fix finalizing in 'real' snapmode, fix reading newly created replays
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5 changed files with 17 additions and 4 deletions
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@ -848,6 +848,13 @@ function handleInput(
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changePlayer(gameId, playerId, { d, ts })
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_playerChange()
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}
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if (snapped && getSnapMode(gameId) === SnapMode.REAL) {
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if (getFinishedPiecesCount(gameId) === getPieceCount(gameId)) {
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changeData(gameId, { finished: ts })
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_dataChange()
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}
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}
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if (snapped && onSnap) {
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onSnap(playerId)
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}
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