use same func
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7f684f98d4
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1 changed files with 10 additions and 14 deletions
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@ -458,9 +458,15 @@ async function main() {
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replayControl,
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replayControl,
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} = addMenuToDom(Game.getImageUrl(gameId), evts.setHotkeys)
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} = addMenuToDom(Game.getImageUrl(gameId), evts.setHotkeys)
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const ts = TIME()
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const updateTimerElements = () => updateTimer(
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updateTimer(Game.getStartTs(gameId), Game.getFinishTs(gameId), ts)
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Game.getStartTs(gameId),
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Game.getFinishTs(gameId),
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TIME()
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)
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updateTimerElements()
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udateTilesDone(Game.getFinishedTileCount(gameId), Game.getTileCount(gameId))
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udateTilesDone(Game.getFinishedTileCount(gameId), Game.getTileCount(gameId))
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const ts = TIME()
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updateScoreBoard(Game.getRelevantPlayers(gameId, ts), ts)
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updateScoreBoard(Game.getRelevantPlayers(gameId, ts), ts)
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const longFinished = !! Game.getFinishTs(gameId)
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const longFinished = !! Game.getFinishTs(gameId)
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@ -502,13 +508,7 @@ async function main() {
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localStorage.setItem('player_name', nameChangeEl.value)
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localStorage.setItem('player_name', nameChangeEl.value)
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evts.addEvent([Protocol.INPUT_EV_PLAYER_NAME, nameChangeEl.value])
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evts.addEvent([Protocol.INPUT_EV_PLAYER_NAME, nameChangeEl.value])
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})
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})
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setInterval(() => {
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setInterval(updateTimerElements, 1000)
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updateTimer(
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Game.getStartTs(gameId),
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Game.getFinishTs(gameId),
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TIME()
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)
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}, 1000)
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} else if (MODE === MODE_REPLAY) {
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} else if (MODE === MODE_REPLAY) {
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const setSpeedStatus = () => {
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const setSpeedStatus = () => {
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replayControl.speed.innerText = 'Replay-Speed: ' +
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replayControl.speed.innerText = 'Replay-Speed: ' +
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@ -608,11 +608,7 @@ async function main() {
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} while (true)
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} while (true)
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REPLAY.lastRealTs = realTs
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REPLAY.lastRealTs = realTs
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REPLAY.lastGameTs = maxGameTs
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REPLAY.lastGameTs = maxGameTs
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updateTimer(
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updateTimerElements()
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Game.getStartTs(gameId),
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Game.getFinishTs(gameId),
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TIME()
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)
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}, 50)
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}, 50)
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}
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}
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