remove console.log
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2a12900614
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4 changed files with 2 additions and 4 deletions
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@ -4,7 +4,7 @@
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<meta charset="UTF-8">
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<meta charset="UTF-8">
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<title>🧩 jigsaw.hyottoko.club</title>
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<title>🧩 jigsaw.hyottoko.club</title>
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<script type="module" crossorigin src="/assets/index.6e65c5cb.js"></script>
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<script type="module" crossorigin src="/assets/index.ee8c98e9.js"></script>
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<link rel="modulepreload" href="/assets/vendor.684f7bc8.js">
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<link rel="modulepreload" href="/assets/vendor.684f7bc8.js">
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<link rel="stylesheet" href="/assets/index.6748df9f.css">
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<link rel="stylesheet" href="/assets/index.6748df9f.css">
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</head>
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</head>
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@ -1079,7 +1079,6 @@ function handleInput$1(gameId, playerId, input, ts, onSnap) {
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const tilePos = getPiecePos(gameId, pieceIdx);
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const tilePos = getPiecePos(gameId, pieceIdx);
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const finalPos = getFinalPiecePos(gameId, pieceIdx);
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const finalPos = getFinalPiecePos(gameId, pieceIdx);
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let canSnapToFinal = false;
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let canSnapToFinal = false;
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console.log(getSnapMode(gameId));
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if (getSnapMode(gameId) === SnapMode.REAL) {
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if (getSnapMode(gameId) === SnapMode.REAL) {
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// only can snap to final if any of the grouped pieces are
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// only can snap to final if any of the grouped pieces are
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// corner pieces
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// corner pieces
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@ -746,7 +746,6 @@ function handleInput(
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const finalPos = getFinalPiecePos(gameId, pieceIdx)
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const finalPos = getFinalPiecePos(gameId, pieceIdx)
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let canSnapToFinal = false
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let canSnapToFinal = false
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console.log(getSnapMode(gameId))
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if (getSnapMode(gameId) === SnapMode.REAL) {
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if (getSnapMode(gameId) === SnapMode.REAL) {
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// only can snap to final if any of the grouped pieces are
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// only can snap to final if any of the grouped pieces are
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// corner pieces
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// corner pieces
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