remove comment, disable debug

This commit is contained in:
Zutatensuppe 2020-11-10 19:09:48 +01:00
parent 905946da06
commit 1e9abebfd3

View file

@ -9,7 +9,7 @@ import Communication from './Communication.js'
if (typeof GAME_ID === 'undefined') throw '[ GAME_ID not set ]' if (typeof GAME_ID === 'undefined') throw '[ GAME_ID not set ]'
if (typeof WS_ADDRESS === 'undefined') throw '[ WS_ADDRESS not set ]' if (typeof WS_ADDRESS === 'undefined') throw '[ WS_ADDRESS not set ]'
if (typeof DEBUG === 'undefined') window.DEBUG = true if (typeof DEBUG === 'undefined') window.DEBUG = false
function addCanvasToDom(canvas) { function addCanvasToDom(canvas) {
document.body.append(canvas) document.body.append(canvas)
@ -630,16 +630,6 @@ async function main () {
Communication.sendChanges() Communication.sendChanges()
} }
// TODO:
// try out layered rendering and see
// if it improves performance:
// 1. background
// 2. tiles
// 3. (moving tiles
// 4. (players)
// (currently, if a player moves, everthing needs to be
// rerendered at that position manually, maybe it is faster
// when using layers)
const onRender = () => { const onRender = () => {
if (!rerenderTable && !rerenderPlayer && !rerender) { if (!rerenderTable && !rerenderPlayer && !rerender) {
return return