puzzle/scripts/fix_tiles.js

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import fs from 'fs'
import GameCommon from '../common/GameCommon.js'
import Game from '../server/Game.js'
function fix_tiles(gameId) {
Game.loadAllGames()
let changed = false
const tiles = GameCommon.getTilesSortedByZIndex(gameId)
for (let tile of tiles) {
if (tile.owner === -1) {
const p = GameCommon.getFinalTilePos(gameId, tile.idx)
if (p.x === tile.pos.x && p.y === tile.pos.y) {
// console.log('all good', tile.pos)
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} else {
console.log('bad tile pos', tile.pos, 'should be: ', p)
tile.pos = p
GameCommon.setTile(gameId, tile.idx, tile)
changed = true
}
} else if (tile.owner !== 0) {
tile.owner = 0
console.log('unowning tile', tile.idx)
GameCommon.setTile(gameId, tile.idx, tile)
changed = true
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}
}
if (changed) {
Game.persistGame(gameId)
}
}
fix_tiles(process.argv[2])