add support for setting points, tokens, and broadcasting control msgs

Control messages are messages that are broadcast to all clients and have
no clearly defined content.  The idea is that this can be used to
control a monitor without having to keep adding support for specific
commands on the protocol layer.
This also changes some of the existing messages and adds another
ridiculous convenience layer to our HTML/JS templating: data-eval.
We should probably just bite the bullet and use some reactive framework.
This commit is contained in:
ducklet 2021-02-01 23:07:49 +01:00
parent f406627042
commit b00f8a357c
4 changed files with 242 additions and 65 deletions

View file

@ -2,6 +2,13 @@ body {
font-family: sans-serif;
overflow: hidden;
}
body.admin #info {
position: unset;
}
body.player .admin-only,
body.admin .player-only {
display: none !important;
}
#error {
background-color: #fee;
border: 3px solid red;
@ -9,6 +16,9 @@ body {
font-family: monospace;
display: none;
}
body.error #error {
display: block;
}
#error code {
white-space: pre;
}
@ -51,6 +61,9 @@ ul {
.player.buzzing.too-late::before {
content: "🥈 ";
}
.player div.admin-only {
display: inline-block;
}
#info {
position: absolute;
}
@ -60,7 +73,6 @@ ul {
align-items: center;
width: 100%;
height: 90%;
/*position: absolute;*/
}
#active {
color: red;

View file

@ -1,12 +1,24 @@
<meta charset="utf-8" />
<link rel="stylesheet" type="text/css" href="buzzer.css" />
<body>
<body class="player">
<div id="error">
Error:
<code></code>
</div>
<div id="points-admin" class="admin-only">
<h2>Admin</h2>
<div>
<label>points: <input type="number" name="points" value="0" /></label>
<button data-eval="named.points.valueAsNumber += 100">+ 100</button>
<button data-eval="named.points.valueAsNumber -= 100">- 100</button>
<button data-eval="named.points.valueAsNumber *= -1">+/-</button>
</div>
<div>
<label>tokens: <input type="number" name="tokens" value="0" /></label>
</div>
</div>
<div id="info">
<label
<label class="myname player-only"
>You:
<input
type="text"
@ -16,10 +28,10 @@
/></label>
<h2>All Players</h2>
<ul class="players">
<!-- players will be inserted here -->
<!-- players (see template#player) will be inserted here -->
</ul>
</div>
<div id="buzzbox">
<div id="buzzbox" class="player-only">
<p id="active">BZZZZZ!</p>
<p id="ready">Press <strong id="bkey">{key.name}</strong> to activate buzzer.</p>
<p id="inactive">Please focus the window to allow the buzzer to work.</p>
@ -27,7 +39,28 @@
</body>
<template id="player">
<li class="player" data-cid="client ID">player name</li>
<li class="player" data-cid="client ID">
<span class="name">player name</span>
<div class="admin-only">
(<span class="points">points</span> pts)
(<span class="tokens">tokens</span> tks)
<button data-eval="send('control', {target: client.id, action: 'monitor'})">
monitor
</button>
<button
data-eval="client.points += named.points.valueAsNumber;
send('points', {id: client.id, points: client.points})"
>
add points
</button>
<button
data-eval="client.tokens += named.tokens.valueAsNumber;
send('tokens', {id: client.id, tokens: client.tokens})"
>
add tokens
</button>
</div>
</li>
</template>
<script type="module" src="./buzzer.js"></script>

View file

@ -17,12 +17,50 @@ const buzzer_key = {
name: "space bar",
}
const q = (selector, root) => (root || document).querySelector(selector)
const on = (event, cb) => document.addEventListener(event, cb)
function isString(x) {
return typeof x === "string"
}
function isEmpty(x) {
return (Array.isArray(x) ? x : Object.keys(x)).length === 0
}
const q = (selector, root = document) => root.querySelector(selector)
const _evlisteners = {}
/**
* @param {String} event [description]
* @param {Function} cb [description]
* @param {?{once: bool, target: Element = document}} options
*/
function on(event, cb, options = {}) {
const target = options.target || document
if ((_evlisteners[target] ?? {})[event]) {
console.warn(`Replacing previous event listener for '${event}' on target:`, target)
off(event, target)
}
target.addEventListener(event, cb, { once: !!options.once })
if (!_evlisteners[target]) {
_evlisteners[target] = {}
}
_evlisteners[target][event] = cb
}
function off(event, target = document) {
if (!_evlisteners[target] || !_evlisteners[target][event]) {
return
}
target.removeEventListener(event, _evlisteners[target][event])
delete _evlisteners[target][event]
if (isEmpty(_evlisteners[target])) {
delete _evlisteners[target]
}
}
function node(type, { appendTo, cls, text, data, style, ...attrs } = {}) {
let elem = typeof type === "string" ? document.createElement(type) : type
let elem = isString(type) ? document.createElement(type) : type
if (cls) {
if (typeof cls === "string") {
if (isString(cls)) {
elem.className = cls
} else {
for (const [name, on] of Object.entries(cls)) {
@ -63,15 +101,19 @@ let socket,
session_key
function hide(e) {
e = typeof e === "string" ? q(`#${e}`) : e
e = isString(e) ? q(`#${e}`) : e
e.style.display = "none"
}
function show(e) {
e = typeof e === "string" ? q(`#${e}`) : e
e = isString(e) ? q(`#${e}`) : e
e.style.display = "block"
}
function find_client(client_id) {
return clients.find((c) => c.id === client_id)
}
function session_id() {
const match = /^#?(.+)/.exec(document.location.hash)
return match ? match[1] : null
@ -103,23 +145,25 @@ function clear(container) {
}
}
let ul
const player_list = q("#info ul")
function redraw_clients(me, clients) {
if (!me) {
return
}
clear(ul)
clear(player_list)
const player_tpl = q("template#player").content.firstElementChild
for (const c of clients) {
node(player_tpl.cloneNode(), {
text: c.name,
const player_el = node(player_tpl.cloneNode(true), {
data: { cid: c.id },
appendTo: ul,
appendTo: player_list,
cls: {
me: c.id === me.id,
inactive: !c.active,
},
})
q(".name", player_el).textContent = c.name
q(".points", player_el).textContent = c.points
q(".tokens", player_el).textContent = c.tokens
}
}
@ -133,10 +177,10 @@ function highlight(client_id, until_ns) {
console.warn("That highlight timeout was ridiculously low:", client_id, timeout_ms)
return
}
for (const li of ul.children) {
for (const li of player_list.children) {
if (li.dataset.cid === client_id) {
li.classList.add("buzzing")
if (Object.keys(highlights).length) {
if (!isEmpty(highlights)) {
li.classList.add("too-late")
} else {
li.classList.add("first")
@ -200,11 +244,61 @@ function setup_ui() {
if (storage["my_name"]) {
username_el.value = storage["my_name"]
}
username_el.addEventListener("change", (event) => {
set_name(event.target.value)
})
on(
"change",
(event) => {
set_name(event.target.value)
},
{ target: username_el },
)
}
ul = q("#info ul")
function disable_player_ui() {
off("focus")
off("blur")
off("keydown")
off("keyup")
node(q("body"), { cls: { player: 0 } })
}
function enable_admin_ui() {
const body = q("body")
if (body.classList.contains("admin")) {
return
}
body.classList.add("admin")
const named = Object.fromEntries(
Array.from(document.querySelectorAll("[name]")).map((el) => [el.name, el]),
)
on(
"click",
({ target }) => {
if (!target.dataset.eval) {
return
}
eval(target.dataset.eval)
},
{ target: q("#points-admin") },
)
on(
"click",
({ target }) => {
let node = target
while (!node.dataset.cid && node.parentElement) {
node = node.parentElement
}
if (!target.dataset.eval) {
return
}
const client = find_client(node.dataset.cid)
if (!client) {
return
}
eval(target.dataset.eval)
},
{ target: q("#info .players") },
)
}
function set_name(name) {
@ -234,44 +328,45 @@ function setup_ws() {
})
socket.addEventListener("message", function (event) {
const msg = JSON.parse(event.data)
if (msg.type === "time") {
servertime = msg.value
const { type, value } = msg
if (type === "time") {
servertime = value.time
toffset_ms = performance.now()
} else if (msg.type === "id") {
me = { id: msg.id, key: msg.key, path: msg.path }
} else if (type === "id") {
me = value
storage["my_uid"] = me.id
storage["my_key"] = me.key
storage["my_sid"] = session_id_from_url(me.path)
redraw_clients(me, clients)
} else if (msg.type === "session_key") {
session_key = { path: msg.path, key: msg.key }
} else if (type === "session_key") {
session_key = value
storage["session_path"] = session_key.path
storage["session_key"] = session_key.key
} else if (msg.type === "buzz") {
const buzztime_ns = msg.time
const client_id = msg.client
disable_player_ui()
enable_admin_ui()
} else if (type === "buzz") {
const buzztime_ns = value.time
const client_id = value.client
const duration_ns = 3 * s_ns
const until_ns = buzztime_ns + duration_ns
highlight(client_id, until_ns)
} else if (msg.type === "clients") {
clients = msg.value
} else if (type === "clients") {
clients = value.clients
redraw_clients(me, clients)
} else if (msg.type === "client") {
const client = { name: msg.name, id: msg.id, active: msg.active }
for (const c of clients) {
if (c.id === client.id) {
c.name = client.name
redraw_clients(me, clients)
return
}
} else if (type === "client") {
const client = value.client
const idx = clients.findIndex((c) => c.id === client.id)
if (idx >= 0) {
clients[idx] = client
} else {
clients.push(client)
}
clients.push(client)
redraw_clients(me, clients)
} else if (msg.type === "error") {
console.error(`Error: ${msg.reason}`)
} else if (type === "error") {
console.error(`Error: ${value.reason}`)
const errorbox = q("#error")
q("code", errorbox).textContent = JSON.stringify(msg, null, 2)
show(errorbox)
q("body").classList.add("error")
} else {
console.error(`Unknown message: ${event.data}`)
}

View file

@ -31,7 +31,8 @@ class Client:
id: UserId = field(default_factory=token)
is_reclaimed: bool = False
name: str = ""
points: int = 0
play_points: int = 0 # The points the player has accumulated.
play_tokens: int = 0 # The action tokens the player has left.
secret: Token = field(default_factory=token)
session: Optional["Session"] = None
@ -83,6 +84,8 @@ class Client:
"name": self.name or "<noname>",
"id": self.id,
"active": self.is_active,
"points": self.play_points,
"tokens": self.play_tokens,
}
def _reclaim(self, other: "Client"):
@ -104,7 +107,8 @@ class Client:
# Load all relevant info from other.
self.id = other.id
self.name = other.name
self.points = other.points
self.play_points = other.play_points
self.play_tokens = other.play_tokens
self.secret = other.secret
# Invalidate other.
@ -123,6 +127,11 @@ class Session:
@classmethod
def get(cls, client: Client) -> "Session":
"""Return the session for the client.
A new session will automatically be created if the given client
is not yet associated with any session.
"""
is_new = client.path not in cls.sessions
if is_new:
if len(cls.sessions) >= config.max_sessions:
@ -172,12 +181,12 @@ class LoginError(RuntimeError):
def msg(type_: str, **args):
return dumps({"type": type_, **args})
return dumps({"type": type_, "value": args})
async def send_time(target: Client):
"""Send the current server time to the target."""
await target.send("time", value=perf_counter_ns())
await target.send("time", time=perf_counter_ns())
async def send_buzz(target: Client, client: Client, time: int):
@ -187,12 +196,17 @@ async def send_buzz(target: Client, client: Client, time: int):
async def send_clients(target: Client):
"""Send info about all connected clients of a session to the target."""
await target.send("clients", value=[c.info for c in target.session_clients()])
await target.send("clients", clients=[c.info for c in target.session_clients()])
async def send_client(target: Client, client: Client):
"""Send info about the client to the target."""
await target.send("client", **client.info)
await target.send("client", client=client.info)
async def send_control(target: Client, payload: Any):
"""Send a control message to the target."""
await target.send("control", payload=payload)
async def wait(coros, **kwds):
@ -223,6 +237,11 @@ async def broadcast_buzz(client: Client, time: int):
await wait(send_buzz(c, client, time) for c in client.session_clients())
async def broadcast_control(session: Session, payload: Any):
"""Send a control message to all clients of a session."""
await wait(send_control(c, payload) for c in session.clients.values())
async def send_credentials(target: Client):
"""Send their user credentials to a client."""
await target.send("id", id=target.id, key=target.secret, path=target.path)
@ -253,9 +272,11 @@ def printable(s: str) -> str:
async def handle_messages(client: Client):
assert client.session
async for message in client.messages:
log.debug("[%s] got a message: %a", client, message)
mdata = loads(message)
# XXX we should probably define & check the types (well-formed) here??
if mdata["type"] == "buzz":
time = mdata["value"]
log.info("[%s] buzz: %a", client, time)
@ -266,28 +287,44 @@ async def handle_messages(client: Client):
log.info("[%s] new name: %a", client, name)
client.name = name
await broadcast_client(client)
elif mdata["type"] == "login":
assert client.session
elif mdata["type"] == "control":
if not client.is_admin:
log.info("[%s] not authorized to send control messages.")
control_data = mdata["value"]
await broadcast_control(client.session, control_data)
elif mdata["type"] in ("points", "tokens"):
if not client.is_admin:
log.info("[%s] not authorized to set points or tokens.")
target_id = UserId(mdata["value"]["id"])
existent = client.session.clients.get(target_id)
if existent is None:
points = int(mdata["value"][mdata["type"]])
target = client.session.clients.get(target_id)
if target is None:
log.info("[%s] no such user: %a", client, target_id)
return
if mdata["type"] == "points":
target.play_points = points
elif mdata["type"] == "tokens":
target.play_tokens = points
await broadcast_client(client)
elif mdata["type"] == "login":
target_id = UserId(mdata["value"]["id"])
target = client.session.clients.get(target_id)
if target is None:
log.info(
"[%s] tried to log in as non-existent user: %a", client, target_id
)
return
if existent.is_active:
if target.is_active:
log.info("[%s] cannot log in as active user: %a", client, target_id)
return
if existent.is_reclaimed:
log.info("[%s] client already reclaimed: %a", client, target_id)
if target.is_reclaimed:
log.info("[%s] target already reclaimed: %a", client, target_id)
return
if not compare_digest(mdata["value"]["key"], existent.secret):
log.info(
"[%s] failed to log in as existing user: %a", client, target_id
)
if not compare_digest(mdata["value"]["key"], target.secret):
log.info("[%s] failed to log in as target user: %a", client, target_id)
return
log.info("[%s] logging in as existent user: %s", client, existent)
client.session.reclaim(client, inactive=existent)
log.info("[%s] reclaiming target user: %s", client, target)
client.session.reclaim(client, inactive=target)
await send_hello(client)
await broadcast_clients(client.session)
else: