2020-11-07 11:35:29 +01:00
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"use strict"
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import CanvasAdapter from './CanvasAdapter.js'
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import BoundingRectangle from './BoundingRectangle.js'
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import Bitmap from './Bitmap.js'
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import {run} from './gameloop.js'
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import Camera from './Camera.js'
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import Point from './Point.js'
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import EventAdapter from './EventAdapter.js'
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import { choice } from './util.js'
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import WsClient from './WsClient.js'
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2020-11-07 12:21:38 +01:00
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if (!WS_ADDRESS) throw '[ WS_ADDRESS not set ]'
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2020-11-07 11:35:29 +01:00
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const TILE_SIZE = 64 // cut size of each puzzle tile in the
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// final resized version of the puzzle image
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const TARGET_TILES = 1000 // desired number of tiles
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// actual calculated number can be higher
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const IMAGES = [
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'./example-images/ima_86ec3fa.jpeg',
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'./example-images/saechsische_schweiz.jpg',
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'./example-images/132-2048x1365.jpg',
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]
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const IMAGE_URL = IMAGES[0]
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function createCanvas(width = 0, height = 0) {
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const canvas = document.createElement('canvas')
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canvas.width = width === 0 ? window.innerWidth : width
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canvas.height = height === 0 ? window.innerHeight : height
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return canvas
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}
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function addCanvasToDom(canvas) {
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document.body.append(canvas)
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return canvas
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}
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function fillBitmap (bitmap, rgba) {
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const len = bitmap.width * bitmap.height * 4
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bitmap._data = new Uint8ClampedArray(len)
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for (let i = 0; i < len; i+=4) {
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bitmap._data[i] = rgba[0]
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bitmap._data[i + 1] = rgba[1]
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bitmap._data[i + 2] = rgba[2]
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bitmap._data[i + 3] = rgba[3]
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}
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}
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function fillBitmapCapped(bitmap, rgba, rect_cap) {
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if (!rect_cap) {
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return fillBitmap(bitmap, rgba)
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}
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2020-11-07 12:21:38 +01:00
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let startX = Math.floor(rect_cap.x0)
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let startY = Math.floor(rect_cap.y0)
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2020-11-07 11:35:29 +01:00
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2020-11-07 12:21:38 +01:00
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let endX = Math.ceil(rect_cap.x1)
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let endY = Math.ceil(rect_cap.y1)
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2020-11-07 11:35:29 +01:00
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for (let x = startX; x < endX; x++) {
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for (let y = startY; y < endY; y++) {
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bitmap.putPix(x, y, rgba)
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}
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}
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}
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function mapBitmapToBitmap (bitmap_src, rect_src, bitmap_dst, rect_dst) {
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const tmp = new Uint8ClampedArray(4)
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const w_f = (rect_src.width) / (rect_dst.width)
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const h_f = (rect_src.height) / (rect_dst.height)
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let startX = Math.max(rect_dst.x0, Math.floor((-rect_src.x0 / w_f) + rect_dst.x0))
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let startY = Math.max(rect_dst.y0, Math.floor((-rect_src.y0 / h_f) + rect_dst.y0))
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let endX = Math.min(rect_dst.x1, Math.ceil(((bitmap_src._w - rect_src.x0) / w_f) + rect_dst.x0))
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let endY = Math.min(rect_dst.y1, Math.ceil(((bitmap_src._h - rect_src.y0) / h_f) + rect_dst.y0))
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for (let x = startX; x < endX; x++) {
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for (let y = startY; y < endY; y++) {
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const src_x = rect_src.x0 + Math.floor((x - rect_dst.x0) * w_f)
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const src_y = rect_src.y0 + Math.floor((y - rect_dst.y0) * h_f)
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if (bitmap_src.getPix(src_x, src_y, tmp)) {
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if (tmp[3] === 255) {
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bitmap_dst.putPix(x, y, tmp)
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}
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}
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}
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}
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}
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function mapBitmapToBitmapCapped (bitmap_src, rect_src, bitmap_dst, rect_dst, rect_cap) {
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if (!rect_cap) {
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return mapBitmapToBitmap(bitmap_src, rect_src, bitmap_dst, rect_dst)
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}
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const tmp = new Uint8ClampedArray(4)
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const w_f = (rect_src.width) / (rect_dst.width)
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const h_f = (rect_src.height) / (rect_dst.height)
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let startX = Math.floor(Math.max(rect_cap.x0, rect_dst.x0, (-rect_src.x0 / w_f) + rect_dst.x0))
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let startY = Math.floor(Math.max(rect_cap.y0, rect_dst.y0, (-rect_src.y0 / h_f) + rect_dst.y0))
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let endX = Math.ceil(Math.min(rect_cap.x1, rect_dst.x1, ((bitmap_src._w - rect_src.x0) / w_f) + rect_dst.x0))
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let endY = Math.ceil(Math.min(rect_cap.y1, rect_dst.y1, ((bitmap_src._h - rect_src.y0) / h_f) + rect_dst.y0))
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for (let x = startX; x < endX; x++) {
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for (let y = startY; y < endY; y++) {
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const src_x = rect_src.x0 + Math.floor((x - rect_dst.x0) * w_f)
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const src_y = rect_src.y0 + Math.floor((y - rect_dst.y0) * h_f)
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if (bitmap_src.getPix(src_x, src_y, tmp)) {
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if (tmp[3] === 255) {
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bitmap_dst.putPix(x, y, tmp)
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}
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}
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}
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}
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}
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function mapBitmapToAdapter (bitmap_src, rect_src, adapter_dst, rect_dst) {
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const tmp = new Uint8ClampedArray(4)
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const w_f = (rect_src.x1 - rect_src.x0) / (rect_dst.x1 - rect_dst.x0)
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const h_f = (rect_src.y1 - rect_src.y0) / (rect_dst.y1 - rect_dst.y0)
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let startX = Math.max(rect_dst.x0, Math.floor((-rect_src.x0 / w_f) + rect_dst.x0))
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let startY = Math.max(rect_dst.y0, Math.floor((-rect_src.y0 / h_f) + rect_dst.y0))
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let endX = Math.min(rect_dst.x1, Math.ceil(((bitmap_src._w - rect_src.x0) / w_f) + rect_dst.x0))
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let endY = Math.min(rect_dst.y1, Math.ceil(((bitmap_src._h - rect_src.y0) / h_f) + rect_dst.y0))
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for (let x = startX; x < endX; x++) {
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for (let y = startY; y < endY; y++) {
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const src_x = rect_src.x0 + Math.floor((x - rect_dst.x0) * w_f)
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const src_y = rect_src.y0 + Math.floor((y - rect_dst.y0) * h_f)
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if (bitmap_src.getPix(src_x, src_y, tmp)) {
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if (tmp[3] === 255) {
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adapter_dst.putPix(x, y, tmp)
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}
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}
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}
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}
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adapter_dst.apply()
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}
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function copy(src) {
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var arr = new Uint8ClampedArray(src.length)
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arr.set(new Uint8ClampedArray(src));
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return arr
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}
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function dataToBitmap(w, h, data) {
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const bitmap = new Bitmap(w, h)
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bitmap._data = copy(data)
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return bitmap
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}
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function imageToBitmap(img) {
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const c = createCanvas(img.width, img.height)
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const ctx = c.getContext('2d')
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ctx.drawImage(img, 0, 0)
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const data = ctx.getImageData(0, 0, c.width, c.height).data
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return dataToBitmap(c.width, c.height, data)
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}
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function loadImageToBitmap(imagePath) {
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return new Promise((resolve) => {
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const img = new Image()
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img.onload= () => {
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resolve(imageToBitmap(img))
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}
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img.src = imagePath
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})
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}
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function pointInBounds(pt, rect) {
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return pt.x >= rect.x0 && pt.x <= rect.x1 && pt.y >= rect.y0 && pt.y <= rect.y1
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}
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const tilesFit = (w, h, size) => {
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return Math.floor(w / size) * Math.floor(h / size)
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}
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const coordsByNum = (puzzleInfo) => {
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const w_tiles = puzzleInfo.width / puzzleInfo.tileSize
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const coords = new Array(puzzleInfo.tiles)
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for (let i = 0; i < puzzleInfo.tiles; i++) {
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const y = Math.floor(i / w_tiles)
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const x = i % w_tiles
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coords[i] = {x, y}
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}
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return coords
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}
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const determinePuzzleInfo = (w, h, targetTiles) => {
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let tileSize = 0
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let tiles = 0
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do {
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tileSize++
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tiles = tilesFit(w, h, tileSize)
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} while (tiles >= targetTiles)
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tileSize--
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tiles = tilesFit(w, h, tileSize)
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let tiles_x = Math.round(w / tileSize)
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let tiles_y = Math.round(h / tileSize)
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tiles = tiles_x * tiles_y
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// then resize to final TILE_SIZE (which is always the same)
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tileSize = TILE_SIZE
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let width = tiles_x * tileSize
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let height = tiles_y * tileSize
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let coords = coordsByNum({width, height, tileSize, tiles})
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var tileMarginWidth = tileSize * .5;
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var tileDrawSize = Math.round(tileSize + tileMarginWidth*2)
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const info = {
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width,
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height,
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tileSize,
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tileMarginWidth,
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tileDrawSize,
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tiles,
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tiles_x,
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tiles_y,
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coords,
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}
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return info
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}
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const resizeBitmap = (bitmap, width, height) => {
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const tmp = new Bitmap(width, height)
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mapBitmapToBitmap(
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bitmap,
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bitmap.getBoundingRect(),
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tmp,
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tmp.getBoundingRect()
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)
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return tmp
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}
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function getSurroundingTilesByIdx(puzzle, idx) {
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var _X = puzzle.info.coords[idx].x
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var _Y = puzzle.info.coords[idx].y
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return [
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// top
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_Y === 0 ? null : puzzle.tiles[idx - puzzle.info.tiles_x],
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// right
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(_X === puzzle.info.tiles_x - 1) ? null : puzzle.tiles[idx + 1],
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// bottom
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(_Y === puzzle.info.tiles_y - 1) ? null : puzzle.tiles[idx + puzzle.info.tiles_x],
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// left
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_X === 0 ? null : puzzle.tiles[idx - 1]
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]
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}
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2020-11-07 16:33:28 +01:00
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function determinePuzzleTileShapes (info) {
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const tabs = [-1, 1]
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const shapes = new Array(info.tiles)
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for (let i = 0; i < info.tiles; i++) {
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shapes[i] = {
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top: info.coords[i].y === 0 ? 0 : shapes[i - info.tiles_x].bottom * -1,
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right: info.coords[i].x === info.tiles_x -1 ? 0 : choice(tabs),
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left: info.coords[i].x === 0 ? 0 : shapes[i - 1].right * -1,
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bottom: info.coords[i].y === info.tiles_y -1 ? 0 : choice(tabs),
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2020-11-07 11:35:29 +01:00
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}
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}
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2020-11-07 16:33:28 +01:00
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return shapes
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2020-11-07 11:35:29 +01:00
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}
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async function createPuzzleTileBitmaps (bitmap, tiles, info) {
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let img = await bitmap.toImage()
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var tileSize = info.tileSize
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var tileMarginWidth = info.tileMarginWidth
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var tileDrawSize = info.tileDrawSize
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var tileRatio = tileSize / 100.0
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var curvyCoords = [
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0, 0, 40, 15, 37, 5,
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37, 5, 40, 0, 38, -5,
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38, -5, 20, -20, 50, -20,
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50, -20, 80, -20, 62, -5,
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62, -5, 60, 0, 63, 5,
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63, 5, 65, 15, 100, 0
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];
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const bitmaps = new Array(tiles.length)
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for (let tile of tiles) {
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let c = createCanvas(tileDrawSize, tileDrawSize)
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let ctx = c.getContext('2d')
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ctx.clearRect(0, 0,tileDrawSize, tileDrawSize)
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2020-11-07 16:33:28 +01:00
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var topTab = info.shapes[tile.idx].top
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var rightTab = info.shapes[tile.idx].right
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var leftTab = info.shapes[tile.idx].left
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var bottomTab = info.shapes[tile.idx].bottom
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2020-11-07 11:35:29 +01:00
|
|
|
|
|
|
|
|
var topLeftEdge = new Point(tileMarginWidth, tileMarginWidth);
|
|
|
|
|
ctx.save();
|
|
|
|
|
ctx.beginPath()
|
|
|
|
|
ctx.moveTo(topLeftEdge.x, topLeftEdge.y)
|
|
|
|
|
for (let i = 0; i < curvyCoords.length / 6; i++) {
|
|
|
|
|
var p1 = topLeftEdge.add(new Point( curvyCoords[i * 6 + 0] * tileRatio, topTab * curvyCoords[i * 6 + 1] * tileRatio) );
|
|
|
|
|
var p2 = topLeftEdge.add(new Point( curvyCoords[i * 6 + 2] * tileRatio, topTab * curvyCoords[i * 6 + 3] * tileRatio) );
|
|
|
|
|
var p3 = topLeftEdge.add(new Point( curvyCoords[i * 6 + 4] * tileRatio, topTab * curvyCoords[i * 6 + 5] * tileRatio) );
|
|
|
|
|
ctx.bezierCurveTo(p1.x, p1.y, p2.x, p2.y, p3.x, p3.y);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//Right
|
|
|
|
|
var topRightEdge = topLeftEdge.add(new Point(tileSize, 0));
|
|
|
|
|
for (var i = 0; i < curvyCoords.length / 6; i++) {
|
|
|
|
|
var p1 = topRightEdge.add(new Point(-rightTab * curvyCoords[i * 6 + 1] * tileRatio, curvyCoords[i * 6 + 0] * tileRatio))
|
|
|
|
|
var p2 = topRightEdge.add(new Point(-rightTab * curvyCoords[i * 6 + 3] * tileRatio, curvyCoords[i * 6 + 2] * tileRatio))
|
|
|
|
|
var p3 = topRightEdge.add(new Point(-rightTab * curvyCoords[i * 6 + 5] * tileRatio, curvyCoords[i * 6 + 4] * tileRatio))
|
|
|
|
|
ctx.bezierCurveTo(p1.x, p1.y, p2.x, p2.y, p3.x, p3.y);
|
|
|
|
|
}
|
|
|
|
|
//Bottom
|
|
|
|
|
var bottomRightEdge = topRightEdge.add(new Point(0, tileSize))
|
|
|
|
|
for (var i = 0; i < curvyCoords.length / 6; i++) {
|
|
|
|
|
var p1 = bottomRightEdge.sub(new Point(curvyCoords[i * 6 + 0] * tileRatio, bottomTab * curvyCoords[i * 6 + 1] * tileRatio))
|
|
|
|
|
var p2 = bottomRightEdge.sub(new Point(curvyCoords[i * 6 + 2] * tileRatio, bottomTab * curvyCoords[i * 6 + 3] * tileRatio))
|
|
|
|
|
var p3 = bottomRightEdge.sub(new Point(curvyCoords[i * 6 + 4] * tileRatio, bottomTab * curvyCoords[i * 6 + 5] * tileRatio))
|
|
|
|
|
ctx.bezierCurveTo(p1.x, p1.y, p2.x, p2.y, p3.x, p3.y);
|
|
|
|
|
}
|
|
|
|
|
//Left
|
|
|
|
|
var bottomLeftEdge = bottomRightEdge.sub(new Point(tileSize, 0));
|
|
|
|
|
for (var i = 0; i < curvyCoords.length / 6; i++) {
|
|
|
|
|
var p1 = bottomLeftEdge.sub(new Point(-leftTab * curvyCoords[i * 6 + 1] * tileRatio, curvyCoords[i * 6 + 0] * tileRatio))
|
|
|
|
|
var p2 = bottomLeftEdge.sub(new Point(-leftTab * curvyCoords[i * 6 + 3] * tileRatio, curvyCoords[i * 6 + 2] * tileRatio))
|
|
|
|
|
var p3 = bottomLeftEdge.sub(new Point(-leftTab * curvyCoords[i * 6 + 5] * tileRatio, curvyCoords[i * 6 + 4] * tileRatio))
|
|
|
|
|
ctx.bezierCurveTo(p1.x, p1.y, p2.x, p2.y, p3.x, p3.y);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const srcRect = srcRectByIdx(info, tile.idx)
|
|
|
|
|
ctx.clip()
|
|
|
|
|
ctx.drawImage(
|
|
|
|
|
img,
|
|
|
|
|
srcRect.x0 - tileMarginWidth,
|
|
|
|
|
srcRect.y0 - tileMarginWidth,
|
|
|
|
|
tileDrawSize,
|
|
|
|
|
tileDrawSize,
|
|
|
|
|
0,
|
|
|
|
|
0,
|
|
|
|
|
tileDrawSize,
|
|
|
|
|
tileDrawSize,
|
|
|
|
|
)
|
|
|
|
|
ctx.closePath()
|
|
|
|
|
ctx.restore();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// -----------------------------------------------------------
|
|
|
|
|
// -----------------------------------------------------------
|
|
|
|
|
var topLeftEdge = new Point(tileMarginWidth, tileMarginWidth);
|
|
|
|
|
ctx.save()
|
|
|
|
|
ctx.beginPath()
|
|
|
|
|
ctx.moveTo(topLeftEdge.x, topLeftEdge.y)
|
|
|
|
|
for (let i = 0; i < curvyCoords.length / 6; i++) {
|
|
|
|
|
var p1 = topLeftEdge.add(new Point( curvyCoords[i * 6 + 0] * tileRatio, topTab * curvyCoords[i * 6 + 1] * tileRatio) );
|
|
|
|
|
var p2 = topLeftEdge.add(new Point( curvyCoords[i * 6 + 2] * tileRatio, topTab * curvyCoords[i * 6 + 3] * tileRatio) );
|
|
|
|
|
var p3 = topLeftEdge.add(new Point( curvyCoords[i * 6 + 4] * tileRatio, topTab * curvyCoords[i * 6 + 5] * tileRatio) );
|
|
|
|
|
ctx.bezierCurveTo(p1.x, p1.y, p2.x, p2.y, p3.x, p3.y);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//Right
|
|
|
|
|
var topRightEdge = topLeftEdge.add(new Point(tileSize, 0));
|
|
|
|
|
for (var i = 0; i < curvyCoords.length / 6; i++) {
|
|
|
|
|
var p1 = topRightEdge.add(new Point(-rightTab * curvyCoords[i * 6 + 1] * tileRatio, curvyCoords[i * 6 + 0] * tileRatio))
|
|
|
|
|
var p2 = topRightEdge.add(new Point(-rightTab * curvyCoords[i * 6 + 3] * tileRatio, curvyCoords[i * 6 + 2] * tileRatio))
|
|
|
|
|
var p3 = topRightEdge.add(new Point(-rightTab * curvyCoords[i * 6 + 5] * tileRatio, curvyCoords[i * 6 + 4] * tileRatio))
|
|
|
|
|
ctx.bezierCurveTo(p1.x, p1.y, p2.x, p2.y, p3.x, p3.y);
|
|
|
|
|
}
|
|
|
|
|
//Bottom
|
|
|
|
|
var bottomRightEdge = topRightEdge.add(new Point(0, tileSize))
|
|
|
|
|
for (var i = 0; i < curvyCoords.length / 6; i++) {
|
|
|
|
|
var p1 = bottomRightEdge.sub(new Point(curvyCoords[i * 6 + 0] * tileRatio, bottomTab * curvyCoords[i * 6 + 1] * tileRatio))
|
|
|
|
|
var p2 = bottomRightEdge.sub(new Point(curvyCoords[i * 6 + 2] * tileRatio, bottomTab * curvyCoords[i * 6 + 3] * tileRatio))
|
|
|
|
|
var p3 = bottomRightEdge.sub(new Point(curvyCoords[i * 6 + 4] * tileRatio, bottomTab * curvyCoords[i * 6 + 5] * tileRatio))
|
|
|
|
|
ctx.bezierCurveTo(p1.x, p1.y, p2.x, p2.y, p3.x, p3.y);
|
|
|
|
|
}
|
|
|
|
|
//Left
|
|
|
|
|
var bottomLeftEdge = bottomRightEdge.sub(new Point(tileSize, 0));
|
|
|
|
|
for (var i = 0; i < curvyCoords.length / 6; i++) {
|
|
|
|
|
var p1 = bottomLeftEdge.sub(new Point(-leftTab * curvyCoords[i * 6 + 1] * tileRatio, curvyCoords[i * 6 + 0] * tileRatio))
|
|
|
|
|
var p2 = bottomLeftEdge.sub(new Point(-leftTab * curvyCoords[i * 6 + 3] * tileRatio, curvyCoords[i * 6 + 2] * tileRatio))
|
|
|
|
|
var p3 = bottomLeftEdge.sub(new Point(-leftTab * curvyCoords[i * 6 + 5] * tileRatio, curvyCoords[i * 6 + 4] * tileRatio))
|
|
|
|
|
ctx.bezierCurveTo(p1.x, p1.y, p2.x, p2.y, p3.x, p3.y);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ctx.lineWidth = 2
|
|
|
|
|
ctx.stroke()
|
|
|
|
|
ctx.closePath()
|
|
|
|
|
ctx.restore()
|
|
|
|
|
// -----------------------------------------------------------
|
|
|
|
|
// -----------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
const data = ctx.getImageData(0, 0, tileDrawSize, tileDrawSize).data
|
|
|
|
|
const bitmap = dataToBitmap(tileDrawSize, tileDrawSize, data)
|
|
|
|
|
|
|
|
|
|
bitmaps[tile.idx] = bitmap
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return bitmaps
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function srcRectByIdx (puzzleInfo, idx) {
|
|
|
|
|
let c = puzzleInfo.coords[idx]
|
|
|
|
|
let cx = c.x * puzzleInfo.tileSize
|
|
|
|
|
let cy = c.y * puzzleInfo.tileSize
|
|
|
|
|
return new BoundingRectangle(
|
|
|
|
|
cx,
|
|
|
|
|
cx + puzzleInfo.tileSize,
|
|
|
|
|
cy,
|
|
|
|
|
cy + puzzleInfo.tileSize
|
|
|
|
|
)
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function pointSub (a, b) {
|
|
|
|
|
return {x: a.x - b.x, y: a.y - b.y}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function pointAdd (a, b) {
|
|
|
|
|
return {x: a.x + b.x, y: a.y + b.y}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Returns the index of the puzzle tile with the highest z index
|
|
|
|
|
// that is not finished yet and that matches the position
|
|
|
|
|
const unfinishedTileByPos = (puzzle, pos) => {
|
|
|
|
|
let maxZ = -1
|
|
|
|
|
let tileIdx = -1
|
|
|
|
|
for (let idx = 0; idx < puzzle.tiles.length; idx++) {
|
|
|
|
|
let tile = puzzle.tiles[idx]
|
2020-11-07 16:33:28 +01:00
|
|
|
if (tile.owner === -1) {
|
2020-11-07 11:35:29 +01:00
|
|
|
continue
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// TODO: store collision boxes on the tiles
|
|
|
|
|
const collisionRect = new BoundingRectangle(
|
|
|
|
|
tile.pos.x,
|
|
|
|
|
tile.pos.x + puzzle.info.tileSize - 1,
|
|
|
|
|
tile.pos.y,
|
|
|
|
|
tile.pos.y + puzzle.info.tileSize - 1,
|
|
|
|
|
)
|
|
|
|
|
if (pointInBounds(pos, collisionRect)) {
|
|
|
|
|
if (maxZ === -1 || tile.z > maxZ) {
|
|
|
|
|
maxZ = tile.z
|
|
|
|
|
tileIdx = idx
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return tileIdx
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
async function loadPuzzleBitmaps(puzzle) {
|
|
|
|
|
// load bitmap, to determine the original size of the image
|
|
|
|
|
let bitmpTmp = await loadImageToBitmap(puzzle.info.imageUrl)
|
|
|
|
|
|
|
|
|
|
// creation of tile bitmaps
|
|
|
|
|
// then create the final puzzle bitmap
|
|
|
|
|
// NOTE: this can decrease OR increase in size!
|
|
|
|
|
const bitmap = resizeBitmap(bitmpTmp, puzzle.info.width, puzzle.info.height)
|
|
|
|
|
const bitmaps = await createPuzzleTileBitmaps(bitmap, puzzle.tiles, puzzle.info)
|
|
|
|
|
// tile bitmaps
|
|
|
|
|
return bitmaps
|
|
|
|
|
}
|
|
|
|
|
|
2020-11-07 16:33:28 +01:00
|
|
|
async function createPuzzle(targetTiles, imageUrl) {
|
2020-11-07 11:35:29 +01:00
|
|
|
// load bitmap, to determine the original size of the image
|
|
|
|
|
let bitmpTmp = await loadImageToBitmap(imageUrl)
|
|
|
|
|
|
|
|
|
|
// determine puzzle information from the bitmap
|
|
|
|
|
let info = determinePuzzleInfo(bitmpTmp.width, bitmpTmp.height, targetTiles)
|
|
|
|
|
|
|
|
|
|
let tiles = new Array(info.tiles)
|
|
|
|
|
for (let i = 0; i < tiles.length; i++) {
|
|
|
|
|
tiles[i] = {
|
|
|
|
|
idx: i,
|
|
|
|
|
}
|
|
|
|
|
}
|
2020-11-07 16:33:28 +01:00
|
|
|
const shapes = determinePuzzleTileShapes(info)
|
2020-11-07 11:35:29 +01:00
|
|
|
|
|
|
|
|
// Complete puzzle object
|
|
|
|
|
const p = {
|
|
|
|
|
// tiles array
|
|
|
|
|
tiles: tiles.map(tile => {
|
|
|
|
|
return {
|
|
|
|
|
idx: tile.idx, // index of tile in the array
|
|
|
|
|
group: 0, // if grouped with other tiles
|
|
|
|
|
z: 0, // z index of the tile
|
2020-11-07 16:33:28 +01:00
|
|
|
owner: 0, // who owns the tile
|
|
|
|
|
// 0 = free for taking
|
|
|
|
|
// -1 = finished
|
|
|
|
|
// other values: id of player who has the tile
|
2020-11-07 11:35:29 +01:00
|
|
|
// physical current position of the tile (x/y in pixels)
|
|
|
|
|
// this position is the initial position only and is the
|
|
|
|
|
// value that changes when moving a tile
|
|
|
|
|
// TODO: scatter the tiles on the table at the beginning
|
|
|
|
|
pos: {
|
|
|
|
|
x: info.coords[tile.idx].x * info.tileSize,
|
|
|
|
|
y: info.coords[tile.idx].y * info.tileSize,
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
}),
|
2020-11-07 16:33:28 +01:00
|
|
|
// game data for puzzle, data changes during the game
|
|
|
|
|
data: {
|
|
|
|
|
// TODO: maybe calculate this each time?
|
|
|
|
|
maxZ: 0, // max z of all pieces
|
|
|
|
|
maxGroup: 0, // max group of all pieces
|
|
|
|
|
},
|
|
|
|
|
// static puzzle information. stays same for complete duration of
|
|
|
|
|
// the game
|
2020-11-07 11:35:29 +01:00
|
|
|
info: {
|
|
|
|
|
// information that was used to create the puzzle
|
|
|
|
|
targetTiles: targetTiles,
|
|
|
|
|
imageUrl: imageUrl,
|
|
|
|
|
|
|
|
|
|
width: info.width, // actual puzzle width (same as bitmap.width)
|
|
|
|
|
height: info.height, // actual puzzle height (same as bitmap.height)
|
|
|
|
|
tileSize: info.tileSize, // width/height of each tile (without tabs)
|
|
|
|
|
tileDrawSize: info.tileDrawSize, // width/height of each tile (with tabs)
|
|
|
|
|
tileMarginWidth: info.tileMarginWidth,
|
|
|
|
|
// offset in x and y when drawing tiles, so that they appear to be at pos
|
|
|
|
|
tileDrawOffset: (info.tileDrawSize - info.tileSize) / -2,
|
|
|
|
|
// max distance between tile and destination that
|
|
|
|
|
// makes the tile snap to destination
|
|
|
|
|
snapDistance: info.tileSize / 2,
|
|
|
|
|
tiles: info.tiles, // the final number of tiles in the puzzle
|
|
|
|
|
tiles_x: info.tiles_x, // number of tiles each row
|
|
|
|
|
tiles_y: info.tiles_y, // number of tiles each col
|
|
|
|
|
coords: info.coords, // map of tile index to its coordinates
|
|
|
|
|
// ( index => {x, y} )
|
|
|
|
|
// this is not the physical coordinate, but
|
|
|
|
|
// the tile_coordinate
|
|
|
|
|
// this can be used to determine where the
|
|
|
|
|
// final destination of a tile is
|
2020-11-07 16:33:28 +01:00
|
|
|
shapes: shapes, // tile shapes
|
2020-11-07 11:35:29 +01:00
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
return p
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
function uniqId() {
|
|
|
|
|
return Date.now().toString(36) + Math.random().toString(36).substring(2)
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function initme() {
|
|
|
|
|
return uniqId()
|
|
|
|
|
let ID = localStorage.getItem("ID")
|
|
|
|
|
if (!ID) {
|
|
|
|
|
ID = uniqId()
|
|
|
|
|
localStorage.setItem("ID", ID)
|
|
|
|
|
}
|
|
|
|
|
return ID
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function setupNetwork(me) {
|
2020-11-07 12:21:38 +01:00
|
|
|
const wsc = new WsClient(WS_ADDRESS, me)
|
2020-11-07 11:35:29 +01:00
|
|
|
wsc.connect()
|
|
|
|
|
return wsc
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
async function main () {
|
|
|
|
|
|
|
|
|
|
// todo: maybe put in protocols, same as `me()`
|
|
|
|
|
let gameId = 'asdfbla' // uniqId()
|
|
|
|
|
let me = initme()
|
2020-11-07 16:33:28 +01:00
|
|
|
const player = {x: 0, y: 0, down: false}
|
2020-11-07 11:35:29 +01:00
|
|
|
|
|
|
|
|
let conn = setupNetwork(me + '|' + gameId)
|
2020-11-07 16:33:28 +01:00
|
|
|
conn.send(JSON.stringify({type: 'init', player}))
|
2020-11-07 11:35:29 +01:00
|
|
|
conn.onSocket('message', async ({data}) => {
|
|
|
|
|
const d = JSON.parse(data)
|
|
|
|
|
let puzzle
|
|
|
|
|
if (d.type === 'init') {
|
|
|
|
|
if (d.puzzle) {
|
|
|
|
|
puzzle = d.puzzle
|
|
|
|
|
console.log('loaded from server')
|
|
|
|
|
} else {
|
|
|
|
|
// The game doesnt exist yet on the server, so load puzzle
|
|
|
|
|
// and then give the server some info about the puzzle
|
|
|
|
|
// Load puzzle and determine information about it
|
2020-11-07 16:33:28 +01:00
|
|
|
// TODO: move puzzle creation to server
|
|
|
|
|
puzzle = await createPuzzle(TARGET_TILES, IMAGE_URL)
|
2020-11-07 11:35:29 +01:00
|
|
|
conn.send(JSON.stringify({
|
|
|
|
|
type: 'init_puzzle',
|
|
|
|
|
puzzle: puzzle,
|
|
|
|
|
}))
|
|
|
|
|
console.log('loaded from local config')
|
|
|
|
|
}
|
2020-11-07 16:33:28 +01:00
|
|
|
|
|
|
|
|
console.log('the puzzle ', puzzle)
|
2020-11-07 11:35:29 +01:00
|
|
|
let bitmaps = await loadPuzzleBitmaps(puzzle)
|
|
|
|
|
startGame(puzzle, bitmaps, conn)
|
|
|
|
|
} else {
|
2020-11-07 16:33:28 +01:00
|
|
|
// console.log(d)
|
2020-11-07 11:35:29 +01:00
|
|
|
}
|
|
|
|
|
})
|
|
|
|
|
|
|
|
|
|
const _STATE = {
|
2020-11-07 16:33:28 +01:00
|
|
|
changes: [],
|
2020-11-07 11:35:29 +01:00
|
|
|
}
|
|
|
|
|
let _STATE_CHANGED = false
|
|
|
|
|
|
|
|
|
|
// this must be fetched from server
|
|
|
|
|
|
|
|
|
|
const startGame = (puzzle, bitmaps, conn) => {
|
|
|
|
|
// information for next render cycle
|
|
|
|
|
let rerenderTable = true
|
|
|
|
|
let rerenderTableRect = null
|
|
|
|
|
let rerender = true
|
|
|
|
|
let redrawMinX = null
|
|
|
|
|
let redrawMaxX = null
|
|
|
|
|
let redrawMinY = null
|
|
|
|
|
let redrawMaxY = null
|
|
|
|
|
const updateDrawMinMax = (pos, offset) => {
|
|
|
|
|
let x0 = pos.x - offset
|
|
|
|
|
let x1 = pos.x + offset
|
|
|
|
|
let y0 = pos.y - offset
|
|
|
|
|
let y1 = pos.y + offset
|
|
|
|
|
redrawMinX = redrawMinX === null ? x0 : Math.min(redrawMinX, x0)
|
|
|
|
|
redrawMaxX = redrawMaxX === null ? x1 : Math.max(redrawMaxX, x1)
|
|
|
|
|
redrawMinY = redrawMinY === null ? y0 : Math.min(redrawMinY, y0)
|
|
|
|
|
redrawMaxY = redrawMaxY === null ? y1 : Math.max(redrawMaxY, y1)
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
conn.onSocket('message', ({data}) => {
|
|
|
|
|
const d = JSON.parse(data)
|
2020-11-07 16:33:28 +01:00
|
|
|
if (d.type === 'state_changed' && d.origin !== me) {
|
|
|
|
|
for (let change of d.changes) {
|
|
|
|
|
switch (change.type) {
|
|
|
|
|
case 'change_tile': {
|
|
|
|
|
updateDrawMinMax(puzzle.tiles[change.tile.idx].pos, puzzle.info.tileDrawSize)
|
|
|
|
|
|
|
|
|
|
puzzle.tiles[change.tile.idx] = change.tile
|
|
|
|
|
|
|
|
|
|
updateDrawMinMax(puzzle.tiles[change.tile.idx].pos, puzzle.info.tileDrawSize)
|
|
|
|
|
} break;
|
|
|
|
|
case 'change_data': {
|
|
|
|
|
puzzle.data = change.data
|
|
|
|
|
} break;
|
|
|
|
|
}
|
|
|
|
|
}
|
2020-11-07 11:35:29 +01:00
|
|
|
}
|
|
|
|
|
})
|
|
|
|
|
|
2020-11-07 16:33:28 +01:00
|
|
|
const changePlayer = (change) => {
|
|
|
|
|
for (let k of Object.keys(change)) {
|
|
|
|
|
player[k] = change[k]
|
|
|
|
|
}
|
|
|
|
|
_STATE.changes.push({type: 'change_player', player: player})
|
|
|
|
|
_STATE_CHANGED = true
|
|
|
|
|
}
|
|
|
|
|
const changeData = (change) => {
|
|
|
|
|
for (let k of Object.keys(change)) {
|
|
|
|
|
puzzle.data[k] = change[k]
|
|
|
|
|
}
|
|
|
|
|
_STATE.changes.push({type: 'change_data', data: puzzle.data})
|
|
|
|
|
_STATE_CHANGED = true
|
|
|
|
|
}
|
2020-11-07 11:35:29 +01:00
|
|
|
|
2020-11-07 16:33:28 +01:00
|
|
|
const changeTile = (t, change) => {
|
|
|
|
|
for (let k of Object.keys(change)) {
|
|
|
|
|
t[k] = change[k]
|
|
|
|
|
}
|
|
|
|
|
_STATE.changes.push({type: 'change_tile', tile: t})
|
|
|
|
|
_STATE_CHANGED = true
|
|
|
|
|
}
|
2020-11-07 11:35:29 +01:00
|
|
|
|
|
|
|
|
// Create a dom and attach adapters to it so we can work with it
|
|
|
|
|
const canvas = addCanvasToDom(createCanvas())
|
|
|
|
|
const adapter = new CanvasAdapter(canvas)
|
|
|
|
|
const evts = new EventAdapter(canvas)
|
|
|
|
|
|
|
|
|
|
// initialize some view data
|
|
|
|
|
// this global data will change according to input events
|
|
|
|
|
const cam = new Camera(canvas)
|
|
|
|
|
|
|
|
|
|
// Information about the mouse
|
|
|
|
|
const EV_DATA = {
|
2020-11-07 16:33:28 +01:00
|
|
|
mouse_down_x: null,
|
|
|
|
|
mouse_down_y: null,
|
2020-11-07 11:35:29 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Information about what tile is the player currently grabbing
|
|
|
|
|
let grabbingTileIdx = -1
|
|
|
|
|
|
|
|
|
|
// The actual place for the puzzle. The tiles may
|
|
|
|
|
// not be moved around infinitely, just on the (invisible)
|
|
|
|
|
// puzzle table. however, the camera may move away from the table
|
|
|
|
|
const puzzleTableColor = [200, 0, 0, 255]
|
|
|
|
|
const puzzleTable = new Bitmap(
|
2020-11-07 16:33:28 +01:00
|
|
|
puzzle.info.width * 2,
|
|
|
|
|
puzzle.info.height * 2,
|
|
|
|
|
puzzleTableColor
|
2020-11-07 11:35:29 +01:00
|
|
|
)
|
|
|
|
|
|
|
|
|
|
// In the middle of the table, there is a board. this is to
|
|
|
|
|
// tell the player where to place the final puzzle
|
|
|
|
|
const boardColor = [0, 150, 0, 255]
|
|
|
|
|
const board = new Bitmap(
|
2020-11-07 16:33:28 +01:00
|
|
|
puzzle.info.width,
|
|
|
|
|
puzzle.info.height,
|
|
|
|
|
boardColor
|
2020-11-07 11:35:29 +01:00
|
|
|
)
|
|
|
|
|
const boardPos = {
|
2020-11-07 16:33:28 +01:00
|
|
|
x: (puzzleTable.width - board.width) / 2,
|
|
|
|
|
y: (puzzleTable.height - board.height) / 2
|
2020-11-07 11:35:29 +01:00
|
|
|
} // relative to table.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Some helper functions for working with the grabbing and snapping
|
|
|
|
|
// ---------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
// get all grouped tiles for a tile
|
2020-11-07 16:33:28 +01:00
|
|
|
function getGroupedTiles(tile) {
|
|
|
|
|
let grouped = []
|
|
|
|
|
if (tile.group) {
|
|
|
|
|
for (let other of puzzle.tiles) {
|
|
|
|
|
if (other.group === tile.group) {
|
|
|
|
|
grouped.push(other)
|
|
|
|
|
}
|
2020-11-07 11:35:29 +01:00
|
|
|
}
|
2020-11-07 16:33:28 +01:00
|
|
|
} else {
|
|
|
|
|
grouped.push(tile)
|
|
|
|
|
}
|
|
|
|
|
return grouped
|
2020-11-07 11:35:29 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// put both tiles (and their grouped tiles) in the same group
|
|
|
|
|
const groupTiles = (tile, other) => {
|
2020-11-07 16:33:28 +01:00
|
|
|
let targetGroup
|
|
|
|
|
let searchGroups = []
|
|
|
|
|
if (tile.group) {
|
|
|
|
|
searchGroups.push(tile.group)
|
|
|
|
|
}
|
|
|
|
|
if (other.group) {
|
|
|
|
|
searchGroups.push(other.group)
|
|
|
|
|
}
|
|
|
|
|
if (tile.group) {
|
|
|
|
|
targetGroup = tile.group
|
|
|
|
|
} else if (other.group) {
|
|
|
|
|
targetGroup = other.group
|
|
|
|
|
} else {
|
|
|
|
|
changeData({ maxGroup: puzzle.data.maxGroup + 1 })
|
|
|
|
|
targetGroup = puzzle.data.maxGroup
|
|
|
|
|
}
|
2020-11-07 11:35:29 +01:00
|
|
|
|
2020-11-07 16:33:28 +01:00
|
|
|
changeTile(tile, { group: targetGroup })
|
|
|
|
|
changeTile(other, { group: targetGroup })
|
|
|
|
|
|
|
|
|
|
if (searchGroups.length > 0) {
|
|
|
|
|
for (let tmp of puzzle.tiles) {
|
|
|
|
|
if (searchGroups.includes(tmp.group)) {
|
|
|
|
|
changeTile(tmp, { group: targetGroup })
|
|
|
|
|
}
|
2020-11-07 11:35:29 +01:00
|
|
|
}
|
2020-11-07 16:33:28 +01:00
|
|
|
}
|
2020-11-07 11:35:29 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// determine if two tiles are grouped together
|
|
|
|
|
const areGrouped = (t1, t2) => {
|
2020-11-07 16:33:28 +01:00
|
|
|
return t1.group && t1.group === t2.group
|
2020-11-07 11:35:29 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// get the center position of a tile
|
|
|
|
|
const tileCenterPos = (tile) => {
|
2020-11-07 16:33:28 +01:00
|
|
|
return tileRectByTile(tile).center()
|
2020-11-07 11:35:29 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// get the would-be visible bounding rect if a tile was
|
|
|
|
|
// in given position
|
|
|
|
|
const tileRectByPos = (pos) => {
|
2020-11-07 16:33:28 +01:00
|
|
|
return new BoundingRectangle(
|
|
|
|
|
pos.x,
|
|
|
|
|
pos.x + puzzle.info.tileSize,
|
|
|
|
|
pos.y,
|
|
|
|
|
pos.y + puzzle.info.tileSize
|
|
|
|
|
)
|
2020-11-07 11:35:29 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// get the current visible bounding rect for a tile
|
|
|
|
|
const tileRectByTile = (tile) => {
|
2020-11-07 16:33:28 +01:00
|
|
|
return tileRectByPos(tile.pos)
|
2020-11-07 11:35:29 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const tilesSortedByZIndex = () => {
|
2020-11-07 16:33:28 +01:00
|
|
|
const sorted = puzzle.tiles.slice()
|
|
|
|
|
return sorted.sort((t1, t2) => t1.z - t2.z)
|
2020-11-07 11:35:29 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const setGroupedZIndex = (tile, zIndex) => {
|
2020-11-07 16:33:28 +01:00
|
|
|
for (let t of getGroupedTiles(tile)) {
|
|
|
|
|
changeTile(t, { z: zIndex })
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const setGroupedOwner = (tile, owner) => {
|
|
|
|
|
for (let t of getGroupedTiles(tile)) {
|
|
|
|
|
// may only change own tiles or untaken tiles
|
|
|
|
|
if (t.owner === me || t.owner === 0) {
|
|
|
|
|
changeTile(t, { owner: owner })
|
2020-11-07 11:35:29 +01:00
|
|
|
}
|
2020-11-07 16:33:28 +01:00
|
|
|
}
|
2020-11-07 11:35:29 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const moveGroupedTilesDiff = (tile, diffX, diffY) => {
|
|
|
|
|
for (let t of getGroupedTiles(tile)) {
|
2020-11-07 16:33:28 +01:00
|
|
|
changeTile(t, { pos: pointAdd(t.pos, { x: diffX, y: diffY }) })
|
2020-11-07 11:35:29 +01:00
|
|
|
|
|
|
|
|
// TODO: instead there could be a function to
|
|
|
|
|
// get min/max x/y of a group
|
|
|
|
|
updateDrawMinMax(tileCenterPos(t), puzzle.info.tileDrawSize)
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
const moveGroupedTiles = (tile, dst) => {
|
2020-11-07 16:33:28 +01:00
|
|
|
let diff = pointSub(tile.pos, dst)
|
|
|
|
|
moveGroupedTilesDiff(tile, -diff.x, -diff.y)
|
2020-11-07 11:35:29 +01:00
|
|
|
}
|
|
|
|
|
const finishGroupedTiles = (tile) => {
|
2020-11-07 16:33:28 +01:00
|
|
|
for (let t of getGroupedTiles(tile)) {
|
|
|
|
|
changeTile(t, {owner: -1, z: 1})
|
|
|
|
|
}
|
2020-11-07 11:35:29 +01:00
|
|
|
}
|
|
|
|
|
// ---------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
const onUpdate = () => {
|
|
|
|
|
let last_x = null
|
|
|
|
|
let last_y = null
|
|
|
|
|
// console.log(tp)
|
|
|
|
|
if (EV_DATA.mouse_down_x !== null) {
|
|
|
|
|
last_x = EV_DATA.mouse_down_x
|
|
|
|
|
}
|
|
|
|
|
if (EV_DATA.mouse_down_y !== null) {
|
|
|
|
|
last_y = EV_DATA.mouse_down_y
|
|
|
|
|
}
|
|
|
|
|
for (let mouse of evts.consumeAll()) {
|
|
|
|
|
if (mouse.type === 'move') {
|
|
|
|
|
const tp = cam.translateMouse(mouse)
|
2020-11-07 16:33:28 +01:00
|
|
|
changePlayer({x: tp.x, y: tp.y})
|
2020-11-07 11:35:29 +01:00
|
|
|
}
|
|
|
|
|
if (mouse.type === 'down') {
|
2020-11-07 16:33:28 +01:00
|
|
|
changePlayer({down: true})
|
2020-11-07 11:35:29 +01:00
|
|
|
} else if (mouse.type === 'up') {
|
2020-11-07 16:33:28 +01:00
|
|
|
changePlayer({down: false})
|
2020-11-07 11:35:29 +01:00
|
|
|
}
|
|
|
|
|
if (mouse.type === 'wheel') {
|
|
|
|
|
if (mouse.y < 0) {
|
|
|
|
|
if (cam.zoomIn()) {
|
|
|
|
|
rerender = true
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
if (cam.zoomOut()) {
|
|
|
|
|
rerender = true
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else if (mouse.type === 'down') {
|
|
|
|
|
EV_DATA.mouse_down_x = mouse.x
|
|
|
|
|
EV_DATA.mouse_down_y = mouse.y
|
|
|
|
|
if (last_x === null || last_y === null) {
|
|
|
|
|
last_x = mouse.x
|
|
|
|
|
last_y = mouse.y
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
let tp = cam.translateMouse(mouse)
|
|
|
|
|
grabbingTileIdx = unfinishedTileByPos(puzzle, tp)
|
|
|
|
|
console.log(grabbingTileIdx)
|
|
|
|
|
if (grabbingTileIdx >= 0) {
|
2020-11-07 16:33:28 +01:00
|
|
|
changeData({maxZ: puzzle.data.maxZ + 1})
|
|
|
|
|
setGroupedZIndex(puzzle.tiles[grabbingTileIdx], puzzle.data.maxZ)
|
|
|
|
|
setGroupedOwner(puzzle.tiles[grabbingTileIdx], me)
|
2020-11-07 11:35:29 +01:00
|
|
|
}
|
|
|
|
|
console.log('down', tp)
|
|
|
|
|
|
|
|
|
|
} else if (mouse.type === 'up') {
|
|
|
|
|
EV_DATA.mouse_down_x = null
|
|
|
|
|
EV_DATA.mouse_down_y = null
|
|
|
|
|
last_x = null
|
|
|
|
|
last_y === null
|
|
|
|
|
|
|
|
|
|
if (grabbingTileIdx >= 0) {
|
|
|
|
|
// Check if the tile was dropped at the correct
|
|
|
|
|
// location
|
|
|
|
|
|
|
|
|
|
let tile = puzzle.tiles[grabbingTileIdx]
|
2020-11-07 16:33:28 +01:00
|
|
|
setGroupedOwner(tile, 0)
|
2020-11-07 11:35:29 +01:00
|
|
|
let pt = pointSub(tile.pos, boardPos)
|
|
|
|
|
let dst = tileRectByPos(pt)
|
|
|
|
|
let srcRect = srcRectByIdx(puzzle.info, grabbingTileIdx)
|
|
|
|
|
if (srcRect.centerDistance(dst) < puzzle.info.snapDistance) {
|
|
|
|
|
// Snap the tile to the final destination
|
|
|
|
|
console.log('ok! !!!')
|
|
|
|
|
moveGroupedTiles(tile, new Point(
|
|
|
|
|
srcRect.x0 + boardPos.x,
|
|
|
|
|
srcRect.y0 + boardPos.y
|
|
|
|
|
))
|
|
|
|
|
finishGroupedTiles(tile)
|
|
|
|
|
|
|
|
|
|
let tp = cam.translateMouse(mouse)
|
|
|
|
|
updateDrawMinMax(tp, puzzle.info.tileDrawSize)
|
|
|
|
|
} else {
|
|
|
|
|
// Snap to other tiles
|
|
|
|
|
let other
|
|
|
|
|
let snapped = false
|
|
|
|
|
let off
|
|
|
|
|
let offs = [
|
|
|
|
|
[0, 1],
|
|
|
|
|
[-1, 0],
|
|
|
|
|
[0, -1],
|
|
|
|
|
[1, 0],
|
|
|
|
|
]
|
|
|
|
|
|
|
|
|
|
const check = (t, off, other) => {
|
2020-11-07 16:33:28 +01:00
|
|
|
if (snapped || !other || (other.owner === -1) || areGrouped(t, other)) {
|
2020-11-07 11:35:29 +01:00
|
|
|
return
|
|
|
|
|
}
|
|
|
|
|
let trec_ = tileRectByTile(t)
|
|
|
|
|
let otrec = tileRectByTile(other).moved(
|
|
|
|
|
off[0] * puzzle.info.tileSize,
|
|
|
|
|
off[1] * puzzle.info.tileSize
|
|
|
|
|
)
|
|
|
|
|
if (trec_.centerDistance(otrec) < puzzle.info.snapDistance) {
|
|
|
|
|
console.log('yea top!')
|
|
|
|
|
moveGroupedTiles(t, {x: otrec.x0, y: otrec.y0})
|
|
|
|
|
groupTiles(t, other)
|
|
|
|
|
setGroupedZIndex(t, t.z)
|
|
|
|
|
snapped = true
|
|
|
|
|
|
|
|
|
|
updateDrawMinMax(tileCenterPos(t), puzzle.info.tileDrawSize)
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (let t of getGroupedTiles(tile)) {
|
|
|
|
|
let others = getSurroundingTilesByIdx(puzzle, t.idx)
|
|
|
|
|
|
|
|
|
|
// top
|
|
|
|
|
off = offs[0]
|
|
|
|
|
other = others[0]
|
|
|
|
|
check(t, off, other)
|
|
|
|
|
|
|
|
|
|
// right
|
|
|
|
|
off = offs[1]
|
|
|
|
|
other = others[1]
|
|
|
|
|
check(t, off, other)
|
|
|
|
|
|
|
|
|
|
// bottom
|
|
|
|
|
off = offs[2]
|
|
|
|
|
other = others[2]
|
|
|
|
|
check(t, off, other)
|
|
|
|
|
|
|
|
|
|
// left
|
|
|
|
|
off = offs[3]
|
|
|
|
|
other = others[3]
|
|
|
|
|
check(t, off, other)
|
|
|
|
|
|
|
|
|
|
if (snapped) {
|
|
|
|
|
break
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
grabbingTileIdx = -1
|
|
|
|
|
console.log('up', cam.translateMouse(mouse))
|
|
|
|
|
} else if ((EV_DATA.mouse_down_x !== null) && mouse.type === 'move') {
|
|
|
|
|
EV_DATA.mouse_down_x = mouse.x
|
|
|
|
|
EV_DATA.mouse_down_y = mouse.y
|
|
|
|
|
|
|
|
|
|
if (last_x === null || last_y === null) {
|
|
|
|
|
last_x = mouse.x
|
|
|
|
|
last_y = mouse.y
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (grabbingTileIdx >= 0) {
|
|
|
|
|
let tp = cam.translateMouse(mouse)
|
|
|
|
|
let tp_last = cam.translateMouse({x: last_x, y: last_y})
|
|
|
|
|
const diffX = tp.x - tp_last.x
|
|
|
|
|
const diffY = tp.y - tp_last.y
|
|
|
|
|
|
|
|
|
|
let t = puzzle.tiles[grabbingTileIdx]
|
|
|
|
|
moveGroupedTilesDiff(t, diffX, diffY)
|
|
|
|
|
|
|
|
|
|
// todo: dont +- tileDrawSize, we can work with less
|
|
|
|
|
updateDrawMinMax(tp, puzzle.info.tileDrawSize)
|
|
|
|
|
updateDrawMinMax(tp_last, puzzle.info.tileDrawSize)
|
|
|
|
|
} else {
|
|
|
|
|
const diffX = Math.round(mouse.x - last_x)
|
|
|
|
|
const diffY = Math.round(mouse.y - last_y)
|
|
|
|
|
// move the cam
|
|
|
|
|
cam.move(diffX, diffY)
|
|
|
|
|
rerender = true
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
// console.log(mouse)
|
|
|
|
|
}
|
|
|
|
|
if (redrawMinX) {
|
|
|
|
|
rerenderTableRect = new BoundingRectangle(
|
|
|
|
|
redrawMinX,
|
|
|
|
|
redrawMaxX,
|
|
|
|
|
redrawMinY,
|
|
|
|
|
redrawMaxY
|
|
|
|
|
)
|
|
|
|
|
rerenderTable = true
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (_STATE_CHANGED) {
|
|
|
|
|
conn.send(JSON.stringify({
|
|
|
|
|
type: 'state',
|
|
|
|
|
state: _STATE,
|
|
|
|
|
}))
|
2020-11-07 16:33:28 +01:00
|
|
|
_STATE.changes = []
|
2020-11-07 11:35:29 +01:00
|
|
|
_STATE_CHANGED = false
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const onRender = () => {
|
|
|
|
|
if (!rerenderTable && !rerender) {
|
|
|
|
|
return
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
console.log('rendering')
|
|
|
|
|
|
|
|
|
|
// draw the puzzle table
|
|
|
|
|
if (rerenderTable) {
|
|
|
|
|
fillBitmapCapped(puzzleTable, puzzleTableColor, rerenderTableRect)
|
|
|
|
|
|
|
|
|
|
// draw the puzzle board on the table
|
|
|
|
|
mapBitmapToBitmapCapped(board, board.getBoundingRect(), puzzleTable, new BoundingRectangle(
|
|
|
|
|
boardPos.x,
|
|
|
|
|
boardPos.x + board.width - 1,
|
|
|
|
|
boardPos.y,
|
|
|
|
|
boardPos.y + board.height - 1,
|
|
|
|
|
), rerenderTableRect)
|
|
|
|
|
|
|
|
|
|
// draw all the tiles on the table
|
|
|
|
|
|
|
|
|
|
for (let tile of tilesSortedByZIndex()) {
|
|
|
|
|
let rect = new BoundingRectangle(
|
|
|
|
|
puzzle.info.tileDrawOffset + tile.pos.x,
|
|
|
|
|
puzzle.info.tileDrawOffset + tile.pos.x + puzzle.info.tileDrawSize,
|
|
|
|
|
puzzle.info.tileDrawOffset + tile.pos.y,
|
|
|
|
|
puzzle.info.tileDrawOffset + tile.pos.y + puzzle.info.tileDrawSize,
|
|
|
|
|
)
|
|
|
|
|
let bmp = bitmaps[tile.idx]
|
|
|
|
|
mapBitmapToBitmapCapped(
|
|
|
|
|
bmp,
|
|
|
|
|
bmp.getBoundingRect(),
|
|
|
|
|
puzzleTable,
|
|
|
|
|
rect,
|
|
|
|
|
rerenderTableRect
|
|
|
|
|
)
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// finally draw the finished table onto the canvas
|
|
|
|
|
// only part of the table may be visible, depending on the
|
|
|
|
|
// camera
|
|
|
|
|
adapter.clear()
|
|
|
|
|
mapBitmapToAdapter(puzzleTable, new BoundingRectangle(
|
|
|
|
|
- cam.x,
|
|
|
|
|
- cam.x + (cam.width / cam.zoom),
|
|
|
|
|
- cam.y,
|
|
|
|
|
- cam.y + (cam.height / cam.zoom),
|
|
|
|
|
), adapter, adapter.getBoundingRect())
|
|
|
|
|
|
|
|
|
|
rerenderTable = false
|
|
|
|
|
rerenderTableRect = null
|
|
|
|
|
rerender = false
|
|
|
|
|
redrawMinX = null
|
|
|
|
|
redrawMaxX = null
|
|
|
|
|
redrawMinY = null
|
|
|
|
|
redrawMaxY = null
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
run({
|
|
|
|
|
update: onUpdate,
|
|
|
|
|
render: onRender,
|
|
|
|
|
})
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
main()
|