add layers for new image and new game
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parent
e9b209edf1
commit
bdd061dd1a
18 changed files with 551 additions and 99 deletions
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@ -181,6 +181,17 @@ const hash = (str) => {
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}
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return hash;
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};
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function asQueryArgs(data) {
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const q = [];
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for (let k in data) {
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const pair = [k, data[k]].map(encodeURIComponent);
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q.push(pair.join('='));
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}
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if (q.length === 0) {
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return '';
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}
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return `?${q.join('&')}`;
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}
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var Util = {
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hash,
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uniqId,
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@ -193,6 +204,7 @@ var Util = {
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encodeGame,
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decodeGame,
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coordByTileIdx,
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asQueryArgs,
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};
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const log$4 = logger('WebSocketServer.js');
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@ -1236,18 +1248,40 @@ async function getExifOrientation(imagePath) {
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});
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});
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}
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const allImages = () => {
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const images = fs.readdirSync(UPLOAD_DIR)
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const allImages = (sort) => {
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let images = fs.readdirSync(UPLOAD_DIR)
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.filter(f => f.toLowerCase().match(/\.(jpe?g|webp|png)$/))
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.map(f => ({
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filename: f,
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file: `${UPLOAD_DIR}/${f}`,
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url: `${UPLOAD_URL}/${encodeURIComponent(f)}`,
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}))
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.sort((a, b) => {
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return fs.statSync(b.file).mtime.getTime() -
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fs.statSync(a.file).mtime.getTime();
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});
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title: '',
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category: '',
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ts: fs.statSync(`${UPLOAD_DIR}/${f}`).mtime.getTime(),
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}));
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switch (sort) {
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case 'alpha_asc':
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images = images.sort((a, b) => {
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return a.file > b.file ? 1 : -1;
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});
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break;
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case 'alpha_desc':
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images = images.sort((a, b) => {
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return a.file < b.file ? 1 : -1;
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});
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break;
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case 'date_asc':
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images = images.sort((a, b) => {
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return a.ts > b.ts ? 1 : -1;
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});
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break;
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case 'date_desc':
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default:
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images = images.sort((a, b) => {
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return a.ts < b.ts ? 1 : -1;
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});
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break;
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}
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return images;
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};
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async function getDimensions(imagePath) {
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@ -1650,8 +1684,10 @@ app.get('/api/conf', (req, res) => {
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});
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});
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app.get('/api/newgame-data', (req, res) => {
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const q = req.query;
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res.send({
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images: Images.allImages(),
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images: Images.allImages(q.sort),
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categories: [],
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});
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});
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app.get('/api/index-data', (req, res) => {
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@ -1695,11 +1731,12 @@ app.post('/upload', (req, res) => {
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});
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});
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app.post('/newgame', bodyParser.json(), async (req, res) => {
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log.log(req.body.tiles, req.body.image);
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const gameSettings = req.body;
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log.log(gameSettings);
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const gameId = Util.uniqId();
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if (!Game.exists(gameId)) {
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const ts = Time.timestamp();
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await Game.createGame(gameId, req.body.tiles, req.body.image, ts, req.body.scoreMode);
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await Game.createGame(gameId, gameSettings.tiles, gameSettings.image, ts, gameSettings.scoreMode);
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}
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res.send({ id: gameId });
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});
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