Share the time syncing code, and while we're at it wrap the whole connection thing in a class. Makes it easier to pass the connection around & later on add more advanced handler registration if we want to.
277 lines
6 KiB
JavaScript
277 lines
6 KiB
JavaScript
"use strict"
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/* global document, window */
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const crypto = window.crypto
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const location = document.location
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const performance = window.performance
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const storage = window.sessionStorage
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// TODOs
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// - measure/report latency
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// - use server reported time to find winner
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import {
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clear,
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Connection,
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isEmpty,
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isString,
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ms_ns,
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node,
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off,
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on,
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q,
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s_ns,
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session_id,
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session_id_from_url,
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session_url,
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} from "./shared.js"
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const buzzer_key = {
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code: 0x20,
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name: "space bar",
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}
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let socket,
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conn,
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clients = [],
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me,
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session_key
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function hide(e) {
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e = isString(e) ? q(`#${e}`) : e
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e.style.display = "none"
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}
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function show(e) {
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e = isString(e) ? q(`#${e}`) : e
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e.style.display = "block"
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}
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function find_client(client_id) {
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return clients.find((c) => c.id === client_id)
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}
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function new_session_id() {
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if (!crypto) {
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return Math.random().toString(36).substr(2)
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}
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const data = new Uint8Array(10)
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crypto.getRandomValues(data)
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return Array.from(data, (v) => v.toString(36)).join("")
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}
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function setup_url() {
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const sid = session_id() || new_session_id()
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location.hash = sid
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}
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const player_list = q("#info ul")
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function redraw_clients(me, clients) {
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if (!me) {
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return
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}
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clear(player_list)
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const player_tpl = q("template#player").content.firstElementChild
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for (const c of clients) {
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const player_el = node(player_tpl.cloneNode(true), {
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data: { cid: c.id },
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appendTo: player_list,
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cls: {
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me: c.id === me.id,
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inactive: !c.active,
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},
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})
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q(".name", player_el).textContent = c.name
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q(".points", player_el).textContent = c.points
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q(".tokens", player_el).textContent = c.tokens
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}
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}
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const highlights = {}
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function highlight(client_id, until_ns) {
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if (highlights[client_id]) {
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return
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}
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const timeout_ms = (until_ns - conn.servertime_now_ns()) / ms_ns
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if (timeout_ms <= 10) {
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console.warn("That highlight timeout was ridiculously low:", client_id, timeout_ms)
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return
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}
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for (const li of player_list.children) {
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if (li.dataset.cid === client_id) {
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li.classList.add("buzzing")
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if (!isEmpty(highlights)) {
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li.classList.add("too-late")
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} else {
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li.classList.add("first")
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}
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highlights[client_id] = setTimeout(() => {
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delete highlights[client_id]
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li.classList.remove("buzzing")
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li.classList.remove("too-late")
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li.classList.remove("first")
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}, timeout_ms)
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return
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}
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}
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}
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function setup_ui() {
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on("focus", (event) => {
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hide("active")
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hide("inactive")
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show("ready")
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})
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on("blur", (event) => {
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hide("active")
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show("inactive")
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hide("ready")
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})
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if (document.hasFocus()) {
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hide("inactive")
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} else {
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hide("ready")
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}
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q("#bkey").textContent = buzzer_key.name
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let buzzing = false
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on("keydown", (event) => {
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if (!buzzing && event.keyCode === buzzer_key.code) {
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buzzing = true
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conn.send("buzz", conn.servertime_now_ns())
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show("active")
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hide("ready")
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}
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})
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on("keyup", (event) => {
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if (event.keyCode === buzzer_key.code) {
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buzzing = false
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hide("active")
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show("ready")
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}
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})
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const username_el = q("#username")
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if (storage["my_name"]) {
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username_el.value = storage["my_name"]
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}
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on(
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"change",
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(event) => {
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set_name(event.target.value)
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},
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{ target: username_el },
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)
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}
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function disable_player_ui() {
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off("focus")
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off("blur")
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off("keydown")
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off("keyup")
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node(q("body"), { cls: { player: 0 } })
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}
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function enable_admin_ui() {
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const body = q("body")
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if (body.classList.contains("admin")) {
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return
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}
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body.classList.add("admin")
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const named = Object.fromEntries(
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Array.from(document.querySelectorAll("[name]")).map((el) => [el.name, el]),
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)
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on(
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"click",
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({ target }) => {
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if (!target.dataset.eval) {
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return
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}
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eval(target.dataset.eval)
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},
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{ target: q("#points-admin") },
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)
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on(
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"click",
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({ target }) => {
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let node = target
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while (!node.dataset.cid && node.parentElement) {
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node = node.parentElement
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}
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if (!target.dataset.eval) {
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return
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}
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const client = find_client(node.dataset.cid)
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if (!client) {
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return
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}
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eval(target.dataset.eval)
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},
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{ target: q("#info .players") },
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)
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}
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function set_name(name) {
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storage["my_name"] = name
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conn.send("name", name)
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}
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function setup_ws() {
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const sid = session_id()
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const credentials = { id: storage["my_uid"], key: storage["my_key"] }
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conn = new Connection()
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conn.on("helo", () => {
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if (sid === storage["my_sid"]) {
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conn.send("login", credentials)
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}
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set_name(q("#username").value)
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})
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conn.on("id", ({ value }) => {
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me = value
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storage["my_uid"] = me.id
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storage["my_key"] = me.key
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storage["my_sid"] = session_id_from_url(me.path)
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redraw_clients(me, clients)
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})
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conn.on("buzz", ({ value }) => {
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const { time: buzztime_ns, client: client_id } = value
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const duration_ns = 3 * s_ns
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const until_ns = buzztime_ns + duration_ns
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highlight(client_id, until_ns)
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})
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conn.on("clients", ({ value }) => {
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clients = value.clients
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redraw_clients(me, clients)
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})
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conn.on("client", ({ value: { client } }) => {
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const idx = clients.findIndex((c) => c.id === client.id)
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if (idx >= 0) {
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clients[idx] = client
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} else {
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clients.push(client)
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}
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redraw_clients(me, clients)
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})
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conn.on("session_key", ({ value }) => {
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session_key = value
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storage["session_path"] = session_key.path
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storage["session_key"] = session_key.key
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disable_player_ui()
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enable_admin_ui()
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})
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conn.on("control", ({ value }) => {
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// ignore
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})
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conn.on("error", (msg) => {
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console.error(`Error: ${msg.value.reason}`)
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const errorbox = q("#error")
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q("code", errorbox).textContent = JSON.stringify(msg, null, 2)
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q("body").classList.add("error")
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})
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conn.connect(session_url(sid))
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}
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setup_url()
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setup_ui()
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setup_ws()
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