add different score modes
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90590d334e
commit
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6 changed files with 101 additions and 30 deletions
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@ -1,3 +1,4 @@
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import GameCommon from '../common/GameCommon.js';
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import Time from '../common/Time.js'
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const Upload = {
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@ -105,23 +106,39 @@ export default {
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</div>
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<h1>New game</h1>
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<div>
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<label>Pieces: </label>
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<input type="text" v-model="tiles" />
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</div>
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<div>
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<label>Image: </label>
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<span v-if="image">
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<img :src="image.url" style="width: 150px;" />
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or
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<upload @uploaded="mediaImgUploaded($event)" accept="image/*" label="Upload an image" />
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</span>
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<span v-else>
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<upload @uploaded="mediaImgUploaded($event)" accept="image/*" label="Upload an image" />
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(or select from below)
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</span>
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</div>
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<span class="btn" :class="" @click="onNewGameClick">Start new game</span>
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<table>
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<tr>
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<td><label>Pieces: </label></td>
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<td><input type="text" v-model="tiles" /></td>
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</tr>
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<tr>
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<td><label>Scoring: </label></td>
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<td>
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<label><input type="radio" v-model="scoreMode" value="1" /> Any (Score when pieces are connected to each other or on final location)</label>
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<br />
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<label><input type="radio" v-model="scoreMode" value="0" /> Final (Score when pieces are put to their final location)</label>
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</td>
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</tr>
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<tr>
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<td><label>Image: </label></td>
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<td>
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<span v-if="image">
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<img :src="image.url" style="width: 150px;" />
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or
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<upload @uploaded="mediaImgUploaded($event)" accept="image/*" label="Upload an image" />
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</span>
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<span v-else>
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<upload @uploaded="mediaImgUploaded($event)" accept="image/*" label="Upload an image" />
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(or select from below)
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</span>
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</td>
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</tr>
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<tr>
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<td colspan="2">
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<span class="btn" :class="" @click="onNewGameClick">Start new game</span>
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</td>
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</tr>
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</table>
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<h1>Image lib</h1>
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<div>
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@ -137,6 +154,7 @@ export default {
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return {
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tiles: 1000,
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image: '',
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scoreMode: GameCommon.SCORE_MODE_ANY,
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}
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},
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methods: {
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@ -157,7 +175,11 @@ export default {
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'Accept': 'application/json',
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'Content-Type': 'application/json'
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},
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body: JSON.stringify({tiles: this.tiles, image: this.image}),
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body: JSON.stringify({
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tiles: this.tiles,
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image: this.image,
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scoreMode: parseInt(this.scoreMode, 10),
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}),
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})
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if (res.status === 200) {
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const game = await res.json()
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@ -25,6 +25,10 @@ h1, h2, h3, h4 {
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a { color: var(--link-color); text-decoration: none; }
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a:hover { color: var(--link-hover-color); }
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td, th {
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vertical-align: top;
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}
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.scores {
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position: absolute;
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right: 0;
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