everything

This commit is contained in:
Zutatensuppe 2020-11-12 19:19:02 +01:00
parent 1e9abebfd3
commit d592cef494
9 changed files with 619 additions and 539 deletions

View file

@ -1,13 +1,18 @@
import WebSocketServer from './WebSocketServer.js'
import express from 'express'
import { createPuzzle } from './puzzle.js'
import config from './config.js'
import { uniqId, choice } from './util.js'
import Game from './Game.js'
const EV_SERVER_STATE_CHANGED = 1
const EV_SERVER_INIT = 4
const EV_CLIENT_MOUSE = 2
const EV_CLIENT_INIT = 3
// desired number of tiles
// actual calculated number can be higher
const TARGET_TILES = 500
const TARGET_TILES = 1000
const IMAGES = [
'/example-images/ima_86ec3fa.jpeg',
@ -37,6 +42,7 @@ app.use('/g/:gid', (req, res, next) => {
`)
})
app.use('/common/', express.static('./../common/'))
app.use('/', (req, res, next) => {
if (req.path === '/') {
res.send(`
@ -63,57 +69,31 @@ const notify = (data, sockets) => {
for (let socket of sockets) {
wss.notifyOne(data, socket)
}
console.log('notify', data)
// console.log('notify', data)
}
wss.on('message', async ({socket, data}) => {
try {
const proto = socket.protocol.split('|')
const uid = proto[0]
const gid = proto[1]
const parsed = JSON.parse(data)
switch (parsed.type) {
case 'init': {
// a new player (or previous player) joined
games[gid] = games[gid] || {
puzzle: await createPuzzle(TARGET_TILES, choice(IMAGES)),
players: {},
sockets: []
const playerId = proto[0]
const gameId = proto[1]
const [type, typeData] = JSON.parse(data)
switch (type) {
case EV_CLIENT_INIT: {
if (!Game.exists(gameId)) {
await Game.createGame(gameId, TARGET_TILES, choice(IMAGES))
}
if (!games[gid].sockets.includes(socket)) {
games[gid].sockets.push(socket)
}
games[gid].players[uid] = {id: uid, x: 0, y: 0, down: false}
Game.addPlayer(gameId, playerId)
Game.addSocket(gameId, socket)
wss.notifyOne({
type: 'init',
game: {
puzzle: games[gid].puzzle,
players: games[gid].players,
},
}, socket)
wss.notifyOne([EV_SERVER_INIT, Game.get(gameId)], socket)
} break;
// somebody has changed the state
case 'state': {
for (let change of parsed.state.changes) {
switch (change.type) {
case 'change_player': {
games[gid].players[uid] = change.player
} break;
case 'change_tile': {
games[gid].puzzle.tiles[change.tile.idx] = change.tile
} break;
case 'change_data': {
games[gid].puzzle.data = change.data
} break;
}
case EV_CLIENT_MOUSE: {
const changes = Game.handleInput(gameId, playerId, typeData)
if (changes.length > 0) {
notify([EV_SERVER_STATE_CHANGED, changes], Game.getSockets(gameId))
}
notify({
type:'state_changed',
origin: uid,
changes: parsed.state.changes,
}, games[gid].sockets)
} break;
}
} catch (e) {