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1 changed files with 244 additions and 244 deletions
488
game/index.js
488
game/index.js
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@ -64,68 +64,68 @@ function fillBitmapCapped(bitmap, rgba, rects_cap) {
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}
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}
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function mapBitmapToBitmap (
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function mapBitmapToBitmap(
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/** @type {Bitmap} */src,
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/** @type {BoundingRectangle} */ rect_src,
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/** @type {Bitmap} */ dst,
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/** @type {BoundingRectangle} */ rect_dst
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) {
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const tmp = new Uint8ClampedArray(4)
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const w_f = rect_src.width / rect_dst.width
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const h_f = rect_src.height / rect_dst.height
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const tmp = new Uint8ClampedArray(4)
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const w_f = rect_src.width / rect_dst.width
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const h_f = rect_src.height / rect_dst.height
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let startX = Math.max(rect_dst.x0, Math.floor((-rect_src.x0 / w_f) + rect_dst.x0))
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let startY = Math.max(rect_dst.y0, Math.floor((-rect_src.y0 / h_f) + rect_dst.y0))
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let startX = Math.max(rect_dst.x0, Math.floor((-rect_src.x0 / w_f) + rect_dst.x0))
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let startY = Math.max(rect_dst.y0, Math.floor((-rect_src.y0 / h_f) + rect_dst.y0))
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let endX = Math.min(rect_dst.x1, Math.ceil(((src.width - rect_src.x0) / w_f) + rect_dst.x0))
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let endY = Math.min(rect_dst.y1, Math.ceil(((src.height - rect_src.y0) / h_f) + rect_dst.y0))
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let endX = Math.min(rect_dst.x1, Math.ceil(((src.width - rect_src.x0) / w_f) + rect_dst.x0))
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let endY = Math.min(rect_dst.y1, Math.ceil(((src.height - rect_src.y0) / h_f) + rect_dst.y0))
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for (let x = startX; x < endX; x++) {
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for (let y = startY; y < endY; y++) {
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const src_x = rect_src.x0 + Math.floor((x - rect_dst.x0) * w_f)
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const src_y = rect_src.y0 + Math.floor((y - rect_dst.y0) * h_f)
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if (src.getPix(src_x, src_y, tmp)) {
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if (tmp[3] === 255) {
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dst.putPix(x, y, tmp)
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}
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}
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for (let x = startX; x < endX; x++) {
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for (let y = startY; y < endY; y++) {
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const src_x = rect_src.x0 + Math.floor((x - rect_dst.x0) * w_f)
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const src_y = rect_src.y0 + Math.floor((y - rect_dst.y0) * h_f)
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if (src.getPix(src_x, src_y, tmp)) {
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if (tmp[3] === 255) {
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dst.putPix(x, y, tmp)
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}
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}
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}
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}
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}
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function mapBitmapToBitmapCapped (
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function mapBitmapToBitmapCapped(
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/** @type {Bitmap} */ src,
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/** @type {BoundingRectangle} */ rect_src,
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/** @type {Bitmap} */ dst,
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/** @type {BoundingRectangle} */ rect_dst,
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rects_cap
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) {
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if (!rects_cap) {
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return mapBitmapToBitmap(src, rect_src, dst, rect_dst)
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}
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const tmp = new Uint8ClampedArray(4)
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const w_f = rect_src.width / rect_dst.width
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const h_f = rect_src.height / rect_dst.height
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if (!rects_cap) {
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return mapBitmapToBitmap(src, rect_src, dst, rect_dst)
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}
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const tmp = new Uint8ClampedArray(4)
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const w_f = rect_src.width / rect_dst.width
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const h_f = rect_src.height / rect_dst.height
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for (let rect_cap of rects_cap) {
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let startX = Math.floor(Math.max(rect_cap.x0, rect_dst.x0, (-rect_src.x0 / w_f) + rect_dst.x0))
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let startY = Math.floor(Math.max(rect_cap.y0, rect_dst.y0, (-rect_src.y0 / h_f) + rect_dst.y0))
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for (let rect_cap of rects_cap) {
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let startX = Math.floor(Math.max(rect_cap.x0, rect_dst.x0, (-rect_src.x0 / w_f) + rect_dst.x0))
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let startY = Math.floor(Math.max(rect_cap.y0, rect_dst.y0, (-rect_src.y0 / h_f) + rect_dst.y0))
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let endX = Math.ceil(Math.min(rect_cap.x1, rect_dst.x1, ((src.width - rect_src.x0) / w_f) + rect_dst.x0))
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let endY = Math.ceil(Math.min(rect_cap.y1, rect_dst.y1, ((src.height - rect_src.y0) / h_f) + rect_dst.y0))
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let endX = Math.ceil(Math.min(rect_cap.x1, rect_dst.x1, ((src.width - rect_src.x0) / w_f) + rect_dst.x0))
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let endY = Math.ceil(Math.min(rect_cap.y1, rect_dst.y1, ((src.height - rect_src.y0) / h_f) + rect_dst.y0))
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for (let x = startX; x < endX; x++) {
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for (let y = startY; y < endY; y++) {
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const src_x = rect_src.x0 + Math.floor((x - rect_dst.x0) * w_f)
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const src_y = rect_src.y0 + Math.floor((y - rect_dst.y0) * h_f)
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if (src.getPix(src_x, src_y, tmp)) {
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if (tmp[3] === 255) {
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dst.putPix(x, y, tmp)
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}
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}
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for (let x = startX; x < endX; x++) {
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for (let y = startY; y < endY; y++) {
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const src_x = rect_src.x0 + Math.floor((x - rect_dst.x0) * w_f)
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const src_y = rect_src.y0 + Math.floor((y - rect_dst.y0) * h_f)
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if (src.getPix(src_x, src_y, tmp)) {
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if (tmp[3] === 255) {
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dst.putPix(x, y, tmp)
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}
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}
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}
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}
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}
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}
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function mapBitmapToAdapterCapped (
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@ -135,73 +135,73 @@ function mapBitmapToAdapterCapped (
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/** @type {BoundingRectangle} */ rect_dst,
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rects_cap
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) {
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if (!rects_cap) {
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return mapBitmapToAdapter(src, rect_src, dst, rect_dst)
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}
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const tmp = new Uint8ClampedArray(4)
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const w_f = rect_src.width / rect_dst.width
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const h_f = rect_src.height / rect_dst.height
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if (!rects_cap) {
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return mapBitmapToAdapter(src, rect_src, dst, rect_dst)
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}
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const tmp = new Uint8ClampedArray(4)
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const w_f = rect_src.width / rect_dst.width
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const h_f = rect_src.height / rect_dst.height
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for (let rect_cap of rects_cap) {
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let startX = Math.floor(Math.max(rect_cap.x0, rect_dst.x0, (-rect_src.x0 / w_f) + rect_dst.x0))
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let startY = Math.floor(Math.max(rect_cap.y0, rect_dst.y0, (-rect_src.y0 / h_f) + rect_dst.y0))
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for (let rect_cap of rects_cap) {
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let startX = Math.floor(Math.max(rect_cap.x0, rect_dst.x0, (-rect_src.x0 / w_f) + rect_dst.x0))
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let startY = Math.floor(Math.max(rect_cap.y0, rect_dst.y0, (-rect_src.y0 / h_f) + rect_dst.y0))
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let endX = Math.ceil(Math.min(rect_cap.x1, rect_dst.x1, ((src.width - rect_src.x0) / w_f) + rect_dst.x0))
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let endY = Math.ceil(Math.min(rect_cap.y1, rect_dst.y1, ((src.height - rect_src.y0) / h_f) + rect_dst.y0))
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let endX = Math.ceil(Math.min(rect_cap.x1, rect_dst.x1, ((src.width - rect_src.x0) / w_f) + rect_dst.x0))
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let endY = Math.ceil(Math.min(rect_cap.y1, rect_dst.y1, ((src.height - rect_src.y0) / h_f) + rect_dst.y0))
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for (let x = startX; x < endX; x++) {
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for (let y = startY; y < endY; y++) {
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const src_x = rect_src.x0 + Math.floor((x - rect_dst.x0) * w_f)
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const src_y = rect_src.y0 + Math.floor((y - rect_dst.y0) * h_f)
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if (src.getPix(src_x, src_y, tmp)) {
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if (tmp[3] === 255) {
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dst.putPix(x, y, tmp)
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}
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}
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for (let x = startX; x < endX; x++) {
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for (let y = startY; y < endY; y++) {
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const src_x = rect_src.x0 + Math.floor((x - rect_dst.x0) * w_f)
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const src_y = rect_src.y0 + Math.floor((y - rect_dst.y0) * h_f)
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if (src.getPix(src_x, src_y, tmp)) {
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if (tmp[3] === 255) {
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dst.putPix(x, y, tmp)
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}
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}
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}
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}
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}
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}
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function mapBitmapToAdapter (
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function mapBitmapToAdapter(
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/** @type {Bitmap} */ src,
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/** @type {BoundingRectangle} */ rect_src,
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/** @type {CanvasAdapter} */ dst,
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/** @type {BoundingRectangle} */ rect_dst
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) {
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const tmp = new Uint8ClampedArray(4)
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const w_f = rect_src.width / rect_dst.width
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const h_f = rect_src.height / rect_dst.height
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const tmp = new Uint8ClampedArray(4)
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const w_f = rect_src.width / rect_dst.width
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const h_f = rect_src.height / rect_dst.height
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let startX = Math.max(rect_dst.x0, Math.floor((-rect_src.x0 / w_f) + rect_dst.x0))
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let startY = Math.max(rect_dst.y0, Math.floor((-rect_src.y0 / h_f) + rect_dst.y0))
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let startX = Math.max(rect_dst.x0, Math.floor((-rect_src.x0 / w_f) + rect_dst.x0))
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let startY = Math.max(rect_dst.y0, Math.floor((-rect_src.y0 / h_f) + rect_dst.y0))
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let endX = Math.min(rect_dst.x1, Math.ceil(((src.width - rect_src.x0) / w_f) + rect_dst.x0))
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let endY = Math.min(rect_dst.y1, Math.ceil(((src.height - rect_src.y0) / h_f) + rect_dst.y0))
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let endX = Math.min(rect_dst.x1, Math.ceil(((src.width - rect_src.x0) / w_f) + rect_dst.x0))
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let endY = Math.min(rect_dst.y1, Math.ceil(((src.height - rect_src.y0) / h_f) + rect_dst.y0))
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for (let x = startX; x < endX; x++) {
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for (let y = startY; y < endY; y++) {
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const src_x = rect_src.x0 + Math.floor((x - rect_dst.x0) * w_f)
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const src_y = rect_src.y0 + Math.floor((y - rect_dst.y0) * h_f)
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if (src.getPix(src_x, src_y, tmp)) {
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if (tmp[3] === 255) {
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dst.putPix(x, y, tmp)
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}
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}
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for (let x = startX; x < endX; x++) {
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for (let y = startY; y < endY; y++) {
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const src_x = rect_src.x0 + Math.floor((x - rect_dst.x0) * w_f)
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const src_y = rect_src.y0 + Math.floor((y - rect_dst.y0) * h_f)
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if (src.getPix(src_x, src_y, tmp)) {
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if (tmp[3] === 255) {
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dst.putPix(x, y, tmp)
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}
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}
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}
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}
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}
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function copy(src) {
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var arr = new Uint8ClampedArray(src.length)
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arr.set(new Uint8ClampedArray(src));
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return arr
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var arr = new Uint8ClampedArray(src.length)
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arr.set(new Uint8ClampedArray(src));
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return arr
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}
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function dataToBitmap(w, h, data) {
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const bitmap = new Bitmap(w, h)
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bitmap._data = copy(data)
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return bitmap
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const bitmap = new Bitmap(w, h)
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bitmap._data = copy(data)
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return bitmap
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}
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function canvasToBitmap(
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@ -229,46 +229,46 @@ async function loadImageToBitmap(imagePath) {
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}
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function pointInBounds(pt, rect) {
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return pt.x >= rect.x0
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&& pt.x <= rect.x1
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&& pt.y >= rect.y0
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&& pt.y <= rect.y1
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return pt.x >= rect.x0
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&& pt.x <= rect.x1
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&& pt.y >= rect.y0
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&& pt.y <= rect.y1
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}
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const determinePuzzleInfo = (w, h, targetTiles) => {
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let tileSize = 0
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let tiles = 0
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do {
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tileSize++
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tiles = tilesFit(w, h, tileSize)
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} while (tiles >= targetTiles)
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tileSize--
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let tileSize = 0
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let tiles = 0
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do {
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tileSize++
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tiles = tilesFit(w, h, tileSize)
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const tiles_x = Math.round(w / tileSize)
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const tiles_y = Math.round(h / tileSize)
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tiles = tiles_x * tiles_y
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} while (tiles >= targetTiles)
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tileSize--
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// then resize to final TILE_SIZE (which is always the same)
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tileSize = TILE_SIZE
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const width = tiles_x * tileSize
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const height = tiles_y * tileSize
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const coords = coordsByNum({width, height, tileSize, tiles})
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tiles = tilesFit(w, h, tileSize)
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const tiles_x = Math.round(w / tileSize)
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const tiles_y = Math.round(h / tileSize)
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tiles = tiles_x * tiles_y
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const tileMarginWidth = tileSize * .5;
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const tileDrawSize = Math.round(tileSize + tileMarginWidth*2)
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// then resize to final TILE_SIZE (which is always the same)
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tileSize = TILE_SIZE
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const width = tiles_x * tileSize
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const height = tiles_y * tileSize
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const coords = coordsByNum({ width, height, tileSize, tiles })
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return {
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width,
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height,
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tileSize,
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tileMarginWidth,
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tileDrawSize,
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tiles,
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tiles_x,
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tiles_y,
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coords,
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}
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const tileMarginWidth = tileSize * .5;
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const tileDrawSize = Math.round(tileSize + tileMarginWidth * 2)
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return {
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width,
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height,
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tileSize,
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tileMarginWidth,
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tileDrawSize,
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tiles,
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tiles_x,
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tiles_y,
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coords,
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}
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}
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const tilesFit = (w, h, size) => Math.floor(w / size) * Math.floor(h / size)
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@ -285,157 +285,157 @@ const coordsByNum = (puzzleInfo) => {
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}
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const resizeBitmap = (bitmap, width, height) => {
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const tmp = new Bitmap(width, height)
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mapBitmapToBitmap(
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bitmap,
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bitmap.getBoundingRect(),
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tmp,
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tmp.getBoundingRect()
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)
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return tmp
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const tmp = new Bitmap(width, height)
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mapBitmapToBitmap(
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bitmap,
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bitmap.getBoundingRect(),
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tmp,
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tmp.getBoundingRect()
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)
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return tmp
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}
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function getSurroundingTilesByIdx(puzzle, idx) {
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var _X = puzzle.info.coords[idx].x
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var _Y = puzzle.info.coords[idx].y
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var _X = puzzle.info.coords[idx].x
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var _Y = puzzle.info.coords[idx].y
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return [
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// top
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_Y === 0 ? null : puzzle.tiles[idx - puzzle.info.tiles_x],
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// right
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(_X === puzzle.info.tiles_x - 1) ? null : puzzle.tiles[idx + 1],
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// bottom
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(_Y === puzzle.info.tiles_y - 1) ? null : puzzle.tiles[idx + puzzle.info.tiles_x],
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// left
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_X === 0 ? null : puzzle.tiles[idx - 1]
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]
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return [
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// top
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_Y === 0 ? null : puzzle.tiles[idx - puzzle.info.tiles_x],
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// right
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(_X === puzzle.info.tiles_x - 1) ? null : puzzle.tiles[idx + 1],
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// bottom
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(_Y === puzzle.info.tiles_y - 1) ? null : puzzle.tiles[idx + puzzle.info.tiles_x],
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// left
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_X === 0 ? null : puzzle.tiles[idx - 1]
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]
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}
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function determinePuzzleTileShapes (info) {
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const tabs = [-1, 1]
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function determinePuzzleTileShapes(info) {
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const tabs = [-1, 1]
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const shapes = new Array(info.tiles)
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for (let i = 0; i < info.tiles; i++) {
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shapes[i] = {
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top: info.coords[i].y === 0 ? 0 : shapes[i - info.tiles_x].bottom * -1,
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right: info.coords[i].x === info.tiles_x -1 ? 0 : choice(tabs),
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left: info.coords[i].x === 0 ? 0 : shapes[i - 1].right * -1,
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bottom: info.coords[i].y === info.tiles_y -1 ? 0 : choice(tabs),
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}
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const shapes = new Array(info.tiles)
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for (let i = 0; i < info.tiles; i++) {
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shapes[i] = {
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top: info.coords[i].y === 0 ? 0 : shapes[i - info.tiles_x].bottom * -1,
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right: info.coords[i].x === info.tiles_x - 1 ? 0 : choice(tabs),
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left: info.coords[i].x === 0 ? 0 : shapes[i - 1].right * -1,
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bottom: info.coords[i].y === info.tiles_y - 1 ? 0 : choice(tabs),
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}
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return shapes
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}
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return shapes
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}
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|
||||
async function createPuzzleTileBitmaps (bitmap, tiles, info) {
|
||||
let img = await bitmap.toImage()
|
||||
var tileSize = info.tileSize
|
||||
var tileMarginWidth = info.tileMarginWidth
|
||||
var tileDrawSize = info.tileDrawSize
|
||||
var tileRatio = tileSize / 100.0
|
||||
async function createPuzzleTileBitmaps(bitmap, tiles, info) {
|
||||
let img = await bitmap.toImage()
|
||||
var tileSize = info.tileSize
|
||||
var tileMarginWidth = info.tileMarginWidth
|
||||
var tileDrawSize = info.tileDrawSize
|
||||
var tileRatio = tileSize / 100.0
|
||||
|
||||
var curvyCoords = [
|
||||
0, 0, 40, 15, 37, 5,
|
||||
37, 5, 40, 0, 38, -5,
|
||||
38, -5, 20, -20, 50, -20,
|
||||
50, -20, 80, -20, 62, -5,
|
||||
62, -5, 60, 0, 63, 5,
|
||||
63, 5, 65, 15, 100, 0
|
||||
];
|
||||
var curvyCoords = [
|
||||
0, 0, 40, 15, 37, 5,
|
||||
37, 5, 40, 0, 38, -5,
|
||||
38, -5, 20, -20, 50, -20,
|
||||
50, -20, 80, -20, 62, -5,
|
||||
62, -5, 60, 0, 63, 5,
|
||||
63, 5, 65, 15, 100, 0
|
||||
];
|
||||
|
||||
const bitmaps = new Array(tiles.length)
|
||||
const bitmaps = new Array(tiles.length)
|
||||
|
||||
const paths = {}
|
||||
function pathForShape(shape) {
|
||||
const key = `${shape.top}${shape.right}${shape.left}${shape.bottom}`
|
||||
if (paths[key]) {
|
||||
return paths[key]
|
||||
}
|
||||
|
||||
const path = new Path2D()
|
||||
const topLeftEdge = { x: tileMarginWidth, y: tileMarginWidth }
|
||||
path.moveTo(topLeftEdge.x, topLeftEdge.y)
|
||||
for (let i = 0; i < curvyCoords.length / 6; i++) {
|
||||
const p1 = pointAdd(topLeftEdge, { x: curvyCoords[i * 6 + 0] * tileRatio, y: shape.top * curvyCoords[i * 6 + 1] * tileRatio })
|
||||
const p2 = pointAdd(topLeftEdge, { x: curvyCoords[i * 6 + 2] * tileRatio, y: shape.top * curvyCoords[i * 6 + 3] * tileRatio })
|
||||
const p3 = pointAdd(topLeftEdge, { x: curvyCoords[i * 6 + 4] * tileRatio, y: shape.top * curvyCoords[i * 6 + 5] * tileRatio })
|
||||
path.bezierCurveTo(p1.x, p1.y, p2.x, p2.y, p3.x, p3.y);
|
||||
}
|
||||
const topRightEdge = pointAdd(topLeftEdge, { x: tileSize, y: 0 })
|
||||
for (let i = 0; i < curvyCoords.length / 6; i++) {
|
||||
const p1 = pointAdd(topRightEdge, { x: -shape.right * curvyCoords[i * 6 + 1] * tileRatio, y: curvyCoords[i * 6 + 0] * tileRatio })
|
||||
const p2 = pointAdd(topRightEdge, { x: -shape.right * curvyCoords[i * 6 + 3] * tileRatio, y: curvyCoords[i * 6 + 2] * tileRatio })
|
||||
const p3 = pointAdd(topRightEdge, { x: -shape.right * curvyCoords[i * 6 + 5] * tileRatio, y: curvyCoords[i * 6 + 4] * tileRatio })
|
||||
path.bezierCurveTo(p1.x, p1.y, p2.x, p2.y, p3.x, p3.y);
|
||||
}
|
||||
//Bottom
|
||||
const bottomRightEdge = pointAdd(topRightEdge, { x: 0, y: tileSize })
|
||||
for (let i = 0; i < curvyCoords.length / 6; i++) {
|
||||
let p1 = pointSub(bottomRightEdge, { x: curvyCoords[i * 6 + 0] * tileRatio, y: shape.bottom * curvyCoords[i * 6 + 1] * tileRatio })
|
||||
let p2 = pointSub(bottomRightEdge, { x: curvyCoords[i * 6 + 2] * tileRatio, y: shape.bottom * curvyCoords[i * 6 + 3] * tileRatio })
|
||||
let p3 = pointSub(bottomRightEdge, { x: curvyCoords[i * 6 + 4] * tileRatio, y: shape.bottom * curvyCoords[i * 6 + 5] * tileRatio })
|
||||
path.bezierCurveTo(p1.x, p1.y, p2.x, p2.y, p3.x, p3.y);
|
||||
}
|
||||
//Left
|
||||
const bottomLeftEdge = pointSub(bottomRightEdge, { x: tileSize, y: 0 })
|
||||
for (let i = 0; i < curvyCoords.length / 6; i++) {
|
||||
let p1 = pointSub(bottomLeftEdge, { x: -shape.left * curvyCoords[i * 6 + 1] * tileRatio, y: curvyCoords[i * 6 + 0] * tileRatio })
|
||||
let p2 = pointSub(bottomLeftEdge, { x: -shape.left * curvyCoords[i * 6 + 3] * tileRatio, y: curvyCoords[i * 6 + 2] * tileRatio })
|
||||
let p3 = pointSub(bottomLeftEdge, { x: -shape.left * curvyCoords[i * 6 + 5] * tileRatio, y: curvyCoords[i * 6 + 4] * tileRatio })
|
||||
path.bezierCurveTo(p1.x, p1.y, p2.x, p2.y, p3.x, p3.y);
|
||||
}
|
||||
paths[key] = path
|
||||
return path
|
||||
const paths = {}
|
||||
function pathForShape(shape) {
|
||||
const key = `${shape.top}${shape.right}${shape.left}${shape.bottom}`
|
||||
if (paths[key]) {
|
||||
return paths[key]
|
||||
}
|
||||
|
||||
for (let tile of tiles) {
|
||||
const srcRect = srcRectByIdx(info, tile.idx)
|
||||
const path = pathForShape(info.shapes[tile.idx])
|
||||
|
||||
const c = createCanvas(tileDrawSize, tileDrawSize)
|
||||
const ctx = c.getContext('2d')
|
||||
// -----------------------------------------------------------
|
||||
// -----------------------------------------------------------
|
||||
ctx.lineWidth = 2
|
||||
ctx.stroke(path)
|
||||
// -----------------------------------------------------------
|
||||
// -----------------------------------------------------------
|
||||
ctx.save();
|
||||
ctx.clip(path)
|
||||
ctx.drawImage(
|
||||
img,
|
||||
srcRect.x0 - tileMarginWidth,
|
||||
srcRect.y0 - tileMarginWidth,
|
||||
tileDrawSize,
|
||||
tileDrawSize,
|
||||
0,
|
||||
0,
|
||||
tileDrawSize,
|
||||
tileDrawSize,
|
||||
)
|
||||
ctx.stroke(path)
|
||||
ctx.restore();
|
||||
|
||||
const bitmap = canvasToBitmap(c, ctx)
|
||||
|
||||
bitmaps[tile.idx] = bitmap
|
||||
const path = new Path2D()
|
||||
const topLeftEdge = { x: tileMarginWidth, y: tileMarginWidth }
|
||||
path.moveTo(topLeftEdge.x, topLeftEdge.y)
|
||||
for (let i = 0; i < curvyCoords.length / 6; i++) {
|
||||
const p1 = pointAdd(topLeftEdge, { x: curvyCoords[i * 6 + 0] * tileRatio, y: shape.top * curvyCoords[i * 6 + 1] * tileRatio })
|
||||
const p2 = pointAdd(topLeftEdge, { x: curvyCoords[i * 6 + 2] * tileRatio, y: shape.top * curvyCoords[i * 6 + 3] * tileRatio })
|
||||
const p3 = pointAdd(topLeftEdge, { x: curvyCoords[i * 6 + 4] * tileRatio, y: shape.top * curvyCoords[i * 6 + 5] * tileRatio })
|
||||
path.bezierCurveTo(p1.x, p1.y, p2.x, p2.y, p3.x, p3.y);
|
||||
}
|
||||
const topRightEdge = pointAdd(topLeftEdge, { x: tileSize, y: 0 })
|
||||
for (let i = 0; i < curvyCoords.length / 6; i++) {
|
||||
const p1 = pointAdd(topRightEdge, { x: -shape.right * curvyCoords[i * 6 + 1] * tileRatio, y: curvyCoords[i * 6 + 0] * tileRatio })
|
||||
const p2 = pointAdd(topRightEdge, { x: -shape.right * curvyCoords[i * 6 + 3] * tileRatio, y: curvyCoords[i * 6 + 2] * tileRatio })
|
||||
const p3 = pointAdd(topRightEdge, { x: -shape.right * curvyCoords[i * 6 + 5] * tileRatio, y: curvyCoords[i * 6 + 4] * tileRatio })
|
||||
path.bezierCurveTo(p1.x, p1.y, p2.x, p2.y, p3.x, p3.y);
|
||||
}
|
||||
//Bottom
|
||||
const bottomRightEdge = pointAdd(topRightEdge, { x: 0, y: tileSize })
|
||||
for (let i = 0; i < curvyCoords.length / 6; i++) {
|
||||
let p1 = pointSub(bottomRightEdge, { x: curvyCoords[i * 6 + 0] * tileRatio, y: shape.bottom * curvyCoords[i * 6 + 1] * tileRatio })
|
||||
let p2 = pointSub(bottomRightEdge, { x: curvyCoords[i * 6 + 2] * tileRatio, y: shape.bottom * curvyCoords[i * 6 + 3] * tileRatio })
|
||||
let p3 = pointSub(bottomRightEdge, { x: curvyCoords[i * 6 + 4] * tileRatio, y: shape.bottom * curvyCoords[i * 6 + 5] * tileRatio })
|
||||
path.bezierCurveTo(p1.x, p1.y, p2.x, p2.y, p3.x, p3.y);
|
||||
}
|
||||
//Left
|
||||
const bottomLeftEdge = pointSub(bottomRightEdge, { x: tileSize, y: 0 })
|
||||
for (let i = 0; i < curvyCoords.length / 6; i++) {
|
||||
let p1 = pointSub(bottomLeftEdge, { x: -shape.left * curvyCoords[i * 6 + 1] * tileRatio, y: curvyCoords[i * 6 + 0] * tileRatio })
|
||||
let p2 = pointSub(bottomLeftEdge, { x: -shape.left * curvyCoords[i * 6 + 3] * tileRatio, y: curvyCoords[i * 6 + 2] * tileRatio })
|
||||
let p3 = pointSub(bottomLeftEdge, { x: -shape.left * curvyCoords[i * 6 + 5] * tileRatio, y: curvyCoords[i * 6 + 4] * tileRatio })
|
||||
path.bezierCurveTo(p1.x, p1.y, p2.x, p2.y, p3.x, p3.y);
|
||||
}
|
||||
paths[key] = path
|
||||
return path
|
||||
}
|
||||
|
||||
return bitmaps
|
||||
}
|
||||
for (let tile of tiles) {
|
||||
const srcRect = srcRectByIdx(info, tile.idx)
|
||||
const path = pathForShape(info.shapes[tile.idx])
|
||||
|
||||
function srcRectByIdx (puzzleInfo, idx) {
|
||||
let c = puzzleInfo.coords[idx]
|
||||
let cx = c.x * puzzleInfo.tileSize
|
||||
let cy = c.y * puzzleInfo.tileSize
|
||||
return new BoundingRectangle(
|
||||
cx,
|
||||
cx + puzzleInfo.tileSize,
|
||||
cy,
|
||||
cy + puzzleInfo.tileSize
|
||||
const c = createCanvas(tileDrawSize, tileDrawSize)
|
||||
const ctx = c.getContext('2d')
|
||||
// -----------------------------------------------------------
|
||||
// -----------------------------------------------------------
|
||||
ctx.lineWidth = 2
|
||||
ctx.stroke(path)
|
||||
// -----------------------------------------------------------
|
||||
// -----------------------------------------------------------
|
||||
ctx.save();
|
||||
ctx.clip(path)
|
||||
ctx.drawImage(
|
||||
img,
|
||||
srcRect.x0 - tileMarginWidth,
|
||||
srcRect.y0 - tileMarginWidth,
|
||||
tileDrawSize,
|
||||
tileDrawSize,
|
||||
0,
|
||||
0,
|
||||
tileDrawSize,
|
||||
tileDrawSize,
|
||||
)
|
||||
ctx.stroke(path)
|
||||
ctx.restore();
|
||||
|
||||
const bitmap = canvasToBitmap(c, ctx)
|
||||
|
||||
bitmaps[tile.idx] = bitmap
|
||||
}
|
||||
|
||||
return bitmaps
|
||||
}
|
||||
|
||||
const pointSub = (a, b) => ({x: a.x - b.x, y: a.y - b.y})
|
||||
function srcRectByIdx(puzzleInfo, idx) {
|
||||
let c = puzzleInfo.coords[idx]
|
||||
let cx = c.x * puzzleInfo.tileSize
|
||||
let cy = c.y * puzzleInfo.tileSize
|
||||
return new BoundingRectangle(
|
||||
cx,
|
||||
cx + puzzleInfo.tileSize,
|
||||
cy,
|
||||
cy + puzzleInfo.tileSize
|
||||
)
|
||||
}
|
||||
|
||||
const pointSub = (a, b) => ({ x: a.x - b.x, y: a.y - b.y })
|
||||
|
||||
const pointAdd = (a, b) => ({x: a.x + b.x, y: a.y + b.y})
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue