some more moving code around
This commit is contained in:
parent
d4ddf91259
commit
73872ebb6f
3 changed files with 564 additions and 535 deletions
49
game/Communication.js
Normal file
49
game/Communication.js
Normal file
|
|
@ -0,0 +1,49 @@
|
|||
import WsClient from './WsClient.js'
|
||||
|
||||
let conn
|
||||
let changesCallback = () => {}
|
||||
|
||||
function onChanges(callback) {
|
||||
changesCallback = callback
|
||||
}
|
||||
|
||||
function connect(gameId, playerId) {
|
||||
conn = new WsClient(WS_ADDRESS, playerId + '|' + gameId)
|
||||
return new Promise(r => {
|
||||
conn.connect()
|
||||
conn.send(JSON.stringify({ type: 'init' }))
|
||||
conn.onSocket('message', async ({ data }) => {
|
||||
const d = JSON.parse(data)
|
||||
if (d.type === 'init') {
|
||||
r(d.game)
|
||||
} else if (d.type === 'state_changed' && d.origin !== playerId) {
|
||||
changesCallback(d.changes)
|
||||
}
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
const _STATE = {
|
||||
changed: false,
|
||||
changes: [],
|
||||
}
|
||||
|
||||
function addChange(change) {
|
||||
_STATE.changes.push(change)
|
||||
_STATE.changed = true
|
||||
}
|
||||
|
||||
function sendChanges() {
|
||||
if (_STATE.changed) {
|
||||
conn.send(JSON.stringify({ type: 'state', state: _STATE }))
|
||||
_STATE.changes = []
|
||||
_STATE.changed = false
|
||||
}
|
||||
}
|
||||
|
||||
export default {
|
||||
connect,
|
||||
onChanges,
|
||||
addChange,
|
||||
sendChanges,
|
||||
}
|
||||
21
game/Debug.js
Normal file
21
game/Debug.js
Normal file
|
|
@ -0,0 +1,21 @@
|
|||
let _pt = 0
|
||||
let _mindiff = 0
|
||||
|
||||
const checkpoint_start = (mindiff) => {
|
||||
_pt = performance.now()
|
||||
_mindiff = mindiff
|
||||
}
|
||||
|
||||
const checkpoint = (label) => {
|
||||
const now = performance.now();
|
||||
const diff = now - _pt
|
||||
if (diff > _mindiff) {
|
||||
console.log(label + ': ' + (diff));
|
||||
}
|
||||
_pt = now;
|
||||
}
|
||||
|
||||
export default {
|
||||
checkpoint_start,
|
||||
checkpoint,
|
||||
}
|
||||
177
game/index.js
177
game/index.js
|
|
@ -7,9 +7,13 @@ import Camera from './Camera.js'
|
|||
import EventAdapter from './EventAdapter.js'
|
||||
import WsClient from './WsClient.js'
|
||||
import Graphics from './Graphics.js'
|
||||
import Debug from './Debug.js'
|
||||
import Communication from './Communication.js'
|
||||
|
||||
if (!GAME_ID) throw '[ GAME_ID not set ]'
|
||||
if (!WS_ADDRESS) throw '[ WS_ADDRESS not set ]'
|
||||
if (typeof GAME_ID === 'undefined') throw '[ GAME_ID not set ]'
|
||||
if (typeof WS_ADDRESS === 'undefined') throw '[ WS_ADDRESS not set ]'
|
||||
|
||||
if (typeof DEBUG === 'undefined') window.DEBUG = false
|
||||
|
||||
function addCanvasToDom(canvas) {
|
||||
document.body.append(canvas)
|
||||
|
|
@ -178,6 +182,33 @@ const unfinishedTileByPos = (puzzle, pos) => {
|
|||
return tileIdx
|
||||
}
|
||||
|
||||
class DirtyRect {
|
||||
constructor() {
|
||||
this.reset()
|
||||
}
|
||||
get () {
|
||||
return this.x0 === null ? null : [
|
||||
{x0: this.x0, x1: this.x1, y0: this.y0, y1: this.y1}
|
||||
]
|
||||
}
|
||||
add (pos, offset) {
|
||||
const x0 = pos.x - offset
|
||||
const x1 = pos.x + offset
|
||||
const y0 = pos.y - offset
|
||||
const y1 = pos.y + offset
|
||||
this.x0 = this.x0 === null ? x0 : Math.min(this.x0, x0)
|
||||
this.x1 = this.x1 === null ? x1 : Math.max(this.x1, x1)
|
||||
this.y0 = this.y0 === null ? y0 : Math.min(this.y0, y0)
|
||||
this.y1 = this.y1 === null ? y1 : Math.max(this.y1, y1)
|
||||
}
|
||||
reset () {
|
||||
this.x0 = null
|
||||
this.x1 = null
|
||||
this.y0 = null
|
||||
this.y1 = null
|
||||
}
|
||||
}
|
||||
|
||||
async function loadPuzzleBitmaps(puzzle) {
|
||||
// load bitmap, to determine the original size of the image
|
||||
const bmp = await Graphics.loadImageToBitmap(puzzle.info.imageUrl)
|
||||
|
|
@ -203,12 +234,6 @@ function initme() {
|
|||
return ID
|
||||
}
|
||||
|
||||
function setupNetwork(me) {
|
||||
const wsc = new WsClient(WS_ADDRESS, me)
|
||||
wsc.connect()
|
||||
return wsc
|
||||
}
|
||||
|
||||
async function main () {
|
||||
let gameId = GAME_ID
|
||||
let me = initme()
|
||||
|
|
@ -216,58 +241,16 @@ async function main () {
|
|||
let cursorGrab = await Graphics.loadImageToBitmap('/grab.png')
|
||||
let cursorHand = await Graphics.loadImageToBitmap('/hand.png')
|
||||
|
||||
let conn = setupNetwork(me + '|' + gameId)
|
||||
conn.send(JSON.stringify({ type: 'init' }))
|
||||
conn.onSocket('message', async ({data}) => {
|
||||
const d = JSON.parse(data)
|
||||
if (d.type === 'init') {
|
||||
console.log('the game ', d.game)
|
||||
let bitmaps = await loadPuzzleBitmaps(d.game.puzzle)
|
||||
startGame(d.game, bitmaps, conn)
|
||||
} else {
|
||||
// console.log(d)
|
||||
}
|
||||
})
|
||||
const game = await Communication.connect(gameId, me)
|
||||
|
||||
const _STATE = {
|
||||
changes: [],
|
||||
}
|
||||
let _STATE_CHANGED = false
|
||||
const bitmaps = await loadPuzzleBitmaps(game.puzzle)
|
||||
const puzzle = game.puzzle
|
||||
const players = game.players
|
||||
|
||||
class renderRect {
|
||||
constructor() {
|
||||
this.reset()
|
||||
}
|
||||
get () {
|
||||
return this.x0 === null ? null : [
|
||||
{x0: this.x0, x1: this.x1, y0: this.y0, y1: this.y1}
|
||||
]
|
||||
}
|
||||
add (pos, offset) {
|
||||
const x0 = pos.x - offset
|
||||
const x1 = pos.x + offset
|
||||
const y0 = pos.y - offset
|
||||
const y1 = pos.y + offset
|
||||
this.x0 = this.x0 === null ? x0 : Math.min(this.x0, x0)
|
||||
this.x1 = this.x1 === null ? x1 : Math.max(this.x1, x1)
|
||||
this.y0 = this.y0 === null ? y0 : Math.min(this.y0, y0)
|
||||
this.y1 = this.y1 === null ? y1 : Math.max(this.y1, y1)
|
||||
}
|
||||
reset () {
|
||||
this.x0 = null
|
||||
this.x1 = null
|
||||
this.y0 = null
|
||||
this.y1 = null
|
||||
}
|
||||
}
|
||||
|
||||
const startGame = (game, bitmaps, conn) => {
|
||||
let puzzle = game.puzzle
|
||||
let players = game.players
|
||||
// information for next render cycle
|
||||
let rectPlayer = new renderRect()
|
||||
let rectPlayer = new DirtyRect()
|
||||
let rerenderPlayer = true
|
||||
let rectTable = new renderRect()
|
||||
let rectTable = new DirtyRect()
|
||||
let rerenderTable = true
|
||||
let rerender = true
|
||||
|
||||
|
|
@ -275,23 +258,19 @@ async function main () {
|
|||
for (let k of Object.keys(change)) {
|
||||
players[me][k] = change[k]
|
||||
}
|
||||
_STATE.changes.push({type: 'change_player', player: players[me]})
|
||||
_STATE_CHANGED = true
|
||||
Communication.addChange({type: 'change_player', player: players[me]})
|
||||
}
|
||||
const changeData = (change) => {
|
||||
for (let k of Object.keys(change)) {
|
||||
puzzle.data[k] = change[k]
|
||||
}
|
||||
_STATE.changes.push({type: 'change_data', data: puzzle.data})
|
||||
_STATE_CHANGED = true
|
||||
Communication.addChange({type: 'change_data', data: puzzle.data})
|
||||
}
|
||||
|
||||
const changeTile = (t, change) => {
|
||||
for (let k of Object.keys(change)) {
|
||||
t[k] = change[k]
|
||||
}
|
||||
_STATE.changes.push({type: 'change_tile', tile: t})
|
||||
_STATE_CHANGED = true
|
||||
Communication.addChange({type: 'change_tile', tile: t})
|
||||
}
|
||||
|
||||
// Create a dom and attach adapters to it so we can work with it
|
||||
|
|
@ -303,10 +282,8 @@ async function main () {
|
|||
// this global data will change according to input events
|
||||
const viewport = new Camera(canvas)
|
||||
|
||||
conn.onSocket('message', ({data}) => {
|
||||
const d = JSON.parse(data)
|
||||
if (d.type === 'state_changed' && d.origin !== me) {
|
||||
for (let change of d.changes) {
|
||||
Communication.onChanges((changes) => {
|
||||
for (let change of changes) {
|
||||
switch (change.type) {
|
||||
case 'change_player': {
|
||||
if (players[change.player.id]) {
|
||||
|
|
@ -330,7 +307,6 @@ async function main () {
|
|||
} break;
|
||||
}
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
// Information about what tile is the player currently grabbing
|
||||
|
|
@ -509,11 +485,11 @@ async function main () {
|
|||
}
|
||||
|
||||
if (grabbingTileIdx >= 0) {
|
||||
let tp_last = viewport.viewportToWorld({ x: last_x, y: last_y })
|
||||
const tp_last = viewport.viewportToWorld({ x: last_x, y: last_y })
|
||||
const diffX = tp.x - tp_last.x
|
||||
const diffY = tp.y - tp_last.y
|
||||
|
||||
let t = puzzle.tiles[grabbingTileIdx]
|
||||
const t = puzzle.tiles[grabbingTileIdx]
|
||||
moveGroupedTilesDiff(t, diffX, diffY)
|
||||
|
||||
// todo: dont +- tileDrawSize, we can work with less?
|
||||
|
|
@ -544,7 +520,6 @@ async function main () {
|
|||
setGroupedZIndex(puzzle.tiles[grabbingTileIdx], puzzle.data.maxZ)
|
||||
setGroupedOwner(puzzle.tiles[grabbingTileIdx], me)
|
||||
}
|
||||
console.log('down', tp)
|
||||
|
||||
} else if (mouse.type === 'up') {
|
||||
changePlayer({ down: false })
|
||||
|
|
@ -568,7 +543,6 @@ async function main () {
|
|||
let srcRect = srcRectByIdx(puzzle.info, grabbingTileIdx)
|
||||
if (srcRect.centerDistance(dst) < puzzle.info.snapDistance) {
|
||||
// Snap the tile to the final destination
|
||||
console.log('ok! !!!')
|
||||
moveGroupedTiles(tile, {
|
||||
x: srcRect.x0 + boardPos.x,
|
||||
y: srcRect.y0 + boardPos.y,
|
||||
|
|
@ -610,7 +584,6 @@ async function main () {
|
|||
}
|
||||
}
|
||||
grabbingTileIdx = -1
|
||||
console.log('up', tp)
|
||||
} else if (mouse.type === 'wheel') {
|
||||
if (
|
||||
mouse.deltaY < 0 && viewport.zoomIn()
|
||||
|
|
@ -634,31 +607,7 @@ async function main () {
|
|||
rerenderPlayer = true
|
||||
}
|
||||
|
||||
if (_STATE_CHANGED) {
|
||||
conn.send(JSON.stringify({
|
||||
type: 'state',
|
||||
state: _STATE,
|
||||
}))
|
||||
_STATE.changes = []
|
||||
_STATE_CHANGED = false
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// helper for measuring performance
|
||||
let _pt = 0
|
||||
let _mindiff = 0
|
||||
const checkpoint_start = (mindiff) => {
|
||||
_pt = performance.now()
|
||||
_mindiff = mindiff
|
||||
}
|
||||
const checkpoint = (n) => {
|
||||
const now = performance.now();
|
||||
const diff = now - _pt
|
||||
if (diff > _mindiff) {
|
||||
console.log(n + ': ' + (diff));
|
||||
}
|
||||
_pt = now;
|
||||
Communication.sendChanges()
|
||||
}
|
||||
|
||||
// TODO:
|
||||
|
|
@ -676,13 +625,14 @@ async function main () {
|
|||
return
|
||||
}
|
||||
|
||||
checkpoint_start(20)
|
||||
if (DEBUG) Debug.checkpoint_start(20)
|
||||
|
||||
// draw the puzzle table
|
||||
if (rerenderTable) {
|
||||
|
||||
Graphics.fillBitmapCapped(puzzleTable, puzzleTableColor, rectTable.get())
|
||||
checkpoint('after fill')
|
||||
|
||||
if (DEBUG) Debug.checkpoint('after fill')
|
||||
|
||||
// draw the puzzle board on the table
|
||||
Graphics.mapBitmapToBitmapCapped(board, board.getBoundingRect(), puzzleTable, new BoundingRectangle(
|
||||
|
|
@ -691,7 +641,8 @@ async function main () {
|
|||
boardPos.y,
|
||||
boardPos.y + board.height - 1,
|
||||
), rectTable.get())
|
||||
checkpoint('imgtoimg')
|
||||
|
||||
if (DEBUG) Debug.checkpoint('imgtoimg')
|
||||
|
||||
// draw all the tiles on the table
|
||||
|
||||
|
|
@ -711,7 +662,8 @@ async function main () {
|
|||
rectTable.get()
|
||||
)
|
||||
}
|
||||
checkpoint('tiles')
|
||||
|
||||
if (DEBUG) Debug.checkpoint('tiles')
|
||||
}
|
||||
|
||||
if (rerenderTable || rerender) {
|
||||
|
|
@ -720,7 +672,8 @@ async function main () {
|
|||
// camera
|
||||
adapter.clear()
|
||||
adapter.apply()
|
||||
checkpoint('afterclear_1')
|
||||
|
||||
if (DEBUG) Debug.checkpoint('afterclear_1')
|
||||
|
||||
// TODO: improve the rendering
|
||||
// atm it is pretty slow (~40-50ms)
|
||||
|
|
@ -730,10 +683,14 @@ async function main () {
|
|||
adapter,
|
||||
adapter.getBoundingRect()
|
||||
)
|
||||
checkpoint('to_adapter_1')
|
||||
|
||||
if (DEBUG) Debug.checkpoint('to_adapter_1')
|
||||
|
||||
} else if (rerenderPlayer) {
|
||||
adapter.clearRect(rectPlayer.get())
|
||||
checkpoint('afterclear_2')
|
||||
|
||||
if (DEBUG) Debug.checkpoint('afterclear_2')
|
||||
|
||||
Graphics.mapBitmapToAdapterCapped(
|
||||
puzzleTable,
|
||||
viewport.rect(),
|
||||
|
|
@ -741,7 +698,8 @@ async function main () {
|
|||
adapter.getBoundingRect(),
|
||||
rectPlayer.get()
|
||||
)
|
||||
checkpoint('to_adapter_2')
|
||||
|
||||
if (DEBUG) Debug.checkpoint('to_adapter_2')
|
||||
}
|
||||
|
||||
if (rerenderPlayer) {
|
||||
|
|
@ -761,11 +719,13 @@ async function main () {
|
|||
)
|
||||
)
|
||||
}
|
||||
checkpoint('after_players')
|
||||
|
||||
if (DEBUG) Debug.checkpoint('after_players')
|
||||
}
|
||||
|
||||
adapter.apply()
|
||||
checkpoint('finals')
|
||||
|
||||
if (DEBUG) Debug.checkpoint('finals')
|
||||
|
||||
rerenderTable = false
|
||||
rerenderPlayer = false
|
||||
|
|
@ -778,7 +738,6 @@ async function main () {
|
|||
update: onUpdate,
|
||||
render: onRender,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
main()
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue