change dir stucture
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26 changed files with 8718 additions and 804 deletions
963
game/game.js
963
game/game.js
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@ -1,963 +0,0 @@
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"use strict"
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import {run} from './gameloop.js'
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import Camera from './Camera.js'
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import Graphics from './Graphics.js'
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import Debug from './Debug.js'
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import Communication from './Communication.js'
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import Util from './../common/Util.js'
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import PuzzleGraphics from './PuzzleGraphics.js'
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import Game from './Game.js'
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import fireworksController from './Fireworks.js'
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import Protocol from '../common/Protocol.js'
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import Time from '../common/Time.js'
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if (typeof GAME_ID === 'undefined') throw '[ GAME_ID not set ]'
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if (typeof WS_ADDRESS === 'undefined') throw '[ WS_ADDRESS not set ]'
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if (typeof MODE === 'undefined') throw '[ MODE not set ]'
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if (typeof DEBUG === 'undefined') window.DEBUG = false
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const MODE_PLAY = 'play'
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const MODE_REPLAY = 'replay'
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let RERENDER = true
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let TIME = () => Time.timestamp()
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function addCanvasToDom(canvas) {
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canvas.width = window.innerWidth
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canvas.height = window.innerHeight
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document.body.appendChild(canvas)
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window.addEventListener('resize', () => {
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canvas.width = window.innerWidth
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canvas.height = window.innerHeight
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RERENDER = true
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})
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return canvas
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}
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const ELEMENTS = {
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TABLE: document.createElement('table'),
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TR: document.createElement('tr'),
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TD: document.createElement('td'),
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BUTTON: document.createElement('button'),
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INPUT: document.createElement('input'),
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LABEL: document.createElement('label'),
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DIV: document.createElement('div'),
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A: document.createElement('a'),
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}
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let KEY_LISTENER_OFF = false
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let PIECE_VIEW_FIXED = true
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let PIECE_VIEW_LOOSE = true
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function addMenuToDom(gameId) {
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const previewImageUrl = Game.getImageUrl(gameId)
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function row (...elements) {
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const row = ELEMENTS.TR.cloneNode(true)
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for (let el of elements) {
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const td = ELEMENTS.TD.cloneNode(true)
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if (typeof el === 'string') {
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td.appendChild(document.createTextNode(el))
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} else {
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td.appendChild(el)
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}
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row.appendChild(td)
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}
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return row
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}
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function btn(txt) {
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const btn = ELEMENTS.BUTTON.cloneNode(true)
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btn.classList.add('btn')
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btn.innerText = txt
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return btn
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}
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function colorinput() {
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const input = ELEMENTS.INPUT.cloneNode(true)
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input.type = 'color'
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return input
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}
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function textinput(maxLength) {
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const input = ELEMENTS.INPUT.cloneNode(true)
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input.type = 'text'
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input.maxLength = maxLength
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return input
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}
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function label(text) {
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const label = ELEMENTS.LABEL.cloneNode(true)
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label.innerText = text
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return label
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}
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const bgColorPickerEl = colorinput()
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const bgColorPickerRow = row(
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label('Background: '),
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bgColorPickerEl
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)
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const playerColorPickerEl = colorinput()
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const playerColorPickerRow = row(
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label('Color: '),
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playerColorPickerEl
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)
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const nameChangeEl = textinput(16)
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const nameChangeRow = row(
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label('Name: '),
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nameChangeEl
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)
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const kbd = function(txt) {
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const el = document.createElement('kbd')
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el.appendChild(document.createTextNode(txt))
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return el
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}
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const h = function(...els) {
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const el = ELEMENTS.DIV.cloneNode(true)
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for (const other of els) {
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if (typeof other === 'string') {
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el.appendChild(document.createTextNode(other))
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} else {
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el.appendChild(other)
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}
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}
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return el
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}
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const helpEl = ELEMENTS.TABLE.cloneNode(true)
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helpEl.classList.add('help')
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helpEl.appendChild(row('⬆️ Move up:', h(kbd('W'), '/', kbd('↑'), '/🖱️')))
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helpEl.appendChild(row('⬇️ Move down:', h(kbd('S'), '/', kbd('↓'), '/🖱️')))
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helpEl.appendChild(row('⬅️ Move left:', h(kbd('A'), '/', kbd('←'), '/🖱️')))
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helpEl.appendChild(row('➡️ Move right:', h(kbd('D'), '/', kbd('→'), '/🖱️')))
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helpEl.appendChild(row('', h('Move faster by holding ', kbd('Shift'))))
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helpEl.appendChild(row('🔍+ Zoom in:', h(kbd('E'), '/🖱️-Wheel')))
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helpEl.appendChild(row('🔍- Zoom out:', h(kbd('Q'), '/🖱️-Wheel')))
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helpEl.appendChild(row('🖼️ Toggle preview:', h(kbd('Space'))))
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helpEl.appendChild(row('🧩✔️ Toggle fixed pieces:', h(kbd('F'))))
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helpEl.appendChild(row('🧩❓ Toggle loose pieces:', h(kbd('G'))))
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helpEl.addEventListener('click', (e) => {
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e.stopPropagation()
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})
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const toggle = (el, disableHotkeys = true) => {
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el.classList.toggle('closed')
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if (disableHotkeys) {
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KEY_LISTENER_OFF = !el.classList.contains('closed')
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}
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}
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const helpOverlay = ELEMENTS.DIV.cloneNode(true)
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helpOverlay.classList.add('overlay', 'transparent', 'closed')
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helpOverlay.appendChild(helpEl)
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helpOverlay.addEventListener('click', () => {
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toggle(helpOverlay)
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})
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const settingsEl = ELEMENTS.TABLE.cloneNode(true)
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settingsEl.classList.add('settings')
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settingsEl.appendChild(bgColorPickerRow)
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settingsEl.appendChild(playerColorPickerRow)
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settingsEl.appendChild(nameChangeRow)
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settingsEl.addEventListener('click', (e) => {
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e.stopPropagation()
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})
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const settingsOverlay = ELEMENTS.DIV.cloneNode(true)
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settingsOverlay.classList.add('overlay', 'transparent', 'closed')
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settingsOverlay.appendChild(settingsEl)
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settingsOverlay.addEventListener('click', () => {
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toggle(settingsOverlay)
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})
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const previewEl = ELEMENTS.DIV.cloneNode(true)
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previewEl.classList.add('preview')
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const imgEl = ELEMENTS.DIV.cloneNode(true)
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imgEl.classList.add('img')
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imgEl.style.backgroundImage = `url(${previewImageUrl})`
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previewEl.appendChild(imgEl)
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const previewOverlay = ELEMENTS.DIV.cloneNode(true)
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previewOverlay.classList.add('overlay', 'closed')
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previewOverlay.appendChild(previewEl)
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const togglePreview = () => {
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previewOverlay.classList.toggle('closed')
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}
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previewOverlay.addEventListener('click', () => {
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togglePreview()
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})
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const opener = (txt, overlay, disableHotkeys = true) => {
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const el = ELEMENTS.DIV.cloneNode(true)
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el.classList.add('opener')
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el.appendChild(document.createTextNode(txt))
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el.addEventListener('click', () => {
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toggle(overlay, disableHotkeys)
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})
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return el
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}
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const homeEl = ELEMENTS.A.cloneNode(true)
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homeEl.classList.add('opener')
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homeEl.appendChild(document.createTextNode('🧩 Puzzles'))
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homeEl.target = '_blank'
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homeEl.href = '/'
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const settingsOpenerEl = opener('🛠️ Settings', settingsOverlay)
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const previewOpenerEl = opener('🖼️ Preview', previewOverlay, false)
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const helpOpenerEl = opener('ℹ️ Help', helpOverlay)
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const tabsEl = ELEMENTS.DIV.cloneNode(true)
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tabsEl.classList.add('tabs')
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tabsEl.appendChild(homeEl)
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tabsEl.appendChild(previewOpenerEl)
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tabsEl.appendChild(settingsOpenerEl)
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tabsEl.appendChild(helpOpenerEl)
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const menuEl = ELEMENTS.DIV.cloneNode(true)
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menuEl.classList.add('menu')
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menuEl.appendChild(tabsEl)
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const scoresTitleEl = ELEMENTS.DIV.cloneNode(true)
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scoresTitleEl.appendChild(document.createTextNode('Scores'))
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const scoresListEl = ELEMENTS.TABLE.cloneNode(true)
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const updateScoreBoard = (ts) => {
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const minTs = ts - 30 * Time.SEC
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const players = Game.getRelevantPlayers(gameId, ts)
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const actives = players.filter(player => player.ts >= minTs)
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const nonActives = players.filter(player => player.ts < minTs)
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actives.sort((a, b) => b.points - a.points)
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nonActives.sort((a, b) => b.points - a.points)
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scoresListEl.innerHTML = ''
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for (let player of actives) {
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const r = row(
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document.createTextNode('⚡'),
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document.createTextNode(player.name),
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document.createTextNode(player.points)
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)
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r.style.color = player.color
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scoresListEl.appendChild(r)
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}
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for (let player of nonActives) {
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const r = row(
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document.createTextNode('💤'),
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document.createTextNode(player.name),
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document.createTextNode(player.points)
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)
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r.style.color = player.color
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scoresListEl.appendChild(r)
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}
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}
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const timerStr = () => {
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const started = Game.getStartTs(gameId)
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const ended = Game.getFinishTs(gameId)
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const icon = ended ? '🏁' : '⏳'
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const from = started;
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const to = ended || TIME()
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const timeDiffStr = Time.timeDiffStr(from, to)
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return `${icon} ${timeDiffStr}`
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}
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const timerCountdownEl = ELEMENTS.DIV.cloneNode(true)
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const updateTimer = () => {
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timerCountdownEl.innerText = timerStr()
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}
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const tilesDoneEl = ELEMENTS.DIV.cloneNode(true)
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const udateTilesDone = () => {
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const tilesFinished = Game.getFinishedTileCount(gameId)
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const tilesTotal = Game.getTileCount(gameId)
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tilesDoneEl.innerText = `🧩 ${tilesFinished}/${tilesTotal}`
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}
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const timerEl = ELEMENTS.DIV.cloneNode(true)
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timerEl.classList.add('timer')
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timerEl.appendChild(tilesDoneEl)
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timerEl.appendChild(timerCountdownEl)
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let replayControl = null
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if (MODE === MODE_REPLAY) {
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const replayControlEl = ELEMENTS.DIV.cloneNode(true)
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const speedUp = btn('⏫')
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const speedDown = btn('⏬')
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const pause = btn('⏸️')
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const speed = ELEMENTS.DIV.cloneNode(true)
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replayControlEl.appendChild(speed)
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replayControlEl.appendChild(speedUp)
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replayControlEl.appendChild(speedDown)
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replayControlEl.appendChild(pause)
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timerEl.appendChild(replayControlEl)
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replayControl = { speedUp, speedDown, pause, speed }
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}
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const scoresEl = ELEMENTS.DIV.cloneNode(true)
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scoresEl.classList.add('scores')
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scoresEl.appendChild(scoresTitleEl)
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scoresEl.appendChild(scoresListEl)
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document.body.appendChild(settingsOverlay)
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document.body.appendChild(previewOverlay)
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document.body.appendChild(helpOverlay)
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document.body.appendChild(timerEl)
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document.body.appendChild(menuEl)
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document.body.appendChild(scoresEl)
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return {
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bgColorPickerEl,
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playerColorPickerEl,
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nameChangeEl,
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updateScoreBoard,
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updateTimer,
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udateTilesDone,
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togglePreview,
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replayControl,
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}
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}
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function initme() {
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// return uniqId()
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let ID = localStorage.getItem('ID')
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if (!ID) {
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ID = Util.uniqId()
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localStorage.setItem('ID', ID)
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}
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return ID
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}
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export default class EventAdapter {
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constructor(canvas, window, viewport) {
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this.events = []
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this._viewport = viewport
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this._canvas = canvas
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this.LEFT = false
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this.RIGHT = false
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this.UP = false
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this.DOWN = false
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this.ZOOM_IN = false
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this.ZOOM_OUT = false
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this.SHIFT = false
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canvas.addEventListener('mousedown', this._mouseDown.bind(this))
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canvas.addEventListener('mouseup', this._mouseUp.bind(this))
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canvas.addEventListener('mousemove', this._mouseMove.bind(this))
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canvas.addEventListener('wheel', this._wheel.bind(this))
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window.addEventListener('keydown', (ev) => {
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if (KEY_LISTENER_OFF) {
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return
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}
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if (ev.key === 'Shift') {
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this.SHIFT = true
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} else if (ev.key === 'ArrowUp' || ev.key === 'w' || ev.key === 'W') {
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this.UP = true
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} else if (ev.key === 'ArrowDown' || ev.key === 's' || ev.key === 'S') {
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this.DOWN = true
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} else if (ev.key === 'ArrowLeft' || ev.key === 'a' || ev.key === 'A') {
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this.LEFT = true
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} else if (ev.key === 'ArrowRight' || ev.key === 'd' || ev.key === 'D') {
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this.RIGHT = true
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} else if (ev.key === 'q') {
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this.ZOOM_OUT = true
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} else if (ev.key === 'e') {
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this.ZOOM_IN = true
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}
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})
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window.addEventListener('keyup', (ev) => {
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if (KEY_LISTENER_OFF) {
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return
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}
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if (ev.key === 'Shift') {
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this.SHIFT = false
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} else if (ev.key === 'ArrowUp' || ev.key === 'w' || ev.key === 'W') {
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this.UP = false
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} else if (ev.key === 'ArrowDown' || ev.key === 's' || ev.key === 'S') {
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this.DOWN = false
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} else if (ev.key === 'ArrowLeft' || ev.key === 'a' || ev.key === 'A') {
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this.LEFT = false
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} else if (ev.key === 'ArrowRight' || ev.key === 'd' || ev.key === 'D') {
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this.RIGHT = false
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} else if (ev.key === 'q') {
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this.ZOOM_OUT = false
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} else if (ev.key === 'e') {
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this.ZOOM_IN = false
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}
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})
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}
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addEvent(event) {
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this.events.push(event)
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}
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consumeAll() {
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if (this.events.length === 0) {
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return []
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}
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const all = this.events.slice()
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this.events = []
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return all
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}
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_keydowns() {
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let amount = this.SHIFT ? 20 : 10
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let x = 0
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let y = 0
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if (this.UP) {
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y += amount
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}
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if (this.DOWN) {
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y -= amount
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}
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if (this.LEFT) {
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x += amount
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}
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if (this.RIGHT) {
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x -= amount
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}
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if (x !== 0 || y !== 0) {
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this.addEvent([Protocol.INPUT_EV_MOVE, x, y])
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}
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// zoom keys
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const pos = this._viewport.viewportToWorld({
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x: this._canvas.width / 2,
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y: this._canvas.height / 2,
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})
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if (this.ZOOM_IN && this.ZOOM_OUT) {
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// cancel each other out
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} else if (this.ZOOM_IN) {
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this.addEvent([Protocol.INPUT_EV_ZOOM_IN, pos.x, pos.y])
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} else if (this.ZOOM_OUT) {
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this.addEvent([Protocol.INPUT_EV_ZOOM_OUT, pos.x, pos.y])
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}
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}
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_mouseDown(e) {
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if (e.button === 0) {
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const pos = this._viewport.viewportToWorld({
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x: e.offsetX,
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y: e.offsetY,
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})
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this.addEvent([Protocol.INPUT_EV_MOUSE_DOWN, pos.x, pos.y])
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}
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}
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_mouseUp(e) {
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if (e.button === 0) {
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const pos = this._viewport.viewportToWorld({
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x: e.offsetX,
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y: e.offsetY,
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})
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this.addEvent([Protocol.INPUT_EV_MOUSE_UP, pos.x, pos.y])
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}
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}
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_mouseMove(e) {
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const pos = this._viewport.viewportToWorld({
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x: e.offsetX,
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y: e.offsetY,
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})
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this.addEvent([Protocol.INPUT_EV_MOUSE_MOVE, pos.x, pos.y])
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}
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_wheel(e) {
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const pos = this._viewport.viewportToWorld({
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x: e.offsetX,
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y: e.offsetY,
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})
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const evt = e.deltaY < 0 ? Protocol.INPUT_EV_ZOOM_IN : Protocol.INPUT_EV_ZOOM_OUT
|
||||
this.addEvent([evt, pos.x, pos.y])
|
||||
}
|
||||
}
|
||||
|
||||
async function main() {
|
||||
let gameId = GAME_ID
|
||||
let CLIENT_ID = initme()
|
||||
|
||||
const cursorGrab = await Graphics.loadImageToBitmap('/grab.png')
|
||||
const cursorHand = await Graphics.loadImageToBitmap('/hand.png')
|
||||
const cursorGrabMask = await Graphics.loadImageToBitmap('/grab_mask.png')
|
||||
const cursorHandMask = await Graphics.loadImageToBitmap('/hand_mask.png')
|
||||
|
||||
// all cursors must be of the same dimensions
|
||||
const CURSOR_W = cursorGrab.width
|
||||
const CURSOR_W_2 = Math.round(CURSOR_W / 2)
|
||||
const CURSOR_H = cursorGrab.height
|
||||
const CURSOR_H_2 = Math.round(CURSOR_H / 2)
|
||||
|
||||
const cursors = {}
|
||||
const getPlayerCursor = async (p) => {
|
||||
const key = p.color + ' ' + p.d
|
||||
if (!cursors[key]) {
|
||||
const cursor = p.d ? cursorGrab : cursorHand
|
||||
const mask = p.d ? cursorGrabMask : cursorHandMask
|
||||
cursors[key] = await Graphics.colorize(cursor, mask, p.color)
|
||||
}
|
||||
return cursors[key]
|
||||
}
|
||||
|
||||
// Create a canvas and attach adapters to it so we can work with it
|
||||
const canvas = addCanvasToDom(Graphics.createCanvas())
|
||||
|
||||
|
||||
// stuff only available in replay mode...
|
||||
// TODO: refactor
|
||||
const REPLAY = {
|
||||
log: null,
|
||||
logIdx: 0,
|
||||
speeds: [0.5, 1, 2, 5, 10, 20, 50],
|
||||
speedIdx: 1,
|
||||
paused: false,
|
||||
lastRealTs: null,
|
||||
lastGameTs: null,
|
||||
gameStartTs: null,
|
||||
}
|
||||
|
||||
if (MODE === MODE_PLAY) {
|
||||
const game = await Communication.connect(gameId, CLIENT_ID)
|
||||
const gameObject = Util.decodeGame(game)
|
||||
Game.setGame(gameObject.id, gameObject)
|
||||
} else if (MODE === MODE_REPLAY) {
|
||||
const {game, log} = await Communication.connectReplay(gameId, CLIENT_ID)
|
||||
const gameObject = Util.decodeGame(game)
|
||||
Game.setGame(gameObject.id, gameObject)
|
||||
REPLAY.log = log
|
||||
REPLAY.lastRealTs = Time.timestamp()
|
||||
REPLAY.gameStartTs = REPLAY.log[0][REPLAY.log[0].length - 1]
|
||||
REPLAY.lastGameTs = REPLAY.gameStartTs
|
||||
TIME = () => REPLAY.lastGameTs
|
||||
} else {
|
||||
throw '[ 2020-12-22 MODE invalid, must be play|replay ]'
|
||||
}
|
||||
|
||||
const TILE_DRAW_OFFSET = Game.getTileDrawOffset(gameId)
|
||||
const TILE_DRAW_SIZE = Game.getTileDrawSize(gameId)
|
||||
const PUZZLE_WIDTH = Game.getPuzzleWidth(gameId)
|
||||
const PUZZLE_HEIGHT = Game.getPuzzleHeight(gameId)
|
||||
const TABLE_WIDTH = Game.getTableWidth(gameId)
|
||||
const TABLE_HEIGHT = Game.getTableHeight(gameId)
|
||||
|
||||
const bitmaps = await PuzzleGraphics.loadPuzzleBitmaps(Game.getPuzzle(gameId))
|
||||
|
||||
const {
|
||||
bgColorPickerEl,
|
||||
playerColorPickerEl,
|
||||
nameChangeEl,
|
||||
updateScoreBoard,
|
||||
updateTimer,
|
||||
udateTilesDone,
|
||||
togglePreview,
|
||||
replayControl,
|
||||
} = addMenuToDom(gameId)
|
||||
updateTimer()
|
||||
udateTilesDone()
|
||||
updateScoreBoard(TIME())
|
||||
|
||||
const longFinished = !! Game.getFinishTs(gameId)
|
||||
let finished = longFinished
|
||||
const justFinished = () => finished && !longFinished
|
||||
|
||||
const fireworks = new fireworksController(canvas, Game.getRng(gameId))
|
||||
fireworks.init(canvas)
|
||||
|
||||
const ctx = canvas.getContext('2d')
|
||||
canvas.classList.add('loaded')
|
||||
|
||||
// initialize some view data
|
||||
// this global data will change according to input events
|
||||
const viewport = new Camera()
|
||||
// center viewport
|
||||
viewport.move(
|
||||
-(TABLE_WIDTH - canvas.width) /2,
|
||||
-(TABLE_HEIGHT - canvas.height) /2
|
||||
)
|
||||
|
||||
const playerBgColor = () => {
|
||||
return (Game.getPlayerBgColor(gameId, CLIENT_ID)
|
||||
|| localStorage.getItem('bg_color')
|
||||
|| '#222222')
|
||||
}
|
||||
const playerColor = () => {
|
||||
return (Game.getPlayerColor(gameId, CLIENT_ID)
|
||||
|| localStorage.getItem('player_color')
|
||||
|| '#ffffff')
|
||||
}
|
||||
const playerName = () => {
|
||||
return (Game.getPlayerName(gameId, CLIENT_ID)
|
||||
|| localStorage.getItem('player_name')
|
||||
|| 'anon')
|
||||
}
|
||||
|
||||
window.addEventListener('keypress', (ev) => {
|
||||
if (KEY_LISTENER_OFF) {
|
||||
return
|
||||
}
|
||||
if (ev.key === ' ') {
|
||||
togglePreview()
|
||||
}
|
||||
if (ev.key === 'F' || ev.key === 'f') {
|
||||
PIECE_VIEW_FIXED = !PIECE_VIEW_FIXED
|
||||
RERENDER = true
|
||||
}
|
||||
if (ev.key === 'G' || ev.key === 'g') {
|
||||
PIECE_VIEW_LOOSE = !PIECE_VIEW_LOOSE
|
||||
RERENDER = true
|
||||
}
|
||||
})
|
||||
|
||||
const evts = new EventAdapter(canvas, window, viewport)
|
||||
|
||||
if (MODE === MODE_PLAY) {
|
||||
bgColorPickerEl.value = playerBgColor()
|
||||
evts.addEvent([Protocol.INPUT_EV_BG_COLOR, bgColorPickerEl.value])
|
||||
bgColorPickerEl.addEventListener('change', () => {
|
||||
localStorage.setItem('bg_color', bgColorPickerEl.value)
|
||||
evts.addEvent([Protocol.INPUT_EV_BG_COLOR, bgColorPickerEl.value])
|
||||
})
|
||||
playerColorPickerEl.value = playerColor()
|
||||
evts.addEvent([Protocol.INPUT_EV_PLAYER_COLOR, playerColorPickerEl.value])
|
||||
playerColorPickerEl.addEventListener('change', () => {
|
||||
localStorage.setItem('player_color', playerColorPickerEl.value)
|
||||
evts.addEvent([Protocol.INPUT_EV_PLAYER_COLOR, playerColorPickerEl.value])
|
||||
})
|
||||
nameChangeEl.value = playerName()
|
||||
evts.addEvent([Protocol.INPUT_EV_PLAYER_NAME, nameChangeEl.value])
|
||||
nameChangeEl.addEventListener('change', () => {
|
||||
localStorage.setItem('player_name', nameChangeEl.value)
|
||||
evts.addEvent([Protocol.INPUT_EV_PLAYER_NAME, nameChangeEl.value])
|
||||
})
|
||||
setInterval(updateTimer, 1000)
|
||||
} else if (MODE === MODE_REPLAY) {
|
||||
const setSpeedStatus = () => {
|
||||
replayControl.speed.innerText = 'Replay-Speed: ' +
|
||||
(REPLAY.speeds[REPLAY.speedIdx] + 'x') +
|
||||
(REPLAY.paused ? ' Paused' : '')
|
||||
}
|
||||
setSpeedStatus()
|
||||
replayControl.speedUp.addEventListener('click', () => {
|
||||
if (REPLAY.speedIdx + 1 < REPLAY.speeds.length) {
|
||||
REPLAY.speedIdx++
|
||||
setSpeedStatus()
|
||||
}
|
||||
})
|
||||
replayControl.speedDown.addEventListener('click', () => {
|
||||
if (REPLAY.speedIdx >= 1) {
|
||||
REPLAY.speedIdx--
|
||||
setSpeedStatus()
|
||||
}
|
||||
})
|
||||
replayControl.pause.addEventListener('click', () => {
|
||||
REPLAY.paused = !REPLAY.paused
|
||||
setSpeedStatus()
|
||||
})
|
||||
}
|
||||
|
||||
if (MODE === MODE_PLAY) {
|
||||
Communication.onServerChange((msg) => {
|
||||
const msgType = msg[0]
|
||||
const evClientId = msg[1]
|
||||
const evClientSeq = msg[2]
|
||||
const evChanges = msg[3]
|
||||
for(let [changeType, changeData] of evChanges) {
|
||||
switch (changeType) {
|
||||
case Protocol.CHANGE_PLAYER: {
|
||||
const p = Util.decodePlayer(changeData)
|
||||
if (p.id !== CLIENT_ID) {
|
||||
Game.setPlayer(gameId, p.id, p)
|
||||
RERENDER = true
|
||||
}
|
||||
} break;
|
||||
case Protocol.CHANGE_TILE: {
|
||||
const t = Util.decodeTile(changeData)
|
||||
Game.setTile(gameId, t.idx, t)
|
||||
RERENDER = true
|
||||
} break;
|
||||
case Protocol.CHANGE_DATA: {
|
||||
Game.setPuzzleData(gameId, changeData)
|
||||
RERENDER = true
|
||||
} break;
|
||||
}
|
||||
}
|
||||
finished = !! Game.getFinishTs(gameId)
|
||||
})
|
||||
} else if (MODE === MODE_REPLAY) {
|
||||
// no external communication for replay mode,
|
||||
// only the REPLAY.log is relevant
|
||||
let inter = setInterval(() => {
|
||||
const realTs = Time.timestamp()
|
||||
if (REPLAY.paused) {
|
||||
REPLAY.lastRealTs = realTs
|
||||
return
|
||||
}
|
||||
const timePassedReal = realTs - REPLAY.lastRealTs
|
||||
const timePassedGame = timePassedReal * REPLAY.speeds[REPLAY.speedIdx]
|
||||
const maxGameTs = REPLAY.lastGameTs + timePassedGame
|
||||
do {
|
||||
if (REPLAY.paused) {
|
||||
break
|
||||
}
|
||||
const nextIdx = REPLAY.logIdx + 1
|
||||
if (nextIdx >= REPLAY.log.length) {
|
||||
clearInterval(inter)
|
||||
break
|
||||
}
|
||||
|
||||
const logEntry = REPLAY.log[nextIdx]
|
||||
const nextTs = REPLAY.gameStartTs + logEntry[logEntry.length - 1]
|
||||
if (nextTs > maxGameTs) {
|
||||
break
|
||||
}
|
||||
|
||||
const entryWithTs = logEntry.slice()
|
||||
entryWithTs[entryWithTs.length - 1] = nextTs
|
||||
if (entryWithTs[0] === Protocol.LOG_ADD_PLAYER) {
|
||||
Game.addPlayer(gameId, ...entryWithTs.slice(1))
|
||||
RERENDER = true
|
||||
} else if (entryWithTs[0] === Protocol.LOG_UPDATE_PLAYER) {
|
||||
const playerId = Game.getPlayerIdByIndex(gameId, entryWithTs[1])
|
||||
Game.addPlayer(gameId, playerId, ...entryWithTs.slice(2))
|
||||
RERENDER = true
|
||||
} else if (entryWithTs[0] === Protocol.LOG_HANDLE_INPUT) {
|
||||
const playerId = Game.getPlayerIdByIndex(gameId, entryWithTs[1])
|
||||
Game.handleInput(gameId, playerId, ...entryWithTs.slice(2))
|
||||
RERENDER = true
|
||||
}
|
||||
REPLAY.logIdx = nextIdx
|
||||
} while (true)
|
||||
REPLAY.lastRealTs = realTs
|
||||
REPLAY.lastGameTs = maxGameTs
|
||||
updateTimer()
|
||||
}, 50)
|
||||
}
|
||||
|
||||
let _last_mouse_down = null
|
||||
const onUpdate = () => {
|
||||
// handle key downs once per onUpdate
|
||||
// this will create Protocol.INPUT_EV_MOVE events if something
|
||||
// relevant is pressed
|
||||
evts._keydowns()
|
||||
|
||||
for (let evt of evts.consumeAll()) {
|
||||
if (MODE === MODE_PLAY) {
|
||||
// LOCAL ONLY CHANGES
|
||||
// -------------------------------------------------------------
|
||||
const type = evt[0]
|
||||
if (type === Protocol.INPUT_EV_MOVE) {
|
||||
const diffX = evt[1]
|
||||
const diffY = evt[2]
|
||||
RERENDER = true
|
||||
viewport.move(diffX, diffY)
|
||||
} else if (type === Protocol.INPUT_EV_MOUSE_MOVE) {
|
||||
if (_last_mouse_down && !Game.getFirstOwnedTile(gameId, CLIENT_ID)) {
|
||||
// move the cam
|
||||
const pos = { x: evt[1], y: evt[2] }
|
||||
const mouse = viewport.worldToViewport(pos)
|
||||
const diffX = Math.round(mouse.x - _last_mouse_down.x)
|
||||
const diffY = Math.round(mouse.y - _last_mouse_down.y)
|
||||
RERENDER = true
|
||||
viewport.move(diffX, diffY)
|
||||
|
||||
_last_mouse_down = mouse
|
||||
}
|
||||
} else if (type === Protocol.INPUT_EV_MOUSE_DOWN) {
|
||||
const pos = { x: evt[1], y: evt[2] }
|
||||
_last_mouse_down = viewport.worldToViewport(pos)
|
||||
} else if (type === Protocol.INPUT_EV_MOUSE_UP) {
|
||||
_last_mouse_down = null
|
||||
} else if (type === Protocol.INPUT_EV_ZOOM_IN) {
|
||||
const pos = { x: evt[1], y: evt[2] }
|
||||
if (viewport.zoomIn(viewport.worldToViewport(pos))) {
|
||||
RERENDER = true
|
||||
Game.changePlayer(gameId, CLIENT_ID, pos)
|
||||
}
|
||||
} else if (type === Protocol.INPUT_EV_ZOOM_OUT) {
|
||||
const pos = { x: evt[1], y: evt[2] }
|
||||
if (viewport.zoomOut(viewport.worldToViewport(pos))) {
|
||||
RERENDER = true
|
||||
Game.changePlayer(gameId, CLIENT_ID, pos)
|
||||
}
|
||||
}
|
||||
|
||||
// LOCAL + SERVER CHANGES
|
||||
// -------------------------------------------------------------
|
||||
const ts = TIME()
|
||||
const changes = Game.handleInput(GAME_ID, CLIENT_ID, evt, ts)
|
||||
if (changes.length > 0) {
|
||||
RERENDER = true
|
||||
}
|
||||
Communication.sendClientEvent(evt)
|
||||
} else if (MODE === MODE_REPLAY) {
|
||||
// LOCAL ONLY CHANGES
|
||||
// -------------------------------------------------------------
|
||||
const type = evt[0]
|
||||
if (type === Protocol.INPUT_EV_MOUSE_MOVE) {
|
||||
if (_last_mouse_down) {
|
||||
// move the cam
|
||||
const pos = { x: evt[1], y: evt[2] }
|
||||
const mouse = viewport.worldToViewport(pos)
|
||||
const diffX = Math.round(mouse.x - _last_mouse_down.x)
|
||||
const diffY = Math.round(mouse.y - _last_mouse_down.y)
|
||||
RERENDER = true
|
||||
viewport.move(diffX, diffY)
|
||||
|
||||
_last_mouse_down = mouse
|
||||
}
|
||||
} else if (type === Protocol.INPUT_EV_MOUSE_DOWN) {
|
||||
const pos = { x: evt[1], y: evt[2] }
|
||||
_last_mouse_down = viewport.worldToViewport(pos)
|
||||
} else if (type === Protocol.INPUT_EV_MOUSE_UP) {
|
||||
_last_mouse_down = null
|
||||
} else if (type === Protocol.INPUT_EV_ZOOM_IN) {
|
||||
const pos = { x: evt[1], y: evt[2] }
|
||||
if (viewport.zoomIn(viewport.worldToViewport(pos))) {
|
||||
RERENDER = true
|
||||
}
|
||||
} else if (type === Protocol.INPUT_EV_ZOOM_OUT) {
|
||||
const pos = { x: evt[1], y: evt[2] }
|
||||
if (viewport.zoomOut(viewport.worldToViewport(pos))) {
|
||||
RERENDER = true
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
finished = !! Game.getFinishTs(gameId)
|
||||
if (justFinished()) {
|
||||
fireworks.update()
|
||||
RERENDER = true
|
||||
}
|
||||
}
|
||||
|
||||
const onRender = async () => {
|
||||
if (!RERENDER) {
|
||||
return
|
||||
}
|
||||
|
||||
let pos
|
||||
let dim
|
||||
|
||||
if (DEBUG) Debug.checkpoint_start(0)
|
||||
|
||||
// CLEAR CTX
|
||||
// ---------------------------------------------------------------
|
||||
ctx.fillStyle = playerBgColor()
|
||||
ctx.fillRect(0, 0, canvas.width, canvas.height)
|
||||
if (DEBUG) Debug.checkpoint('clear done')
|
||||
// ---------------------------------------------------------------
|
||||
|
||||
|
||||
// DRAW BOARD
|
||||
// ---------------------------------------------------------------
|
||||
pos = viewport.worldToViewportRaw({
|
||||
x: (TABLE_WIDTH - PUZZLE_WIDTH) / 2,
|
||||
y: (TABLE_HEIGHT - PUZZLE_HEIGHT) / 2
|
||||
})
|
||||
dim = viewport.worldDimToViewportRaw({
|
||||
w: PUZZLE_WIDTH,
|
||||
h: PUZZLE_HEIGHT,
|
||||
})
|
||||
ctx.fillStyle = 'rgba(255, 255, 255, .3)'
|
||||
ctx.fillRect(pos.x, pos.y, dim.w, dim.h)
|
||||
if (DEBUG) Debug.checkpoint('board done')
|
||||
// ---------------------------------------------------------------
|
||||
|
||||
|
||||
// DRAW TILES
|
||||
// ---------------------------------------------------------------
|
||||
const tiles = Game.getTilesSortedByZIndex(gameId)
|
||||
if (DEBUG) Debug.checkpoint('get tiles done')
|
||||
|
||||
for (let tile of tiles) {
|
||||
if (tile.owner === -1) {
|
||||
if (!PIECE_VIEW_FIXED) {
|
||||
continue;
|
||||
}
|
||||
} else {
|
||||
if (!PIECE_VIEW_LOOSE) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
const bmp = bitmaps[tile.idx]
|
||||
pos = viewport.worldToViewportRaw({
|
||||
x: TILE_DRAW_OFFSET + tile.pos.x,
|
||||
y: TILE_DRAW_OFFSET + tile.pos.y,
|
||||
})
|
||||
dim = viewport.worldDimToViewportRaw({
|
||||
w: TILE_DRAW_SIZE,
|
||||
h: TILE_DRAW_SIZE,
|
||||
})
|
||||
ctx.drawImage(bmp,
|
||||
0, 0, bmp.width, bmp.height,
|
||||
pos.x, pos.y, dim.w, dim.h
|
||||
)
|
||||
}
|
||||
if (DEBUG) Debug.checkpoint('tiles done')
|
||||
// ---------------------------------------------------------------
|
||||
|
||||
|
||||
// DRAW PLAYERS
|
||||
// ---------------------------------------------------------------
|
||||
const ts = TIME()
|
||||
const texts = []
|
||||
// Cursors
|
||||
for (let player of Game.getActivePlayers(gameId, ts)) {
|
||||
const cursor = await getPlayerCursor(player)
|
||||
const pos = viewport.worldToViewport(player)
|
||||
ctx.drawImage(cursor, pos.x - CURSOR_W_2, pos.y - CURSOR_H_2)
|
||||
if (
|
||||
(MODE === MODE_PLAY && player.id !== CLIENT_ID)
|
||||
|| (MODE === MODE_REPLAY)
|
||||
) {
|
||||
// performance:
|
||||
// not drawing text directly here, to have less ctx
|
||||
// switches between drawImage and fillTxt
|
||||
texts.push([
|
||||
`${player.name} (${player.points})`,
|
||||
pos.x,
|
||||
pos.y + CURSOR_H,
|
||||
])
|
||||
}
|
||||
}
|
||||
|
||||
// Names
|
||||
ctx.fillStyle = 'white'
|
||||
ctx.textAlign = 'center'
|
||||
for (let [txt, x, y] of texts) {
|
||||
ctx.fillText(txt, x, y)
|
||||
}
|
||||
|
||||
if (DEBUG) Debug.checkpoint('players done')
|
||||
|
||||
// DRAW PLAYERS
|
||||
// ---------------------------------------------------------------
|
||||
updateScoreBoard(ts)
|
||||
udateTilesDone()
|
||||
if (DEBUG) Debug.checkpoint('scores done')
|
||||
// ---------------------------------------------------------------
|
||||
|
||||
if (justFinished()) {
|
||||
fireworks.render()
|
||||
}
|
||||
|
||||
RERENDER = false
|
||||
}
|
||||
|
||||
run({
|
||||
update: onUpdate,
|
||||
render: onRender,
|
||||
})
|
||||
}
|
||||
|
||||
main()
|
||||
Loading…
Add table
Add a link
Reference in a new issue