extract event adapter to own file

This commit is contained in:
Zutatensuppe 2021-07-11 17:08:18 +02:00
parent 518092d269
commit bbcfd42008
7 changed files with 202 additions and 177 deletions

View file

@ -67,6 +67,9 @@ const INPUT_EV_REPLAY_SPEED_DOWN = 14
const INPUT_EV_TOGGLE_PLAYER_NAMES = 15
const INPUT_EV_CENTER_FIT_PUZZLE = 16
const INPUT_EV_TOGGLE_FIXED_PIECES = 17
const INPUT_EV_TOGGLE_LOOSE_PIECES = 18
const CHANGE_DATA = 1
const CHANGE_TILE = 2
const CHANGE_PLAYER = 3
@ -104,6 +107,9 @@ export default {
INPUT_EV_TOGGLE_PLAYER_NAMES,
INPUT_EV_CENTER_FIT_PUZZLE,
INPUT_EV_TOGGLE_FIXED_PIECES,
INPUT_EV_TOGGLE_LOOSE_PIECES,
CHANGE_DATA,
CHANGE_TILE,
CHANGE_PLAYER,

View file

@ -0,0 +1,177 @@
import Protocol from "../common/Protocol"
import { GameEvent } from "../common/Types"
import { MODE_REPLAY } from "./game"
function EventAdapter (
canvas: HTMLCanvasElement,
window: any,
viewport: any,
MODE: string
) {
let events: Array<GameEvent> = []
let KEYS_ON = true
let LEFT = false
let RIGHT = false
let UP = false
let DOWN = false
let ZOOM_IN = false
let ZOOM_OUT = false
let SHIFT = false
const toWorldPoint = (x: number, y: number): [number, number] => {
const pos = viewport.viewportToWorld({x, y})
return [pos.x, pos.y]
}
const mousePos = (ev: MouseEvent) => toWorldPoint(ev.offsetX, ev.offsetY)
const canvasCenter = () => toWorldPoint(canvas.width / 2, canvas.height / 2)
const key = (state: boolean, ev: KeyboardEvent) => {
if (!KEYS_ON) {
return
}
if (ev.code === 'ShiftLeft' || ev.code === 'ShiftRight') {
SHIFT = state
} else if (ev.code === 'ArrowUp' || ev.code === 'KeyW') {
UP = state
} else if (ev.code === 'ArrowDown' || ev.code === 'KeyS') {
DOWN = state
} else if (ev.code === 'ArrowLeft' || ev.code === 'KeyA') {
LEFT = state
} else if (ev.code === 'ArrowRight' || ev.code === 'KeyD') {
RIGHT = state
} else if (ev.code === 'KeyQ') {
ZOOM_OUT = state
} else if (ev.code === 'KeyE') {
ZOOM_IN = state
}
}
let lastMouse: [number, number]|null = null
canvas.addEventListener('mousedown', (ev) => {
lastMouse = mousePos(ev)
if (ev.button === 0) {
addEvent([Protocol.INPUT_EV_MOUSE_DOWN, ...lastMouse])
}
})
canvas.addEventListener('mouseup', (ev) => {
lastMouse = mousePos(ev)
if (ev.button === 0) {
addEvent([Protocol.INPUT_EV_MOUSE_UP, ...lastMouse])
}
})
canvas.addEventListener('mousemove', (ev) => {
lastMouse = mousePos(ev)
addEvent([Protocol.INPUT_EV_MOUSE_MOVE, ...lastMouse])
})
canvas.addEventListener('wheel', (ev) => {
lastMouse = mousePos(ev)
if (viewport.canZoom(ev.deltaY < 0 ? 'in' : 'out')) {
const evt = ev.deltaY < 0
? Protocol.INPUT_EV_ZOOM_IN
: Protocol.INPUT_EV_ZOOM_OUT
addEvent([evt, ...lastMouse])
}
})
window.addEventListener('keydown', (ev: KeyboardEvent) => key(true, ev))
window.addEventListener('keyup', (ev: KeyboardEvent) => key(false, ev))
window.addEventListener('keypress', (ev: KeyboardEvent) => {
if (!KEYS_ON) {
return
}
if (ev.code === 'Space') {
addEvent([Protocol.INPUT_EV_TOGGLE_PREVIEW])
}
if (MODE === MODE_REPLAY) {
if (ev.code === 'KeyI') {
addEvent([Protocol.INPUT_EV_REPLAY_SPEED_UP])
}
if (ev.code === 'KeyO') {
addEvent([Protocol.INPUT_EV_REPLAY_SPEED_DOWN])
}
if (ev.code === 'KeyP') {
addEvent([Protocol.INPUT_EV_REPLAY_TOGGLE_PAUSE])
}
}
if (ev.code === 'KeyF') {
addEvent([Protocol.INPUT_EV_TOGGLE_FIXED_PIECES])
}
if (ev.code === 'KeyG') {
addEvent([Protocol.INPUT_EV_TOGGLE_LOOSE_PIECES])
}
if (ev.code === 'KeyM') {
addEvent([Protocol.INPUT_EV_TOGGLE_SOUNDS])
}
if (ev.code === 'KeyN') {
addEvent([Protocol.INPUT_EV_TOGGLE_PLAYER_NAMES])
}
if (ev.code === 'KeyC') {
addEvent([Protocol.INPUT_EV_CENTER_FIT_PUZZLE])
}
})
const addEvent = (event: GameEvent) => {
events.push(event)
}
const consumeAll = (): GameEvent[] => {
if (events.length === 0) {
return []
}
const all = events.slice()
events = []
return all
}
const createKeyEvents = (): void => {
const w = (LEFT ? 1 : 0) - (RIGHT ? 1 : 0)
const h = (UP ? 1 : 0) - (DOWN ? 1 : 0)
if (w !== 0 || h !== 0) {
const amount = (SHIFT ? 24 : 12) * Math.sqrt(viewport.getCurrentZoom())
const pos = viewport.viewportDimToWorld({w: w * amount, h: h * amount})
addEvent([Protocol.INPUT_EV_MOVE, pos.w, pos.h])
if (lastMouse) {
lastMouse[0] -= pos.w
lastMouse[1] -= pos.h
}
}
if (ZOOM_IN && ZOOM_OUT) {
// cancel each other out
} else if (ZOOM_IN) {
if (viewport.canZoom('in')) {
const target = lastMouse || canvasCenter()
addEvent([Protocol.INPUT_EV_ZOOM_IN, ...target])
}
} else if (ZOOM_OUT) {
if (viewport.canZoom('out')) {
const target = lastMouse || canvasCenter()
addEvent([Protocol.INPUT_EV_ZOOM_OUT, ...target])
}
}
}
const setHotkeys = (state: boolean) => {
KEYS_ON = state
}
return {
addEvent,
consumeAll,
createKeyEvents,
setHotkeys,
}
}
export default EventAdapter

View file

@ -22,9 +22,9 @@ import {
EncodedGame,
ReplayData,
Timestamp,
GameEvent,
ServerEvent,
} from '../common/Types'
import EventAdapter from './EventAdapter'
declare global {
interface Window {
DEBUG?: boolean
@ -96,180 +96,6 @@ function addCanvasToDom(TARGET_EL: HTMLElement, canvas: HTMLCanvasElement) {
return canvas
}
function EventAdapter (
canvas: HTMLCanvasElement,
window: any,
viewport: any,
MODE: string
) {
let events: Array<GameEvent> = []
let KEYS_ON = true
let LEFT = false
let RIGHT = false
let UP = false
let DOWN = false
let ZOOM_IN = false
let ZOOM_OUT = false
let SHIFT = false
const toWorldPoint = (x: number, y: number): [number, number] => {
const pos = viewport.viewportToWorld({x, y})
return [pos.x, pos.y]
}
const mousePos = (ev: MouseEvent) => toWorldPoint(ev.offsetX, ev.offsetY)
const canvasCenter = () => toWorldPoint(canvas.width / 2, canvas.height / 2)
const key = (state: boolean, ev: KeyboardEvent) => {
if (!KEYS_ON) {
return
}
if (ev.code === 'ShiftLeft' || ev.code === 'ShiftRight') {
SHIFT = state
} else if (ev.code === 'ArrowUp' || ev.code === 'KeyW') {
UP = state
} else if (ev.code === 'ArrowDown' || ev.code === 'KeyS') {
DOWN = state
} else if (ev.code === 'ArrowLeft' || ev.code === 'KeyA') {
LEFT = state
} else if (ev.code === 'ArrowRight' || ev.code === 'KeyD') {
RIGHT = state
} else if (ev.code === 'KeyQ') {
ZOOM_OUT = state
} else if (ev.code === 'KeyE') {
ZOOM_IN = state
}
}
let lastMouse: [number, number]|null = null
canvas.addEventListener('mousedown', (ev) => {
lastMouse = mousePos(ev)
if (ev.button === 0) {
addEvent([Protocol.INPUT_EV_MOUSE_DOWN, ...lastMouse])
}
})
canvas.addEventListener('mouseup', (ev) => {
lastMouse = mousePos(ev)
if (ev.button === 0) {
addEvent([Protocol.INPUT_EV_MOUSE_UP, ...lastMouse])
}
})
canvas.addEventListener('mousemove', (ev) => {
lastMouse = mousePos(ev)
addEvent([Protocol.INPUT_EV_MOUSE_MOVE, ...lastMouse])
})
canvas.addEventListener('wheel', (ev) => {
lastMouse = mousePos(ev)
if (viewport.canZoom(ev.deltaY < 0 ? 'in' : 'out')) {
const evt = ev.deltaY < 0
? Protocol.INPUT_EV_ZOOM_IN
: Protocol.INPUT_EV_ZOOM_OUT
addEvent([evt, ...lastMouse])
}
})
window.addEventListener('keydown', (ev: KeyboardEvent) => key(true, ev))
window.addEventListener('keyup', (ev: KeyboardEvent) => key(false, ev))
window.addEventListener('keypress', (ev: KeyboardEvent) => {
if (!KEYS_ON) {
return
}
if (ev.code === 'Space') {
addEvent([Protocol.INPUT_EV_TOGGLE_PREVIEW])
}
if (MODE === MODE_REPLAY) {
if (ev.code === 'KeyI') {
addEvent([Protocol.INPUT_EV_REPLAY_SPEED_UP])
}
if (ev.code === 'KeyO') {
addEvent([Protocol.INPUT_EV_REPLAY_SPEED_DOWN])
}
if (ev.code === 'KeyP') {
addEvent([Protocol.INPUT_EV_REPLAY_TOGGLE_PAUSE])
}
}
if (ev.code === 'KeyF') {
PIECE_VIEW_FIXED = !PIECE_VIEW_FIXED
RERENDER = true
}
if (ev.code === 'KeyG') {
PIECE_VIEW_LOOSE = !PIECE_VIEW_LOOSE
RERENDER = true
}
if (ev.code === 'KeyM') {
addEvent([Protocol.INPUT_EV_TOGGLE_SOUNDS])
}
if (ev.code === 'KeyN') {
addEvent([Protocol.INPUT_EV_TOGGLE_PLAYER_NAMES])
}
if (ev.code === 'KeyC') {
addEvent([Protocol.INPUT_EV_CENTER_FIT_PUZZLE])
}
})
const addEvent = (event: GameEvent) => {
events.push(event)
}
const consumeAll = (): GameEvent[] => {
if (events.length === 0) {
return []
}
const all = events.slice()
events = []
return all
}
const createKeyEvents = (): void => {
const w = (LEFT ? 1 : 0) - (RIGHT ? 1 : 0)
const h = (UP ? 1 : 0) - (DOWN ? 1 : 0)
if (w !== 0 || h !== 0) {
const amount = (SHIFT ? 24 : 12) * Math.sqrt(viewport.getCurrentZoom())
const pos = viewport.viewportDimToWorld({w: w * amount, h: h * amount})
addEvent([Protocol.INPUT_EV_MOVE, pos.w, pos.h])
if (lastMouse) {
lastMouse[0] -= pos.w
lastMouse[1] -= pos.h
}
}
if (ZOOM_IN && ZOOM_OUT) {
// cancel each other out
} else if (ZOOM_IN) {
if (viewport.canZoom('in')) {
const target = lastMouse || canvasCenter()
addEvent([Protocol.INPUT_EV_ZOOM_IN, ...target])
}
} else if (ZOOM_OUT) {
if (viewport.canZoom('out')) {
const target = lastMouse || canvasCenter()
addEvent([Protocol.INPUT_EV_ZOOM_OUT, ...target])
}
}
}
const setHotkeys = (state: boolean) => {
KEYS_ON = state
}
return {
addEvent,
consumeAll,
createKeyEvents,
setHotkeys,
}
}
export async function main(
gameId: string,
clientId: string,
@ -746,6 +572,12 @@ export async function main(
HUD.togglePlayerNames()
} else if (type === Protocol.INPUT_EV_CENTER_FIT_PUZZLE) {
centerPuzzle()
} else if (type === Protocol.INPUT_EV_TOGGLE_FIXED_PIECES) {
PIECE_VIEW_FIXED = !PIECE_VIEW_FIXED
RERENDER = true
} else if (type === Protocol.INPUT_EV_TOGGLE_LOOSE_PIECES) {
PIECE_VIEW_LOOSE = !PIECE_VIEW_LOOSE
RERENDER = true
}
// LOCAL + SERVER CHANGES
@ -818,6 +650,12 @@ export async function main(
HUD.togglePlayerNames()
} else if (type === Protocol.INPUT_EV_CENTER_FIT_PUZZLE) {
centerPuzzle()
} else if (type === Protocol.INPUT_EV_TOGGLE_FIXED_PIECES) {
PIECE_VIEW_FIXED = !PIECE_VIEW_FIXED
RERENDER = true
} else if (type === Protocol.INPUT_EV_TOGGLE_LOOSE_PIECES) {
PIECE_VIEW_LOOSE = !PIECE_VIEW_LOOSE
RERENDER = true
}
}
}