show other player hands

This commit is contained in:
Zutatensuppe 2020-11-08 01:56:36 +01:00
parent ca387b53ec
commit 36e5f8437d
4 changed files with 359 additions and 316 deletions

View file

@ -14,11 +14,12 @@ if (!WS_ADDRESS) throw '[ WS_ADDRESS not set ]'
const TILE_SIZE = 64 // cut size of each puzzle tile in the
// final resized version of the puzzle image
const TARGET_TILES = 1000 // desired number of tiles
// actual calculated number can be higher
// actual calculated number can be higher
const IMAGES = [
'./example-images/ima_86ec3fa.jpeg',
'./example-images/saechsische_schweiz.jpg',
'./example-images/132-2048x1365.jpg',
'./example-images/ima_86ec3fa.jpeg',
'./example-images/bleu.png',
'./example-images/saechsische_schweiz.jpg',
'./example-images/132-2048x1365.jpg',
]
const IMAGE_URL = IMAGES[0]
@ -138,7 +139,7 @@ function mapBitmapToAdapterCapped (src, rect_src, dst, rect_dst, rect_cap) {
}
}
}
adapter_dst.apply()
dst.apply()
}
function mapBitmapToAdapter (bitmap_src, rect_src, adapter_dst, rect_dst) {
@ -573,7 +574,7 @@ function uniqId() {
}
function initme() {
return uniqId()
// return uniqId()
let ID = localStorage.getItem("ID")
if (!ID) {
ID = uniqId()
@ -593,36 +594,35 @@ async function main () {
// todo: maybe put in protocols, same as `me()`
let gameId = 'asdfbla' // uniqId()
let me = initme()
const player = {x: 0, y: 0, down: false}
let cursorGrab = await loadImageToBitmap('./grab.png')
let cursorHand = await loadImageToBitmap('./hand.png')
let conn = setupNetwork(me + '|' + gameId)
conn.send(JSON.stringify({type: 'init', player}))
conn.send(JSON.stringify({ type: 'init' }))
conn.onSocket('message', async ({data}) => {
const d = JSON.parse(data)
let puzzle
let game
if (d.type === 'init') {
if (d.puzzle) {
puzzle = d.puzzle
game = d.game
if (game.puzzle) {
console.log('loaded from server')
} else {
// The game doesnt exist yet on the server, so load puzzle
// and then give the server some info about the puzzle
// Load puzzle and determine information about it
// TODO: move puzzle creation to server
puzzle = await createPuzzle(TARGET_TILES, IMAGE_URL)
game.puzzle = await createPuzzle(TARGET_TILES, IMAGE_URL)
conn.send(JSON.stringify({
type: 'init_puzzle',
puzzle: puzzle,
puzzle: game.puzzle,
}))
console.log('loaded from local config')
}
console.log('the puzzle ', puzzle)
let bitmaps = await loadPuzzleBitmaps(puzzle)
startGame(puzzle, bitmaps, conn)
console.log('the game ', game)
let bitmaps = await loadPuzzleBitmaps(game.puzzle)
startGame(game, bitmaps, conn)
} else {
// console.log(d)
}
@ -635,52 +635,46 @@ async function main () {
// this must be fetched from server
const startGame = (puzzle, bitmaps, conn) => {
// information for next render cycle
let rerenderTable = true
let rerenderTableRect = null
let rerenderPlayer = true
let rerender = true
let redrawMinX = null
let redrawMaxX = null
let redrawMinY = null
let redrawMaxY = null
const updateDrawMinMax = (pos, offset) => {
let x0 = pos.x - offset
let x1 = pos.x + offset
let y0 = pos.y - offset
let y1 = pos.y + offset
redrawMinX = redrawMinX === null ? x0 : Math.min(redrawMinX, x0)
redrawMaxX = redrawMaxX === null ? x1 : Math.max(redrawMaxX, x1)
redrawMinY = redrawMinY === null ? y0 : Math.min(redrawMinY, y0)
redrawMaxY = redrawMaxY === null ? y1 : Math.max(redrawMaxY, y1)
class renderRect {
constructor() {
this.reset()
}
get () {
return this.x0 === null ? null : this
}
add (pos, offset) {
let x0 = pos.x - offset
let x1 = pos.x + offset
let y0 = pos.y - offset
let y1 = pos.y + offset
this.x0 = this.x0 === null ? x0 : Math.min(this.x0, x0)
this.x1 = this.x1 === null ? x1 : Math.max(this.x1, x1)
this.y0 = this.y0 === null ? y0 : Math.min(this.y0, y0)
this.y1 = this.y1 === null ? y1 : Math.max(this.y1, y1)
}
reset () {
this.x0 = null
this.x1 = null
this.y0 = null
this.y1 = null
}
}
conn.onSocket('message', ({data}) => {
const d = JSON.parse(data)
if (d.type === 'state_changed' && d.origin !== me) {
for (let change of d.changes) {
switch (change.type) {
case 'change_tile': {
updateDrawMinMax(puzzle.tiles[change.tile.idx].pos, puzzle.info.tileDrawSize)
puzzle.tiles[change.tile.idx] = change.tile
updateDrawMinMax(puzzle.tiles[change.tile.idx].pos, puzzle.info.tileDrawSize)
} break;
case 'change_data': {
puzzle.data = change.data
} break;
}
}
}
})
const startGame = (game, bitmaps, conn) => {
let puzzle = game.puzzle
let players = game.players
// information for next render cycle
let rectPlayer = new renderRect()
let rerenderPlayer = true
let rectTable = new renderRect()
let rerenderTable = true
let rerender = true
const changePlayer = (change) => {
for (let k of Object.keys(change)) {
player[k] = change[k]
players[me][k] = change[k]
}
_STATE.changes.push({type: 'change_player', player: player})
_STATE.changes.push({type: 'change_player', player: players[me]})
_STATE_CHANGED = true
}
const changeData = (change) => {
@ -708,11 +702,35 @@ async function main () {
// this global data will change according to input events
const cam = new Camera(canvas)
// Information about the mouse
const EV_DATA = {
mouse_down_x: null,
mouse_down_y: null,
}
conn.onSocket('message', ({data}) => {
const d = JSON.parse(data)
if (d.type === 'state_changed' && d.origin !== me) {
for (let change of d.changes) {
switch (change.type) {
case 'change_player': {
if (players[change.player.id]) {
rectPlayer.add(cam.translateMouseBack(players[change.player.id]), cursorGrab.width)
}
players[change.player.id] = change.player
rectPlayer.add(cam.translateMouseBack(players[change.player.id]), cursorGrab.width)
} break;
case 'change_tile': {
rectTable.add(puzzle.tiles[change.tile.idx].pos, puzzle.info.tileDrawSize)
puzzle.tiles[change.tile.idx] = change.tile
rectTable.add(puzzle.tiles[change.tile.idx].pos, puzzle.info.tileDrawSize)
} break;
case 'change_data': {
puzzle.data = change.data
} break;
}
}
}
})
// Information about what tile is the player currently grabbing
let grabbingTileIdx = -1
@ -842,7 +860,7 @@ async function main () {
// TODO: instead there could be a function to
// get min/max x/y of a group
updateDrawMinMax(tileCenterPos(t), puzzle.info.tileDrawSize)
rectTable.add(tileCenterPos(t), puzzle.info.tileDrawSize)
}
}
const moveGroupedTiles = (tile, dst) => {
@ -851,7 +869,7 @@ async function main () {
}
const finishGroupedTiles = (tile) => {
for (let t of getGroupedTiles(tile)) {
changeTile(t, {owner: -1, z: 1})
changeTile(t, { owner: -1, z: 1 })
}
}
// ---------------------------------------------------------------
@ -862,287 +880,302 @@ async function main () {
let _last_mouse = null
let _last_mouse_down = null
const onUpdate = () => {
let last_x = null
let last_y = null
// console.log(tp)
if (EV_DATA.mouse_down_x !== null) {
last_x = EV_DATA.mouse_down_x
}
if (EV_DATA.mouse_down_y !== null) {
last_y = EV_DATA.mouse_down_y
}
for (let mouse of evts.consumeAll()) {
if (mouse.type === 'move') {
const tp = cam.translateMouse(mouse)
changePlayer({x: tp.x, y: tp.y})
updateDrawMinMax(tp, cursorGrab.width)
rerenderPlayer = true
let last_x = null
let last_y = null
if (_last_mouse_down !== null) {
last_x = _last_mouse_down.x
last_y = _last_mouse_down.y
}
for (let mouse of evts.consumeAll()) {
if (mouse.type === 'move') {
const tp = cam.translateMouse(mouse)
changePlayer({ x: tp.x, y: tp.y })
if (_last_mouse) {
rectPlayer.add(_last_mouse, cursorGrab.width)
}
if (mouse.type === 'down') {
const tp = cam.translateMouse(mouse)
changePlayer({down: true})
updateDrawMinMax(tp, cursorGrab.width)
rerenderPlayer = true
} else if (mouse.type === 'up') {
const tp = cam.translateMouse(mouse)
changePlayer({down: false})
updateDrawMinMax(tp, cursorGrab.width)
rerenderPlayer = true
rectPlayer.add(mouse, cursorGrab.width)
}
if (mouse.type === 'down') {
changePlayer({ down: true })
rectPlayer.add(mouse, cursorGrab.width)
} else if (mouse.type === 'up') {
changePlayer({ down: false })
if (_last_mouse) {
rectPlayer.add(_last_mouse, cursorGrab.width)
}
if (mouse.type === 'wheel') {
if (mouse.deltaY < 0) {
if (cam.zoomIn()) {
rerender = true
const tp = cam.translateMouse(mouse)
changePlayer({x: tp.x, y: tp.y})
updateDrawMinMax(tp, cursorGrab.width)
rerenderPlayer = true
}
} else {
if (cam.zoomOut()) {
rerender = true
const tp = cam.translateMouse(mouse)
changePlayer({x: tp.x, y: tp.y})
updateDrawMinMax(tp, cursorGrab.width)
rerenderPlayer = true
}
}
} else if (mouse.type === 'down') {
EV_DATA.mouse_down_x = mouse.x
EV_DATA.mouse_down_y = mouse.y
if (last_x === null || last_y === null) {
last_x = mouse.x
last_y = mouse.y
}
rectPlayer.add(mouse, cursorGrab.width)
}
let tp = cam.translateMouse(mouse)
grabbingTileIdx = unfinishedTileByPos(puzzle, tp)
console.log(grabbingTileIdx)
if (grabbingTileIdx >= 0) {
changeData({maxZ: puzzle.data.maxZ + 1})
setGroupedZIndex(puzzle.tiles[grabbingTileIdx], puzzle.data.maxZ)
setGroupedOwner(puzzle.tiles[grabbingTileIdx], me)
}
console.log('down', tp)
} else if (mouse.type === 'up') {
EV_DATA.mouse_down_x = null
EV_DATA.mouse_down_y = null
last_x = null
last_y === null
if (grabbingTileIdx >= 0) {
// Check if the tile was dropped at the correct
// location
let tile = puzzle.tiles[grabbingTileIdx]
setGroupedOwner(tile, 0)
let pt = pointSub(tile.pos, boardPos)
let dst = tileRectByPos(pt)
let srcRect = srcRectByIdx(puzzle.info, grabbingTileIdx)
if (srcRect.centerDistance(dst) < puzzle.info.snapDistance) {
// Snap the tile to the final destination
console.log('ok! !!!')
moveGroupedTiles(tile, new Point(
srcRect.x0 + boardPos.x,
srcRect.y0 + boardPos.y
))
finishGroupedTiles(tile)
let tp = cam.translateMouse(mouse)
updateDrawMinMax(tp, puzzle.info.tileDrawSize)
} else {
// Snap to other tiles
let other
let snapped = false
let off
let offs = [
[0, 1],
[-1, 0],
[0, -1],
[1, 0],
]
const check = (t, off, other) => {
if (snapped || !other || (other.owner === -1) || areGrouped(t, other)) {
return
}
let trec_ = tileRectByTile(t)
let otrec = tileRectByTile(other).moved(
off[0] * puzzle.info.tileSize,
off[1] * puzzle.info.tileSize
)
if (trec_.centerDistance(otrec) < puzzle.info.snapDistance) {
console.log('yea top!')
moveGroupedTiles(t, {x: otrec.x0, y: otrec.y0})
groupTiles(t, other)
setGroupedZIndex(t, t.z)
snapped = true
updateDrawMinMax(tileCenterPos(t), puzzle.info.tileDrawSize)
}
}
for (let t of getGroupedTiles(tile)) {
let others = getSurroundingTilesByIdx(puzzle, t.idx)
// top
off = offs[0]
other = others[0]
check(t, off, other)
// right
off = offs[1]
other = others[1]
check(t, off, other)
// bottom
off = offs[2]
other = others[2]
check(t, off, other)
// left
off = offs[3]
other = others[3]
check(t, off, other)
if (snapped) {
break
}
}
}
}
grabbingTileIdx = -1
console.log('up', cam.translateMouse(mouse))
} else if ((EV_DATA.mouse_down_x !== null) && mouse.type === 'move') {
EV_DATA.mouse_down_x = mouse.x
EV_DATA.mouse_down_y = mouse.y
if (last_x === null || last_y === null) {
last_x = mouse.x
last_y = mouse.y
}
if (grabbingTileIdx >= 0) {
let tp = cam.translateMouse(mouse)
let tp_last = cam.translateMouse({x: last_x, y: last_y})
const diffX = tp.x - tp_last.x
const diffY = tp.y - tp_last.y
let t = puzzle.tiles[grabbingTileIdx]
moveGroupedTilesDiff(t, diffX, diffY)
// todo: dont +- tileDrawSize, we can work with less
updateDrawMinMax(tp, puzzle.info.tileDrawSize)
updateDrawMinMax(tp_last, puzzle.info.tileDrawSize)
} else {
const diffX = Math.round(mouse.x - last_x)
const diffY = Math.round(mouse.y - last_y)
// move the cam
cam.move(diffX, diffY)
rerender = true
}
if (mouse.type === 'wheel') {
if (mouse.deltaY < 0) {
if (cam.zoomIn()) {
rerender = true
const tp = cam.translateMouse(mouse)
changePlayer({ x: tp.x, y: tp.y })
if (_last_mouse) {
rectPlayer.add(_last_mouse, cursorGrab.width)
}
rectPlayer.add(mouse, cursorGrab.width)
}
// console.log(mouse)
}
if (redrawMinX) {
rerenderTableRect = new BoundingRectangle(
redrawMinX,
redrawMaxX,
redrawMinY,
redrawMaxY
)
rerenderTable = true
}
} else {
if (cam.zoomOut()) {
rerender = true
const tp = cam.translateMouse(mouse)
changePlayer({ x: tp.x, y: tp.y })
if (_last_mouse) {
rectPlayer.add(_last_mouse, cursorGrab.width)
}
rectPlayer.add(mouse, cursorGrab.width)
}
}
} else if (mouse.type === 'down') {
_last_mouse_down = mouse
if (last_x === null || last_y === null) {
last_x = mouse.x
last_y = mouse.y
}
if (_STATE_CHANGED) {
conn.send(JSON.stringify({
type: 'state',
state: _STATE,
}))
_STATE.changes = []
_STATE_CHANGED = false
let tp = cam.translateMouse(mouse)
grabbingTileIdx = unfinishedTileByPos(puzzle, tp)
console.log(grabbingTileIdx)
if (grabbingTileIdx >= 0) {
changeData({ maxZ: puzzle.data.maxZ + 1 })
setGroupedZIndex(puzzle.tiles[grabbingTileIdx], puzzle.data.maxZ)
setGroupedOwner(puzzle.tiles[grabbingTileIdx], me)
}
console.log('down', tp)
} else if (mouse.type === 'up') {
_last_mouse_down = null
last_x = null
last_y === null
if (grabbingTileIdx >= 0) {
// Check if the tile was dropped at the correct
// location
let tile = puzzle.tiles[grabbingTileIdx]
setGroupedOwner(tile, 0)
let pt = pointSub(tile.pos, boardPos)
let dst = tileRectByPos(pt)
let srcRect = srcRectByIdx(puzzle.info, grabbingTileIdx)
if (srcRect.centerDistance(dst) < puzzle.info.snapDistance) {
// Snap the tile to the final destination
console.log('ok! !!!')
moveGroupedTiles(tile, new Point(
srcRect.x0 + boardPos.x,
srcRect.y0 + boardPos.y
))
finishGroupedTiles(tile)
let tp = cam.translateMouse(mouse)
rectTable.add(tp, puzzle.info.tileDrawSize)
} else {
// Snap to other tiles
let other
let snapped = false
let off
let offs = [
[0, 1],
[-1, 0],
[0, -1],
[1, 0],
]
const check = (t, off, other) => {
if (snapped || !other || (other.owner === -1) || areGrouped(t, other)) {
return
}
let trec_ = tileRectByTile(t)
let otrec = tileRectByTile(other).moved(
off[0] * puzzle.info.tileSize,
off[1] * puzzle.info.tileSize
)
if (trec_.centerDistance(otrec) < puzzle.info.snapDistance) {
console.log('yea top!')
moveGroupedTiles(t, { x: otrec.x0, y: otrec.y0 })
groupTiles(t, other)
setGroupedZIndex(t, t.z)
snapped = true
rectTable.add(tileCenterPos(t), puzzle.info.tileDrawSize)
}
}
for (let t of getGroupedTiles(tile)) {
let others = getSurroundingTilesByIdx(puzzle, t.idx)
// top
off = offs[0]
other = others[0]
check(t, off, other)
// right
off = offs[1]
other = others[1]
check(t, off, other)
// bottom
off = offs[2]
other = others[2]
check(t, off, other)
// left
off = offs[3]
other = others[3]
check(t, off, other)
if (snapped) {
break
}
}
}
}
grabbingTileIdx = -1
console.log('up', cam.translateMouse(mouse))
} else if (_last_mouse_down !== null && mouse.type === 'move') {
_last_mouse_down = mouse
if (last_x === null || last_y === null) {
last_x = mouse.x
last_y = mouse.y
}
if (grabbingTileIdx >= 0) {
let tp = cam.translateMouse(mouse)
let tp_last = cam.translateMouse({ x: last_x, y: last_y })
const diffX = tp.x - tp_last.x
const diffY = tp.y - tp_last.y
let t = puzzle.tiles[grabbingTileIdx]
moveGroupedTilesDiff(t, diffX, diffY)
// todo: dont +- tileDrawSize, we can work with less
rectTable.add(tp, puzzle.info.tileDrawSize)
rectTable.add(tp_last, puzzle.info.tileDrawSize)
} else {
const diffX = Math.round(mouse.x - last_x)
const diffY = Math.round(mouse.y - last_y)
// move the cam
cam.move(diffX, diffY)
rerender = true
}
}
// console.log(mouse)
_last_mouse = mouse
}
if (rectTable.get()) {
rerenderTable = true
}
if (rectPlayer.get()) {
rerenderPlayer = true
}
if (_STATE_CHANGED) {
conn.send(JSON.stringify({
type: 'state',
state: _STATE,
}))
_STATE.changes = []
_STATE_CHANGED = false
}
}
const onRender = () => {
if (!rerenderTable && !rerender) {
if (!rerenderTable && !rerenderPlayer && !rerender) {
return
}
console.log('rendering')
console.log('rendering')
// draw the puzzle table
if (rerenderTable) {
fillBitmapCapped(puzzleTable, puzzleTableColor, rerenderTableRect)
// draw the puzzle table
if (rerenderTable) {
fillBitmapCapped(puzzleTable, puzzleTableColor, rectTable.get())
// draw the puzzle board on the table
mapBitmapToBitmapCapped(board, board.getBoundingRect(), puzzleTable, new BoundingRectangle(
boardPos.x,
boardPos.x + board.width - 1,
boardPos.y,
boardPos.y + board.height - 1,
), rerenderTableRect)
// draw the puzzle board on the table
mapBitmapToBitmapCapped(board, board.getBoundingRect(), puzzleTable, new BoundingRectangle(
boardPos.x,
boardPos.x + board.width - 1,
boardPos.y,
boardPos.y + board.height - 1,
), rectTable.get())
// draw all the tiles on the table
// draw all the tiles on the table
for (let tile of tilesSortedByZIndex()) {
let rect = new BoundingRectangle(
puzzle.info.tileDrawOffset + tile.pos.x,
puzzle.info.tileDrawOffset + tile.pos.x + puzzle.info.tileDrawSize,
puzzle.info.tileDrawOffset + tile.pos.y,
puzzle.info.tileDrawOffset + tile.pos.y + puzzle.info.tileDrawSize,
)
let bmp = bitmaps[tile.idx]
mapBitmapToBitmapCapped(
bmp,
bmp.getBoundingRect(),
puzzleTable,
rect,
rerenderTableRect
)
}
for (let tile of tilesSortedByZIndex()) {
let rect = new BoundingRectangle(
puzzle.info.tileDrawOffset + tile.pos.x,
puzzle.info.tileDrawOffset + tile.pos.x + puzzle.info.tileDrawSize,
puzzle.info.tileDrawOffset + tile.pos.y,
puzzle.info.tileDrawOffset + tile.pos.y + puzzle.info.tileDrawSize,
)
let bmp = bitmaps[tile.idx]
mapBitmapToBitmapCapped(
bmp,
bmp.getBoundingRect(),
puzzleTable,
rect,
rectTable.get()
)
}
}
if (rerenderTable || rerender) {
// finally draw the finished table onto the canvas
// only part of the table may be visible, depending on the
// camera
adapter.clear()
mapBitmapToAdapter(puzzleTable, new BoundingRectangle(
- cam.x,
- cam.x + (cam.width / cam.zoom),
- cam.y,
- cam.y + (cam.height / cam.zoom),
- cam.x,
- cam.x + (cam.width / cam.zoom),
- cam.y,
- cam.y + (cam.height / cam.zoom),
), adapter, adapter.getBoundingRect())
} else if (rerenderPlayer) {
adapter.clearRect(rectPlayer.get())
mapBitmapToAdapterCapped(puzzleTable, new BoundingRectangle(
- cam.x,
- cam.x + (cam.width / cam.zoom),
- cam.y,
- cam.y + (cam.height / cam.zoom),
), adapter, adapter.getBoundingRect(), rectPlayer.get())
}
let cursor = player.down ? cursorGrab : cursorHand
let back = cam.translateMouseBack(player)
mapBitmapToAdapter(
cursor,
cursor.getBoundingRect(),
adapter,
new BoundingRectangle(
back.x - (cursor.width/2),
back.x - (cursor.width/2) + cursor.width - 1,
back.y - (cursor.width/2),
back.y - (cursor.width/2) + cursor.height - 1,
if (rerenderPlayer) {
for (let id of Object.keys(players)) {
let p = players[id]
let cursor = p.down ? cursorGrab : cursorHand
let back = cam.translateMouseBack(p)
mapBitmapToAdapter(
cursor,
cursor.getBoundingRect(),
adapter,
new BoundingRectangle(
back.x - (cursor.width / 2),
back.x - (cursor.width / 2) + cursor.width - 1,
back.y - (cursor.width / 2),
back.y - (cursor.width / 2) + cursor.height - 1,
)
)
)
}
}
rerenderTable = false
rerenderTableRect = null
rerender = false
redrawMinX = null
redrawMaxX = null
redrawMinY = null
redrawMaxY = null
rerenderTable = false
rerenderPlayer = false
rerender = false
rectTable.reset()
rectPlayer.reset()
}
run({
update: onUpdate,
render: onRender,
update: onUpdate,
render: onRender,
})
}
}