logger func to better know when and where soemthing was logged

This commit is contained in:
Zutatensuppe 2021-04-13 20:18:41 +02:00
parent 37022eaa6d
commit 0c238dd9f1
10 changed files with 83 additions and 31 deletions

View file

@ -1,7 +1,10 @@
import fs from 'fs'
import GameCommon from '../common/GameCommon.js'
import { logger } from '../common/Util.js'
import Game from '../server/Game.js'
const log = logger('fix_tiles.js')
function fix_tiles(gameId) {
Game.loadGame(gameId)
let changed = false
@ -12,14 +15,14 @@ function fix_tiles(gameId) {
if (p.x === tile.pos.x && p.y === tile.pos.y) {
// console.log('all good', tile.pos)
} else {
console.log('bad tile pos', tile.pos, 'should be: ', p)
log.log('bad tile pos', tile.pos, 'should be: ', p)
tile.pos = p
GameCommon.setTile(gameId, tile.idx, tile)
changed = true
}
} else if (tile.owner !== 0) {
tile.owner = 0
console.log('unowning tile', tile.idx)
log.log('unowning tile', tile.idx)
GameCommon.setTile(gameId, tile.idx, tile)
changed = true
}

View file

@ -1,5 +1,8 @@
import fs from 'fs'
import Protocol from '../common/Protocol.js'
import { logger } from '../common/Util.js'
const log = logger('rewrite_logs')
const DATA_DIR = '../data'
@ -7,7 +10,7 @@ const filename = (gameId) => `${DATA_DIR}/log_${gameId}.log`
const rewrite = (gameId) => {
const file = filename(gameId)
console.log(file)
log.log(file)
if (!fs.existsSync(file)) {
return []
}