split Game and GameStorage
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5 changed files with 108 additions and 93 deletions
93
server/GameStorage.js
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93
server/GameStorage.js
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import fs from 'fs'
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import GameCommon from './../common/GameCommon.js'
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import Util, { logger } from './../common/Util.js'
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import { Rng } from '../common/Rng.js'
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import { DATA_DIR } from './Dirs.js'
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import Time from '../common/Time.js'
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const log = logger('GameStorage.js')
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const DIRTY_GAMES = {}
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function setDirty(gameId) {
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DIRTY_GAMES[gameId] = true
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}
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function setClean(gameId) {
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delete DIRTY_GAMES[gameId]
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}
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function loadGames() {
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const files = fs.readdirSync(DATA_DIR)
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for (const f of files) {
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const m = f.match(/^([a-z0-9]+)\.json$/)
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if (!m) {
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continue
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}
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const gameId = m[1]
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loadGame(gameId)
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}
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}
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function loadGame(gameId) {
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const file = `${DATA_DIR}/${gameId}.json`
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const contents = fs.readFileSync(file, 'utf-8')
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let game
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try {
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game = JSON.parse(contents)
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} catch {
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log.log(`[ERR] unable to load game from file ${file}`);
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}
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if (typeof game.puzzle.data.started === 'undefined') {
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game.puzzle.data.started = Math.round(fs.statSync(file).ctimeMs)
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}
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if (typeof game.puzzle.data.finished === 'undefined') {
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let unfinished = game.puzzle.tiles.map(Util.decodeTile).find(t => t.owner !== -1)
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game.puzzle.data.finished = unfinished ? 0 : Time.timestamp()
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}
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if (!Array.isArray(game.players)) {
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game.players = Object.values(game.players)
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}
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const gameObject = {
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id: game.id,
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rng: {
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type: game.rng ? game.rng.type : '_fake_',
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obj: game.rng ? Rng.unserialize(game.rng.obj) : new Rng(),
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},
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puzzle: game.puzzle,
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players: game.players,
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evtInfos: {},
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scoreMode: game.scoreMode || GameCommon.SCORE_MODE_FINAL,
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}
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GameCommon.setGame(gameObject.id, gameObject)
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}
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function persistGames() {
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for (const gameId of Object.keys(changedGames)) {
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persistGame(gameId)
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}
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}
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function persistGame(gameId) {
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const game = GameCommon.get(gameId)
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if (game.id in DIRTY_GAMES) {
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setClean(game.id)
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}
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fs.writeFileSync(`${DATA_DIR}/${game.id}.json`, JSON.stringify({
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id: game.id,
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rng: {
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type: game.rng.type,
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obj: Rng.serialize(game.rng.obj),
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},
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puzzle: game.puzzle,
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players: game.players,
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scoreMode: game.scoreMode,
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}))
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log.info(`[INFO] persisted game ${game.id}`)
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}
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export default {
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loadGames,
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loadGame,
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persistGames,
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persistGame,
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setDirty,
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}
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