image operations via Images.js, directory fun via Dirs.js

This commit is contained in:
Zutatensuppe 2021-04-21 19:22:58 +02:00
parent 0cbc8e69a3
commit 1089f70d5e
9 changed files with 122 additions and 166 deletions

View file

@ -1,6 +1,5 @@
import WebSocketServer from './WebSocketServer.js'
import fs from 'fs'
import express from 'express'
import multer from 'multer'
import config from './../config.js'
@ -13,96 +12,33 @@ import v8 from 'v8'
import GameLog from './GameLog.js'
import GameSockets from './GameSockets.js'
import Time from '../common/Time.js'
import exif from 'exif'
import sharp from 'sharp'
import Images from './Images.js'
import {
UPLOAD_DIR,
UPLOAD_URL,
COMMON_DIR,
GAME_DIR,
TEMPLATE_DIR,
} from './Dirs.js'
const log = logger('index.js')
async function getExifOrientation(imagePath) {
return new Promise((resolve, reject) => {
new exif.ExifImage({ image: imagePath }, function (error, exifData) {
if (error) {
resolve(0)
async function getExifOrientation(imagePath) {
return new Promise((resolve, reject) => {
new exif.ExifImage({ image: imagePath }, function (error, exifData) {
if (error) {
resolve(0)
} else {
resolve(exifData.image.Orientation)
}
})
})
}
} else {
resolve(exifData.image.Orientation)
}
})
})
}
const resizeImage = async (filename) => {
const dir = `./../data/uploads/`
if (!filename.toLowerCase().match(/\.(jpe?g|webp|png)$/)) {
return
}
console.log(filename)
const imagePath = `${dir}/${filename}`
const iamgeOutPath = `${dir}/r/${filename}`
const orientation = await getExifOrientation(imagePath)
let sharpImg = sharp(imagePath, { failOnError: false })
// when image is rotated to the left or right, switch width/height
// https://jdhao.github.io/2019/07/31/image_rotation_exif_info/
if (orientation === 6) {
sharpImg = sharpImg.rotate()
} else if (orientation === 3) {
sharpImg = sharpImg.rotate().rotate()
} else if (orientation === 8) {
sharpImg = sharpImg.rotate().rotate().rotate()
}
const sizes = [
[150, 100],
[375, 210],
]
sizes.forEach(([w, h]) => {
sharpImg.resize(w, h, {fit: 'contain'}).toFile(`${iamgeOutPath}-${w}x${h}.webp`)
})
}
const allImages = () => {
const images = fs.readdirSync('./../data/uploads/')
.filter(f => f.toLowerCase().match(/\.(jpe?g|webp|png)$/))
.map(f => ({
file: `./../data/uploads/${f}`,
url: `/uploads/${f}`,
}))
.sort((a, b) => {
return fs.statSync(b.file).mtime.getTime() -
fs.statSync(a.file).mtime.getTime()
})
return images
}
const port = config.http.port
const hostname = config.http.hostname
const app = express()
const uploadDir = './../data/uploads'
const storage = multer.diskStorage({
destination: uploadDir,
destination: UPLOAD_DIR,
filename: function (req, file, cb) {
cb(null , file.originalname);
}
})
const upload = multer({storage}).single('file');
const statics = express.static('./../game/')
const statics = express.static(GAME_DIR)
const render = async (template, data) => {
const loader = new twing.TwingLoaderFilesystem('./../game/templates')
const loader = new twing.TwingLoaderFilesystem(TEMPLATE_DIR)
const env = new twing.TwingEnvironment(loader)
return env.render(template, data)
}
@ -129,7 +65,7 @@ app.post('/upload', (req, res) => {
}
try {
await resizeImage(req.file.filename)
await Images.resizeImage(req.file.filename)
} catch (err) {
log.log(err)
res.status(400).send("Something went wrong!");
@ -137,8 +73,8 @@ app.post('/upload', (req, res) => {
res.send({
image: {
file: './../data/uploads/' + req.file.filename,
url: '/uploads/' + req.file.filename,
file: `${UPLOAD_DIR}/${req.file.filename}`,
url: `${UPLOAD_URL}/${req.file.filename}`,
},
})
})
@ -154,8 +90,8 @@ app.post('/newgame', bodyParser.json(), async (req, res) => {
res.send({ url: `/g/${gameId}` })
})
app.use('/common/', express.static('./../common/'))
app.use('/uploads/', express.static('./../data/uploads/'))
app.use('/common/', express.static(COMMON_DIR))
app.use('/uploads/', express.static(UPLOAD_DIR))
app.use('/', async (req, res, next) => {
if (req.path === '/') {
const ts = Time.timestamp()
@ -175,7 +111,7 @@ app.use('/', async (req, res, next) => {
res.send(await render('index.html.twig', {
gamesRunning: games.filter(g => !g.finished),
gamesFinished: games.filter(g => !!g.finished),
images: allImages(),
images: Images.allImages(),
}))
} else {
statics(req, res, next)