add use strict
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14 changed files with 30 additions and 18 deletions
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@ -1,3 +1,5 @@
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"use strict"
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export default class Camera {
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export default class Camera {
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constructor() {
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constructor() {
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this.x = 0
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this.x = 0
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"use strict"
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import WsClient from './WsClient.js'
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import WsClient from './WsClient.js'
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import Protocol from './../common/Protocol.js'
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import Protocol from './../common/Protocol.js'
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"use strict"
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import { logger } from '../common/Util.js'
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import { logger } from '../common/Util.js'
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const log = logger('Debug.js')
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const log = logger('Debug.js')
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"use strict"
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import { Rng } from '../common/Rng.js'
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import { Rng } from '../common/Rng.js'
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import Util from '../common/Util.js'
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import Util from '../common/Util.js'
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@ -1,3 +1,5 @@
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"use strict"
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function createCanvas(width = 0, height = 0) {
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function createCanvas(width = 0, height = 0) {
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const c = document.createElement('canvas')
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const c = document.createElement('canvas')
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c.width = width
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c.width = width
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@ -1,3 +1,5 @@
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"use strict"
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import Geometry from '../common/Geometry.js'
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import Geometry from '../common/Geometry.js'
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import Graphics from './Graphics.js'
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import Graphics from './Graphics.js'
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import Util, { logger } from './../common/Util.js'
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import Util, { logger } from './../common/Util.js'
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@ -1,3 +1,5 @@
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"use strict"
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import WsWrapper from './WsWrapper.js'
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import WsWrapper from './WsWrapper.js'
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export default class WsClient extends WsWrapper {
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export default class WsClient extends WsWrapper {
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"use strict"
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import Time from '../common/Time.js'
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import Time from '../common/Time.js'
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/**
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/**
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"use strict"
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import Time from './../../common/Time.js'
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import Time from './../../common/Time.js'
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const GameTeaser = {
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const GameTeaser = {
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"use strict"
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const ImageTeaser = {
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const ImageTeaser = {
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name: 'image-teaser',
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name: 'image-teaser',
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props: {
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props: {
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"use strict"
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const Upload = {
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const Upload = {
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name: 'upload',
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name: 'upload',
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props: {
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props: {
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"use strict"
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"use strict"
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import {run} from './gameloop.js'
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import {run} from './gameloop.js'
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import Camera from './Camera.js'
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import Camera from './Camera.js'
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import Graphics from './Graphics.js'
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import Graphics from './Graphics.js'
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@ -308,7 +309,6 @@ function addMenuToDom(previewImageUrl) {
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}
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}
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function initme() {
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function initme() {
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// return uniqId()
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let ID = localStorage.getItem('ID')
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let ID = localStorage.getItem('ID')
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if (!ID) {
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if (!ID) {
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ID = Util.uniqId()
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ID = Util.uniqId()
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@ -399,26 +399,12 @@ function EventAdapter (canvas, window, viewport) {
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const createKeyEvents = () => {
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const createKeyEvents = () => {
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let amount = SHIFT ? 20 : 10
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let amount = SHIFT ? 20 : 10
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let x = 0
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let x = (LEFT ? amount : 0) - (RIGHT ? amount : 0)
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let y = 0
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let y = (UP ? amount : 0) - (DOWN ? amount : 0)
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if (UP) {
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y += amount
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}
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if (DOWN) {
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y -= amount
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}
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if (LEFT) {
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x += amount
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}
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if (RIGHT) {
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x -= amount
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}
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if (x !== 0 || y !== 0) {
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if (x !== 0 || y !== 0) {
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addEvent([Protocol.INPUT_EV_MOVE, x, y])
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addEvent([Protocol.INPUT_EV_MOVE, x, y])
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}
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}
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// zoom keys
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if (ZOOM_IN && ZOOM_OUT) {
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if (ZOOM_IN && ZOOM_OUT) {
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// cancel each other out
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// cancel each other out
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} else if (ZOOM_IN) {
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} else if (ZOOM_IN) {
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"use strict"
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export const run = options => {
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export const run = options => {
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const fps = options.fps || 60
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const fps = options.fps || 60
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const slow = options.slow || 1
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const slow = options.slow || 1
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export default {
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export default {
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run
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run
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}
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}
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"use strict"
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import GameCommon from './../../common/GameCommon.js'
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import GameCommon from './../../common/GameCommon.js'
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import Time from './../../common/Time.js'
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import Time from './../../common/Time.js'
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import Upload from './../components/Upload.vue.js'
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import Upload from './../components/Upload.vue.js'
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