load single game for fixing
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parent
709f90b5cf
commit
11e5c08154
2 changed files with 37 additions and 30 deletions
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@ -11,40 +11,46 @@ const DATA_DIR = './../data'
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function loadAllGames() {
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const files = fs.readdirSync(DATA_DIR)
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for (const f of files) {
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if (!f.match(/\.json$/)) {
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const m = f.match(/^([a-z0-9]+)\.json$/)
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if (!m) {
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continue
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}
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const file = `${DATA_DIR}/${f}`
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const contents = fs.readFileSync(file, 'utf-8')
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let game
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try {
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game = JSON.parse(contents)
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} catch {
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console.log(`[ERR] unable to load game from file ${f}`);
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}
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if (typeof game.puzzle.data.started === 'undefined') {
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game.puzzle.data.started = Math.round(fs.statSync(file).ctimeMs)
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}
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if (typeof game.puzzle.data.finished === 'undefined') {
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let unfinished = game.puzzle.tiles.map(Util.decodeTile).find(t => t.owner !== -1)
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game.puzzle.data.finished = unfinished ? 0 : Util.timestamp()
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}
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if (!Array.isArray(game.players)) {
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game.players = Object.values(game.players)
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}
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GameCommon.newGame({
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id: game.id,
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rng: {
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type: game.rng ? game.rng.type : '_fake_',
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obj: game.rng ? Rng.unserialize(game.rng.obj) : new Rng(),
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},
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puzzle: game.puzzle,
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players: game.players,
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evtInfos: {}
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})
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const gameId = m[1]
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loadGame(gameId)
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}
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}
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function loadGame(gameId) {
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const file = `${DATA_DIR}/${gameId}.json`
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const contents = fs.readFileSync(file, 'utf-8')
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let game
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try {
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game = JSON.parse(contents)
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} catch {
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console.log(`[ERR] unable to load game from file ${file}`);
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}
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if (typeof game.puzzle.data.started === 'undefined') {
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game.puzzle.data.started = Math.round(fs.statSync(file).ctimeMs)
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}
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if (typeof game.puzzle.data.finished === 'undefined') {
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let unfinished = game.puzzle.tiles.map(Util.decodeTile).find(t => t.owner !== -1)
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game.puzzle.data.finished = unfinished ? 0 : Util.timestamp()
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}
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if (!Array.isArray(game.players)) {
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game.players = Object.values(game.players)
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}
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GameCommon.newGame({
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id: game.id,
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rng: {
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type: game.rng ? game.rng.type : '_fake_',
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obj: game.rng ? Rng.unserialize(game.rng.obj) : new Rng(),
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},
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puzzle: game.puzzle,
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players: game.players,
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evtInfos: {}
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})
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}
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const changedGames = {}
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async function createGameObject(gameId, targetTiles, image, ts) {
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const seed = Util.hash(gameId + ' ' + ts)
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@ -130,6 +136,7 @@ function persistGame(gameId) {
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export default {
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createGameObject,
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loadAllGames,
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loadGame,
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persistChangedGames,
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persistGame,
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createGame,
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