make logs smaller
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parent
98c05304c5
commit
063e7b5582
7 changed files with 206 additions and 45 deletions
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@ -4,6 +4,7 @@ import Util from './../common/Util.js'
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import { Rng } from '../common/Rng.js'
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import GameLog from './GameLog.js'
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import { createPuzzle } from './Puzzle.js'
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import Protocol from '../common/Protocol.js'
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const DATA_DIR = './../data'
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@ -28,6 +29,9 @@ function loadAllGames() {
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let unfinished = game.puzzle.tiles.map(Util.decodeTile).find(t => t.owner !== -1)
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game.puzzle.data.finished = unfinished ? 0 : Util.timestamp()
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}
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if (!Array.isArray(game.players)) {
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game.players = Object.values(game.players)
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}
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GameCommon.newGame({
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id: game.id,
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rng: {
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@ -53,14 +57,14 @@ async function createGameObject(gameId, targetTiles, image, ts) {
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obj: rng,
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},
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await createPuzzle(rng, targetTiles, image, ts),
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{},
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[],
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[],
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{}
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)
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}
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async function createGame(gameId, targetTiles, image, ts) {
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GameLog.create(gameId)
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GameLog.log(gameId, 'createGame', targetTiles, image, ts)
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GameLog.log(gameId, Protocol.LOG_HEADER, 1, targetTiles, image, ts)
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const seed = Util.hash(gameId + ' ' + ts)
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const rng = new Rng(seed)
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@ -71,7 +75,7 @@ async function createGame(gameId, targetTiles, image, ts) {
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obj: rng,
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},
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puzzle: await createPuzzle(rng, targetTiles, image, ts),
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players: {},
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players: [],
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sockets: [],
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evtInfos: {},
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})
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@ -80,7 +84,15 @@ async function createGame(gameId, targetTiles, image, ts) {
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}
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function addPlayer(gameId, playerId, ts) {
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GameLog.log(gameId, 'addPlayer', playerId, ts)
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const idx = GameCommon.getPlayerIndexById(gameId, playerId)
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if (idx === -1) {
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const diff = ts - GameCommon.getStartTs(gameId)
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GameLog.log(gameId, Protocol.LOG_ADD_PLAYER, playerId, diff)
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} else {
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const diff = ts - GameCommon.getStartTs(gameId)
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GameLog.log(gameId, Protocol.LOG_UPDATE_PLAYER, idx, diff)
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}
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GameCommon.addPlayer(gameId, playerId, ts)
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changedGames[gameId] = true
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}
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@ -91,7 +103,9 @@ function addSocket(gameId, socket) {
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}
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function handleInput(gameId, playerId, input, ts) {
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GameLog.log(gameId, 'handleInput', playerId, input, ts)
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const idx = GameCommon.getPlayerIndexById(gameId, playerId)
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const diff = ts - GameCommon.getStartTs(gameId)
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GameLog.log(gameId, Protocol.LOG_HANDLE_INPUT, idx, input, diff)
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const ret = GameCommon.handleInput(gameId, playerId, input, ts)
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changedGames[gameId] = true
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@ -140,9 +140,9 @@ wss.on('message', async ({socket, data}) => {
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const log = GameLog.get(gameId)
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let game = await Game.createGameObject(
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gameId,
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log[0][1],
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log[0][2],
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log[0][3]
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log[0][3],
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log[0][4]
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)
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notify(
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[Protocol.EV_SERVER_INIT_REPLAY, {
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