puzzle/server/Game.js

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import fs from 'fs'
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import { createPuzzle } from './Puzzle.js'
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import GameCommon from './../common/GameCommon.js'
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async function createGame(gameId, targetTiles, image) {
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GameCommon.newGame({
id: gameId,
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puzzle: await createPuzzle(targetTiles, image),
players: {},
sockets: [],
evtInfos: {},
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})
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}
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function loadAllGames() {
const files = fs.readdirSync('./../data/')
for (const f of files) {
if (!f.match(/\.json$/)) {
continue
}
const gameId = f.replace(/\.json$/, '')
const contents = fs.readFileSync(`./../data/${f}`, 'utf-8')
const game = JSON.parse(contents)
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GameCommon.newGame({
id: gameId,
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puzzle: game.puzzle,
players: game.players,
sockets: [],
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evtInfos: {}
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})
}
}
function persistAll() {
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for (const game of GameCommon.getAllGames()) {
fs.writeFileSync('./../data/' + game.id + '.json', JSON.stringify({
id: game.id,
puzzle: game.puzzle,
players: game.players,
}))
}
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}
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export default {
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loadAllGames,
persistAll,
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createGame,
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getAllGames: GameCommon.getAllGames,
getActivePlayers: GameCommon.getActivePlayers,
getFinishedTileCount: GameCommon.getFinishedTileCount,
getImageUrl: GameCommon.getImageUrl,
getTileCount: GameCommon.getTileCount,
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exists: GameCommon.exists,
addPlayer: GameCommon.addPlayer,
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playerExists: GameCommon.playerExists,
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addSocket: GameCommon.addSocket,
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socketExists: GameCommon.socketExists,
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removeSocket: GameCommon.removeSocket,
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get: GameCommon.get,
getSockets: GameCommon.getSockets,
handleInput: GameCommon.handleInput,
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}