persist games in fixed intervals and on shutdown
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parent
5160008c89
commit
996822b046
5 changed files with 88 additions and 36 deletions
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@ -7,6 +7,19 @@ export const randomInt = (min, max) => Math.floor(Math.random() * (max - min + 1
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// get one random item from the given array
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export const choice = (array) => array[randomInt(0, array.length - 1)]
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export const throttle = (fn, delay) => {
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let canCall = true
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return (...args) => {
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if (canCall) {
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fn.apply(null, args)
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canCall = false
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setTimeout(() => {
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canCall = true
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}, delay)
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}
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}
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}
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// return a shuffled (shallow) copy of the given array
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export const shuffle = (array) => {
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let arr = array.slice()
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@ -37,6 +50,7 @@ export default {
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uniqId,
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randomInt,
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choice,
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throttle,
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shuffle,
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timestamp,
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}
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@ -2,4 +2,4 @@
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cd "$RUN_DIR/server"
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nodemon -d 2 index.js
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nodemon index.js
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@ -30,18 +30,21 @@ function loadAllGames() {
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}
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}
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function store(gameId) {
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const game = GameCommon.get(gameId)
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fs.writeFileSync('./../data/' + gameId + '.json', JSON.stringify({
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puzzle: game.puzzle,
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players: game.players,
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}))
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function persistAll() {
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const games = GameCommon.getAllGames()
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for (const gameId of Object.keys(games)) {
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const game = games[gameId]
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fs.writeFileSync('./../data/' + gameId + '.json', JSON.stringify({
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puzzle: game.puzzle,
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players: game.players,
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}))
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}
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}
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export default {
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loadAllGames,
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getAllGames: GameCommon.getAllGames,
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store,
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persistAll,
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createGame,
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exists: GameCommon.exists,
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addPlayer: GameCommon.addPlayer,
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@ -61,6 +61,10 @@ class WebSocketServer {
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})
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}
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close() {
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this._websocketserver.close()
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}
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notifyOne(data, socket) {
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socket.send(JSON.stringify(data))
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}
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@ -109,30 +109,6 @@ wss.on('close', async ({socket}) => {
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}
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})
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const ensurePlayerGame = (gameId, clientId, socket) => {
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Game.addPlayer(gameId, clientId)
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Game.addSocket(gameId, socket)
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Game.store(gameId)
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const game = Game.get(gameId)
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notify(
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[Protocol.EV_SERVER_INIT, {
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puzzle: game.puzzle,
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players: game.players,
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evtInfos: game.evtInfos,
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}],
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[socket]
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)
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}
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const handlePlayerInput = (gameId, clientId, clientSeq, clientEvtData) => {
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const changes = Game.handleInput(gameId, clientId, clientEvtData)
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Game.store(gameId)
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notify(
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[Protocol.EV_SERVER_EVENT, clientId, clientSeq, changes],
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Game.getSockets(gameId)
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)
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}
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wss.on('message', async ({socket, data}) => {
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try {
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const proto = socket.protocol.split('|')
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@ -145,14 +121,39 @@ wss.on('message', async ({socket, data}) => {
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if (!Game.exists(gameId)) {
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throw `[game ${gameId} does not exist... ]`
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}
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ensurePlayerGame(gameId, clientId, socket)
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Game.addPlayer(gameId, clientId)
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Game.addSocket(gameId, socket)
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const game = Game.get(gameId)
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notify(
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[Protocol.EV_SERVER_INIT, {
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puzzle: game.puzzle,
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players: game.players,
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evtInfos: game.evtInfos,
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}],
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[socket]
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)
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} break;
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case Protocol.EV_CLIENT_EVENT: {
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const clientSeq = msg[1]
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const clientEvtData = msg[2]
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ensurePlayerGame(gameId, clientId, socket)
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handlePlayerInput(gameId, clientId, clientSeq, clientEvtData)
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Game.addPlayer(gameId, clientId)
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Game.addSocket(gameId, socket)
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const game = Game.get(gameId)
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notify(
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[Protocol.EV_SERVER_INIT, {
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puzzle: game.puzzle,
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players: game.players,
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evtInfos: game.evtInfos,
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}],
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[socket]
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)
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const changes = Game.handleInput(gameId, clientId, clientEvtData)
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notify(
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[Protocol.EV_SERVER_EVENT, clientId, clientSeq, changes],
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Game.getSockets(gameId)
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)
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} break;
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}
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} catch (e) {
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@ -161,5 +162,35 @@ wss.on('message', async ({socket, data}) => {
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})
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Game.loadAllGames()
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app.listen(port, hostname, () => console.log(`server running on http://${hostname}:${port}`))
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const server = app.listen(
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port,
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hostname,
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() => console.log(`server running on http://${hostname}:${port}`)
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)
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wss.listen()
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// persist games in fixed interval
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setInterval(() => {
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console.log('Persisting games...');
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Game.persistAll()
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}, config.persistence.interval)
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const gracefulShutdown = (signal) => {
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console.log(`${signal} received...`)
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Game.persistAll()
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server.close()
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wss.close()
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}
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// used by nodemon
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process.once('SIGUSR2', function () {
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gracefulShutdown('SIGUSR2')
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});
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process.once('SIGINT', function (code) {
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gracefulShutdown('SIGINT')
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});
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process.once('SIGTERM', function (code) {
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gracefulShutdown('SIGTERM')
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});
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