2020-11-07 11:35:29 +01:00
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import WebSocketServer from './WebSocketServer.js'
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import express from 'express'
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2020-11-07 12:21:38 +01:00
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import config from './config.js'
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const port = config.http.port
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const hostname = config.http.hostname
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2020-11-07 11:35:29 +01:00
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const app = express()
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2020-11-07 12:21:38 +01:00
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const statics = express.static('./../game/')
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app.use('/', (req, res, next) => {
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if (req.path === '/') {
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res.send(`
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<html><head><style>
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html,body {margin: 0; overflow: hidden;}
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html, body, #main { background: #222 }
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</style></head><body>
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<script>window.WS_ADDRESS = '${config.ws.connectstring}'</script>
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<script src="index.js" type="module"></script>
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</body>
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</html>
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`)
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} else {
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statics(req, res, next)
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}
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})
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app.listen(port, hostname, () => console.log(`server running on http://${hostname}:${port}`))
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2020-11-07 11:35:29 +01:00
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2020-11-07 12:27:37 +01:00
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const players = {}
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2020-11-07 11:35:29 +01:00
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const games = {}
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2020-11-07 12:21:38 +01:00
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const wss = new WebSocketServer(config.ws);
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2020-11-07 11:35:29 +01:00
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const notify = (data) => {
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// TODO: throttle
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wss.notifyAll(data)
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console.log('notify', data)
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}
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wss.on('message', ({socket, data}) => {
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try {
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const proto = socket.protocol.split('|')
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const uid = proto[0]
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const gid = proto[1]
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const parsed = JSON.parse(data)
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switch (parsed.type) {
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case 'init': {
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// a new player (or previous player) joined
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players[uid] = players[uid] || {}
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players[uid].id = uid
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players[uid].tiles = players[uid].tiles || 0
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players[uid].m_x = players[uid].x || null
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players[uid].m_y = players[uid].y || null
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players[uid].m_d = false
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console.log('init', players)
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const puzzle = games[gid] ? games[gid].puzzle : null
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console.log('init', games[gid])
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wss.notifyOne({type: 'init', puzzle: puzzle}, socket)
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} break;
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case 'init_puzzle': {
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games[gid] = {
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puzzle: parsed.puzzle,
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}
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} break;
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case 'state': {
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players[uid].m_x = parsed.state.m_x
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players[uid].m_y = parsed.state.m_y
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players[uid].m_d = parsed.state.m_d
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} break;
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case 'change_tile': {
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let idx = parsed.idx
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let z = parsed.z
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let finished = parsed.finished
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let pos = { x: parsed.pos.x, y: parsed.pos.y }
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let group = parsed.group
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// games[gid].puzzle.tiles[idx] = games[gid].puzzle.tiles[idx] || {}
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games[gid].puzzle.tiles[idx].pos = pos
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games[gid].puzzle.tiles[idx].z = z
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games[gid].puzzle.tiles[idx].finished = finished
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games[gid].puzzle.tiles[idx].group = group
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notify({type:'tile_changed', origin: uid, idx, pos, z, finished, group})
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} break;
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}
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} catch (e) {
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console.error(e)
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}
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})
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wss.listen()
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