add linting, do more type hinting
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parent
46f3fc7480
commit
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29 changed files with 3353 additions and 1354 deletions
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@ -1,5 +1,6 @@
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import fs from 'fs'
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import GameCommon, { Piece, ScoreMode } from './../common/GameCommon'
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import GameCommon from './../common/GameCommon'
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import { Piece, ScoreMode } from './../common/Types'
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import Util, { logger } from './../common/Util'
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import { Rng } from './../common/Rng'
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import { DATA_DIR } from './Dirs'
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@ -7,12 +8,12 @@ import Time from './../common/Time'
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const log = logger('GameStorage.js')
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const DIRTY_GAMES = {} as any
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const dirtyGames: Record<string, boolean> = {}
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function setDirty(gameId: string): void {
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DIRTY_GAMES[gameId] = true
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dirtyGames[gameId] = true
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}
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function setClean(gameId: string): void {
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delete DIRTY_GAMES[gameId]
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delete dirtyGames[gameId]
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}
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function loadGames(): void {
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@ -63,14 +64,19 @@ function loadGame(gameId: string): void {
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}
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function persistGames(): void {
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for (const gameId of Object.keys(DIRTY_GAMES)) {
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for (const gameId of Object.keys(dirtyGames)) {
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persistGame(gameId)
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}
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}
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function persistGame(gameId: string): void {
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const game = GameCommon.get(gameId)
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if (game.id in DIRTY_GAMES) {
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if (!game) {
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log.error(`[ERROR] unable to persist non existing game ${gameId}`)
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return
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}
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if (game.id in dirtyGames) {
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setClean(game.id)
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}
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fs.writeFileSync(`${DATA_DIR}/${game.id}.json`, JSON.stringify({
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