add support for setting points, tokens, and broadcasting control msgs
Control messages are messages that are broadcast to all clients and have no clearly defined content. The idea is that this can be used to control a monitor without having to keep adding support for specific commands on the protocol layer. This also changes some of the existing messages and adds another ridiculous convenience layer to our HTML/JS templating: data-eval. We should probably just bite the bullet and use some reactive framework.
This commit is contained in:
parent
f406627042
commit
b00f8a357c
4 changed files with 242 additions and 65 deletions
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@ -2,6 +2,13 @@ body {
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font-family: sans-serif;
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overflow: hidden;
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}
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body.admin #info {
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position: unset;
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}
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body.player .admin-only,
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body.admin .player-only {
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display: none !important;
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}
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#error {
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background-color: #fee;
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border: 3px solid red;
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@ -9,6 +16,9 @@ body {
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font-family: monospace;
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display: none;
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}
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body.error #error {
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display: block;
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}
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#error code {
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white-space: pre;
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}
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@ -51,6 +61,9 @@ ul {
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.player.buzzing.too-late::before {
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content: "🥈 ";
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}
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.player div.admin-only {
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display: inline-block;
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}
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#info {
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position: absolute;
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}
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@ -60,7 +73,6 @@ ul {
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align-items: center;
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width: 100%;
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height: 90%;
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/*position: absolute;*/
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}
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#active {
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color: red;
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@ -1,12 +1,24 @@
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<meta charset="utf-8" />
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<link rel="stylesheet" type="text/css" href="buzzer.css" />
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<body>
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<body class="player">
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<div id="error">
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Error:
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<code></code>
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</div>
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<div id="points-admin" class="admin-only">
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<h2>Admin</h2>
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<div>
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<label>points: <input type="number" name="points" value="0" /></label>
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<button data-eval="named.points.valueAsNumber += 100">+ 100</button>
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<button data-eval="named.points.valueAsNumber -= 100">- 100</button>
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<button data-eval="named.points.valueAsNumber *= -1">+/-</button>
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</div>
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<div>
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<label>tokens: <input type="number" name="tokens" value="0" /></label>
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</div>
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</div>
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<div id="info">
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<label
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<label class="myname player-only"
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>You:
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<input
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type="text"
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@ -16,10 +28,10 @@
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/></label>
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<h2>All Players</h2>
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<ul class="players">
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<!-- players will be inserted here -->
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<!-- players (see template#player) will be inserted here -->
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</ul>
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</div>
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<div id="buzzbox">
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<div id="buzzbox" class="player-only">
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<p id="active">BZZZZZ!</p>
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<p id="ready">Press <strong id="bkey">{key.name}</strong> to activate buzzer.</p>
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<p id="inactive">Please focus the window to allow the buzzer to work.</p>
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@ -27,7 +39,28 @@
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</body>
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<template id="player">
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<li class="player" data-cid="client ID">player name</li>
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<li class="player" data-cid="client ID">
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<span class="name">player name</span>
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<div class="admin-only">
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(<span class="points">points</span> pts)
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(<span class="tokens">tokens</span> tks)
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<button data-eval="send('control', {target: client.id, action: 'monitor'})">
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monitor
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</button>
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<button
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data-eval="client.points += named.points.valueAsNumber;
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send('points', {id: client.id, points: client.points})"
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>
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add points
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</button>
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<button
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data-eval="client.tokens += named.tokens.valueAsNumber;
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send('tokens', {id: client.id, tokens: client.tokens})"
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>
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add tokens
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</button>
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</div>
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</li>
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</template>
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<script type="module" src="./buzzer.js"></script>
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175
public/buzzer.js
175
public/buzzer.js
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@ -17,12 +17,50 @@ const buzzer_key = {
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name: "space bar",
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}
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const q = (selector, root) => (root || document).querySelector(selector)
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const on = (event, cb) => document.addEventListener(event, cb)
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function isString(x) {
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return typeof x === "string"
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}
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function isEmpty(x) {
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return (Array.isArray(x) ? x : Object.keys(x)).length === 0
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}
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const q = (selector, root = document) => root.querySelector(selector)
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const _evlisteners = {}
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/**
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* @param {String} event [description]
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* @param {Function} cb [description]
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* @param {?{once: bool, target: Element = document}} options
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*/
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function on(event, cb, options = {}) {
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const target = options.target || document
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if ((_evlisteners[target] ?? {})[event]) {
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console.warn(`Replacing previous event listener for '${event}' on target:`, target)
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off(event, target)
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}
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target.addEventListener(event, cb, { once: !!options.once })
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if (!_evlisteners[target]) {
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_evlisteners[target] = {}
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}
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_evlisteners[target][event] = cb
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}
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function off(event, target = document) {
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if (!_evlisteners[target] || !_evlisteners[target][event]) {
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return
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}
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target.removeEventListener(event, _evlisteners[target][event])
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delete _evlisteners[target][event]
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if (isEmpty(_evlisteners[target])) {
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delete _evlisteners[target]
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}
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}
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function node(type, { appendTo, cls, text, data, style, ...attrs } = {}) {
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let elem = typeof type === "string" ? document.createElement(type) : type
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let elem = isString(type) ? document.createElement(type) : type
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if (cls) {
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if (typeof cls === "string") {
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if (isString(cls)) {
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elem.className = cls
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} else {
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for (const [name, on] of Object.entries(cls)) {
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@ -63,15 +101,19 @@ let socket,
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session_key
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function hide(e) {
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e = typeof e === "string" ? q(`#${e}`) : e
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e = isString(e) ? q(`#${e}`) : e
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e.style.display = "none"
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}
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function show(e) {
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e = typeof e === "string" ? q(`#${e}`) : e
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e = isString(e) ? q(`#${e}`) : e
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e.style.display = "block"
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}
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function find_client(client_id) {
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return clients.find((c) => c.id === client_id)
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}
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function session_id() {
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const match = /^#?(.+)/.exec(document.location.hash)
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return match ? match[1] : null
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@ -103,23 +145,25 @@ function clear(container) {
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}
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}
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let ul
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const player_list = q("#info ul")
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function redraw_clients(me, clients) {
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if (!me) {
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return
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}
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clear(ul)
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clear(player_list)
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const player_tpl = q("template#player").content.firstElementChild
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for (const c of clients) {
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node(player_tpl.cloneNode(), {
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text: c.name,
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const player_el = node(player_tpl.cloneNode(true), {
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data: { cid: c.id },
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appendTo: ul,
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appendTo: player_list,
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cls: {
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me: c.id === me.id,
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inactive: !c.active,
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},
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})
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q(".name", player_el).textContent = c.name
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q(".points", player_el).textContent = c.points
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q(".tokens", player_el).textContent = c.tokens
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}
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}
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@ -133,10 +177,10 @@ function highlight(client_id, until_ns) {
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console.warn("That highlight timeout was ridiculously low:", client_id, timeout_ms)
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return
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}
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for (const li of ul.children) {
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for (const li of player_list.children) {
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if (li.dataset.cid === client_id) {
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li.classList.add("buzzing")
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if (Object.keys(highlights).length) {
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if (!isEmpty(highlights)) {
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li.classList.add("too-late")
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} else {
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li.classList.add("first")
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@ -200,11 +244,61 @@ function setup_ui() {
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if (storage["my_name"]) {
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username_el.value = storage["my_name"]
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}
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username_el.addEventListener("change", (event) => {
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set_name(event.target.value)
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})
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on(
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"change",
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(event) => {
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set_name(event.target.value)
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},
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{ target: username_el },
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)
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}
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ul = q("#info ul")
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function disable_player_ui() {
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off("focus")
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off("blur")
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off("keydown")
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off("keyup")
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node(q("body"), { cls: { player: 0 } })
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}
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function enable_admin_ui() {
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const body = q("body")
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if (body.classList.contains("admin")) {
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return
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}
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body.classList.add("admin")
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const named = Object.fromEntries(
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Array.from(document.querySelectorAll("[name]")).map((el) => [el.name, el]),
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)
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on(
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"click",
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({ target }) => {
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if (!target.dataset.eval) {
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return
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}
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eval(target.dataset.eval)
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},
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{ target: q("#points-admin") },
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)
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on(
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"click",
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({ target }) => {
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let node = target
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while (!node.dataset.cid && node.parentElement) {
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node = node.parentElement
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}
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if (!target.dataset.eval) {
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return
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}
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const client = find_client(node.dataset.cid)
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if (!client) {
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return
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}
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eval(target.dataset.eval)
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},
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{ target: q("#info .players") },
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)
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}
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function set_name(name) {
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@ -234,44 +328,45 @@ function setup_ws() {
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})
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socket.addEventListener("message", function (event) {
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const msg = JSON.parse(event.data)
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if (msg.type === "time") {
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servertime = msg.value
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const { type, value } = msg
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if (type === "time") {
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servertime = value.time
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toffset_ms = performance.now()
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} else if (msg.type === "id") {
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me = { id: msg.id, key: msg.key, path: msg.path }
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} else if (type === "id") {
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me = value
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storage["my_uid"] = me.id
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storage["my_key"] = me.key
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storage["my_sid"] = session_id_from_url(me.path)
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redraw_clients(me, clients)
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} else if (msg.type === "session_key") {
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session_key = { path: msg.path, key: msg.key }
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} else if (type === "session_key") {
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session_key = value
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storage["session_path"] = session_key.path
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storage["session_key"] = session_key.key
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} else if (msg.type === "buzz") {
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const buzztime_ns = msg.time
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const client_id = msg.client
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disable_player_ui()
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enable_admin_ui()
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} else if (type === "buzz") {
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const buzztime_ns = value.time
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const client_id = value.client
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const duration_ns = 3 * s_ns
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const until_ns = buzztime_ns + duration_ns
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highlight(client_id, until_ns)
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} else if (msg.type === "clients") {
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clients = msg.value
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} else if (type === "clients") {
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clients = value.clients
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redraw_clients(me, clients)
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} else if (msg.type === "client") {
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const client = { name: msg.name, id: msg.id, active: msg.active }
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for (const c of clients) {
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if (c.id === client.id) {
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c.name = client.name
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redraw_clients(me, clients)
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return
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}
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} else if (type === "client") {
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const client = value.client
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const idx = clients.findIndex((c) => c.id === client.id)
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if (idx >= 0) {
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clients[idx] = client
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} else {
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clients.push(client)
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}
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clients.push(client)
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redraw_clients(me, clients)
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} else if (msg.type === "error") {
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console.error(`Error: ${msg.reason}`)
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} else if (type === "error") {
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console.error(`Error: ${value.reason}`)
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const errorbox = q("#error")
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q("code", errorbox).textContent = JSON.stringify(msg, null, 2)
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show(errorbox)
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q("body").classList.add("error")
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} else {
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console.error(`Unknown message: ${event.data}`)
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}
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75
quiz/quiz.py
75
quiz/quiz.py
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@ -31,7 +31,8 @@ class Client:
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id: UserId = field(default_factory=token)
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is_reclaimed: bool = False
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name: str = ""
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points: int = 0
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play_points: int = 0 # The points the player has accumulated.
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play_tokens: int = 0 # The action tokens the player has left.
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secret: Token = field(default_factory=token)
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session: Optional["Session"] = None
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@ -83,6 +84,8 @@ class Client:
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"name": self.name or "<noname>",
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"id": self.id,
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"active": self.is_active,
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"points": self.play_points,
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"tokens": self.play_tokens,
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}
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def _reclaim(self, other: "Client"):
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@ -104,7 +107,8 @@ class Client:
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# Load all relevant info from other.
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self.id = other.id
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self.name = other.name
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self.points = other.points
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self.play_points = other.play_points
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self.play_tokens = other.play_tokens
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self.secret = other.secret
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# Invalidate other.
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@ -123,6 +127,11 @@ class Session:
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@classmethod
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def get(cls, client: Client) -> "Session":
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"""Return the session for the client.
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A new session will automatically be created if the given client
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is not yet associated with any session.
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"""
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is_new = client.path not in cls.sessions
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if is_new:
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if len(cls.sessions) >= config.max_sessions:
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@ -172,12 +181,12 @@ class LoginError(RuntimeError):
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def msg(type_: str, **args):
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return dumps({"type": type_, **args})
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return dumps({"type": type_, "value": args})
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async def send_time(target: Client):
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"""Send the current server time to the target."""
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await target.send("time", value=perf_counter_ns())
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await target.send("time", time=perf_counter_ns())
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async def send_buzz(target: Client, client: Client, time: int):
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@ -187,12 +196,17 @@ async def send_buzz(target: Client, client: Client, time: int):
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async def send_clients(target: Client):
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"""Send info about all connected clients of a session to the target."""
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await target.send("clients", value=[c.info for c in target.session_clients()])
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await target.send("clients", clients=[c.info for c in target.session_clients()])
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async def send_client(target: Client, client: Client):
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"""Send info about the client to the target."""
|
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await target.send("client", **client.info)
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await target.send("client", client=client.info)
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async def send_control(target: Client, payload: Any):
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"""Send a control message to the target."""
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await target.send("control", payload=payload)
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async def wait(coros, **kwds):
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@ -223,6 +237,11 @@ async def broadcast_buzz(client: Client, time: int):
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await wait(send_buzz(c, client, time) for c in client.session_clients())
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async def broadcast_control(session: Session, payload: Any):
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"""Send a control message to all clients of a session."""
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await wait(send_control(c, payload) for c in session.clients.values())
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async def send_credentials(target: Client):
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"""Send their user credentials to a client."""
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await target.send("id", id=target.id, key=target.secret, path=target.path)
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@ -253,9 +272,11 @@ def printable(s: str) -> str:
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async def handle_messages(client: Client):
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assert client.session
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async for message in client.messages:
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log.debug("[%s] got a message: %a", client, message)
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mdata = loads(message)
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# XXX we should probably define & check the types (well-formed) here??
|
||||
if mdata["type"] == "buzz":
|
||||
time = mdata["value"]
|
||||
log.info("[%s] buzz: %a", client, time)
|
||||
|
|
@ -266,28 +287,44 @@ async def handle_messages(client: Client):
|
|||
log.info("[%s] new name: %a", client, name)
|
||||
client.name = name
|
||||
await broadcast_client(client)
|
||||
elif mdata["type"] == "login":
|
||||
assert client.session
|
||||
elif mdata["type"] == "control":
|
||||
if not client.is_admin:
|
||||
log.info("[%s] not authorized to send control messages.")
|
||||
control_data = mdata["value"]
|
||||
await broadcast_control(client.session, control_data)
|
||||
elif mdata["type"] in ("points", "tokens"):
|
||||
if not client.is_admin:
|
||||
log.info("[%s] not authorized to set points or tokens.")
|
||||
target_id = UserId(mdata["value"]["id"])
|
||||
existent = client.session.clients.get(target_id)
|
||||
if existent is None:
|
||||
points = int(mdata["value"][mdata["type"]])
|
||||
target = client.session.clients.get(target_id)
|
||||
if target is None:
|
||||
log.info("[%s] no such user: %a", client, target_id)
|
||||
return
|
||||
if mdata["type"] == "points":
|
||||
target.play_points = points
|
||||
elif mdata["type"] == "tokens":
|
||||
target.play_tokens = points
|
||||
await broadcast_client(client)
|
||||
elif mdata["type"] == "login":
|
||||
target_id = UserId(mdata["value"]["id"])
|
||||
target = client.session.clients.get(target_id)
|
||||
if target is None:
|
||||
log.info(
|
||||
"[%s] tried to log in as non-existent user: %a", client, target_id
|
||||
)
|
||||
return
|
||||
if existent.is_active:
|
||||
if target.is_active:
|
||||
log.info("[%s] cannot log in as active user: %a", client, target_id)
|
||||
return
|
||||
if existent.is_reclaimed:
|
||||
log.info("[%s] client already reclaimed: %a", client, target_id)
|
||||
if target.is_reclaimed:
|
||||
log.info("[%s] target already reclaimed: %a", client, target_id)
|
||||
return
|
||||
if not compare_digest(mdata["value"]["key"], existent.secret):
|
||||
log.info(
|
||||
"[%s] failed to log in as existing user: %a", client, target_id
|
||||
)
|
||||
if not compare_digest(mdata["value"]["key"], target.secret):
|
||||
log.info("[%s] failed to log in as target user: %a", client, target_id)
|
||||
return
|
||||
log.info("[%s] logging in as existent user: %s", client, existent)
|
||||
client.session.reclaim(client, inactive=existent)
|
||||
log.info("[%s] reclaiming target user: %s", client, target)
|
||||
client.session.reclaim(client, inactive=target)
|
||||
await send_hello(client)
|
||||
await broadcast_clients(client.session)
|
||||
else:
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue