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Zutatensuppe 2021-05-17 00:27:47 +02:00
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commit 23559b1a3b
63 changed files with 7943 additions and 1397 deletions

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<template>
<div class="overlay connection-lost" v-if="show">
<div class="overlay-content" v-if="lostConnection">
<div> LOST CONNECTION </div>
<span class="btn" @click="$emit('reconnect')">Reconnect</span>
</div>
<div class="overlay-content" v-if="connecting">
<div>Connecting...</div>
</div>
</div>
</template>
<script lang="ts">
import { defineComponent } from 'vue'
import Communication from './../Communication'
export default defineComponent({
name: 'connection-overlay',
emits: {
reconnect: null,
},
props: {
connectionState: Number,
},
computed: {
lostConnection (): boolean {
return this.connectionState === Communication.CONN_STATE_DISCONNECTED
},
connecting (): boolean {
return this.connectionState === Communication.CONN_STATE_CONNECTING
},
show (): boolean {
return !!(this.lostConnection || this.connecting)
},
}
})
</script>

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<template>
<div class="game-teaser" :style="style">
<router-link class="game-info" :to="{ name: 'game', params: { id: game.id } }">
<span class="game-info-text">
🧩 {{game.tilesFinished}}/{{game.tilesTotal}}<br />
👥 {{game.players}}<br />
{{time(game.started, game.finished)}}<br />
</span>
</router-link>
<router-link v-if="false && game.hasReplay" class="game-replay" :to="{ name: 'replay', params: { id: game.id } }">
Watch replay
</router-link>
</div>
</template>
<script lang="ts">
import { defineComponent } from 'vue'
import Time from './../../common/Time'
export default defineComponent({
name: 'game-teaser',
props: {
game: {
type: Object,
required: true,
},
},
computed: {
style (): object {
const url = this.game.imageUrl.replace('uploads/', 'uploads/r/') + '-375x210.webp'
return {
'background-image': `url("${url}")`,
}
},
},
methods: {
time(start: number, end: number) {
const icon = end ? '🏁' : '⏳'
const from = start;
const to = end || Time.timestamp()
const timeDiffStr = Time.timeDiffStr(from, to)
return `${icon} ${timeDiffStr}`
},
},
})
</script>

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<template>
<div class="overlay transparent" @click="$emit('bgclick')">
<table class="overlay-content help" @click.stop="">
<tr><td> Move up:</td><td><div><kbd>W</kbd>/<kbd></kbd>/🖱</div></td></tr>
<tr><td> Move down:</td><td><div><kbd>S</kbd>/<kbd></kbd>/🖱</div></td></tr>
<tr><td> Move left:</td><td><div><kbd>A</kbd>/<kbd></kbd>/🖱</div></td></tr>
<tr><td> Move right:</td><td><div><kbd>D</kbd>/<kbd></kbd>/🖱</div></td></tr>
<tr><td></td><td><div>Move faster by holding <kbd>Shift</kbd></div></td></tr>
<tr><td>🔍+ Zoom in:</td><td><div><kbd>E</kbd>/🖱-Wheel</div></td></tr>
<tr><td>🔍- Zoom out:</td><td><div><kbd>Q</kbd>/🖱-Wheel</div></td></tr>
<tr><td>🖼 Toggle preview:</td><td><div><kbd>Space</kbd></div></td></tr>
<tr><td>🧩 Toggle fixed pieces:</td><td><div><kbd>F</kbd></div></td></tr>
<tr><td>🧩 Toggle loose pieces:</td><td><div><kbd>G</kbd></div></td></tr>
</table>
</div>
</template>
<script lang="ts">
import { defineComponent } from 'vue'
export default defineComponent({
name: 'help-overlay',
emits: {
bgclick: null,
},
})
</script>

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<template>
<div class="imageteaser" :style="style" @click="onClick"></div>
</template>
<script lang="ts">
import { defineComponent } from 'vue'
export default defineComponent({
name: 'image-teaser',
props: {
image: {
type: Object,
required: true,
},
},
computed: {
style (): object {
const url = this.image.url.replace('uploads/', 'uploads/r/') + '-150x100.webp'
return {
'backgroundImage': `url("${url}")`,
}
},
},
methods: {
onClick() {
this.$emit('click')
},
},
})
</script>

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<template>
<div>
<h1>New game</h1>
<table>
<tr>
<td><label>Pieces: </label></td>
<td><input type="text" v-model="tiles" /></td>
</tr>
<tr>
<td><label>Scoring: </label></td>
<td>
<label><input type="radio" v-model="scoreMode" value="1" /> Any (Score when pieces are connected to each other or on final location)</label>
<br />
<label><input type="radio" v-model="scoreMode" value="0" /> Final (Score when pieces are put to their final location)</label>
</td>
</tr>
<tr>
<td><label>Image: </label></td>
<td>
<span v-if="image">
<img :src="image.url" style="width: 150px;" />
or
<upload @uploaded="mediaImgUploaded($event)" accept="image/*" label="Upload an image" />
</span>
<span v-else>
<upload @uploaded="mediaImgUploaded($event)" accept="image/*" label="Upload an image" />
(or select from below)
</span>
</td>
</tr>
<tr>
<td colspan="2">
<button class="btn" :disabled="!canStartNewGame" @click="onNewGameClick">Start new game</button>
</td>
</tr>
</table>
<h1>Image lib</h1>
<div>
<image-teaser v-for="(i,idx) in images" :image="i" @click="image = i" :key="idx" />
</div>
</div>
</template>
<script lang="ts">
import { defineComponent } from 'vue'
import GameCommon from './../../common/GameCommon'
import Upload from './../components/Upload.vue'
import ImageTeaser from './../components/ImageTeaser.vue'
export default defineComponent({
name: 'new-game-dialog',
components: {
Upload,
ImageTeaser,
},
props: {
images: Array,
},
emits: {
newGame: null,
},
data() {
return {
tiles: 1000,
image: '',
scoreMode: GameCommon.SCORE_MODE_ANY,
}
},
methods: {
// TODO: ts type UploadedImage
mediaImgUploaded(data: any) {
this.image = data.image
},
canStartNewGame () {
if (!this.tilesInt || !this.image || ![0, 1].includes(this.scoreModeInt)) {
return false
}
return true
},
onNewGameClick() {
this.$emit('newGame', {
tiles: this.tilesInt,
image: this.image,
scoreMode: this.scoreModeInt,
})
},
},
computed: {
scoreModeInt (): number {
return parseInt(`${this.scoreMode}`, 10)
},
tilesInt (): number {
return parseInt(`${this.tiles}`, 10)
},
},
})
</script>

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<template>
<div class="overlay" @click="$emit('bgclick')">
<div class="preview">
<div class="img" :style="previewStyle"></div>
</div>
</div>
</template>
<script lang="ts">
import { defineComponent } from 'vue'
export default defineComponent({
name: 'preview-overlay',
props: {
img: String,
},
emits: {
bgclick: null,
},
computed: {
previewStyle (): object {
return {
backgroundImage: `url('${this.img}')`,
}
},
},
})
</script>

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<template>
<div class="timer">
<div>
🧩 {{piecesDone}}/{{piecesTotal}}
</div>
<div>
{{icon}} {{durationStr}}
</div>
<slot />
</div>
</template>
<script lang="ts">
import { defineComponent } from 'vue'
import Time from './../../common/Time'
export default defineComponent({
name: 'puzzle-status',
props: {
finished: {
type: Boolean,
required: true,
},
duration: {
type: Number,
required: true,
},
piecesDone: {
type: Number,
required: true,
},
piecesTotal: {
type: Number,
required: true,
},
},
computed: {
icon (): string {
return this.finished ? '🏁' : '⏳'
},
durationStr (): string {
return Time.durationStr(this.duration)
},
}
})
</script>

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<template>
<div class="scores">
<div>Scores</div>
<table>
<tr v-for="(p, idx) in actives" :key="idx" :style="{color: p.color}">
<td></td>
<td>{{p.name}}</td>
<td>{{p.points}}</td>
</tr>
<tr v-for="(p, idx) in idles" :key="idx" :style="{color: p.color}">
<td>💤</td>
<td>{{p.name}}</td>
<td>{{p.points}}</td>
</tr>
</table>
</div>
</template>
<script lang="ts">
import { defineComponent } from 'vue'
export default defineComponent({
name: "scores",
props: {
activePlayers: {
type: Array,
required: true,
},
idlePlayers: {
type: Array,
required: true,
},
},
computed: {
actives (): Array<any> {
// TODO: dont sort in place
this.activePlayers.sort((a: any, b: any) => b.points - a.points)
return this.activePlayers
},
idles (): Array<any> {
// TODO: dont sort in place
this.idlePlayers.sort((a: any, b: any) => b.points - a.points)
return this.idlePlayers
},
},
})
</script>

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<template>
<div class="overlay transparent" @click="$emit('bgclick')">
<table class="overlay-content settings" @click.stop="">
<tr>
<td><label>Background: </label></td>
<td><input type="color" v-model="modelValue.background" /></td>
</tr>
<tr>
<td><label>Color: </label></td>
<td><input type="color" v-model="modelValue.color" /></td>
</tr>
<tr>
<td><label>Name: </label></td>
<td><input type="text" maxLength="16" v-model="modelValue.name" /></td>
</tr>
</table>
</div>
</template>
<script lang="ts">
import { defineComponent } from 'vue'
export default defineComponent({
name: 'settings-overlay',
emits: {
bgclick: null,
'update:modelValue': null,
},
props: {
modelValue: Object,
},
created () {
// TODO: ts type PlayerSettings
this.$watch('modelValue', (val: any) => {
this.$emit('update:modelValue', val)
}, { deep: true })
},
})
</script>

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<template>
<label>
<input type="file" style="display: none" @change="upload" :accept="accept" />
<span class="btn">{{label || 'Upload File'}}</span>
</label>
</template>
<script lang="ts">
import { defineComponent } from 'vue'
export default defineComponent({
name: 'upload',
props: {
accept: String,
label: String,
},
methods: {
async upload(evt: Event) {
const target = (evt.target as HTMLInputElement)
if (!target.files) return;
const file = target.files[0]
if (!file) return;
const formData = new FormData();
formData.append('file', file, file.name);
const res = await fetch('/upload', {
method: 'post',
body: formData,
})
const j = await res.json()
this.$emit('uploaded', j)
},
}
})
</script>