puzzle/scripts/fix_tiles.ts

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import GameCommon from '../src/common/GameCommon'
import { logger } from '../src/common/Util'
import GameStorage from '../src/server/GameStorage'
const log = logger('fix_tiles.js')
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function fix_tiles(gameId) {
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GameStorage.loadGame(gameId)
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let changed = false
const tiles = GameCommon.getTilesSortedByZIndex(gameId)
for (let tile of tiles) {
if (tile.owner === -1) {
const p = GameCommon.getFinalTilePos(gameId, tile.idx)
if (p.x === tile.pos.x && p.y === tile.pos.y) {
// log.log('all good', tile.pos)
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} else {
log.log('bad tile pos', tile.pos, 'should be: ', p)
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tile.pos = p
GameCommon.setTile(gameId, tile.idx, tile)
changed = true
}
} else if (tile.owner !== 0) {
tile.owner = 0
log.log('unowning tile', tile.idx)
GameCommon.setTile(gameId, tile.idx, tile)
changed = true
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}
}
if (changed) {
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GameStorage.persistGame(gameId)
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}
}
fix_tiles(process.argv[2])