split logs so that replay works for long games
This commit is contained in:
parent
22f5ce0065
commit
514b3c6b22
10 changed files with 171 additions and 102 deletions
|
|
@ -114,10 +114,9 @@ function connect(
|
|||
|
||||
async function requestReplayData(
|
||||
gameId: string,
|
||||
offset: number,
|
||||
size: number
|
||||
offset: number
|
||||
): Promise<ReplayData> {
|
||||
const args = { gameId, offset, size }
|
||||
const args = { gameId, offset }
|
||||
const res = await fetch(`/api/replay-data${Util.asQueryArgs(args)}`)
|
||||
const json: ReplayData = await res.json()
|
||||
return json
|
||||
|
|
|
|||
|
|
@ -69,7 +69,6 @@ interface Replay {
|
|||
skipNonActionPhases: boolean
|
||||
//
|
||||
dataOffset: number
|
||||
dataSize: number
|
||||
}
|
||||
|
||||
const shouldDrawPiece = (piece: Piece) => {
|
||||
|
|
@ -301,9 +300,8 @@ export async function main(
|
|||
lastRealTs: 0,
|
||||
lastGameTs: 0,
|
||||
gameStartTs: 0,
|
||||
skipNonActionPhases: false,
|
||||
skipNonActionPhases: true,
|
||||
dataOffset: 0,
|
||||
dataSize: 10000,
|
||||
}
|
||||
|
||||
Communication.onConnectionStateChange((state) => {
|
||||
|
|
@ -314,11 +312,10 @@ export async function main(
|
|||
gameId: string
|
||||
): Promise<ReplayData> => {
|
||||
const offset = REPLAY.dataOffset
|
||||
REPLAY.dataOffset += REPLAY.dataSize
|
||||
REPLAY.dataOffset += 10000 // meh
|
||||
const replay: ReplayData = await Communication.requestReplayData(
|
||||
gameId,
|
||||
offset,
|
||||
REPLAY.dataSize
|
||||
offset
|
||||
)
|
||||
|
||||
// cut log that was already handled
|
||||
|
|
@ -326,7 +323,7 @@ export async function main(
|
|||
REPLAY.logPointer = 0
|
||||
REPLAY.log.push(...replay.log)
|
||||
|
||||
if (replay.log.length < REPLAY.dataSize) {
|
||||
if (replay.log.length === 0) {
|
||||
REPLAY.final = true
|
||||
}
|
||||
return replay
|
||||
|
|
@ -340,10 +337,6 @@ export async function main(
|
|||
Game.setGame(gameObject.id, gameObject)
|
||||
TIME = () => Time.timestamp()
|
||||
} else if (MODE === MODE_REPLAY) {
|
||||
REPLAY.logPointer = 0
|
||||
REPLAY.dataSize = 10000
|
||||
REPLAY.speeds = [0.5, 1, 2, 5, 10, 20, 50, 100, 250, 500]
|
||||
REPLAY.speedIdx = 1
|
||||
const replay: ReplayData = await queryNextReplayBatch(gameId)
|
||||
if (!replay.game) {
|
||||
throw '[ 2021-05-29 no game received ]'
|
||||
|
|
@ -354,8 +347,6 @@ export async function main(
|
|||
REPLAY.lastRealTs = Time.timestamp()
|
||||
REPLAY.gameStartTs = parseInt(replay.log[0][4], 10)
|
||||
REPLAY.lastGameTs = REPLAY.gameStartTs
|
||||
REPLAY.paused = false
|
||||
REPLAY.skipNonActionPhases = false
|
||||
|
||||
TIME = () => REPLAY.lastGameTs
|
||||
} else {
|
||||
|
|
@ -493,6 +484,10 @@ export async function main(
|
|||
doSetSpeedStatus()
|
||||
}
|
||||
|
||||
const replayOnSkipToggle = () => {
|
||||
REPLAY.skipNonActionPhases = !REPLAY.skipNonActionPhases
|
||||
}
|
||||
|
||||
const intervals: NodeJS.Timeout[] = []
|
||||
let to: NodeJS.Timeout
|
||||
const clearIntervals = () => {
|
||||
|
|
@ -520,9 +515,6 @@ export async function main(
|
|||
doSetSpeedStatus()
|
||||
}
|
||||
|
||||
// // TODO: remove (make changable via interface)
|
||||
// REPLAY.skipNonActionPhases = true
|
||||
|
||||
if (MODE === MODE_PLAY) {
|
||||
Communication.onServerChange((msg: ServerEvent) => {
|
||||
const msgType = msg[0]
|
||||
|
|
@ -608,10 +600,8 @@ export async function main(
|
|||
const nextTs: Timestamp = REPLAY.gameStartTs + nextLogEntry[nextLogEntry.length - 1]
|
||||
if (nextTs > maxGameTs) {
|
||||
// next log entry is too far into the future
|
||||
if (REPLAY.skipNonActionPhases && (maxGameTs + 50 < nextTs)) {
|
||||
if (REPLAY.skipNonActionPhases && (maxGameTs + 500 * Time.MS < nextTs)) {
|
||||
const skipInterval = nextTs - currTs
|
||||
// lets skip to the next log entry
|
||||
// log.info('skipping non-action, from', maxGameTs, skipInterval)
|
||||
maxGameTs += skipInterval
|
||||
}
|
||||
break
|
||||
|
|
@ -874,6 +864,7 @@ export async function main(
|
|||
replayOnSpeedUp,
|
||||
replayOnSpeedDown,
|
||||
replayOnPauseToggle,
|
||||
replayOnSkipToggle,
|
||||
previewImageUrl,
|
||||
player: {
|
||||
background: playerBgColor(),
|
||||
|
|
|
|||
|
|
@ -12,6 +12,12 @@
|
|||
>
|
||||
<div>
|
||||
<div>{{replayText}}</div>
|
||||
<div>
|
||||
<label>Skip no action phases: <input
|
||||
type="checkbox"
|
||||
v-model="skipNoAction"
|
||||
@change="g.replayOnSkipToggle()" /></label>
|
||||
</div>
|
||||
<button class="btn" @click="g.replayOnSpeedUp()">⏫</button>
|
||||
<button class="btn" @click="g.replayOnSpeedDown()">⏬</button>
|
||||
<button class="btn" @click="g.replayOnPauseToggle()">⏸️</button>
|
||||
|
|
@ -59,6 +65,7 @@ export default defineComponent({
|
|||
duration: 0,
|
||||
piecesDone: 0,
|
||||
piecesTotal: 0,
|
||||
skipNoAction: true,
|
||||
|
||||
overlay: '',
|
||||
|
||||
|
|
@ -80,6 +87,7 @@ export default defineComponent({
|
|||
replayOnSpeedUp: () => {},
|
||||
replayOnSpeedDown: () => {},
|
||||
replayOnPauseToggle: () => {},
|
||||
replayOnSkipToggle: () => {},
|
||||
connect: () => {},
|
||||
disconnect: () => {},
|
||||
unload: () => {},
|
||||
|
|
|
|||
|
|
@ -8,6 +8,7 @@ import { DATA_DIR } from './../server/Dirs'
|
|||
|
||||
const log = logger('GameLog.js')
|
||||
|
||||
const LINES_PER_LOG_FILE = 10000
|
||||
const POST_GAME_LOG_DURATION = 5 * Time.MIN
|
||||
|
||||
const shouldLog = (finishTs: Timestamp, currentTs: Timestamp): boolean => {
|
||||
|
|
@ -22,62 +23,63 @@ const shouldLog = (finishTs: Timestamp, currentTs: Timestamp): boolean => {
|
|||
return timeSinceGameEnd <= POST_GAME_LOG_DURATION
|
||||
}
|
||||
|
||||
const filename = (gameId: string) => `${DATA_DIR}/log_${gameId}.log`
|
||||
const filename = (gameId: string, offset: number) => `${DATA_DIR}/log_${gameId}-${offset}.log`
|
||||
const idxname = (gameId: string) => `${DATA_DIR}/log_${gameId}.idx.log`
|
||||
|
||||
const create = (gameId: string): void => {
|
||||
const file = filename(gameId)
|
||||
if (!fs.existsSync(file)) {
|
||||
fs.appendFileSync(file, '')
|
||||
const idxfile = idxname(gameId)
|
||||
if (!fs.existsSync(idxfile)) {
|
||||
const logfile = filename(gameId, 0)
|
||||
fs.appendFileSync(logfile, "")
|
||||
fs.appendFileSync(idxfile, JSON.stringify({
|
||||
total: 0,
|
||||
currentFile: logfile,
|
||||
perFile: LINES_PER_LOG_FILE,
|
||||
}))
|
||||
}
|
||||
}
|
||||
|
||||
const exists = (gameId: string): boolean => {
|
||||
const file = filename(gameId)
|
||||
return fs.existsSync(file)
|
||||
const idxfile = idxname(gameId)
|
||||
return fs.existsSync(idxfile)
|
||||
}
|
||||
|
||||
const _log = (gameId: string, ...args: Array<any>): void => {
|
||||
const file = filename(gameId)
|
||||
if (!fs.existsSync(file)) {
|
||||
const idxfile = idxname(gameId)
|
||||
if (!fs.existsSync(idxfile)) {
|
||||
return
|
||||
}
|
||||
const str = JSON.stringify(args)
|
||||
fs.appendFileSync(file, str + "\n")
|
||||
|
||||
const idx = JSON.parse(fs.readFileSync(idxfile, 'utf-8'))
|
||||
idx.total++
|
||||
fs.appendFileSync(idx.currentFile, JSON.stringify(args) + "\n")
|
||||
|
||||
// prepare next log file
|
||||
if (idx.total % idx.perFile === 0) {
|
||||
const logfile = filename(gameId, idx.total)
|
||||
fs.appendFileSync(logfile, "")
|
||||
idx.currentFile = logfile
|
||||
}
|
||||
fs.writeFileSync(idxfile, JSON.stringify(idx))
|
||||
}
|
||||
|
||||
const get = async (
|
||||
const get = (
|
||||
gameId: string,
|
||||
offset: number = 0,
|
||||
size: number = 10000
|
||||
): Promise<any[]> => {
|
||||
const file = filename(gameId)
|
||||
): any[] => {
|
||||
const idxfile = idxname(gameId)
|
||||
if (!fs.existsSync(idxfile)) {
|
||||
return []
|
||||
}
|
||||
|
||||
const file = filename(gameId, offset)
|
||||
if (!fs.existsSync(file)) {
|
||||
return []
|
||||
}
|
||||
return new Promise((resolve) => {
|
||||
const instream = fs.createReadStream(file)
|
||||
const outstream = new stream.Writable()
|
||||
const rl = readline.createInterface(instream, outstream)
|
||||
const lines: any[] = []
|
||||
let i = -1
|
||||
rl.on('line', (line) => {
|
||||
if (!line) {
|
||||
// skip empty
|
||||
return
|
||||
}
|
||||
i++
|
||||
if (offset > i) {
|
||||
return
|
||||
}
|
||||
if (offset + size <= i) {
|
||||
rl.close()
|
||||
return
|
||||
}
|
||||
lines.push(JSON.parse(line))
|
||||
})
|
||||
rl.on('close', () => {
|
||||
resolve(lines)
|
||||
})
|
||||
|
||||
const log = fs.readFileSync(file, 'utf-8').split("\n")
|
||||
return log.map(line => {
|
||||
return JSON.parse(line)
|
||||
})
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -80,7 +80,7 @@ app.get('/api/replay-data', async (req, res): Promise<void> => {
|
|||
res.status(404).send({ reason: 'no log found' })
|
||||
return
|
||||
}
|
||||
const log = await GameLog.get(gameId, offset, size)
|
||||
const log = GameLog.get(gameId, offset)
|
||||
let game: GameType|null = null
|
||||
if (offset === 0) {
|
||||
// also need the game
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue