sound when pieces connect

This commit is contained in:
Zutatensuppe 2021-05-29 23:14:19 +02:00
parent 472113ad74
commit 21d7db5677
14 changed files with 75 additions and 8 deletions

View file

@ -31,6 +31,9 @@ declare global {
// @ts-ignore
const images = import.meta.globEager('./*.png')
// @ts-ignore
const sounds = import.meta.globEager('./*.mp3')
export const MODE_PLAY = 'play'
export const MODE_REPLAY = 'replay'
@ -46,6 +49,7 @@ interface Hud {
setPiecesTotal: (v: number) => void
setConnectionState: (v: number) => void
togglePreview: () => void
toggleSoundsEnabled: () => void
setReplaySpeed?: (v: number) => void
setReplayPaused?: (v: boolean) => void
}
@ -171,6 +175,9 @@ function EventAdapter (canvas: HTMLCanvasElement, window: any, viewport: any) {
PIECE_VIEW_LOOSE = !PIECE_VIEW_LOOSE
RERENDER = true
}
if (ev.key === 'M' || ev.key === 'm') {
addEvent([Protocol.INPUT_EV_TOGGLE_SOUNDS])
}
})
const addEvent = (event: GameEvent) => {
@ -233,6 +240,9 @@ export async function main(
return MODE === MODE_REPLAY || player.id !== clientId
}
const click = sounds['./click.mp3'].default
const clickAudio = new Audio(click)
const cursorGrab = await Graphics.loadImageToBitmap(images['./grab.png'].default)
const cursorHand = await Graphics.loadImageToBitmap(images['./hand.png'].default)
const cursorGrabMask = await Graphics.loadImageToBitmap(images['./grab_mask.png'].default)
@ -404,6 +414,13 @@ export async function main(
let finished = longFinished
const justFinished = () => finished && !longFinished
const playerSoundEnabled = (): boolean => {
const enabled = localStorage.getItem('sound_enabled')
if (enabled === null) {
return false
}
return enabled === '1'
}
const playerBgColor = () => {
return (Game.getPlayerBgColor(gameId, clientId)
|| localStorage.getItem('bg_color')
@ -614,12 +631,24 @@ export async function main(
viewport.zoom('out', viewport.worldToViewport(pos))
} else if (type === Protocol.INPUT_EV_TOGGLE_PREVIEW) {
HUD.togglePreview()
} else if (type === Protocol.INPUT_EV_TOGGLE_SOUNDS) {
HUD.toggleSoundsEnabled()
}
// LOCAL + SERVER CHANGES
// -------------------------------------------------------------
const ts = TIME()
const changes = Game.handleInput(gameId, clientId, evt, ts)
const changes = Game.handleInput(
gameId,
clientId,
evt,
ts,
(playerId: string) => {
if (playerSoundEnabled()) {
clickAudio.play()
}
}
)
if (changes.length > 0) {
RERENDER = true
}
@ -787,6 +816,9 @@ export async function main(
localStorage.setItem('player_name', value)
evts.addEvent([Protocol.INPUT_EV_PLAYER_NAME, value])
},
onSoundsEnabledChange: (value: boolean) => {
localStorage.setItem('sound_enabled', value ? '1' : '0')
},
replayOnSpeedUp,
replayOnSpeedDown,
replayOnPauseToggle,
@ -795,6 +827,7 @@ export async function main(
background: playerBgColor(),
color: playerColor(),
name: playerName(),
soundsEnabled: playerSoundEnabled(),
},
disconnect: Communication.disconnect,
connect: connect,