move socket handling to extra file (not GameCommon)

This commit is contained in:
Zutatensuppe 2020-12-23 20:35:36 +01:00
parent f1625b75ff
commit 35364c1058
4 changed files with 52 additions and 46 deletions

View file

@ -2,19 +2,19 @@ import Geometry from './Geometry.js'
import Protocol from './Protocol.js'
import Util from './Util.js'
// Map<gameId, GameObject>
const GAMES = {}
function exists(gameId) {
return (!!GAMES[gameId]) || false
}
function __createGameObject(id, rng, puzzle, players, sockets, evtInfos) {
function __createGameObject(id, rng, puzzle, players, evtInfos) {
return {
id: id,
rng: rng,
puzzle: puzzle,
players: players,
sockets: sockets,
evtInfos: evtInfos,
}
}
@ -33,8 +33,8 @@ function __createPlayerObject(id, ts) {
}
}
function newGame({id, rng, puzzle, players, sockets, evtInfos}) {
const game = __createGameObject(id, rng, puzzle, players, sockets, evtInfos)
function newGame({id, rng, puzzle, players, evtInfos}) {
const game = __createGameObject(id, rng, puzzle, players, evtInfos)
setGame(id, game)
return game
}
@ -116,21 +116,6 @@ function addPlayer(gameId, playerId, ts) {
}
}
function socketExists(gameId, socket) {
return GAMES[gameId].sockets.includes(socket)
}
function addSocket(gameId, socket) {
if (!GAMES[gameId].sockets.includes(socket)) {
console.log('adding socket: ', gameId, socket.protocol)
GAMES[gameId].sockets.push(socket)
}
}
function removeSocket(gameId, socket) {
GAMES[gameId].sockets = GAMES[gameId].sockets.filter(s => s !== socket)
}
function getAllGames() {
return Object.values(GAMES).sort((a, b) => {
// when both have same finished state, sort by started
@ -179,10 +164,6 @@ function getTilesSortedByZIndex(gameId) {
return tiles.sort((t1, t2) => t1.z - t2.z)
}
function getSockets(gameId) {
return GAMES[gameId].sockets
}
function changePlayer(gameId, playerId, change) {
const player = getPlayer(gameId, playerId)
for (let k of Object.keys(change)) {
@ -655,15 +636,11 @@ export default {
getRelevantPlayers,
getActivePlayers,
addPlayer,
socketExists,
addSocket,
removeSocket,
getFinishedTileCount,
getTileCount,
getImageUrl,
get,
getAllGames,
getSockets,
getPlayerBgColor,
getPlayerColor,
getPlayerName,

View file

@ -40,7 +40,6 @@ function loadAllGames() {
},
puzzle: game.puzzle,
players: game.players,
sockets: [],
evtInfos: {}
})
}
@ -58,7 +57,6 @@ async function createGameObject(gameId, targetTiles, image, ts) {
},
await createPuzzle(rng, targetTiles, image, ts),
[],
[],
{}
)
}
@ -76,7 +74,6 @@ async function createGame(gameId, targetTiles, image, ts) {
},
puzzle: await createPuzzle(rng, targetTiles, image, ts),
players: [],
sockets: [],
evtInfos: {},
})
@ -97,11 +94,6 @@ function addPlayer(gameId, playerId, ts) {
changedGames[gameId] = true
}
function addSocket(gameId, socket) {
GameCommon.addSocket(gameId, socket)
changedGames[gameId] = true
}
function handleInput(gameId, playerId, input, ts) {
const idx = GameCommon.getPlayerIndexById(gameId, playerId)
const diff = ts - GameCommon.getStartTs(gameId)
@ -136,7 +128,6 @@ export default {
persistChangedGames,
createGame,
addPlayer,
addSocket,
handleInput,
getAllGames: GameCommon.getAllGames,
getRelevantPlayers: GameCommon.getRelevantPlayers,
@ -146,10 +137,7 @@ export default {
getTileCount: GameCommon.getTileCount,
exists: GameCommon.exists,
playerExists: GameCommon.playerExists,
socketExists: GameCommon.socketExists,
removeSocket: GameCommon.removeSocket,
get: GameCommon.get,
getSockets: GameCommon.getSockets,
getStartTs: GameCommon.getStartTs,
getFinishTs: GameCommon.getFinishTs,
}

43
server/GameSockets.js Normal file
View file

@ -0,0 +1,43 @@
// Map<gameId, Socket[]>
const SOCKETS = {}
function socketExists(gameId, socket) {
if (!(gameId in SOCKETS)) {
return false
}
return SOCKETS[gameId].includes(socket)
}
function removeSocket(gameId, socket) {
if (!(gameId in SOCKETS)) {
return
}
SOCKETS[gameId] = SOCKETS[gameId].filter(s => s !== socket)
console.log('removed socket: ', gameId, socket.protocol)
console.log('socket count: ', Object.keys(SOCKETS[gameId]).length)
}
function addSocket(gameId, socket) {
if (!(gameId in SOCKETS)) {
SOCKETS[gameId] = []
}
if (!SOCKETS[gameId].includes(socket)) {
SOCKETS[gameId].push(socket)
console.log('added socket: ', gameId, socket.protocol)
console.log('socket count: ', Object.keys(SOCKETS[gameId]).length)
}
}
function getSockets(gameId) {
if (!(gameId in SOCKETS)) {
return []
}
return SOCKETS[gameId]
}
export default {
addSocket,
removeSocket,
socketExists,
getSockets,
}

View file

@ -12,6 +12,7 @@ import bodyParser from 'body-parser'
import v8 from 'v8'
import { Rng } from '../common/Rng.js'
import GameLog from './GameLog.js'
import GameSockets from './GameSockets.js'
const allImages = () => [
...fs.readdirSync('./../data/uploads/').map(f => ({
@ -124,7 +125,7 @@ wss.on('close', async ({socket}) => {
const clientId = proto[0]
const gameId = proto[1]
if (Game.exists(gameId)) {
Game.removeSocket(gameId, socket)
GameSockets.removeSocket(gameId, socket)
}
})
@ -153,7 +154,6 @@ wss.on('message', async ({socket, data}) => {
},
puzzle: game.puzzle,
players: game.players,
sockets: [],
evtInfos: game.evtInfos,
}, log],
[socket]
@ -166,7 +166,7 @@ wss.on('message', async ({socket, data}) => {
}
const ts = Util.timestamp()
Game.addPlayer(gameId, clientId, ts)
Game.addSocket(gameId, socket)
GameSockets.addSocket(gameId, socket)
const game = Game.get(gameId)
notify(
[Protocol.EV_SERVER_INIT, {
@ -177,7 +177,6 @@ wss.on('message', async ({socket, data}) => {
},
puzzle: game.puzzle,
players: game.players,
sockets: [],
evtInfos: game.evtInfos,
}],
[socket]
@ -190,7 +189,7 @@ wss.on('message', async ({socket, data}) => {
const ts = Util.timestamp()
Game.addPlayer(gameId, clientId, ts)
Game.addSocket(gameId, socket)
GameSockets.addSocket(gameId, socket)
const game = Game.get(gameId)
notify(
@ -198,7 +197,6 @@ wss.on('message', async ({socket, data}) => {
id: game.id,
puzzle: game.puzzle,
players: game.players,
sockets: [],
evtInfos: game.evtInfos,
}],
[socket]
@ -206,7 +204,7 @@ wss.on('message', async ({socket, data}) => {
const changes = Game.handleInput(gameId, clientId, clientEvtData, ts)
notify(
[Protocol.EV_SERVER_EVENT, clientId, clientSeq, changes],
Game.getSockets(gameId)
GameSockets.getSockets(gameId)
)
} break;
}