persist games in fixed intervals and on shutdown

This commit is contained in:
Zutatensuppe 2020-12-04 00:04:47 +01:00
parent 5160008c89
commit 996822b046
5 changed files with 88 additions and 36 deletions

View file

@ -109,30 +109,6 @@ wss.on('close', async ({socket}) => {
}
})
const ensurePlayerGame = (gameId, clientId, socket) => {
Game.addPlayer(gameId, clientId)
Game.addSocket(gameId, socket)
Game.store(gameId)
const game = Game.get(gameId)
notify(
[Protocol.EV_SERVER_INIT, {
puzzle: game.puzzle,
players: game.players,
evtInfos: game.evtInfos,
}],
[socket]
)
}
const handlePlayerInput = (gameId, clientId, clientSeq, clientEvtData) => {
const changes = Game.handleInput(gameId, clientId, clientEvtData)
Game.store(gameId)
notify(
[Protocol.EV_SERVER_EVENT, clientId, clientSeq, changes],
Game.getSockets(gameId)
)
}
wss.on('message', async ({socket, data}) => {
try {
const proto = socket.protocol.split('|')
@ -145,14 +121,39 @@ wss.on('message', async ({socket, data}) => {
if (!Game.exists(gameId)) {
throw `[game ${gameId} does not exist... ]`
}
ensurePlayerGame(gameId, clientId, socket)
Game.addPlayer(gameId, clientId)
Game.addSocket(gameId, socket)
const game = Game.get(gameId)
notify(
[Protocol.EV_SERVER_INIT, {
puzzle: game.puzzle,
players: game.players,
evtInfos: game.evtInfos,
}],
[socket]
)
} break;
case Protocol.EV_CLIENT_EVENT: {
const clientSeq = msg[1]
const clientEvtData = msg[2]
ensurePlayerGame(gameId, clientId, socket)
handlePlayerInput(gameId, clientId, clientSeq, clientEvtData)
Game.addPlayer(gameId, clientId)
Game.addSocket(gameId, socket)
const game = Game.get(gameId)
notify(
[Protocol.EV_SERVER_INIT, {
puzzle: game.puzzle,
players: game.players,
evtInfos: game.evtInfos,
}],
[socket]
)
const changes = Game.handleInput(gameId, clientId, clientEvtData)
notify(
[Protocol.EV_SERVER_EVENT, clientId, clientSeq, changes],
Game.getSockets(gameId)
)
} break;
}
} catch (e) {
@ -161,5 +162,35 @@ wss.on('message', async ({socket, data}) => {
})
Game.loadAllGames()
app.listen(port, hostname, () => console.log(`server running on http://${hostname}:${port}`))
const server = app.listen(
port,
hostname,
() => console.log(`server running on http://${hostname}:${port}`)
)
wss.listen()
// persist games in fixed interval
setInterval(() => {
console.log('Persisting games...');
Game.persistAll()
}, config.persistence.interval)
const gracefulShutdown = (signal) => {
console.log(`${signal} received...`)
Game.persistAll()
server.close()
wss.close()
}
// used by nodemon
process.once('SIGUSR2', function () {
gracefulShutdown('SIGUSR2')
});
process.once('SIGINT', function (code) {
gracefulShutdown('SIGINT')
});
process.once('SIGTERM', function (code) {
gracefulShutdown('SIGTERM')
});