bit clearer server-client protocol

This commit is contained in:
Zutatensuppe 2020-11-17 21:46:56 +01:00
parent ff79fb8273
commit 6cf4f71c86
7 changed files with 308 additions and 217 deletions

View file

@ -1,12 +1,11 @@
"use strict"
import {run} from './gameloop.js'
import Camera from './Camera.js'
import EventAdapter from './EventAdapter.js'
import Graphics from './Graphics.js'
import Debug from './Debug.js'
import Communication from './Communication.js'
import Geometry from './../common/Geometry.js'
import Util from './../common/Util.js'
import PuzzleGraphics from './PuzzleGraphics.js'
if (typeof GAME_ID === 'undefined') throw '[ GAME_ID not set ]'
if (typeof WS_ADDRESS === 'undefined') throw '[ WS_ADDRESS not set ]'
@ -18,121 +17,6 @@ function addCanvasToDom(canvas) {
return canvas
}
async function createPuzzleTileBitmaps(img, tiles, info) {
var tileSize = info.tileSize
var tileMarginWidth = info.tileMarginWidth
var tileDrawSize = info.tileDrawSize
var tileRatio = tileSize / 100.0
var curvyCoords = [
0, 0, 40, 15, 37, 5,
37, 5, 40, 0, 38, -5,
38, -5, 20, -20, 50, -20,
50, -20, 80, -20, 62, -5,
62, -5, 60, 0, 63, 5,
63, 5, 65, 15, 100, 0
];
const bitmaps = new Array(tiles.length)
const paths = {}
function pathForShape(shape) {
const key = `${shape.top}${shape.right}${shape.left}${shape.bottom}`
if (paths[key]) {
return paths[key]
}
const path = new Path2D()
const topLeftEdge = { x: tileMarginWidth, y: tileMarginWidth }
path.moveTo(topLeftEdge.x, topLeftEdge.y)
for (let i = 0; i < curvyCoords.length / 6; i++) {
const p1 = Geometry.pointAdd(topLeftEdge, { x: curvyCoords[i * 6 + 0] * tileRatio, y: shape.top * curvyCoords[i * 6 + 1] * tileRatio })
const p2 = Geometry.pointAdd(topLeftEdge, { x: curvyCoords[i * 6 + 2] * tileRatio, y: shape.top * curvyCoords[i * 6 + 3] * tileRatio })
const p3 = Geometry.pointAdd(topLeftEdge, { x: curvyCoords[i * 6 + 4] * tileRatio, y: shape.top * curvyCoords[i * 6 + 5] * tileRatio })
path.bezierCurveTo(p1.x, p1.y, p2.x, p2.y, p3.x, p3.y);
}
const topRightEdge = Geometry.pointAdd(topLeftEdge, { x: tileSize, y: 0 })
for (let i = 0; i < curvyCoords.length / 6; i++) {
const p1 = Geometry.pointAdd(topRightEdge, { x: -shape.right * curvyCoords[i * 6 + 1] * tileRatio, y: curvyCoords[i * 6 + 0] * tileRatio })
const p2 = Geometry.pointAdd(topRightEdge, { x: -shape.right * curvyCoords[i * 6 + 3] * tileRatio, y: curvyCoords[i * 6 + 2] * tileRatio })
const p3 = Geometry.pointAdd(topRightEdge, { x: -shape.right * curvyCoords[i * 6 + 5] * tileRatio, y: curvyCoords[i * 6 + 4] * tileRatio })
path.bezierCurveTo(p1.x, p1.y, p2.x, p2.y, p3.x, p3.y);
}
const bottomRightEdge = Geometry.pointAdd(topRightEdge, { x: 0, y: tileSize })
for (let i = 0; i < curvyCoords.length / 6; i++) {
let p1 = Geometry.pointSub(bottomRightEdge, { x: curvyCoords[i * 6 + 0] * tileRatio, y: shape.bottom * curvyCoords[i * 6 + 1] * tileRatio })
let p2 = Geometry.pointSub(bottomRightEdge, { x: curvyCoords[i * 6 + 2] * tileRatio, y: shape.bottom * curvyCoords[i * 6 + 3] * tileRatio })
let p3 = Geometry.pointSub(bottomRightEdge, { x: curvyCoords[i * 6 + 4] * tileRatio, y: shape.bottom * curvyCoords[i * 6 + 5] * tileRatio })
path.bezierCurveTo(p1.x, p1.y, p2.x, p2.y, p3.x, p3.y);
}
const bottomLeftEdge = Geometry.pointSub(bottomRightEdge, { x: tileSize, y: 0 })
for (let i = 0; i < curvyCoords.length / 6; i++) {
let p1 = Geometry.pointSub(bottomLeftEdge, { x: -shape.left * curvyCoords[i * 6 + 1] * tileRatio, y: curvyCoords[i * 6 + 0] * tileRatio })
let p2 = Geometry.pointSub(bottomLeftEdge, { x: -shape.left * curvyCoords[i * 6 + 3] * tileRatio, y: curvyCoords[i * 6 + 2] * tileRatio })
let p3 = Geometry.pointSub(bottomLeftEdge, { x: -shape.left * curvyCoords[i * 6 + 5] * tileRatio, y: curvyCoords[i * 6 + 4] * tileRatio })
path.bezierCurveTo(p1.x, p1.y, p2.x, p2.y, p3.x, p3.y);
}
paths[key] = path
return path
}
for (let tile of tiles) {
const srcRect = srcRectByIdx(info, tile.idx)
const path = pathForShape(info.shapes[tile.idx])
const c = Graphics.createCanvas(tileDrawSize, tileDrawSize)
const ctx = c.getContext('2d')
// -----------------------------------------------------------
// -----------------------------------------------------------
ctx.lineWidth = 2
ctx.stroke(path)
// -----------------------------------------------------------
// -----------------------------------------------------------
ctx.save();
ctx.clip(path)
ctx.drawImage(
img,
srcRect.x - tileMarginWidth,
srcRect.y - tileMarginWidth,
tileDrawSize,
tileDrawSize,
0,
0,
tileDrawSize,
tileDrawSize,
)
ctx.stroke(path)
ctx.restore();
bitmaps[tile.idx] = await createImageBitmap(c)
}
return bitmaps
}
function srcRectByIdx(puzzleInfo, idx) {
let c = puzzleInfo.coords[idx]
let cx = c.x * puzzleInfo.tileSize
let cy = c.y * puzzleInfo.tileSize
return {
x: cx,
y: cy,
w: puzzleInfo.tileSize,
h: puzzleInfo.tileSize,
}
}
async function loadPuzzleBitmaps(puzzle) {
// load bitmap, to determine the original size of the image
const bmp = await Graphics.loadImageToBitmap(puzzle.info.imageUrl)
// creation of tile bitmaps
// then create the final puzzle bitmap
// NOTE: this can decrease OR increase in size!
const bmpResized = await Graphics.resizeBitmap(bmp, puzzle.info.width, puzzle.info.height)
return await createPuzzleTileBitmaps(bmpResized, puzzle.tiles, puzzle.info)
}
function initme() {
// return uniqId()
let ID = localStorage.getItem("ID")
@ -152,7 +36,64 @@ const getFirstOwnedTile = (puzzle, userId) => {
return null
}
async function main () {
export default class EventAdapter {
constructor(canvas, viewport) {
this._mouseEvts = []
this._viewport = viewport
canvas.addEventListener('mousedown', this._mouseDown.bind(this))
canvas.addEventListener('mouseup', this._mouseUp.bind(this))
canvas.addEventListener('mousemove', this._mouseMove.bind(this))
canvas.addEventListener('wheel', this._wheel.bind(this))
}
consumeAll() {
if (this._mouseEvts.length === 0) {
return []
}
const all = this._mouseEvts.slice()
this._mouseEvts = []
return all
}
_mouseDown(e) {
if (e.button === 0) {
const pos = this._viewport.viewportToWorld({
x: e.offsetX,
y: e.offsetY,
})
this._mouseEvts.push(['down', pos.x, pos.y])
}
}
_mouseUp(e) {
if (e.button === 0) {
const pos = this._viewport.viewportToWorld({
x: e.offsetX,
y: e.offsetY,
})
this._mouseEvts.push(['up', pos.x, pos.y])
}
}
_mouseMove(e) {
const pos = this._viewport.viewportToWorld({
x: e.offsetX,
y: e.offsetY,
})
this._mouseEvts.push(['move', pos.x, pos.y])
}
_wheel(e) {
const pos = this._viewport.viewportToWorld({
x: e.offsetX,
y: e.offsetY,
})
const evt = e.deltaY < 0 ? 'zoomin' : 'zoomout'
this._mouseEvts.push([evt, pos.x, pos.y])
}
}
async function main() {
let gameId = GAME_ID
let me = initme()
@ -161,7 +102,7 @@ async function main () {
const game = await Communication.connect(gameId, me)
const bitmaps = await loadPuzzleBitmaps(game.puzzle)
const bitmaps = await PuzzleGraphics.loadPuzzleBitmaps(game.puzzle)
const puzzle = game.puzzle
const players = game.players
@ -176,7 +117,6 @@ async function main () {
// Create a dom and attach adapters to it so we can work with it
const canvas = addCanvasToDom(Graphics.createCanvas())
const ctx = canvas.getContext('2d')
const evts = new EventAdapter(canvas)
// initialize some view data
// this global data will change according to input events
@ -187,21 +127,27 @@ async function main () {
-(puzzle.info.table.height - viewport.height) /2
)
Communication.onChanges((changes) => {
for (let [type, typeData] of changes) {
switch (type) {
const evts = new EventAdapter(canvas, viewport)
Communication.onServerChange((msg) => {
const msgType = msg[0]
const evClientId = msg[1]
const evClientSeq = msg[2]
const evChanges = msg[3]
for(let [changeType, changeData] of evChanges) {
switch (changeType) {
case 'player': {
if (typeData.id !== me) {
players[typeData.id] = typeData
if (changeData.id !== me) {
players[changeData.id] = changeData
rerender = true
}
} break;
case 'tile': {
puzzle.tiles[typeData.idx] = typeData
puzzle.tiles[changeData.idx] = changeData
rerender = true
} break;
case 'data': {
puzzle.data = typeData
puzzle.data = changeData
rerender = true
} break;
}
@ -217,40 +163,41 @@ async function main () {
return sorted.sort((t1, t2) => t1.z - t2.z)
}
let _last_mouse_down = null
const onUpdate = () => {
for (let mouse of evts.consumeAll()) {
const tp = viewport.viewportToWorld(mouse)
for (let evt of evts.consumeAll()) {
const type = evt[0]
const pos = {x: evt[1], y: evt[2]}
if (mouse.type === 'move') {
Communication.addMouse(['move', tp.x, tp.y])
if (type === 'move') {
rerender = true
changePlayer({ x: tp.x, y: tp.y })
changePlayer(pos)
if (_last_mouse_down && !getFirstOwnedTile(puzzle, me)) {
// move the cam
const mouse = viewport.worldToViewport(pos)
const diffX = Math.round(mouse.x - _last_mouse_down.x)
const diffY = Math.round(mouse.y - _last_mouse_down.y)
viewport.move(diffX, diffY)
_last_mouse_down = mouse
}
} else if (mouse.type === 'down') {
Communication.addMouse(['down', tp.x, tp.y])
_last_mouse_down = mouse
} else if (mouse.type === 'up') {
Communication.addMouse(['up', tp.x, tp.y])
} else if (type === 'down') {
_last_mouse_down = viewport.worldToViewport(pos)
} else if (type === 'up') {
_last_mouse_down = null
} else if (mouse.type === 'wheel') {
if (
mouse.deltaY < 0 && viewport.zoomIn()
|| mouse.deltaY > 0 && viewport.zoomOut()
) {
} else if (type === 'zoomin') {
if (viewport.zoomIn()) {
rerender = true
changePlayer({ x: tp.x, y: tp.y })
changePlayer(pos)
}
} else if (type === 'zoomout') {
if (viewport.zoomOut()) {
rerender = true
changePlayer(pos)
}
}
Communication.sendClientEvent(evt)
}
}