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Lo=e({name:"replay",components:{PuzzleStatus:zt,Scores:xt,SettingsOverlay:It,PreviewOverlay:Rt,InfoOverlay:Gt,HelpOverlay:$n},data:()=>({activePlayers:[],idlePlayers:[],finished:!1,duration:0,piecesDone:0,piecesTotal:0,overlay:"",connectionState:0,cuttingPuzzle:!0,g:{player:{background:"",color:"",name:"",soundsEnabled:!1,soundsVolume:100,showPlayerNames:!0},game:null,previewImageUrl:"",setHotkeys:e=>{},onBgChange:e=>{},onColorChange:e=>{},onNameChange:e=>{},onSoundsEnabledChange:e=>{},onSoundsVolumeChange:e=>{},onShowPlayerNamesChange:e=>{},replayOnSpeedUp:()=>{},replayOnSpeedDown:()=>{},replayOnPauseToggle:()=>{},connect:()=>{},disconnect:()=>{},unload:()=>{}},replay:{speed:1,paused:!1}}),async mounted(){this.$route.params.id&&(this.$watch((()=>this.g.player.background),(e=>{this.g.onBgChange(e)})),this.$watch((()=>this.g.player.color),(e=>{this.g.onColorChange(e)})),this.$watch((()=>this.g.player.name),(e=>{this.g.onNameChange(e)})),this.$watch((()=>this.g.player.soundsEnabled),(e=>{this.g.onSoundsEnabledChange(e)})),this.$watch((()=>this.g.player.soundsVolume),(e=>{this.g.onSoundsVolumeChange(e)})),this.$watch((()=>this.g.player.showPlayerNames),(e=>{this.g.onShowPlayerNamesChange(e)})),this.g=await _o(`${this.$route.params.id}`,this.$clientId,this.$config.WS_ADDRESS,Eo,this.$el,{setPuzzleCut:()=>{this.cuttingPuzzle=!1},setActivePlayers:e=>{this.activePlayers=e},setIdlePlayers:e=>{this.idlePlayers=e},setFinished:e=>{this.finished=e},setDuration:e=>{this.duration=e},setPiecesDone:e=>{this.piecesDone=e},setPiecesTotal:e=>{this.piecesTotal=e},togglePreview:()=>{this.toggle("preview",!1)},setConnectionState:e=>{this.connectionState=e},setReplaySpeed:e=>{this.replay.speed=e},setReplayPaused:e=>{this.replay.paused=e},toggleSoundsEnabled:()=>{this.g.player.soundsEnabled=!this.g.player.soundsEnabled},togglePlayerNames:()=>{this.g.player.showPlayerNames=!this.g.player.showPlayerNames}}))},unmounted(){this.g.unload(),this.g.disconnect()},methods:{toggle(e,t){""===this.overlay?(this.overlay=e,t&&this.g.setHotkeys(!1)):(this.overlay="",t&&this.g.setHotkeys(!0))}},computed:{replayText(){return"Replay-Speed: "+this.replay.speed+"x"+(this.replay.paused?" Paused":"")}}});const Fo={id:"replay"},jo={key:1,class:"overlay"},Wo=n("div",{class:"overlay-content"},[n("div",null,"⏳ Cutting puzzle, please wait... ⏳")],-1),Ho={class:"menu"},Ko={class:"tabs"},qo=i("🧩 Puzzles");Lo.render=function(e,i,d,c,u,g){const h=a("settings-overlay"),m=a("preview-overlay"),y=a("info-overlay"),f=a("help-overlay"),v=a("puzzle-status"),w=a("router-link"),b=a("scores");return s(),t("div",Fo,[p(n(h,{onBgclick:i[1]||(i[1]=t=>e.toggle("settings",!0)),modelValue:e.g.player,"onUpdate:modelValue":i[2]||(i[2]=t=>e.g.player=t)},null,8,["modelValue"]),[[x,"settings"===e.overlay]]),p(n(m,{onBgclick:i[3]||(i[3]=t=>e.toggle("preview",!1)),img:e.g.previewImageUrl},null,8,["img"]),[[x,"preview"===e.overlay]]),e.g.game?p((s(),t(y,{key:0,onBgclick:i[4]||(i[4]=t=>e.toggle("info",!0)),game:e.g.game},null,8,["game"])),[[x,"info"===e.overlay]]):o("",!0),p(n(f,{onBgclick:i[5]||(i[5]=t=>e.toggle("help",!0))},null,512),[[x,"help"===e.overlay]]),e.cuttingPuzzle?(s(),t("div",jo,[Wo])):o("",!0),n(v,{finished:e.finished,duration:e.duration,piecesDone:e.piecesDone,piecesTotal:e.piecesTotal},{default:l((()=>[n("div",null,[n("div",null,r(e.replayText),1),n("button",{class:"btn",onClick:i[6]||(i[6]=t=>e.g.replayOnSpeedUp())},"⏫"),n("button",{class:"btn",onClick:i[7]||(i[7]=t=>e.g.replayOnSpeedDown())},"⏬"),n("button",{class:"btn",onClick:i[8]||(i[8]=t=>e.g.replayOnPauseToggle())},"⏸️")])])),_:1},8,["finished","duration","piecesDone","piecesTotal"]),n("div",Ho,[n("div",Ko,[n(w,{class:"opener",to:{name:"index"},target:"_blank"},{default:l((()=>[qo])),_:1}),n("div",{class:"opener",onClick:i[9]||(i[9]=t=>e.toggle("preview",!1))},"πŸ–ΌοΈ Preview"),n("div",{class:"opener",onClick:i[10]||(i[10]=t=>e.toggle("settings",!0))},"πŸ› οΈ Settings"),n("div",{class:"opener",onClick:i[11]||(i[11]=t=>e.toggle("info",!0))},"ℹ️ Info"),n("div",{class:"opener",onClick:i[12]||(i[12]=t=>e.toggle("help",!0))},"⌨️ Hotkeys")])]),n(b,{activePlayers:e.activePlayers,idlePlayers:e.idlePlayers},null,8,["activePlayers","idlePlayers"])])},(async()=>{const e=function(){let e=zo("ID","");return e||(e=ae.uniqId(),So("ID",e)),e}(),t=function(){let e=zo("SECRET","");return e||(e=ae.uniqId(),So("SECRET",e)),e}();O(e),B(t);const n=await _("/api/me",{}),l=await n.json(),o=await _("/api/conf",{}),a=await o.json(),s=k({history:P(),routes:[{name:"index",path:"/",component:Z},{name:"new-game",path:"/new-game",component:pt},{name:"game",path:"/g/:id",component:Vo},{name:"replay",path:"/replay/:id",component:Lo}]});s.beforeEach(((e,t)=>{t.name&&document.documentElement.classList.remove(`view-${String(t.name)}`),document.documentElement.classList.add(`view-${String(e.name)}`)}));const i=A(S);i.config.globalProperties.$me=l,i.config.globalProperties.$config=a,i.config.globalProperties.$clientId=e,i.use(s),i.mount("#app")})(); diff --git a/build/public/index.html b/build/public/index.html index 0974d69..773251f 100644 --- a/build/public/index.html +++ b/build/public/index.html @@ -4,7 +4,7 @@ 🧩 jigsaw.hyottoko.club - + diff --git a/build/server/main.js b/build/server/main.js index 5e3f14e..9ef521f 100644 --- a/build/server/main.js +++ b/build/server/main.js @@ -155,6 +155,7 @@ function encodeGame(data) { data.scoreMode, data.shapeMode, data.snapMode, + data.creatorUserId, ]; } function decodeGame(data) { @@ -170,6 +171,7 @@ function decodeGame(data) { scoreMode: data[6], shapeMode: data[7], snapMode: data[8], + creatorUserId: data[9], }; } function coordByPieceIdx(info, pieceIdx) { @@ -1358,6 +1360,7 @@ const get = (gameId, offset = 0) => { log[0][5] = DefaultScoreMode(log[0][5]); log[0][6] = DefaultShapeMode(log[0][6]); log[0][7] = DefaultSnapMode(log[0][7]); + log[0][8] = log[0][8] || null; } return log; }; @@ -1753,7 +1756,63 @@ function setDirty(gameId) { function setClean(gameId) { delete dirtyGames[gameId]; } -function loadGames() { +function loadGamesFromDb(db) { + const gameRows = db.getMany('games'); + for (const gameRow of gameRows) { + loadGameFromDb(db, gameRow.id); + } +} +function loadGameFromDb(db, gameId) { + const gameRow = db.get('games', { id: gameId }); + let game; + try { + game = JSON.parse(gameRow.data); + } + catch { + log$3.log(`[ERR] unable to load game from db ${gameId}`); + } + if (typeof game.puzzle.data.started === 'undefined') { + game.puzzle.data.started = gameRow.created; + } + if (typeof game.puzzle.data.finished === 'undefined') { + game.puzzle.data.finished = gameRow.finished; + } + if (!Array.isArray(game.players)) { + game.players = Object.values(game.players); + } + const gameObject = storeDataToGame(game, game.creator_user_id); + GameCommon.setGame(gameObject.id, gameObject); +} +function persistGamesToDb(db) { + for (const gameId of Object.keys(dirtyGames)) { + persistGameToDb(db, gameId); + } +} +function persistGameToDb(db, gameId) { + const game = GameCommon.get(gameId); + if (!game) { + log$3.error(`[ERROR] unable to persist non existing game ${gameId}`); + return; + } + if (game.id in dirtyGames) { + setClean(game.id); + } + db.upsert('games', { + id: game.id, + creator_user_id: game.creatorUserId, + image_id: game.puzzle.info.image?.id, + created: game.puzzle.data.started, + finished: game.puzzle.data.finished, + data: gameToStoreData(game) + }, { + id: game.id, + }); + log$3.info(`[INFO] persisted game ${game.id}`); +} +/** + * @deprecated + */ +function loadGamesFromDisk() { const files = fs.readdirSync(DATA_DIR); for (const f of files) { const m = f.match(/^([a-z0-9]+)\.json$/); @@ -1761,10 +1820,13 @@ function loadGames() { continue; } const gameId = m[1]; - loadGame(gameId); + loadGameFromDisk(gameId); } } -function loadGame(gameId) { +/** + * @deprecated + */ +function loadGameFromDisk(gameId) { const file = `${DATA_DIR}/${gameId}.json`; const contents = fs.readFileSync(file, 'utf-8'); let game; @@ -1786,27 +1848,21 @@ function loadGame(gameId) { if (!Array.isArray(game.players)) { game.players = Object.values(game.players); } - const gameObject = { - id: game.id, - rng: { - type: game.rng ? game.rng.type : '_fake_', - obj: game.rng ? Rng.unserialize(game.rng.obj) : new Rng(0), - }, - puzzle: game.puzzle, - players: game.players, - evtInfos: {}, - scoreMode: DefaultScoreMode(game.scoreMode), - shapeMode: DefaultShapeMode(game.shapeMode), - snapMode: DefaultSnapMode(game.snapMode), - }; + const gameObject = storeDataToGame(game, null); GameCommon.setGame(gameObject.id, gameObject); } -function persistGames() { +/** + * @deprecated + */ +function persistGamesToDisk() { for (const gameId of Object.keys(dirtyGames)) { - persistGame(gameId); + persistGameToDisk(gameId); } } -function persistGame(gameId) { +/** + * @deprecated + */ +function persistGameToDisk(gameId) { const game = GameCommon.get(gameId); if (!game) { log$3.error(`[ERROR] unable to persist non existing game ${gameId}`); @@ -1815,7 +1871,27 @@ function persistGame(gameId) { if (game.id in dirtyGames) { setClean(game.id); } - fs.writeFileSync(`${DATA_DIR}/${game.id}.json`, JSON.stringify({ + fs.writeFileSync(`${DATA_DIR}/${game.id}.json`, gameToStoreData(game)); + log$3.info(`[INFO] persisted game ${game.id}`); +} +function storeDataToGame(storeData, creatorUserId) { + return { + id: storeData.id, + creatorUserId, + rng: { + type: storeData.rng ? storeData.rng.type : '_fake_', + obj: storeData.rng ? Rng.unserialize(storeData.rng.obj) : new Rng(0), + }, + puzzle: storeData.puzzle, + players: storeData.players, + evtInfos: {}, + scoreMode: DefaultScoreMode(storeData.scoreMode), + shapeMode: DefaultShapeMode(storeData.shapeMode), + snapMode: DefaultSnapMode(storeData.snapMode), + }; +} +function gameToStoreData(game) { + return JSON.stringify({ id: game.id, rng: { type: game.rng.type, @@ -1826,22 +1902,27 @@ function persistGame(gameId) { scoreMode: game.scoreMode, shapeMode: game.shapeMode, snapMode: game.snapMode, - })); - log$3.info(`[INFO] persisted game ${game.id}`); + }); } var GameStorage = { - loadGames, - loadGame, - persistGames, - persistGame, + // disk functions are deprecated + loadGamesFromDisk, + loadGameFromDisk, + persistGamesToDisk, + persistGameToDisk, + loadGamesFromDb, + loadGameFromDb, + persistGamesToDb, + persistGameToDb, setDirty, }; -async function createGameObject(gameId, targetTiles, image, ts, scoreMode, shapeMode, snapMode) { +async function createGameObject(gameId, targetTiles, image, ts, scoreMode, shapeMode, snapMode, creatorUserId) { const seed = Util.hash(gameId + ' ' + ts); const rng = new Rng(seed); return { id: gameId, + creatorUserId, rng: { type: 'Rng', obj: rng }, puzzle: await createPuzzle(rng, targetTiles, image, ts, shapeMode), players: [], @@ -1851,10 +1932,10 @@ async function createGameObject(gameId, targetTiles, image, ts, scoreMode, shape snapMode, }; } -async function createGame(gameId, targetTiles, image, ts, scoreMode, shapeMode, snapMode) { - const gameObject = await createGameObject(gameId, targetTiles, image, ts, scoreMode, shapeMode, snapMode); +async function createGame(gameId, targetTiles, image, ts, scoreMode, shapeMode, snapMode, creatorUserId) { + const gameObject = await createGameObject(gameId, targetTiles, image, ts, scoreMode, shapeMode, snapMode, creatorUserId); GameLog.create(gameId, ts); - GameLog.log(gameId, Protocol.LOG_HEADER, 1, targetTiles, image, ts, scoreMode, shapeMode, snapMode); + GameLog.log(gameId, Protocol.LOG_HEADER, 1, targetTiles, image, ts, scoreMode, shapeMode, snapMode, gameObject.creatorUserId); GameCommon.setGame(gameObject.id, gameObject); GameStorage.setDirty(gameId); } @@ -2101,10 +2182,7 @@ const storage = multer.diskStorage({ }); const upload = multer({ storage }).single('file'); app.get('/api/me', (req, res) => { - let user = db.get('users', { - 'client_id': req.headers['client-id'], - 'client_secret': req.headers['client-secret'], - }); + let user = getUser(db, req); res.send({ id: user ? user.id : null, created: user ? user.created : null, @@ -2137,7 +2215,7 @@ app.get('/api/replay-data', async (req, res) => { if (offset === 0) { // also need the game game = await Game.createGameObject(gameId, log[0][2], log[0][3], // must be ImageInfo - log[0][4], log[0][5], log[0][6], log[0][7]); + log[0][4], log[0][5], log[0][6], log[0][7], log[0][8]); } res.send({ log, game: game ? Util.encodeGame(game) : null }); }); @@ -2168,6 +2246,28 @@ app.get('/api/index-data', (req, res) => { gamesFinished: games.filter(g => !!g.finished), }); }); +const getOrCreateUser = (db, req) => { + let user = getUser(db, req); + if (!user) { + db.insert('users', { + 'client_id': req.headers['client-id'], + 'client_secret': req.headers['client-secret'], + 'created': Time.timestamp(), + }); + user = getUser(db, req); + } + return user; +}; +const getUser = (db, req) => { + let user = db.get('users', { + 'client_id': req.headers['client-id'], + 'client_secret': req.headers['client-secret'], + }); + if (user) { + user.id = parseInt(user.id, 10); + } + return user; +}; const setImageTags = (db, imageId, tags) => { tags.forEach((tag) => { const slug = Util.slug(tag); @@ -2181,21 +2281,14 @@ const setImageTags = (db, imageId, tags) => { }); }; app.post('/api/save-image', express.json(), (req, res) => { - let user = db.get('users', { - 'client_id': req.headers['client-id'], - 'client_secret': req.headers['client-secret'], - }); - let userId = null; - if (user) { - userId = parseInt(user.id, 10); - } - else { + let user = getUser(db, req); + if (!user || !user.id) { res.status(403).send({ ok: false, error: 'forbidden' }); return; } const data = req.body; let image = db.get('images', { id: data.id }); - if (parseInt(image.uploader_user_id, 10) !== userId) { + if (parseInt(image.uploader_user_id, 10) !== user.id) { res.status(403).send({ ok: false, error: 'forbidden' }); return; } @@ -2223,24 +2316,10 @@ app.post('/api/upload', (req, res) => { log.log(err); res.status(400).send("Something went wrong!"); } - let user = db.get('users', { - 'client_id': req.headers['client-id'], - 'client_secret': req.headers['client-secret'], - }); - let userId = null; - if (user) { - userId = user.id; - } - else { - userId = db.insert('users', { - 'client_id': req.headers['client-id'], - 'client_secret': req.headers['client-secret'], - 'created': Time.timestamp(), - }); - } + const user = getOrCreateUser(db, req); const dim = await Images.getDimensions(`${UPLOAD_DIR}/${req.file.filename}`); const imageId = db.insert('images', { - uploader_user_id: userId, + uploader_user_id: user.id, filename: req.file.filename, filename_original: req.file.originalname, title: req.body.title || '', @@ -2256,12 +2335,17 @@ app.post('/api/upload', (req, res) => { }); }); app.post('/api/newgame', express.json(), async (req, res) => { + let user = getOrCreateUser(db, req); + if (!user || !user.id) { + res.status(403).send({ ok: false, error: 'forbidden' }); + return; + } const gameSettings = req.body; log.log(gameSettings); const gameId = Util.uniqId(); if (!GameCommon.exists(gameId)) { const ts = Time.timestamp(); - await Game.createGame(gameId, gameSettings.tiles, gameSettings.image, ts, gameSettings.scoreMode, gameSettings.shapeMode, gameSettings.snapMode); + await Game.createGame(gameId, gameSettings.tiles, gameSettings.image, ts, gameSettings.scoreMode, gameSettings.shapeMode, gameSettings.snapMode, user.id); } res.send({ id: gameId }); }); @@ -2343,7 +2427,7 @@ wss.on('message', async ({ socket, data }) => { log.error(e); } }); -GameStorage.loadGames(); +GameStorage.loadGamesFromDb(db); const server = app.listen(port, hostname, () => log.log(`server running on http://${hostname}:${port}`)); wss.listen(); const memoryUsageHuman = () => { @@ -2357,7 +2441,7 @@ memoryUsageHuman(); // persist games in fixed interval const persistInterval = setInterval(() => { log.log('Persisting games...'); - GameStorage.persistGames(); + GameStorage.persistGamesToDb(db); memoryUsageHuman(); }, config.persistence.interval); const gracefulShutdown = (signal) => { @@ -2365,7 +2449,7 @@ const gracefulShutdown = (signal) => { log.log('clearing persist interval...'); clearInterval(persistInterval); log.log('persisting games...'); - GameStorage.persistGames(); + GameStorage.persistGamesToDb(db); log.log('shutting down webserver...'); server.close(); log.log('shutting down websocketserver...'); diff --git a/scripts/fix_games_image_info.ts b/scripts/fix_games_image_info.ts index 559b512..49ac4ed 100644 --- a/scripts/fix_games_image_info.ts +++ b/scripts/fix_games_image_info.ts @@ -47,7 +47,7 @@ function fixOne(gameId: string) { log.log(g.puzzle.info.image.title, imageRow.id) - GameStorage.persistGame(gameId) + GameStorage.persistGameToDb(db, gameId) } else if (g.puzzle.info.image?.id) { const imageId = g.puzzle.info.image.id @@ -55,7 +55,7 @@ function fixOne(gameId: string) { log.log(g.puzzle.info.image.title, imageId) - GameStorage.persistGame(gameId) + GameStorage.persistGameToDb(db, gameId) } // fix log @@ -81,7 +81,7 @@ function fixOne(gameId: string) { } function fix() { - GameStorage.loadGames() + GameStorage.loadGamesFromDisk() GameCommon.getAllGames().forEach((game: Game) => { fixOne(game.id) }) diff --git a/scripts/fix_tiles.ts b/scripts/fix_tiles.ts index 5eb7ee9..a45b19b 100644 --- a/scripts/fix_tiles.ts +++ b/scripts/fix_tiles.ts @@ -1,11 +1,16 @@ import GameCommon from '../src/common/GameCommon' import { logger } from '../src/common/Util' +import Db from '../src/server/Db' +import { DB_FILE, DB_PATCHES_DIR } from '../src/server/Dirs' import GameStorage from '../src/server/GameStorage' const log = logger('fix_tiles.js') +const db = new Db(DB_FILE, DB_PATCHES_DIR) +db.patch(true) + function fix_tiles(gameId) { - GameStorage.loadGame(gameId) + GameStorage.loadGameFromDb(db, gameId) let changed = false const tiles = GameCommon.getPiecesSortedByZIndex(gameId) for (let tile of tiles) { @@ -27,7 +32,7 @@ function fix_tiles(gameId) { } } if (changed) { - GameStorage.persistGame(gameId) + GameStorage.persistGameToDb(db, gameId) } } diff --git a/scripts/import_games.ts b/scripts/import_games.ts new file mode 100644 index 0000000..f2e5cfa --- /dev/null +++ b/scripts/import_games.ts @@ -0,0 +1,27 @@ +import GameCommon from '../src/common/GameCommon' +import { Game } from '../src/common/Types' +import { logger } from '../src/common/Util' +import { DB_FILE, DB_PATCHES_DIR } from '../src/server/Dirs' +import Db from '../src/server/Db' +import GameStorage from '../src/server/GameStorage' + +const log = logger('import_games.ts') + +console.log(DB_FILE) + +const db = new Db(DB_FILE, DB_PATCHES_DIR) +db.patch(true) + +function run() { + GameStorage.loadGamesFromDisk() + GameCommon.getAllGames().forEach((game: Game) => { + if (!game.puzzle.info.image?.id) { + log.error(game.id + " has no image") + log.error(game.puzzle.info.image) + return + } + GameStorage.persistGameToDb(db, game.id) + }) +} + +run() diff --git a/src/common/Types.ts b/src/common/Types.ts index acf0d7b..ccbb318 100644 --- a/src/common/Types.ts +++ b/src/common/Types.ts @@ -51,6 +51,7 @@ export type EncodedGame = FixedLengthArray<[ ScoreMode, ShapeMode, SnapMode, + number|null, ]> export interface ReplayData { @@ -72,6 +73,7 @@ interface GameRng { export interface Game { id: string + creatorUserId: number|null players: Array puzzle: Puzzle evtInfos: Record diff --git a/src/common/Util.ts b/src/common/Util.ts index dbf94b6..4de6495 100644 --- a/src/common/Util.ts +++ b/src/common/Util.ts @@ -133,6 +133,7 @@ function encodeGame(data: Game): EncodedGame { data.scoreMode, data.shapeMode, data.snapMode, + data.creatorUserId, ] } @@ -149,6 +150,7 @@ function decodeGame(data: EncodedGame): Game { scoreMode: data[6], shapeMode: data[7], snapMode: data[8], + creatorUserId: data[9], } } diff --git a/src/dbpatches/04_games.sqlite b/src/dbpatches/04_games.sqlite new file mode 100644 index 0000000..edde806 --- /dev/null +++ b/src/dbpatches/04_games.sqlite @@ -0,0 +1,11 @@ +CREATE TABLE games ( + id TEXT PRIMARY KEY, + + creator_user_id INTEGER, + image_id INTEGER NOT NULL, + + created TIMESTAMP NOT NULL, + finished TIMESTAMP NOT NULL, + + data TEXT NOT NULL +); diff --git a/src/server/Game.ts b/src/server/Game.ts index 0aef26f..4b1aba2 100644 --- a/src/server/Game.ts +++ b/src/server/Game.ts @@ -16,12 +16,14 @@ async function createGameObject( ts: Timestamp, scoreMode: ScoreMode, shapeMode: ShapeMode, - snapMode: SnapMode + snapMode: SnapMode, + creatorUserId: number|null ): Promise { const seed = Util.hash(gameId + ' ' + ts) const rng = new Rng(seed) return { id: gameId, + creatorUserId, rng: { type: 'Rng', obj: rng }, puzzle: await createPuzzle(rng, targetTiles, image, ts, shapeMode), players: [], @@ -39,7 +41,8 @@ async function createGame( ts: Timestamp, scoreMode: ScoreMode, shapeMode: ShapeMode, - snapMode: SnapMode + snapMode: SnapMode, + creatorUserId: number ): Promise { const gameObject = await createGameObject( gameId, @@ -48,7 +51,8 @@ async function createGame( ts, scoreMode, shapeMode, - snapMode + snapMode, + creatorUserId ) GameLog.create(gameId, ts) @@ -61,7 +65,8 @@ async function createGame( ts, scoreMode, shapeMode, - snapMode + snapMode, + gameObject.creatorUserId ) GameCommon.setGame(gameObject.id, gameObject) diff --git a/src/server/GameLog.ts b/src/server/GameLog.ts index a8b2050..05ef870 100644 --- a/src/server/GameLog.ts +++ b/src/server/GameLog.ts @@ -90,6 +90,7 @@ const get = ( log[0][5] = DefaultScoreMode(log[0][5]) log[0][6] = DefaultShapeMode(log[0][6]) log[0][7] = DefaultSnapMode(log[0][7]) + log[0][8] = log[0][8] || null } return log } diff --git a/src/server/GameStorage.ts b/src/server/GameStorage.ts index 35d0023..b5df21a 100644 --- a/src/server/GameStorage.ts +++ b/src/server/GameStorage.ts @@ -5,6 +5,7 @@ import Util, { logger } from './../common/Util' import { Rng } from './../common/Rng' import { DATA_DIR } from './Dirs' import Time from './../common/Time' +import Db from './Db' const log = logger('GameStorage.js') @@ -15,8 +16,73 @@ function setDirty(gameId: string): void { function setClean(gameId: string): void { delete dirtyGames[gameId] } +function loadGamesFromDb(db: Db): void { + const gameRows = db.getMany('games') + for (const gameRow of gameRows) { + loadGameFromDb(db, gameRow.id) + } +} -function loadGames(): void { +function loadGameFromDb(db: Db, gameId: string): void { + const gameRow = db.get('games', {id: gameId}) + + let game + try { + game = JSON.parse(gameRow.data) + } catch { + log.log(`[ERR] unable to load game from db ${gameId}`); + } + if (typeof game.puzzle.data.started === 'undefined') { + game.puzzle.data.started = gameRow.created + } + if (typeof game.puzzle.data.finished === 'undefined') { + game.puzzle.data.finished = gameRow.finished + } + if (!Array.isArray(game.players)) { + game.players = Object.values(game.players) + } + + const gameObject: Game = storeDataToGame(game, game.creator_user_id) + GameCommon.setGame(gameObject.id, gameObject) +} + +function persistGamesToDb(db: Db): void { + for (const gameId of Object.keys(dirtyGames)) { + persistGameToDb(db, gameId) + } +} + +function persistGameToDb(db: Db, gameId: string): void { + const game: Game|null = GameCommon.get(gameId) + if (!game) { + log.error(`[ERROR] unable to persist non existing game ${gameId}`) + return + } + + if (game.id in dirtyGames) { + setClean(game.id) + } + + db.upsert('games', { + id: game.id, + + creator_user_id: game.creatorUserId, + image_id: game.puzzle.info.image?.id, + + created: game.puzzle.data.started, + finished: game.puzzle.data.finished, + + data: gameToStoreData(game) + }, { + id: game.id, + }) + log.info(`[INFO] persisted game ${game.id}`) +} + +/** + * @deprecated + */ +function loadGamesFromDisk(): void { const files = fs.readdirSync(DATA_DIR) for (const f of files) { const m = f.match(/^([a-z0-9]+)\.json$/) @@ -24,11 +90,14 @@ function loadGames(): void { continue } const gameId = m[1] - loadGame(gameId) + loadGameFromDisk(gameId) } } -function loadGame(gameId: string): void { +/** + * @deprecated + */ +function loadGameFromDisk(gameId: string): void { const file = `${DATA_DIR}/${gameId}.json` const contents = fs.readFileSync(file, 'utf-8') let game @@ -49,29 +118,23 @@ function loadGame(gameId: string): void { if (!Array.isArray(game.players)) { game.players = Object.values(game.players) } - const gameObject: Game = { - id: game.id, - rng: { - type: game.rng ? game.rng.type : '_fake_', - obj: game.rng ? Rng.unserialize(game.rng.obj) : new Rng(0), - }, - puzzle: game.puzzle, - players: game.players, - evtInfos: {}, - scoreMode: DefaultScoreMode(game.scoreMode), - shapeMode: DefaultShapeMode(game.shapeMode), - snapMode: DefaultSnapMode(game.snapMode), - } + const gameObject: Game = storeDataToGame(game, null) GameCommon.setGame(gameObject.id, gameObject) } -function persistGames(): void { +/** + * @deprecated + */ +function persistGamesToDisk(): void { for (const gameId of Object.keys(dirtyGames)) { - persistGame(gameId) + persistGameToDisk(gameId) } } -function persistGame(gameId: string): void { +/** + * @deprecated + */ +function persistGameToDisk(gameId: string): void { const game = GameCommon.get(gameId) if (!game) { log.error(`[ERROR] unable to persist non existing game ${gameId}`) @@ -81,7 +144,29 @@ function persistGame(gameId: string): void { if (game.id in dirtyGames) { setClean(game.id) } - fs.writeFileSync(`${DATA_DIR}/${game.id}.json`, JSON.stringify({ + fs.writeFileSync(`${DATA_DIR}/${game.id}.json`, gameToStoreData(game)) + log.info(`[INFO] persisted game ${game.id}`) +} + +function storeDataToGame(storeData: any, creatorUserId: number|null): Game { + return { + id: storeData.id, + creatorUserId, + rng: { + type: storeData.rng ? storeData.rng.type : '_fake_', + obj: storeData.rng ? Rng.unserialize(storeData.rng.obj) : new Rng(0), + }, + puzzle: storeData.puzzle, + players: storeData.players, + evtInfos: {}, + scoreMode: DefaultScoreMode(storeData.scoreMode), + shapeMode: DefaultShapeMode(storeData.shapeMode), + snapMode: DefaultSnapMode(storeData.snapMode), + } +} + +function gameToStoreData(game: Game): string { + return JSON.stringify({ id: game.id, rng: { type: game.rng.type, @@ -92,14 +177,20 @@ function persistGame(gameId: string): void { scoreMode: game.scoreMode, shapeMode: game.shapeMode, snapMode: game.snapMode, - })) - log.info(`[INFO] persisted game ${game.id}`) + }); } export default { - loadGames, - loadGame, - persistGames, - persistGame, + // disk functions are deprecated + loadGamesFromDisk, + loadGameFromDisk, + persistGamesToDisk, + persistGameToDisk, + + loadGamesFromDb, + loadGameFromDb, + persistGamesToDb, + persistGameToDb, + setDirty, } diff --git a/src/server/main.ts b/src/server/main.ts index ad29d1d..47cdaba 100644 --- a/src/server/main.ts +++ b/src/server/main.ts @@ -58,10 +58,7 @@ const storage = multer.diskStorage({ const upload = multer({storage}).single('file'); app.get('/api/me', (req, res): void => { - let user = db.get('users', { - 'client_id': req.headers['client-id'], - 'client_secret': req.headers['client-secret'], - }) + let user = getUser(db, req) res.send({ id: user ? user.id : null, created: user ? user.created : null, @@ -103,6 +100,7 @@ app.get('/api/replay-data', async (req, res): Promise => { log[0][5], log[0][6], log[0][7], + log[0][8], // creatorUserId ) } res.send({ log, game: game ? Util.encodeGame(game) : null }) @@ -144,6 +142,30 @@ interface SaveImageRequestData { tags: string[] } +const getOrCreateUser = (db: Db, req: any): any => { + let user = getUser(db, req) + if (!user) { + db.insert('users', { + 'client_id': req.headers['client-id'], + 'client_secret': req.headers['client-secret'], + 'created': Time.timestamp(), + }) + user = getUser(db, req) + } + return user +} + +const getUser = (db: Db, req: any): any => { + let user = db.get('users', { + 'client_id': req.headers['client-id'], + 'client_secret': req.headers['client-secret'], + }) + if (user) { + user.id = parseInt(user.id, 10) + } + return user +} + const setImageTags = (db: Db, imageId: number, tags: string[]): void => { tags.forEach((tag: string) => { const slug = Util.slug(tag) @@ -158,21 +180,15 @@ const setImageTags = (db: Db, imageId: number, tags: string[]): void => { } app.post('/api/save-image', express.json(), (req, res): void => { - let user = db.get('users', { - 'client_id': req.headers['client-id'], - 'client_secret': req.headers['client-secret'], - }) - let userId: number|null = null - if (user) { - userId = parseInt(user.id, 10) - } else { + let user = getUser(db, req) + if (!user || !user.id) { res.status(403).send({ ok: false, error: 'forbidden' }) return } const data = req.body as SaveImageRequestData let image = db.get('images', {id: data.id}) - if (parseInt(image.uploader_user_id, 10) !== userId) { + if (parseInt(image.uploader_user_id, 10) !== user.id) { res.status(403).send({ ok: false, error: 'forbidden' }) return } @@ -205,26 +221,13 @@ app.post('/api/upload', (req, res): void => { res.status(400).send("Something went wrong!"); } - let user = db.get('users', { - 'client_id': req.headers['client-id'], - 'client_secret': req.headers['client-secret'], - }) - let userId: number|null = null - if (user) { - userId = user.id - } else { - userId = db.insert('users', { - 'client_id': req.headers['client-id'], - 'client_secret': req.headers['client-secret'], - 'created': Time.timestamp(), - }) as number - } + const user = getOrCreateUser(db, req) const dim = await Images.getDimensions( `${UPLOAD_DIR}/${req.file.filename}` ) const imageId = db.insert('images', { - uploader_user_id: userId, + uploader_user_id: user.id, filename: req.file.filename, filename_original: req.file.originalname, title: req.body.title || '', @@ -243,6 +246,12 @@ app.post('/api/upload', (req, res): void => { }) app.post('/api/newgame', express.json(), async (req, res): Promise => { + let user = getOrCreateUser(db, req) + if (!user || !user.id) { + res.status(403).send({ ok: false, error: 'forbidden' }) + return + } + const gameSettings = req.body as GameSettings log.log(gameSettings) const gameId = Util.uniqId() @@ -256,6 +265,7 @@ app.post('/api/newgame', express.json(), async (req, res): Promise => { gameSettings.scoreMode, gameSettings.shapeMode, gameSettings.snapMode, + user.id, ) } res.send({ id: gameId }) @@ -355,7 +365,7 @@ wss.on('message', async ( } }) -GameStorage.loadGames() +GameStorage.loadGamesFromDb(db) const server = app.listen( port, hostname, @@ -378,7 +388,7 @@ memoryUsageHuman() // persist games in fixed interval const persistInterval = setInterval(() => { log.log('Persisting games...') - GameStorage.persistGames() + GameStorage.persistGamesToDb(db) memoryUsageHuman() }, config.persistence.interval) @@ -390,7 +400,7 @@ const gracefulShutdown = (signal: string): void => { clearInterval(persistInterval) log.log('persisting games...') - GameStorage.persistGames() + GameStorage.persistGamesToDb(db) log.log('shutting down webserver...') server.close()