puzzle/server/index.js

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import WebSocketServer from './WebSocketServer.js'
import express from 'express'
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import config from './config.js'
const port = config.http.port
const hostname = config.http.hostname
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const app = express()
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const statics = express.static('./../game/')
app.use('/', (req, res, next) => {
if (req.path === '/') {
res.send(`
<html><head><style>
html,body {margin: 0; overflow: hidden;}
html, body, #main { background: #222 }
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canvas {cursor: none;}
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</style></head><body>
<script>window.WS_ADDRESS = '${config.ws.connectstring}'</script>
<script src="index.js" type="module"></script>
</body>
</html>
`)
} else {
statics(req, res, next)
}
})
app.listen(port, hostname, () => console.log(`server running on http://${hostname}:${port}`))
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const games = {}
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const wss = new WebSocketServer(config.ws);
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const notify = (data) => {
// TODO: throttle
wss.notifyAll(data)
console.log('notify', data)
}
wss.on('message', ({socket, data}) => {
try {
const proto = socket.protocol.split('|')
const uid = proto[0]
const gid = proto[1]
const parsed = JSON.parse(data)
switch (parsed.type) {
case 'init': {
// a new player (or previous player) joined
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games[gid] = games[gid] || {puzzle: null, players: {}}
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games[gid].players[uid] = {id: uid, x: 0, y: 0, down: false}
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wss.notifyOne({
type: 'init',
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game: {
puzzle: games[gid].puzzle,
players: games[gid].players,
},
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}, socket)
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} break;
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// new puzzle was created and sent to us
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case 'init_puzzle': {
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games[gid].puzzle = parsed.puzzle
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} break;
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// somebody has changed the state
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case 'state': {
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for (let change of parsed.state.changes) {
switch (change.type) {
case 'change_player': {
games[gid].players[uid] = change.player
} break;
case 'change_tile': {
games[gid].puzzle.tiles[change.tile.idx] = change.tile
} break;
case 'change_data': {
games[gid].puzzle.data = change.data
} break;
}
}
notify({type:'state_changed', origin: uid, changes: parsed.state.changes})
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} break;
}
} catch (e) {
console.error(e)
}
})
wss.listen()