better game overview, start/finish time
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parent
af5364155f
commit
69ab049f50
7 changed files with 142 additions and 27 deletions
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@ -98,7 +98,14 @@ function removeSocket(gameId, socket) {
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}
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function getAllGames() {
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return Object.values(GAMES)
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return Object.values(GAMES).sort((a, b) => {
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// when both have same finished state, sort by started
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if (isFinished(a.id) === isFinished(b.id)) {
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return b.puzzle.data.started - a.puzzle.data.started
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}
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// otherwise, sort: unfinished, finished
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return isFinished(a.id) ? 1 : -1
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})
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}
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function getAllPlayers(gameId) {
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@ -119,6 +126,10 @@ function getImageUrl(gameId) {
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return GAMES[gameId].puzzle.info.imageUrl
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}
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function isFinished(gameId) {
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return getFinishedTileCount(gameId) === getTileCount(gameId)
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}
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function getFinishedTileCount(gameId) {
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let count = 0
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for (let t of GAMES[gameId].puzzle.tiles) {
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@ -527,6 +538,11 @@ function handleInput(gameId, playerId, input) {
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finishTiles(gameId, tileIdxs)
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changePlayer(gameId, playerId, { points: getPlayerPoints(gameId, playerId) + tileIdxs.length })
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_tileChanges(tileIdxs)
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// check if the puzzle is finished
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if (getFinishedTileCount(gameId) === getTileCount(gameId)) {
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changeData(gameId, { finished: Util.timestamp() })
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_dataChange()
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}
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} else {
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// Snap to other tiles
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const check = (gameId, tileIdx, otherTileIdx, off) => {
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18
game/game.js
18
game/game.js
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@ -76,10 +76,20 @@ function addMenuToDom(previewImageUrl) {
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)
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const settingsEl = document.createElement('table')
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settingsEl.classList.add('layer', 'settings', 'closed')
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settingsEl.classList.add('settings')
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settingsEl.appendChild(bgColorPickerRow)
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settingsEl.appendChild(playerColorPickerRow)
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settingsEl.appendChild(nameChangeRow)
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settingsEl.addEventListener('click', (e) => {
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e.stopPropagation()
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})
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const settingsOverlay = document.createElement('div')
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settingsOverlay.classList.add('overlay', 'transparent', 'closed')
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settingsOverlay.appendChild(settingsEl)
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settingsOverlay.addEventListener('click', () => {
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settingsOverlay.classList.toggle('closed')
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})
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const previewEl = document.createElement('div')
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previewEl.classList.add('preview')
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@ -100,7 +110,7 @@ function addMenuToDom(previewImageUrl) {
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settingsOpenerEl.classList.add('opener')
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settingsOpenerEl.appendChild(document.createTextNode('🛠️ Settings'))
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settingsOpenerEl.addEventListener('click', () => {
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settingsEl.classList.toggle('closed')
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settingsOverlay.classList.toggle('closed')
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})
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const homeEl = document.createElement('a')
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@ -153,7 +163,7 @@ function addMenuToDom(previewImageUrl) {
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scoresEl.appendChild(scoresTitleEl)
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scoresEl.appendChild(scoresListEl)
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document.body.appendChild(settingsEl)
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document.body.appendChild(settingsOverlay)
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document.body.appendChild(previewOverlay)
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document.body.appendChild(menuEl)
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document.body.appendChild(scoresEl)
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@ -284,7 +294,7 @@ async function main() {
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bgColorPickerEl.addEventListener('change', () => {
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evts.addEvent(['bg_color', bgColorPickerEl.value])
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})
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playerColorPickerEl.value = Game.getPlayerBgColor(gameId, CLIENT_ID)
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playerColorPickerEl.value = Game.getPlayerColor(gameId, CLIENT_ID)
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playerColorPickerEl.addEventListener('change', () => {
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evts.addEvent(['player_color', playerColorPickerEl.value])
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})
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@ -26,6 +26,20 @@ const Upload = {
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}
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}
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export const timestamp = () => {
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const d = new Date();
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return Date.UTC(
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d.getUTCFullYear(),
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d.getUTCMonth(),
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d.getUTCDate(),
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d.getUTCHours(),
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d.getUTCMinutes(),
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d.getUTCSeconds(),
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d.getUTCMilliseconds(),
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)
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}
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export default {
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components: {
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Upload,
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@ -37,12 +51,16 @@ export default {
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template: `
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<div id="app">
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<h1>Running games</h1>
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<div v-for="g in games">
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<a :href="'/g/' + g.id">
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<img :src="g.imageUrl" style="width: 150px; display: inline-block; margin: 5px;" />
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<br />
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{{g.tilesFinished}}/{{g.tilesTotal}} pieces, {{g.players}} players
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</a>
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<div class="game-teaser-wrap" v-for="g in games">
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<div class="game-teaser" :style="'background-image: url('+g.imageUrl+')'">
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<a class="game-info" :href="'/g/' + g.id">
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<span class="game-info-text">
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🧩 {{g.tilesFinished}}/{{g.tilesTotal}}<br />
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👥 {{g.players}}<br />
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{{time(g.started, g.finished)}}<br />
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</span>
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</a>
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</div>
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</div>
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<h1>New game</h1>
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@ -81,6 +99,32 @@ export default {
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}
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},
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methods: {
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time(start, end) {
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const icon = end ? '🏁' : '⏳'
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const from = start;
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const to = end || timestamp()
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const MS = 1
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const SEC = MS * 1000
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const MIN = SEC * 60
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const HOUR = MIN * 60
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const DAY = HOUR * 24
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let diff = to - from
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const d = Math.floor(diff / DAY)
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diff = diff % DAY
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const h = Math.floor(diff / HOUR)
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diff = diff % HOUR
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const m = Math.floor(diff / MIN)
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diff = diff % MIN
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const s = Math.floor(diff / SEC)
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return `${icon} ${d}d ${h}h ${m}m ${s}s`
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},
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mediaImgUploaded(j) {
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this.image = j.image
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},
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@ -44,7 +44,21 @@ a:hover { color: var(--link-hover-color); }
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display: none;
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}
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.layer {
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.overlay {
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position: absolute;
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top: 0;
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left: 0;
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right: 0;
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bottom: 0;
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z-index: 10;
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background: var(--bg-color);
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}
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.overlay.transparent {
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background: transparent;
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}
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.settings {
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position: absolute;
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left: 50%;
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top: 50%;
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@ -56,16 +70,6 @@ a:hover { color: var(--link-hover-color); }
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z-index: 1;
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}
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.overlay {
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position: absolute;
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top: 0;
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left: 0;
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right: 0;
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bottom: 0;
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z-index: 10;
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background: var(--bg-color);
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}
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.preview {
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position: absolute;
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top: 20px;
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@ -143,3 +147,38 @@ input:focus {
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box-shadow: 0 0 1px rgba(150,150,150,.4) inset;
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cursor: not-allowed;
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}
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.game-teaser-wrap {
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display: inline-block;
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width: 20%;
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padding: 5px;
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box-sizing: border-box;
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}
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.game-teaser {
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display: block;
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background-repeat: no-repeat;
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background-position: center;
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background-size: contain;
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position: relative;
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padding-top: 56.25%;
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width: 100%;
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background-color: #222222;
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}
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.game-info {
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position: absolute;
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top: 0;
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left: 0;
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right: 0;
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bottom: 0;
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width: 100%;
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height: 100%;
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}
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.game-info-text {
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position: absolute;
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top: 0;
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background: var(--bg-color);
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padding: 5px;
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}
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@ -12,17 +12,19 @@ async function createGame(gameId, targetTiles, image) {
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})
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}
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const DATA_DIR = './../data'
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function loadAllGames() {
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const files = fs.readdirSync('./../data/')
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const files = fs.readdirSync(DATA_DIR)
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for (const f of files) {
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if (!f.match(/\.json$/)) {
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continue
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}
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const gameId = f.replace(/\.json$/, '')
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const contents = fs.readFileSync(`./../data/${f}`, 'utf-8')
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const file = `${DATA_DIR}/${f}`
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const contents = fs.readFileSync(file, 'utf-8')
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const game = JSON.parse(contents)
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GameCommon.newGame({
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id: gameId,
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id: game.id,
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puzzle: game.puzzle,
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players: game.players,
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sockets: [],
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@ -33,7 +35,7 @@ function loadAllGames() {
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function persistAll() {
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for (const game of GameCommon.getAllGames()) {
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fs.writeFileSync('./../data/' + game.id + '.json', JSON.stringify({
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fs.writeFileSync(`${DATA_DIR}/${game.id}.json`, JSON.stringify({
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id: game.id,
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puzzle: game.puzzle,
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players: game.players,
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@ -101,6 +101,8 @@ async function createPuzzle(targetTiles, image) {
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// TODO: maybe calculate this each time?
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maxZ: 0, // max z of all pieces
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maxGroup: 0, // max group of all pieces
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started: Util.timestamp(), // start timestamp
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finished: 0, // finish timestamp
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},
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// static puzzle information. stays same for complete duration of
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// the game
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@ -78,6 +78,8 @@ app.use('/', async (req, res, next) => {
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const games = [
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...Game.getAllGames().map(game => ({
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id: game.id,
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started: game.puzzle.data.started,
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finished: game.puzzle.data.finished,
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tilesFinished: Game.getFinishedTileCount(game.id),
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tilesTotal: Game.getTileCount(game.id),
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players: Game.getActivePlayers(game.id).length,
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