init with crummy buzzer & docker setup

so much boilerplate :O
This commit is contained in:
ducklet 2021-01-29 01:20:17 +01:00
commit f6bf544f54
23 changed files with 746 additions and 0 deletions

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body {
font-family: sans-serif;
}
input {
width: 20em;
}
h2 {
font-size: 1em;
}
ul {
/*list-style-type: none;
margin: 0;
padding: 0;*/
}
li.me::after {
content: " — that's you!";
font-style: italic;
}
li.buzzing {
color: red;
font-weight: bold;
font-size: 2em;
list-style-type: none;
}
li.buzzing.first::before {
content: "🥇 ";
}
li.buzzing.too-late {
color: black;
font-weight: bold;
font-size: 1.2em;
}
li.buzzing.too-late::before {
content: "🥈 ";
}
#info {
position: absolute;
}
#buzzbox {
display: flex;
justify-content: center;
align-items: center;
width: 100%;
height: 90%;
/*position: absolute;*/
}
#active {
color: red;
display: none;
}

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<meta charset="utf-8" />
<link rel="stylesheet" type="text/css" href="buzzer.css" />
<body>
<div id="info">
<label
>You:
<input
type="text"
name="username"
id="username"
placeholder="Please put your name here ..."
/></label>
<h2>All Players</h2>
<ul></ul>
</div>
<div id="buzzbox">
<p id="active">BZZZZZ!</p>
<p id="ready">Press <strong id="bkey">{key.name}</strong> to activate buzzer.</p>
<p id="inactive">Please focus the window to allow the buzzer to work.</p>
</div>
</body>
<script type="module" src="./buzzer.js"></script>

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"use strict"
// TODOs
// - measure/report latency
// - use server reported time to find winner
import config from "./config.js"
const buzzer_key = {
code: 0x20,
name: "space bar",
}
const q = (selector, root) => (root || document).querySelector(selector)
const on = (event, cb) => document.addEventListener(event, cb)
function node(type, { appendTo, cls, text, data, ...attrs } = {}) {
let elem = document.createElement(type)
if (cls) {
elem.className = cls
}
if (text) {
elem.textContent = text
}
for (const name in data ?? {}) {
elem.dataset[name] = data[name]
}
for (const name in attrs) {
elem.setAttribute(name, attrs[name])
}
if (appendTo) {
elem = appendTo.appendChild(elem)
}
return elem
}
/**
* Some duration conversion constants.
*/
const ms_ns = 1_000_000 // nanoseconds in a millisecond
const s_ms = 1_000 // milliseconds in a second
const s_ns = 1_000_000_000 // nanoseconds in a second
let socket,
servertime,
toffset_ms,
clients = [],
me
function hide(e) {
q(`#${e}`).style.display = "none"
}
function show(e) {
q(`#${e}`).style.display = "block"
}
function session_id() {
const match = /^#?(.+)/.exec(document.location.hash)
return match ? match[1] : null
}
function new_session_id() {
if (!window.crypto) {
return Math.random().toString(36).substr(2)
}
const data = new Uint8Array(10)
crypto.getRandomValues(data)
return Array.from(data, (v) => v.toString(36)).join("")
}
function setup_url() {
const sid = session_id() || new_session_id()
document.location.hash = sid
}
function send(type, value) {
// console.debug('sending', value)
socket.send(JSON.stringify({ type, value }))
}
function clear(container) {
while (container.children.length > 0) {
const child = container.children[0]
child.remove()
}
}
let ul
function redraw_clients(me, clients) {
if (!me) {
return
}
clear(ul)
for (const c of clients) {
node("li", {
text: c.name,
data: { cid: c.id },
appendTo: ul,
cls: c.id === me ? "me" : "",
})
}
}
const highlights = {}
function highlight(client_id, until_ns) {
if (highlights[client_id]) {
return
}
const timeout_ms = (until_ns - servertime_now_ns()) / ms_ns
if (timeout_ms <= 10) {
console.warn("That highlight timeout was ridiculously low:", client_id, timeout_ms)
return
}
for (const li of ul.children) {
if (li.dataset.cid === client_id) {
li.classList.add("buzzing")
if (Object.keys(highlights).length) {
li.classList.add("too-late")
} else {
li.classList.add("first")
}
highlights[client_id] = setTimeout(() => {
delete highlights[client_id]
li.classList.remove("buzzing")
li.classList.remove("too-late")
li.classList.remove("first")
}, timeout_ms)
return
}
}
}
/**
* Guess the exact current server time.
*/
function servertime_now_ns() {
const now_ms = performance.now()
const delta_ns = ms_ns * (now_ms - toffset_ms)
return servertime + delta_ns
}
function setup_ui() {
on("focus", (event) => {
hide("active")
hide("inactive")
show("ready")
})
on("blur", (event) => {
hide("active")
show("inactive")
hide("ready")
})
if (document.hasFocus()) {
hide("inactive")
} else {
hide("ready")
}
q("#bkey").textContent = buzzer_key.name
let buzzing = false
on("keydown", (event) => {
if (!buzzing && event.keyCode === buzzer_key.code) {
buzzing = true
send("buzz", servertime_now_ns())
show("active")
hide("ready")
}
})
on("keyup", (event) => {
if (event.keyCode === buzzer_key.code) {
buzzing = false
hide("active")
show("ready")
}
})
q("#username").addEventListener("change", (event) => {
send("name", event.target.value)
})
ul = q("#info ul")
}
function setup_ws() {
const sid = session_id()
socket = new WebSocket(`${config.wsurl}/quiz/${sid}`)
socket.addEventListener("open", function (event) {
send("name", q("#username").value)
})
socket.addEventListener("message", function (event) {
const msg = JSON.parse(event.data)
if (msg.type === "time") {
servertime = msg.value
toffset_ms = performance.now()
} else if (msg.type === "id") {
me = msg.value
redraw_clients(me, clients)
} else if (msg.type === "buzz") {
const buzztime_ns = msg.time
const client_id = msg.client
const duration_ns = 3 * s_ns
const until_ns = buzztime_ns + duration_ns
highlight(client_id, until_ns)
} else if (msg.type === "clients") {
clients = msg.value
redraw_clients(me, clients)
} else if (msg.type === "client") {
const client = msg.value
for (const c of clients) {
if (c.id === client.id) {
c.name = client.name
redraw_clients(me, clients)
return
}
}
clients.push(client)
redraw_clients(me, clients)
} else {
console.error(`Unknown message: ${event.data}`)
}
})
}
setup_url()
setup_ui()
setup_ws()

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export default {
wsurl: "wss://quiz.dumpr.org:443",
}

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<meta charset="utf-8" />
<ul>
<li><a href="admin.html">admin</a></li>
<li><a href="buzzer.html">buzzer</a></li>
<li><a href="matrix.html">matrix</a></li>
<li><a href="monitor.html">monitor</a></li>
</ul>