image operations via Images.js, directory fun via Dirs.js

This commit is contained in:
Zutatensuppe 2021-04-21 19:22:58 +02:00
parent 0cbc8e69a3
commit 1089f70d5e
9 changed files with 122 additions and 166 deletions

14
server/Dirs.js Normal file
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@ -0,0 +1,14 @@
import { fileURLToPath } from 'url'
import { dirname } from 'path'
const __filename = fileURLToPath(import.meta.url)
const __dirname = dirname(__filename)
const BASE_DIR = `${__dirname}/..`
export const DATA_DIR = `${BASE_DIR}/data`
export const UPLOAD_DIR = `${BASE_DIR}/data/uploads`
export const UPLOAD_URL = `/uploads`
export const COMMON_DIR = `${BASE_DIR}/common/`
export const GAME_DIR = `${BASE_DIR}/game/`
export const TEMPLATE_DIR = `${BASE_DIR}/game/templates`

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@ -5,11 +5,10 @@ import { Rng } from '../common/Rng.js'
import GameLog from './GameLog.js'
import { createPuzzle } from './Puzzle.js'
import Protocol from '../common/Protocol.js'
import { DATA_DIR } from './Dirs.js'
const log = logger('Game.js')
const DATA_DIR = './../data'
function loadAllGames() {
const files = fs.readdirSync(DATA_DIR)
for (const f of files) {

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@ -1,10 +1,9 @@
import fs from 'fs'
import { logger } from '../common/Util.js'
import { DATA_DIR } from '../server/Dirs.js'
const log = logger('GameLog.js')
const DATA_DIR = './../data'
const filename = (gameId) => `${DATA_DIR}/log_${gameId}.log`
const create = (gameId) => {

81
server/Images.js Normal file
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@ -0,0 +1,81 @@
import sizeOf from 'image-size'
import fs from 'fs'
import exif from 'exif'
import sharp from 'sharp'
import {UPLOAD_DIR, UPLOAD_URL} from './Dirs.js'
const resizeImage = async (filename) => {
if (!filename.toLowerCase().match(/\.(jpe?g|webp|png)$/)) {
return
}
const imagePath = `${UPLOAD_DIR}/${filename}`
const imageOutPath = `${UPLOAD_DIR}/r/${filename}`
const orientation = await getExifOrientation(imagePath)
let sharpImg = sharp(imagePath, { failOnError: false })
// when image is rotated to the left or right, switch width/height
// https://jdhao.github.io/2019/07/31/image_rotation_exif_info/
if (orientation === 6) {
sharpImg = sharpImg.rotate()
} else if (orientation === 3) {
sharpImg = sharpImg.rotate().rotate()
} else if (orientation === 8) {
sharpImg = sharpImg.rotate().rotate().rotate()
}
const sizes = [
[150, 100],
[375, 210],
]
for (let [w,h] of sizes) {
console.log(w, h, imagePath)
await sharpImg.resize(w, h, { fit: 'contain' }).toFile(`${imageOutPath}-${w}x${h}.webp`)
}
}
async function getExifOrientation(imagePath) {
return new Promise((resolve, reject) => {
new exif.ExifImage({ image: imagePath }, function (error, exifData) {
if (error) {
resolve(0)
} else {
resolve(exifData.image.Orientation)
}
})
})
}
const allImages = () => {
const images = fs.readdirSync(UPLOAD_DIR)
.filter(f => f.toLowerCase().match(/\.(jpe?g|webp|png)$/))
.map(f => ({
filename: f,
file: `${UPLOAD_DIR}/${f}`,
url: `${UPLOAD_URL}/${f}`,
}))
.sort((a, b) => {
return fs.statSync(b.file).mtime.getTime() -
fs.statSync(a.file).mtime.getTime()
})
return images
}
async function getDimensions(imagePath) {
let dimensions = sizeOf(imagePath)
const orientation = await getExifOrientation(imagePath)
// when image is rotated to the left or right, switch width/height
// https://jdhao.github.io/2019/07/31/image_rotation_exif_info/
if (orientation === 6 || orientation === 8) {
return {
width: dimensions.height,
height: dimensions.width,
}
}
return dimensions
}
export default {
allImages,
resizeImage,
getDimensions,
}

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@ -1,40 +1,11 @@
import sizeOf from 'image-size'
import Util from '../common/Util.js'
import exif from 'exif'
import { Rng } from '../common/Rng.js'
import Images from './Images.js'
// cut size of each puzzle tile in the
// final resized version of the puzzle image
const TILE_SIZE = 64
async function getDimensions(imagePath) {
let dimensions = sizeOf(imagePath)
try {
const orientation = await getExifOrientation(imagePath)
// when image is rotated to the left or right, switch width/height
// https://jdhao.github.io/2019/07/31/image_rotation_exif_info/
if (orientation === 6 || orientation === 8) {
return {
width: dimensions.height,
height: dimensions.width,
}
}
} catch {}
return dimensions
}
async function getExifOrientation(imagePath) {
return new Promise((resolve, reject) => {
new exif.ExifImage({ image: imagePath }, function (error, exifData) {
if (error) {
reject(error)
} else {
resolve(exifData.image.Orientation)
}
})
})
}
async function createPuzzle(
/** @type Rng */ rng,
targetTiles,
@ -44,10 +15,8 @@ async function createPuzzle(
const imagePath = image.file
const imageUrl = image.url
// load bitmap, to determine the original size of the image
const dim = await getDimensions(imagePath)
// determine puzzle information from the bitmap
// determine puzzle information from the image dimensions
const dim = await Images.getDimensions(imagePath)
const info = determinePuzzleInfo(dim.width, dim.height, targetTiles)
let tiles = new Array(info.tiles)
@ -58,7 +27,7 @@ async function createPuzzle(
let positions = new Array(info.tiles)
for (let tile of tiles) {
let coord = Util.coordByTileIdx(info, tile.idx)
const coord = Util.coordByTileIdx(info, tile.idx)
positions[tile.idx] ={
// instead of info.tileSize, we use info.tileDrawSize
// to spread the tiles a bit

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@ -1,6 +1,5 @@
import WebSocketServer from './WebSocketServer.js'
import fs from 'fs'
import express from 'express'
import multer from 'multer'
import config from './../config.js'
@ -13,96 +12,33 @@ import v8 from 'v8'
import GameLog from './GameLog.js'
import GameSockets from './GameSockets.js'
import Time from '../common/Time.js'
import exif from 'exif'
import sharp from 'sharp'
import Images from './Images.js'
import {
UPLOAD_DIR,
UPLOAD_URL,
COMMON_DIR,
GAME_DIR,
TEMPLATE_DIR,
} from './Dirs.js'
const log = logger('index.js')
async function getExifOrientation(imagePath) {
return new Promise((resolve, reject) => {
new exif.ExifImage({ image: imagePath }, function (error, exifData) {
if (error) {
resolve(0)
async function getExifOrientation(imagePath) {
return new Promise((resolve, reject) => {
new exif.ExifImage({ image: imagePath }, function (error, exifData) {
if (error) {
resolve(0)
} else {
resolve(exifData.image.Orientation)
}
})
})
}
} else {
resolve(exifData.image.Orientation)
}
})
})
}
const resizeImage = async (filename) => {
const dir = `./../data/uploads/`
if (!filename.toLowerCase().match(/\.(jpe?g|webp|png)$/)) {
return
}
console.log(filename)
const imagePath = `${dir}/${filename}`
const iamgeOutPath = `${dir}/r/${filename}`
const orientation = await getExifOrientation(imagePath)
let sharpImg = sharp(imagePath, { failOnError: false })
// when image is rotated to the left or right, switch width/height
// https://jdhao.github.io/2019/07/31/image_rotation_exif_info/
if (orientation === 6) {
sharpImg = sharpImg.rotate()
} else if (orientation === 3) {
sharpImg = sharpImg.rotate().rotate()
} else if (orientation === 8) {
sharpImg = sharpImg.rotate().rotate().rotate()
}
const sizes = [
[150, 100],
[375, 210],
]
sizes.forEach(([w, h]) => {
sharpImg.resize(w, h, {fit: 'contain'}).toFile(`${iamgeOutPath}-${w}x${h}.webp`)
})
}
const allImages = () => {
const images = fs.readdirSync('./../data/uploads/')
.filter(f => f.toLowerCase().match(/\.(jpe?g|webp|png)$/))
.map(f => ({
file: `./../data/uploads/${f}`,
url: `/uploads/${f}`,
}))
.sort((a, b) => {
return fs.statSync(b.file).mtime.getTime() -
fs.statSync(a.file).mtime.getTime()
})
return images
}
const port = config.http.port
const hostname = config.http.hostname
const app = express()
const uploadDir = './../data/uploads'
const storage = multer.diskStorage({
destination: uploadDir,
destination: UPLOAD_DIR,
filename: function (req, file, cb) {
cb(null , file.originalname);
}
})
const upload = multer({storage}).single('file');
const statics = express.static('./../game/')
const statics = express.static(GAME_DIR)
const render = async (template, data) => {
const loader = new twing.TwingLoaderFilesystem('./../game/templates')
const loader = new twing.TwingLoaderFilesystem(TEMPLATE_DIR)
const env = new twing.TwingEnvironment(loader)
return env.render(template, data)
}
@ -129,7 +65,7 @@ app.post('/upload', (req, res) => {
}
try {
await resizeImage(req.file.filename)
await Images.resizeImage(req.file.filename)
} catch (err) {
log.log(err)
res.status(400).send("Something went wrong!");
@ -137,8 +73,8 @@ app.post('/upload', (req, res) => {
res.send({
image: {
file: './../data/uploads/' + req.file.filename,
url: '/uploads/' + req.file.filename,
file: `${UPLOAD_DIR}/${req.file.filename}`,
url: `${UPLOAD_URL}/${req.file.filename}`,
},
})
})
@ -154,8 +90,8 @@ app.post('/newgame', bodyParser.json(), async (req, res) => {
res.send({ url: `/g/${gameId}` })
})
app.use('/common/', express.static('./../common/'))
app.use('/uploads/', express.static('./../data/uploads/'))
app.use('/common/', express.static(COMMON_DIR))
app.use('/uploads/', express.static(UPLOAD_DIR))
app.use('/', async (req, res, next) => {
if (req.path === '/') {
const ts = Time.timestamp()
@ -175,7 +111,7 @@ app.use('/', async (req, res, next) => {
res.send(await render('index.html.twig', {
gamesRunning: games.filter(g => !g.finished),
gamesFinished: games.filter(g => !!g.finished),
images: allImages(),
images: Images.allImages(),
}))
} else {
statics(req, res, next)