lots of changes to switch to vue

This commit is contained in:
Zutatensuppe 2021-05-13 22:45:55 +02:00
parent 5adb8806dc
commit a0118b0bdf
22 changed files with 582 additions and 920 deletions

View file

@ -12,8 +12,8 @@ import fireworksController from './Fireworks.js'
import Protocol from '../common/Protocol.js'
import Time from '../common/Time.js'
const MODE_PLAY = 'play'
const MODE_REPLAY = 'replay'
export const MODE_PLAY = 'play'
export const MODE_REPLAY = 'replay'
let PIECE_VIEW_FIXED = true
let PIECE_VIEW_LOOSE = true
@ -39,190 +39,6 @@ function addCanvasToDom(TARGET_EL, canvas) {
return canvas
}
function addMenuToDom(TARGET_EL, previewImageUrl, setHotkeys) {
const ELEMENTS = {}
const h = (type, props, children) => {
if (typeof props === 'string' || typeof props === 'number') {
children = [props]
props = {}
}
if (props instanceof Array) {
children = props
props = {}
}
if (children && !(children instanceof Array)) {
children = [children]
}
if (!ELEMENTS[type]) {
ELEMENTS[type] = document.createElement(type)
}
const el = ELEMENTS[type].cloneNode(true)
if (children) {
for (const child of children) {
if (typeof child === 'string' || typeof child === 'number') {
el.appendChild(document.createTextNode(child))
} else {
el.appendChild(child)
}
}
}
if (props) {
for (const k in props) {
if (k === 'click') {
el.addEventListener('click', props[k])
} else if (k === 'cls') {
if (typeof props[k] === 'string') {
el.classList.add(props[k])
} else {
for (const cls of props[k]) {
el.classList.add(cls)
}
}
} else if (k === 'style') {
for (const s in props[k]) {
el.style[s] = props[k][s]
}
} else {
el[k] = props[k]
}
}
}
return el
}
const row = (props, children) => {
if (props instanceof Array) {
children = props
props = {}
}
return h('tr', props, children.map(el => h('td', {}, el)))
}
const bgColorPickerEl = h('input', { type: 'color' })
const playerColorPickerEl = h('input', { type: 'color' })
const nameChangeEl = h('input', { type: 'text', maxLength: 16 })
const stopProp = (e) => e.stopPropagation()
const mkToggler = (el, hotkeys = true) => () => toggle(el, hotkeys)
const mkSelfToggler = (hotkeys = true) => (ev) => toggle(ev.target, hotkeys)
const toggle = (el, hotkeys = true) => {
el.classList.toggle('closed')
if (hotkeys) {
setHotkeys(el.classList.contains('closed'))
}
}
const helpOverlay = h(
'div',
{ cls: ['overlay', 'transparent', 'closed'], click: mkSelfToggler() },
[
h('table', { cls: 'help', click: stopProp }, [
row(['⬆️ Move up:', h('div', [h('kbd', 'W'), '/', h('kbd', '↑'), '/🖱️'])]),
row(['⬇️ Move down:', h('div', [h('kbd', 'S'), '/', h('kbd', '↓'), '/🖱️'])]),
row(['⬅️ Move left:', h('div', [h('kbd', 'A'), '/', h('kbd', '←'), '/🖱️'])]),
row(['➡️ Move right:', h('div', [h('kbd', 'D'), '/', h('kbd', '→'), '/🖱️'])]),
row(['', h('div', ['Move faster by holding ', h('kbd', 'Shift')])]),
row(['🔍+ Zoom in:', h('div', [h('kbd', 'E'), '/🖱️-Wheel'])]),
row(['🔍- Zoom out:', h('div', [h('kbd', 'Q'), '/🖱️-Wheel'])]),
row(['🖼️ Toggle preview:', h('div', [h('kbd', 'Space')])]),
row(['🧩✔️ Toggle fixed pieces:', h('div', [h('kbd', 'F')])]),
row(['🧩❓ Toggle loose pieces:', h('div', [h('kbd', 'G')])]),
]),
]
)
const settingsOverlay = h(
'div',
{ cls: ['overlay', 'transparent', 'closed'], click: mkSelfToggler() },
[
h('table', { cls: 'settings', click: stopProp }, [
row([h('label', 'Background: '), bgColorPickerEl]),
row([h('label', 'Color: '), playerColorPickerEl]),
row([h('label', 'Name: '), nameChangeEl]),
]),
]
)
const previewOverlay = h(
'div',
{ cls: ['overlay', 'closed'], click: mkSelfToggler() },
[
h('div', { cls: 'preview' }, [
h('div', { cls: 'img', style: { backgroundImage: `url('${previewImageUrl}')` } })
])
]
)
const scoresListEl = h('table')
const updateScoreBoard = (players, ts) => {
const minTs = ts - 30 * Time.SEC
const actives = players.filter(player => player.ts >= minTs)
const nonActives = players.filter(player => player.ts < minTs)
actives.sort((a, b) => b.points - a.points)
nonActives.sort((a, b) => b.points - a.points)
const _row = (icon, player) => row(
{ style: { color: player.color} },
[icon, player.name, player.points]
)
scoresListEl.innerHTML = ''
actives.forEach(player => scoresListEl.appendChild(_row('⚡', player)))
nonActives.forEach(player => scoresListEl.appendChild(_row('💤', player)))
}
const timerCountdownEl = h('div')
const updateTimer = (from, ended, ts) => {
const icon = ended ? '🏁' : '⏳'
const timeDiffStr = Time.timeDiffStr(from, ended || ts)
timerCountdownEl.innerText = `${icon} ${timeDiffStr}`
}
const tilesDoneEl = h('div')
const udateTilesDone = (finished, total) => {
tilesDoneEl.innerText = `🧩 ${finished}/${total}`
}
const timerEl = h('div', { cls: 'timer' }, [tilesDoneEl, timerCountdownEl])
let replayControl = null
if (MODE === MODE_REPLAY) {
const speedUp = h('button', { cls: 'btn' }, ['⏫'])
const speedDown = h('button', { cls: 'btn' }, ['⏬'])
const pause = h('button', { cls: 'btn' }, ['⏸️'])
const speed = h('div')
timerEl.appendChild(h('div', [ speed, speedUp, speedDown, pause ]))
replayControl = { speedUp, speedDown, pause, speed }
}
TARGET_EL.appendChild(settingsOverlay)
TARGET_EL.appendChild(previewOverlay)
TARGET_EL.appendChild(helpOverlay)
TARGET_EL.appendChild(timerEl)
TARGET_EL.appendChild(h('div', { cls: 'menu' }, [
h('div', { cls: 'tabs' }, [
h('a', { cls: 'opener', target: '_blank', href: '/' }, '🧩 Puzzles'),
h('div', { cls: 'opener', click: mkToggler(previewOverlay, false) }, '🖼️ Preview'),
h('div', { cls: 'opener', click: mkToggler(settingsOverlay) }, '🛠️ Settings'),
h('div', { cls: 'opener', click: mkToggler(helpOverlay) }, ' Help'),
])
]))
TARGET_EL.appendChild(h('div', { cls: 'scores' }, [
h('div', 'Scores'),
scoresListEl,
]))
return {
bgColorPickerEl,
playerColorPickerEl,
nameChangeEl,
updateScoreBoard,
updateTimer,
udateTilesDone,
togglePreview: () => toggle(previewOverlay, false),
replayControl,
}
}
function initme() {
let ID = localStorage.getItem('ID')
if (!ID) {
@ -359,14 +175,13 @@ function EventAdapter (canvas, window, viewport) {
}
}
async function main(TARGET_EL) {
if (typeof GAME_ID === 'undefined') throw '[ GAME_ID not set ]'
if (typeof WS_ADDRESS === 'undefined') throw '[ WS_ADDRESS not set ]'
export async function main(gameId, wsAddress, MODE, TARGET_EL, HUD) {
if (typeof gameId === 'undefined') throw '[ gameId not set ]'
if (typeof wsAddress === 'undefined') throw '[ wsAddress not set ]'
if (typeof MODE === 'undefined') throw '[ MODE not set ]'
if (typeof DEBUG === 'undefined') window.DEBUG = false
const gameId = GAME_ID
const CLIENT_ID = initme()
const shouldDrawPlayerText = (player) => {
return MODE === MODE_REPLAY || player.id !== CLIENT_ID
@ -412,12 +227,12 @@ async function main(TARGET_EL) {
let TIME
if (MODE === MODE_PLAY) {
const game = await Communication.connect(gameId, CLIENT_ID)
const game = await Communication.connect(wsAddress, gameId, CLIENT_ID)
const gameObject = Util.decodeGame(game)
Game.setGame(gameObject.id, gameObject)
TIME = () => Time.timestamp()
} else if (MODE === MODE_REPLAY) {
const {game, log} = await Communication.connectReplay(gameId, CLIENT_ID)
const {game, log} = await Communication.connectReplay(wsAddress, gameId, CLIENT_ID)
const gameObject = Util.decodeGame(game)
Game.setGame(gameObject.id, gameObject)
REPLAY.log = log
@ -468,25 +283,33 @@ async function main(TARGET_EL) {
const evts = new EventAdapter(canvas, window, viewport)
const {
bgColorPickerEl,
playerColorPickerEl,
nameChangeEl,
updateScoreBoard,
updateTimer,
udateTilesDone,
togglePreview,
replayControl,
} = addMenuToDom(TARGET_EL, Game.getImageUrl(gameId), evts.setHotkeys)
const previewImageUrl = Game.getImageUrl(gameId)
const activePlayers = (gameId, ts) => {
const minTs = ts - 30 * Time.SEC
const players = Game.getRelevantPlayers(gameId, ts)
return players.filter(player => player.ts >= minTs)
}
const idlePlayers = (gameId, ts) => {
const minTs = ts - 30 * Time.SEC
const players = Game.getRelevantPlayers(gameId, ts)
return players.filter(player => player.ts < minTs)
}
const updateTimerElements = () => {
updateTimer(Game.getStartTs(gameId), Game.getFinishTs(gameId), TIME())
const startTs = Game.getStartTs(gameId)
const finishTs = Game.getFinishTs(gameId)
const ts = TIME()
HUD.setFinished(!!(finishTs))
HUD.setDuration((finishTs || ts) - startTs)
}
updateTimerElements()
udateTilesDone(Game.getFinishedTileCount(gameId), Game.getTileCount(gameId))
HUD.setPiecesDone(Game.getFinishedTileCount(gameId))
HUD.setPiecesTotal(Game.getTileCount(gameId))
const ts = TIME()
updateScoreBoard(Game.getRelevantPlayers(gameId, ts), ts)
HUD.setActivePlayers(activePlayers(gameId, ts))
HUD.setIdlePlayers(idlePlayers(gameId, ts))
const longFinished = !! Game.getFinishTs(gameId)
let finished = longFinished
@ -508,49 +331,45 @@ async function main(TARGET_EL) {
|| 'anon')
}
const onBgChange = (value) => {
localStorage.setItem('bg_color', value)
evts.addEvent([Protocol.INPUT_EV_BG_COLOR, value])
}
const onColorChange = (value) => {
localStorage.setItem('player_color', value)
evts.addEvent([Protocol.INPUT_EV_PLAYER_COLOR, value])
}
const onNameChange = (value) => {
localStorage.setItem('player_name', value)
evts.addEvent([Protocol.INPUT_EV_PLAYER_NAME, value])
}
const doSetSpeedStatus = () => {
HUD.setReplaySpeed(REPLAY.speeds[REPLAY.speedIdx])
HUD.setReplayPaused(REPLAY.paused)
}
const replayOnSpeedUp = () => {
if (REPLAY.speedIdx + 1 < REPLAY.speeds.length) {
REPLAY.speedIdx++
doSetSpeedStatus()
}
}
const replayOnSpeedDown = () => {
if (REPLAY.speedIdx >= 1) {
REPLAY.speedIdx--
doSetSpeedStatus()
}
}
const replayOnPauseToggle = () => {
REPLAY.paused = !REPLAY.paused
doSetSpeedStatus()
}
if (MODE === MODE_PLAY) {
bgColorPickerEl.value = playerBgColor()
evts.addEvent([Protocol.INPUT_EV_BG_COLOR, bgColorPickerEl.value])
bgColorPickerEl.addEventListener('change', () => {
localStorage.setItem('bg_color', bgColorPickerEl.value)
evts.addEvent([Protocol.INPUT_EV_BG_COLOR, bgColorPickerEl.value])
})
playerColorPickerEl.value = playerColor()
evts.addEvent([Protocol.INPUT_EV_PLAYER_COLOR, playerColorPickerEl.value])
playerColorPickerEl.addEventListener('change', () => {
localStorage.setItem('player_color', playerColorPickerEl.value)
evts.addEvent([Protocol.INPUT_EV_PLAYER_COLOR, playerColorPickerEl.value])
})
nameChangeEl.value = playerName()
evts.addEvent([Protocol.INPUT_EV_PLAYER_NAME, nameChangeEl.value])
nameChangeEl.addEventListener('change', () => {
localStorage.setItem('player_name', nameChangeEl.value)
evts.addEvent([Protocol.INPUT_EV_PLAYER_NAME, nameChangeEl.value])
})
setInterval(updateTimerElements, 1000)
} else if (MODE === MODE_REPLAY) {
const setSpeedStatus = () => {
replayControl.speed.innerText = 'Replay-Speed: ' +
(REPLAY.speeds[REPLAY.speedIdx] + 'x') +
(REPLAY.paused ? ' Paused' : '')
}
setSpeedStatus()
replayControl.speedUp.addEventListener('click', () => {
if (REPLAY.speedIdx + 1 < REPLAY.speeds.length) {
REPLAY.speedIdx++
setSpeedStatus()
}
})
replayControl.speedDown.addEventListener('click', () => {
if (REPLAY.speedIdx >= 1) {
REPLAY.speedIdx--
setSpeedStatus()
}
})
replayControl.pause.addEventListener('click', () => {
REPLAY.paused = !REPLAY.paused
setSpeedStatus()
})
doSetSpeedStatus()
}
if (MODE === MODE_PLAY) {
@ -678,7 +497,7 @@ async function main(TARGET_EL) {
Game.changePlayer(gameId, CLIENT_ID, pos)
}
} else if (type === Protocol.INPUT_EV_TOGGLE_PREVIEW) {
togglePreview()
HUD.togglePreview()
}
// LOCAL + SERVER CHANGES
@ -726,7 +545,7 @@ async function main(TARGET_EL) {
RERENDER = true
}
} else if (type === Protocol.INPUT_EV_TOGGLE_PREVIEW) {
togglePreview()
HUD.togglePreview()
}
}
}
@ -818,11 +637,12 @@ async function main(TARGET_EL) {
if (DEBUG) Debug.checkpoint('players done')
// DRAW PLAYERS
// propagate HUD changes
// ---------------------------------------------------------------
updateScoreBoard(Game.getRelevantPlayers(gameId, ts), ts)
udateTilesDone(Game.getFinishedTileCount(gameId), Game.getTileCount(gameId))
if (DEBUG) Debug.checkpoint('scores done')
HUD.setActivePlayers(activePlayers(gameId, ts))
HUD.setIdlePlayers(idlePlayers(gameId, ts))
HUD.setPiecesDone(Game.getFinishedTileCount(gameId))
if (DEBUG) Debug.checkpoint('HUD done')
// ---------------------------------------------------------------
if (justFinished()) {
@ -836,6 +656,23 @@ async function main(TARGET_EL) {
update: onUpdate,
render: onRender,
})
}
export default main
return {
setHotkeys: (state) => {
evts.setHotkeys(state)
},
onBgChange,
onColorChange,
onNameChange,
replayOnSpeedUp,
replayOnSpeedDown,
replayOnPauseToggle,
previewImageUrl,
player: {
background: playerBgColor(),
color: playerColor(),
name: playerName(),
},
disconnect: Communication.disconnect,
}
}