game stuff
This commit is contained in:
parent
07da40dce7
commit
e75cd7406f
20 changed files with 1527 additions and 387 deletions
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@ -9,7 +9,7 @@ export default class Camera {
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this.height = canvas.height
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this.zoom = 1
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this.minZoom = .2
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this.minZoom = .1
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this.maxZoom = 6
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this.zoomStep = .05
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}
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@ -44,11 +44,11 @@ export default class Camera {
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}
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zoomOut() {
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return this.setZoom(this.zoom - this.zoomStep)
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return this.setZoom(this.zoom - this.zoomStep * this.zoom)
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}
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zoomIn() {
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return this.setZoom(this.zoom + this.zoomStep)
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return this.setZoom(this.zoom + this.zoomStep * this.zoom)
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}
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/**
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@ -15,13 +15,13 @@ function send(message) {
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let clientSeq
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let events
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function connect(gameId, clientId, name) {
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function connect(gameId, clientId) {
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clientSeq = 0
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events = {}
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conn = new WsClient(WS_ADDRESS, clientId + '|' + gameId)
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return new Promise(r => {
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conn.connect()
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send([Protocol.EV_CLIENT_INIT, name])
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send([Protocol.EV_CLIENT_INIT])
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conn.onSocket('message', async ({ data }) => {
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const msg = JSON.parse(data)
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const msgType = msg[0]
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@ -1,7 +1,7 @@
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function createCanvas(width = 0, height = 0) {
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const c = document.createElement('canvas')
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c.width = width === 0 ? window.innerWidth : width
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c.height = height === 0 ? window.innerHeight : height
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c.width = width
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c.height = height
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return c
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}
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@ -29,9 +29,26 @@ async function createBitmap(width, height, color) {
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return await createImageBitmap(c)
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}
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async function colorize(image, mask, color) {
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const c = createCanvas(image.width, image.height)
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const ctx = c.getContext('2d')
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ctx.save()
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ctx.drawImage(mask, 0, 0)
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ctx.fillStyle = color
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ctx.globalCompositeOperation = "source-in"
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ctx.fillRect(0, 0, mask.width, mask.height)
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ctx.restore()
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ctx.save()
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ctx.globalCompositeOperation = "destination-over"
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ctx.drawImage(image, 0, 0)
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ctx.restore()
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return await createImageBitmap(c)
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}
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export default {
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createBitmap,
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createCanvas,
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loadImageToBitmap,
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resizeBitmap,
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colorize,
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}
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@ -27,33 +27,50 @@ async function createPuzzleTileBitmaps(img, tiles, info) {
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const path = new Path2D()
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const topLeftEdge = { x: tileMarginWidth, y: tileMarginWidth }
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path.moveTo(topLeftEdge.x, topLeftEdge.y)
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for (let i = 0; i < curvyCoords.length / 6; i++) {
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const p1 = Geometry.pointAdd(topLeftEdge, { x: curvyCoords[i * 6 + 0] * tileRatio, y: shape.top * curvyCoords[i * 6 + 1] * tileRatio })
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const p2 = Geometry.pointAdd(topLeftEdge, { x: curvyCoords[i * 6 + 2] * tileRatio, y: shape.top * curvyCoords[i * 6 + 3] * tileRatio })
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const p3 = Geometry.pointAdd(topLeftEdge, { x: curvyCoords[i * 6 + 4] * tileRatio, y: shape.top * curvyCoords[i * 6 + 5] * tileRatio })
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path.bezierCurveTo(p1.x, p1.y, p2.x, p2.y, p3.x, p3.y);
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}
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const topRightEdge = Geometry.pointAdd(topLeftEdge, { x: tileSize, y: 0 })
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for (let i = 0; i < curvyCoords.length / 6; i++) {
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const p1 = Geometry.pointAdd(topRightEdge, { x: -shape.right * curvyCoords[i * 6 + 1] * tileRatio, y: curvyCoords[i * 6 + 0] * tileRatio })
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const p2 = Geometry.pointAdd(topRightEdge, { x: -shape.right * curvyCoords[i * 6 + 3] * tileRatio, y: curvyCoords[i * 6 + 2] * tileRatio })
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const p3 = Geometry.pointAdd(topRightEdge, { x: -shape.right * curvyCoords[i * 6 + 5] * tileRatio, y: curvyCoords[i * 6 + 4] * tileRatio })
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path.bezierCurveTo(p1.x, p1.y, p2.x, p2.y, p3.x, p3.y);
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}
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const bottomRightEdge = Geometry.pointAdd(topRightEdge, { x: 0, y: tileSize })
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for (let i = 0; i < curvyCoords.length / 6; i++) {
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let p1 = Geometry.pointSub(bottomRightEdge, { x: curvyCoords[i * 6 + 0] * tileRatio, y: shape.bottom * curvyCoords[i * 6 + 1] * tileRatio })
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let p2 = Geometry.pointSub(bottomRightEdge, { x: curvyCoords[i * 6 + 2] * tileRatio, y: shape.bottom * curvyCoords[i * 6 + 3] * tileRatio })
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let p3 = Geometry.pointSub(bottomRightEdge, { x: curvyCoords[i * 6 + 4] * tileRatio, y: shape.bottom * curvyCoords[i * 6 + 5] * tileRatio })
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path.bezierCurveTo(p1.x, p1.y, p2.x, p2.y, p3.x, p3.y);
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}
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const bottomLeftEdge = Geometry.pointSub(bottomRightEdge, { x: tileSize, y: 0 })
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for (let i = 0; i < curvyCoords.length / 6; i++) {
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let p1 = Geometry.pointSub(bottomLeftEdge, { x: -shape.left * curvyCoords[i * 6 + 1] * tileRatio, y: curvyCoords[i * 6 + 0] * tileRatio })
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let p2 = Geometry.pointSub(bottomLeftEdge, { x: -shape.left * curvyCoords[i * 6 + 3] * tileRatio, y: curvyCoords[i * 6 + 2] * tileRatio })
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let p3 = Geometry.pointSub(bottomLeftEdge, { x: -shape.left * curvyCoords[i * 6 + 5] * tileRatio, y: curvyCoords[i * 6 + 4] * tileRatio })
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path.bezierCurveTo(p1.x, p1.y, p2.x, p2.y, p3.x, p3.y);
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path.moveTo(topLeftEdge.x, topLeftEdge.y)
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if (shape.top !== 0) {
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for (let i = 0; i < curvyCoords.length / 6; i++) {
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const p1 = Geometry.pointAdd(topLeftEdge, { x: curvyCoords[i * 6 + 0] * tileRatio, y: shape.top * curvyCoords[i * 6 + 1] * tileRatio })
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const p2 = Geometry.pointAdd(topLeftEdge, { x: curvyCoords[i * 6 + 2] * tileRatio, y: shape.top * curvyCoords[i * 6 + 3] * tileRatio })
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const p3 = Geometry.pointAdd(topLeftEdge, { x: curvyCoords[i * 6 + 4] * tileRatio, y: shape.top * curvyCoords[i * 6 + 5] * tileRatio })
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path.bezierCurveTo(p1.x, p1.y, p2.x, p2.y, p3.x, p3.y);
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}
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} else {
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path.lineTo(topRightEdge.x, topRightEdge.y)
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}
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if (shape.right !== 0) {
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for (let i = 0; i < curvyCoords.length / 6; i++) {
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const p1 = Geometry.pointAdd(topRightEdge, { x: -shape.right * curvyCoords[i * 6 + 1] * tileRatio, y: curvyCoords[i * 6 + 0] * tileRatio })
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const p2 = Geometry.pointAdd(topRightEdge, { x: -shape.right * curvyCoords[i * 6 + 3] * tileRatio, y: curvyCoords[i * 6 + 2] * tileRatio })
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const p3 = Geometry.pointAdd(topRightEdge, { x: -shape.right * curvyCoords[i * 6 + 5] * tileRatio, y: curvyCoords[i * 6 + 4] * tileRatio })
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path.bezierCurveTo(p1.x, p1.y, p2.x, p2.y, p3.x, p3.y);
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}
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} else {
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path.lineTo(bottomRightEdge.x, bottomRightEdge.y)
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}
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if (shape.bottom !== 0) {
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for (let i = 0; i < curvyCoords.length / 6; i++) {
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let p1 = Geometry.pointSub(bottomRightEdge, { x: curvyCoords[i * 6 + 0] * tileRatio, y: shape.bottom * curvyCoords[i * 6 + 1] * tileRatio })
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let p2 = Geometry.pointSub(bottomRightEdge, { x: curvyCoords[i * 6 + 2] * tileRatio, y: shape.bottom * curvyCoords[i * 6 + 3] * tileRatio })
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let p3 = Geometry.pointSub(bottomRightEdge, { x: curvyCoords[i * 6 + 4] * tileRatio, y: shape.bottom * curvyCoords[i * 6 + 5] * tileRatio })
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path.bezierCurveTo(p1.x, p1.y, p2.x, p2.y, p3.x, p3.y);
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}
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} else {
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path.lineTo(bottomLeftEdge.x, bottomLeftEdge.y)
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}
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if (shape.left !== 0) {
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for (let i = 0; i < curvyCoords.length / 6; i++) {
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let p1 = Geometry.pointSub(bottomLeftEdge, { x: -shape.left * curvyCoords[i * 6 + 1] * tileRatio, y: curvyCoords[i * 6 + 0] * tileRatio })
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let p2 = Geometry.pointSub(bottomLeftEdge, { x: -shape.left * curvyCoords[i * 6 + 3] * tileRatio, y: curvyCoords[i * 6 + 2] * tileRatio })
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let p3 = Geometry.pointSub(bottomLeftEdge, { x: -shape.left * curvyCoords[i * 6 + 5] * tileRatio, y: curvyCoords[i * 6 + 4] * tileRatio })
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path.bezierCurveTo(p1.x, p1.y, p2.x, p2.y, p3.x, p3.y);
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}
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} else {
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path.lineTo(topLeftEdge.x, topLeftEdge.y)
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}
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paths[key] = path
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return path
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@ -65,13 +82,37 @@ async function createPuzzleTileBitmaps(img, tiles, info) {
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const c = Graphics.createCanvas(tileDrawSize, tileDrawSize)
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const ctx = c.getContext('2d')
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// stroke (slightly darker version of image)
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// -----------------------------------------------------------
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// -----------------------------------------------------------
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ctx.save()
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ctx.lineWidth = 2
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ctx.stroke(path)
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ctx.globalCompositeOperation = 'source-in'
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ctx.drawImage(
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img,
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srcRect.x - tileMarginWidth,
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srcRect.y - tileMarginWidth,
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tileDrawSize,
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tileDrawSize,
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0,
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0,
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tileDrawSize,
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tileDrawSize,
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)
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ctx.restore()
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ctx.save()
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ctx.globalCompositeOperation = 'source-in'
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ctx.globalAlpha = .2
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ctx.fillStyle = 'black'
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ctx.fillRect(0,0, c.width, c.height)
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ctx.restore()
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// main image
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// -----------------------------------------------------------
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// -----------------------------------------------------------
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ctx.save();
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ctx.save()
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ctx.clip(path)
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ctx.drawImage(
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img,
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@ -84,8 +125,65 @@ async function createPuzzleTileBitmaps(img, tiles, info) {
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tileDrawSize,
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tileDrawSize,
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)
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ctx.restore()
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// INSET SHADOW (bottom, right)
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// -----------------------------------------------------------
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// -----------------------------------------------------------
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ctx.save()
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ctx.clip(path)
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ctx.strokeStyle = 'rgba(0,0,0,.4)'
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ctx.lineWidth = 0
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ctx.shadowColor = "black";
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ctx.shadowBlur = 2;
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ctx.shadowOffsetX = -1;
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ctx.shadowOffsetY = -1;
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ctx.stroke(path)
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ctx.restore();
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ctx.restore()
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// INSET SHADOW (top, left)
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// -----------------------------------------------------------
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// -----------------------------------------------------------
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ctx.save()
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ctx.clip(path)
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ctx.strokeStyle = 'rgba(255,255,255,.4)'
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ctx.lineWidth = 0
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ctx.shadowColor = "white";
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ctx.shadowBlur = 2;
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ctx.shadowOffsetX = 1;
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ctx.shadowOffsetY = 1;
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ctx.stroke(path)
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ctx.restore()
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// -----------------------------------------------------------
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// -----------------------------------------------------------
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const tmpc = Graphics.createCanvas(tileDrawSize, tileDrawSize)
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const ctx2 = tmpc.getContext('2d')
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ctx2.save()
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ctx2.lineWidth = 1
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ctx2.stroke(path)
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ctx2.globalCompositeOperation = 'source-in'
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ctx2.drawImage(
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img,
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srcRect.x - tileMarginWidth - 50,
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srcRect.y - tileMarginWidth - 50,
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tileDrawSize + 100,
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tileDrawSize + 100,
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0 - 50,
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0 - 50,
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tileDrawSize + 100,
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tileDrawSize + 100,
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)
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ctx2.restore()
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// ctx2.save()
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// ctx2.globalCompositeOperation = 'source-in'
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// ctx2.globalAlpha = .1
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// ctx2.fillStyle = 'black'
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// ctx2.fillRect(0,0, c.width, c.height)
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// ctx2.restore()
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// ctx.globalCompositeOperation = 'darken'
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ctx.drawImage(tmpc, 0, 0)
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bitmaps[tile.idx] = await createImageBitmap(c)
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}
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503
game/game.js
Normal file
503
game/game.js
Normal file
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@ -0,0 +1,503 @@
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"use strict"
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import {run} from './gameloop.js'
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import Camera from './Camera.js'
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import Graphics from './Graphics.js'
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import Debug from './Debug.js'
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import Communication from './Communication.js'
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import Util from './../common/Util.js'
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import PuzzleGraphics from './PuzzleGraphics.js'
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import Game from './Game.js'
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if (typeof GAME_ID === 'undefined') throw '[ GAME_ID not set ]'
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if (typeof WS_ADDRESS === 'undefined') throw '[ WS_ADDRESS not set ]'
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if (typeof DEBUG === 'undefined') window.DEBUG = false
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let RERENDER = true
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function addCanvasToDom(canvas) {
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canvas.width = window.innerWidth
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canvas.height = window.innerHeight
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document.body.appendChild(canvas)
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window.addEventListener('resize', () => {
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canvas.width = window.innerWidth
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canvas.height = window.innerHeight
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RERENDER = true
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})
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return canvas
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}
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function getActivePlayers(players) {
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const ts = Util.timestamp()
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const activePlayers = []
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for (let id of Object.keys(players)) {
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const player = players[id]
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if (player.ts >= ts - 30000) {
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activePlayers.push(player)
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}
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}
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return activePlayers
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}
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function addMenuToDom(previewImageUrl) {
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function row (...elements) {
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const row = document.createElement('tr')
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for (let el of elements) {
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const td = document.createElement('td')
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td.appendChild(el)
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row.appendChild(td)
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}
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return row
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}
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function colorinput() {
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const input = document.createElement('input')
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input.type = 'color'
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return input
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}
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function textinput(maxLength) {
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const input = document.createElement('input')
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input.type = 'text'
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input.maxLength = maxLength
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return input
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}
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function label(text) {
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const label = document.createElement('label')
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label.innerText = text
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return label
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}
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const bgColorPickerEl = colorinput()
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const bgColorPickerRow = row(
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label('Background: '),
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bgColorPickerEl
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)
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const playerColorPickerEl = colorinput()
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const playerColorPickerRow = row(
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label('Color: '),
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playerColorPickerEl
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)
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const nameChangeEl = textinput(16)
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const nameChangeRow = row(
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label('Name: '),
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nameChangeEl
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)
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const settingsEl = document.createElement('table')
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settingsEl.classList.add('layer', 'settings', 'closed')
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settingsEl.appendChild(bgColorPickerRow)
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settingsEl.appendChild(playerColorPickerRow)
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settingsEl.appendChild(nameChangeRow)
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const previewEl = document.createElement('div')
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previewEl.classList.add('preview')
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const imgEl = document.createElement('div')
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imgEl.classList.add('img')
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imgEl.style.backgroundImage = `url(${previewImageUrl})`
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previewEl.appendChild(imgEl)
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const previewOverlay = document.createElement('div')
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previewOverlay.classList.add('overlay', 'closed')
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previewOverlay.appendChild(previewEl)
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previewOverlay.addEventListener('click', () => {
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previewOverlay.classList.toggle('closed')
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})
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const settingsOpenerEl = document.createElement('div')
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settingsOpenerEl.classList.add('opener')
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settingsOpenerEl.appendChild(document.createTextNode('🛠️ Settings'))
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settingsOpenerEl.addEventListener('click', () => {
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settingsEl.classList.toggle('closed')
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})
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const homeEl = document.createElement('a')
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homeEl.classList.add('opener')
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homeEl.appendChild(document.createTextNode('🧩 Puzzles'))
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homeEl.href = "/"
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const previewOpenerEl = document.createElement('div')
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previewOpenerEl.classList.add('opener')
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previewOpenerEl.appendChild(document.createTextNode('🖼️ Preview'))
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previewOpenerEl.addEventListener('click', () => {
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previewOverlay.classList.toggle('closed')
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})
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const tabsEl = document.createElement('div')
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tabsEl.classList.add('tabs')
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tabsEl.appendChild(homeEl)
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tabsEl.appendChild(previewOpenerEl)
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tabsEl.appendChild(settingsOpenerEl)
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const menuEl = document.createElement('div')
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menuEl.classList.add('menu')
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menuEl.appendChild(tabsEl)
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const scoresTitleEl = document.createElement('div')
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scoresTitleEl.appendChild(document.createTextNode('Scores'))
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const scoresListEl = document.createElement('table')
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const updateScores = (players) => {
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const activePlayers = getActivePlayers(players)
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const scores = activePlayers.map(p => ({
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name: p.name,
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points: p.points,
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color: p.color,
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}))
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scores.sort((a, b) => b.points - a.points)
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scoresListEl.innerHTML = ''
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for (let score of scores) {
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const r = row(
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document.createTextNode(score.name),
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document.createTextNode(score.points)
|
||||
)
|
||||
r.style.color = score.color
|
||||
scoresListEl.appendChild(r)
|
||||
}
|
||||
}
|
||||
|
||||
const scoresEl = document.createElement('div')
|
||||
scoresEl.classList.add('scores')
|
||||
scoresEl.appendChild(scoresTitleEl)
|
||||
scoresEl.appendChild(scoresListEl)
|
||||
|
||||
document.body.appendChild(settingsEl)
|
||||
document.body.appendChild(previewOverlay)
|
||||
document.body.appendChild(menuEl)
|
||||
document.body.appendChild(scoresEl)
|
||||
|
||||
return {
|
||||
bgColorPickerEl,
|
||||
playerColorPickerEl,
|
||||
nameChangeEl,
|
||||
updateScores,
|
||||
}
|
||||
}
|
||||
|
||||
function initme() {
|
||||
// return uniqId()
|
||||
let ID = localStorage.getItem('ID')
|
||||
if (!ID) {
|
||||
ID = Util.uniqId()
|
||||
localStorage.setItem('ID', ID)
|
||||
}
|
||||
return ID
|
||||
}
|
||||
|
||||
const getFirstOwnedTile = (puzzle, userId) => {
|
||||
for (let t of puzzle.tiles) {
|
||||
if (t.owner === userId) {
|
||||
return t
|
||||
}
|
||||
}
|
||||
return null
|
||||
}
|
||||
|
||||
export default class EventAdapter {
|
||||
constructor(canvas, viewport) {
|
||||
this.events = []
|
||||
this._viewport = viewport
|
||||
canvas.addEventListener('mousedown', this._mouseDown.bind(this))
|
||||
canvas.addEventListener('mouseup', this._mouseUp.bind(this))
|
||||
canvas.addEventListener('mousemove', this._mouseMove.bind(this))
|
||||
canvas.addEventListener('wheel', this._wheel.bind(this))
|
||||
}
|
||||
|
||||
addEvent(event) {
|
||||
this.events.push(event)
|
||||
}
|
||||
|
||||
consumeAll() {
|
||||
if (this.events.length === 0) {
|
||||
return []
|
||||
}
|
||||
const all = this.events.slice()
|
||||
this.events = []
|
||||
return all
|
||||
}
|
||||
|
||||
_mouseDown(e) {
|
||||
if (e.button === 0) {
|
||||
const pos = this._viewport.viewportToWorld({
|
||||
x: e.offsetX,
|
||||
y: e.offsetY,
|
||||
})
|
||||
this.addEvent(['down', pos.x, pos.y])
|
||||
}
|
||||
}
|
||||
|
||||
_mouseUp(e) {
|
||||
if (e.button === 0) {
|
||||
const pos = this._viewport.viewportToWorld({
|
||||
x: e.offsetX,
|
||||
y: e.offsetY,
|
||||
})
|
||||
this.addEvent(['up', pos.x, pos.y])
|
||||
}
|
||||
}
|
||||
|
||||
_mouseMove(e) {
|
||||
const pos = this._viewport.viewportToWorld({
|
||||
x: e.offsetX,
|
||||
y: e.offsetY,
|
||||
})
|
||||
this.addEvent(['move', pos.x, pos.y])
|
||||
}
|
||||
|
||||
_wheel(e) {
|
||||
const pos = this._viewport.viewportToWorld({
|
||||
x: e.offsetX,
|
||||
y: e.offsetY,
|
||||
})
|
||||
const evt = e.deltaY < 0 ? 'zoomin' : 'zoomout'
|
||||
this.addEvent([evt, pos.x, pos.y])
|
||||
}
|
||||
}
|
||||
|
||||
async function main() {
|
||||
let gameId = GAME_ID
|
||||
let CLIENT_ID = initme()
|
||||
|
||||
const cursorGrab = await Graphics.loadImageToBitmap('/grab.png')
|
||||
const cursorHand = await Graphics.loadImageToBitmap('/hand.png')
|
||||
const cursorGrabMask = await Graphics.loadImageToBitmap('/grab_mask.png')
|
||||
const cursorHandMask = await Graphics.loadImageToBitmap('/hand_mask.png')
|
||||
|
||||
const cursors = {}
|
||||
const getPlayerCursor = async (p) => {
|
||||
let key = p.color + ' ' + p.d
|
||||
if (!cursors[key]) {
|
||||
const cursor = p.d ? cursorGrab : cursorHand
|
||||
const mask = p.d ? cursorGrabMask : cursorHandMask
|
||||
cursors[key] = await Graphics.colorize(cursor, mask, p.color)
|
||||
}
|
||||
return cursors[key]
|
||||
}
|
||||
|
||||
const game = await Communication.connect(gameId, CLIENT_ID)
|
||||
Game.createGame(GAME_ID, game);
|
||||
|
||||
const bitmaps = await PuzzleGraphics.loadPuzzleBitmaps(game.puzzle)
|
||||
const puzzle = game.puzzle
|
||||
const players = game.players
|
||||
|
||||
let bgColor = '#222222'
|
||||
|
||||
const changePlayer = (change) => {
|
||||
for (let k of Object.keys(change)) {
|
||||
players[CLIENT_ID][k] = change[k]
|
||||
}
|
||||
}
|
||||
|
||||
const {bgColorPickerEl, playerColorPickerEl, nameChangeEl, updateScores} = addMenuToDom(game.puzzle.info.imageUrl)
|
||||
updateScores(players)
|
||||
|
||||
// Create a dom and attach adapters to it so we can work with it
|
||||
const canvas = addCanvasToDom(Graphics.createCanvas())
|
||||
const ctx = canvas.getContext('2d')
|
||||
|
||||
// initialize some view data
|
||||
// this global data will change according to input events
|
||||
const viewport = new Camera(canvas)
|
||||
// center viewport
|
||||
viewport.move(
|
||||
-(puzzle.info.table.width - viewport.width) /2,
|
||||
-(puzzle.info.table.height - viewport.height) /2
|
||||
)
|
||||
|
||||
const evts = new EventAdapter(canvas, viewport)
|
||||
|
||||
bgColorPickerEl.value = bgColor
|
||||
bgColorPickerEl.addEventListener('change', () => {
|
||||
evts.addEvent(['bg_color', bgColorPickerEl.value])
|
||||
})
|
||||
playerColorPickerEl.value = players[CLIENT_ID].color
|
||||
playerColorPickerEl.addEventListener('change', () => {
|
||||
evts.addEvent(['player_color', playerColorPickerEl.value])
|
||||
})
|
||||
nameChangeEl.value = players[CLIENT_ID].name
|
||||
nameChangeEl.addEventListener('change', () => {
|
||||
evts.addEvent(['player_name', nameChangeEl.value])
|
||||
})
|
||||
|
||||
Communication.onServerChange((msg) => {
|
||||
const msgType = msg[0]
|
||||
const evClientId = msg[1]
|
||||
const evClientSeq = msg[2]
|
||||
const evChanges = msg[3]
|
||||
for(let [changeType, changeData] of evChanges) {
|
||||
switch (changeType) {
|
||||
case 'player': {
|
||||
if (changeData.id !== CLIENT_ID) {
|
||||
players[changeData.id] = changeData
|
||||
RERENDER = true
|
||||
}
|
||||
} break;
|
||||
case 'tile': {
|
||||
puzzle.tiles[changeData.idx] = changeData
|
||||
RERENDER = true
|
||||
} break;
|
||||
case 'data': {
|
||||
puzzle.data = changeData
|
||||
RERENDER = true
|
||||
} break;
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
const tilesSortedByZIndex = () => {
|
||||
const sorted = puzzle.tiles.slice()
|
||||
return sorted.sort((t1, t2) => t1.z - t2.z)
|
||||
}
|
||||
|
||||
let _last_mouse_down = null
|
||||
const onUpdate = () => {
|
||||
for (let evt of evts.consumeAll()) {
|
||||
|
||||
// LOCAL ONLY CHANGES
|
||||
// -------------------------------------------------------------
|
||||
const type = evt[0]
|
||||
if (type === 'bg_color') {
|
||||
const color = evt[1]
|
||||
bgColor = color
|
||||
RERENDER = true
|
||||
} else if (type === 'move') {
|
||||
const pos = { x: evt[1], y: evt[2] }
|
||||
RERENDER = true
|
||||
changePlayer(pos)
|
||||
|
||||
if (_last_mouse_down && !getFirstOwnedTile(puzzle, CLIENT_ID)) {
|
||||
// move the cam
|
||||
const mouse = viewport.worldToViewport(pos)
|
||||
const diffX = Math.round(mouse.x - _last_mouse_down.x)
|
||||
const diffY = Math.round(mouse.y - _last_mouse_down.y)
|
||||
viewport.move(diffX, diffY)
|
||||
|
||||
_last_mouse_down = mouse
|
||||
}
|
||||
} else if (type === 'down') {
|
||||
const pos = { x: evt[1], y: evt[2] }
|
||||
_last_mouse_down = viewport.worldToViewport(pos)
|
||||
} else if (type === 'up') {
|
||||
_last_mouse_down = null
|
||||
} else if (type === 'zoomin') {
|
||||
if (viewport.zoomIn()) {
|
||||
const pos = { x: evt[1], y: evt[2] }
|
||||
RERENDER = true
|
||||
changePlayer(pos)
|
||||
}
|
||||
} else if (type === 'zoomout') {
|
||||
if (viewport.zoomOut()) {
|
||||
const pos = { x: evt[1], y: evt[2] }
|
||||
RERENDER = true
|
||||
changePlayer(pos)
|
||||
}
|
||||
}
|
||||
|
||||
// LOCAL + SERVER CHANGES
|
||||
// -------------------------------------------------------------
|
||||
const changes = Game.handleInput(GAME_ID, CLIENT_ID, evt)
|
||||
if (changes.length > 0) {
|
||||
RERENDER = true
|
||||
}
|
||||
Communication.sendClientEvent(evt)
|
||||
}
|
||||
}
|
||||
|
||||
const onRender = async () => {
|
||||
if (!RERENDER) {
|
||||
return
|
||||
}
|
||||
|
||||
let pos
|
||||
let dim
|
||||
|
||||
if (DEBUG) Debug.checkpoint_start(0)
|
||||
|
||||
// CLEAR CTX
|
||||
// ---------------------------------------------------------------
|
||||
ctx.fillStyle = bgColor
|
||||
ctx.fillRect(0, 0, canvas.width, canvas.height)
|
||||
if (DEBUG) Debug.checkpoint('clear done')
|
||||
// ---------------------------------------------------------------
|
||||
|
||||
|
||||
// DRAW BOARD
|
||||
// ---------------------------------------------------------------
|
||||
pos = viewport.worldToViewport({
|
||||
x: (puzzle.info.table.width - puzzle.info.width) / 2,
|
||||
y: (puzzle.info.table.height - puzzle.info.height) / 2
|
||||
})
|
||||
dim = viewport.worldDimToViewport({
|
||||
w: puzzle.info.width,
|
||||
h: puzzle.info.height,
|
||||
})
|
||||
ctx.fillStyle = 'rgba(255, 255, 255, .5)'
|
||||
ctx.fillRect(pos.x, pos.y, dim.w, dim.h)
|
||||
if (DEBUG) Debug.checkpoint('board done')
|
||||
// ---------------------------------------------------------------
|
||||
|
||||
|
||||
// DRAW TILES
|
||||
// ---------------------------------------------------------------
|
||||
for (let tile of tilesSortedByZIndex()) {
|
||||
const bmp = bitmaps[tile.idx]
|
||||
pos = viewport.worldToViewport({
|
||||
x: puzzle.info.tileDrawOffset + tile.pos.x,
|
||||
y: puzzle.info.tileDrawOffset + tile.pos.y,
|
||||
})
|
||||
dim = viewport.worldDimToViewport({
|
||||
w: puzzle.info.tileDrawSize,
|
||||
h: puzzle.info.tileDrawSize,
|
||||
})
|
||||
ctx.drawImage(bmp,
|
||||
0, 0, bmp.width, bmp.height,
|
||||
pos.x, pos.y, dim.w, dim.h
|
||||
)
|
||||
}
|
||||
if (DEBUG) Debug.checkpoint('tiles done')
|
||||
// ---------------------------------------------------------------
|
||||
|
||||
|
||||
// DRAW PLAYERS
|
||||
// ---------------------------------------------------------------
|
||||
for (let p of getActivePlayers(players)) {
|
||||
const cursor = await getPlayerCursor(p)
|
||||
const pos = viewport.worldToViewport(p)
|
||||
ctx.drawImage(cursor,
|
||||
Math.round(pos.x - cursor.width/2),
|
||||
Math.round(pos.y - cursor.height/2)
|
||||
)
|
||||
if (p.id !== CLIENT_ID) {
|
||||
ctx.fillStyle = 'white'
|
||||
ctx.font = '10px sans-serif'
|
||||
ctx.textAlign = 'center'
|
||||
ctx.fillText(p.name + ' (' + p.points + ')',
|
||||
Math.round(pos.x),
|
||||
Math.round(pos.y) + cursor.height
|
||||
)
|
||||
}
|
||||
}
|
||||
if (DEBUG) Debug.checkpoint('players done')
|
||||
|
||||
// DRAW PLAYERS
|
||||
// ---------------------------------------------------------------
|
||||
updateScores(players)
|
||||
if (DEBUG) Debug.checkpoint('scores done')
|
||||
// ---------------------------------------------------------------
|
||||
|
||||
|
||||
RERENDER = false
|
||||
}
|
||||
|
||||
run({
|
||||
update: onUpdate,
|
||||
render: onRender,
|
||||
})
|
||||
}
|
||||
|
||||
main()
|
||||
BIN
game/grab_mask.png
Normal file
BIN
game/grab_mask.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 125 B |
BIN
game/hand_mask.png
Normal file
BIN
game/hand_mask.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 140 B |
383
game/index.js
383
game/index.js
|
|
@ -1,307 +1,98 @@
|
|||
"use strict"
|
||||
import {run} from './gameloop.js'
|
||||
import Camera from './Camera.js'
|
||||
import Graphics from './Graphics.js'
|
||||
import Debug from './Debug.js'
|
||||
import Communication from './Communication.js'
|
||||
import Util from './../common/Util.js'
|
||||
import PuzzleGraphics from './PuzzleGraphics.js'
|
||||
import Game from './Game.js'
|
||||
|
||||
if (typeof GAME_ID === 'undefined') throw '[ GAME_ID not set ]'
|
||||
if (typeof WS_ADDRESS === 'undefined') throw '[ WS_ADDRESS not set ]'
|
||||
|
||||
if (typeof DEBUG === 'undefined') window.DEBUG = false
|
||||
|
||||
function addCanvasToDom(canvas) {
|
||||
document.body.append(canvas)
|
||||
return canvas
|
||||
}
|
||||
|
||||
function initme() {
|
||||
// return uniqId()
|
||||
let ID = localStorage.getItem('ID')
|
||||
if (!ID) {
|
||||
ID = Util.uniqId()
|
||||
localStorage.setItem('ID', ID)
|
||||
}
|
||||
let name = localStorage.getItem('NAME')
|
||||
if (!name) {
|
||||
name = prompt('What\'s your name?');
|
||||
localStorage.setItem('NAME', name)
|
||||
}
|
||||
return [ID, name]
|
||||
}
|
||||
|
||||
const getFirstOwnedTile = (puzzle, userId) => {
|
||||
for (let t of puzzle.tiles) {
|
||||
if (t.owner === userId) {
|
||||
return t
|
||||
}
|
||||
}
|
||||
return null
|
||||
}
|
||||
|
||||
export default class EventAdapter {
|
||||
constructor(canvas, viewport) {
|
||||
this._mouseEvts = []
|
||||
this._viewport = viewport
|
||||
canvas.addEventListener('mousedown', this._mouseDown.bind(this))
|
||||
canvas.addEventListener('mouseup', this._mouseUp.bind(this))
|
||||
canvas.addEventListener('mousemove', this._mouseMove.bind(this))
|
||||
canvas.addEventListener('wheel', this._wheel.bind(this))
|
||||
}
|
||||
|
||||
consumeAll() {
|
||||
if (this._mouseEvts.length === 0) {
|
||||
return []
|
||||
}
|
||||
const all = this._mouseEvts.slice()
|
||||
this._mouseEvts = []
|
||||
return all
|
||||
}
|
||||
|
||||
_mouseDown(e) {
|
||||
if (e.button === 0) {
|
||||
const pos = this._viewport.viewportToWorld({
|
||||
x: e.offsetX,
|
||||
y: e.offsetY,
|
||||
const Upload = {
|
||||
name: 'upload',
|
||||
props: {
|
||||
accept: String,
|
||||
label: String,
|
||||
},
|
||||
template: `
|
||||
<label>
|
||||
<input type="file" style="display: none" @change="upload" :accept="accept" />
|
||||
<span class="btn">{{label || 'Upload File'}}</span>
|
||||
</label>
|
||||
`,
|
||||
methods: {
|
||||
async upload(evt) {
|
||||
const file = evt.target.files[0]
|
||||
if (!file) return;
|
||||
const formData = new FormData();
|
||||
formData.append('file', file, file.name);
|
||||
const res = await fetch('/upload', {
|
||||
method: 'post',
|
||||
body: formData,
|
||||
})
|
||||
this._mouseEvts.push(['down', pos.x, pos.y])
|
||||
}
|
||||
}
|
||||
|
||||
_mouseUp(e) {
|
||||
if (e.button === 0) {
|
||||
const pos = this._viewport.viewportToWorld({
|
||||
x: e.offsetX,
|
||||
y: e.offsetY,
|
||||
})
|
||||
this._mouseEvts.push(['up', pos.x, pos.y])
|
||||
}
|
||||
}
|
||||
|
||||
_mouseMove(e) {
|
||||
const pos = this._viewport.viewportToWorld({
|
||||
x: e.offsetX,
|
||||
y: e.offsetY,
|
||||
})
|
||||
this._mouseEvts.push(['move', pos.x, pos.y])
|
||||
}
|
||||
|
||||
_wheel(e) {
|
||||
const pos = this._viewport.viewportToWorld({
|
||||
x: e.offsetX,
|
||||
y: e.offsetY,
|
||||
})
|
||||
const evt = e.deltaY < 0 ? 'zoomin' : 'zoomout'
|
||||
this._mouseEvts.push([evt, pos.x, pos.y])
|
||||
const j = await res.json()
|
||||
this.$emit('uploaded', j)
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
async function main() {
|
||||
let gameId = GAME_ID
|
||||
let [CLIENT_ID, name] = initme()
|
||||
export default {
|
||||
components: {
|
||||
Upload,
|
||||
},
|
||||
props: {
|
||||
games: Array,
|
||||
images: Array,
|
||||
},
|
||||
template: `
|
||||
<div id="app">
|
||||
<h1>Running games</h1>
|
||||
<div v-for="g in games">
|
||||
<a :href="'/g/' + g.id">{{g.title}}</a>
|
||||
</div>
|
||||
|
||||
let cursorGrab = await Graphics.loadImageToBitmap('/grab.png')
|
||||
let cursorHand = await Graphics.loadImageToBitmap('/hand.png')
|
||||
<h1>New game</h1>
|
||||
<div>
|
||||
<label>Tiles: </label>
|
||||
<input type="text" v-model="tiles" />
|
||||
</div>
|
||||
<div>
|
||||
<label>Image: </label>
|
||||
<span v-if="image">
|
||||
<img :src="image.url" style="width: 150px;" />
|
||||
or
|
||||
<upload @uploaded="mediaImgUploaded($event)" accept="image/*" label="Upload an image" />
|
||||
</span>
|
||||
<span v-else>
|
||||
<upload @uploaded="mediaImgUploaded($event)" accept="image/*" label="Upload an image" />
|
||||
(or select from below)
|
||||
</span>
|
||||
</div>
|
||||
<span class="btn" :class="" @click="newGame">Start new game</span>
|
||||
|
||||
const game = await Communication.connect(gameId, CLIENT_ID, name)
|
||||
Game.createGame(GAME_ID, game);
|
||||
|
||||
const bitmaps = await PuzzleGraphics.loadPuzzleBitmaps(game.puzzle)
|
||||
const puzzle = game.puzzle
|
||||
const players = game.players
|
||||
|
||||
let rerender = true
|
||||
|
||||
const changePlayer = (change) => {
|
||||
for (let k of Object.keys(change)) {
|
||||
players[CLIENT_ID][k] = change[k]
|
||||
<h1>Image lib</h1>
|
||||
<div>
|
||||
<img
|
||||
v-for="i in images"
|
||||
:src="i.url"
|
||||
@click="image = i"
|
||||
style="width: 150px; display: inline-block; margin: 5px;"
|
||||
/>
|
||||
</div>
|
||||
</div>`,
|
||||
data() {
|
||||
return {
|
||||
tiles: 1000,
|
||||
image: '',
|
||||
}
|
||||
}
|
||||
|
||||
// Create a dom and attach adapters to it so we can work with it
|
||||
const canvas = addCanvasToDom(Graphics.createCanvas())
|
||||
const ctx = canvas.getContext('2d')
|
||||
|
||||
// initialize some view data
|
||||
// this global data will change according to input events
|
||||
const viewport = new Camera(canvas)
|
||||
// center viewport
|
||||
viewport.move(
|
||||
-(puzzle.info.table.width - viewport.width) /2,
|
||||
-(puzzle.info.table.height - viewport.height) /2
|
||||
)
|
||||
|
||||
const evts = new EventAdapter(canvas, viewport)
|
||||
|
||||
Communication.onServerChange((msg) => {
|
||||
const msgType = msg[0]
|
||||
const evClientId = msg[1]
|
||||
const evClientSeq = msg[2]
|
||||
const evChanges = msg[3]
|
||||
for(let [changeType, changeData] of evChanges) {
|
||||
switch (changeType) {
|
||||
case 'player': {
|
||||
if (changeData.id !== CLIENT_ID) {
|
||||
players[changeData.id] = changeData
|
||||
rerender = true
|
||||
}
|
||||
} break;
|
||||
case 'tile': {
|
||||
puzzle.tiles[changeData.idx] = changeData
|
||||
rerender = true
|
||||
} break;
|
||||
case 'data': {
|
||||
puzzle.data = changeData
|
||||
rerender = true
|
||||
} break;
|
||||
},
|
||||
methods: {
|
||||
mediaImgUploaded(j) {
|
||||
this.image = j.image
|
||||
},
|
||||
async newGame() {
|
||||
const res = await fetch('/newgame', {
|
||||
method: 'post',
|
||||
headers: {
|
||||
'Accept': 'application/json',
|
||||
'Content-Type': 'application/json'
|
||||
},
|
||||
body: JSON.stringify({tiles: this.tiles, image: this.image}),
|
||||
})
|
||||
if (res.status === 200) {
|
||||
const game = await res.json()
|
||||
location.assign(game.url)
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
// In the middle of the table, there is a board. this is to
|
||||
// tell the player where to place the final puzzle
|
||||
const boardColor = '#505050'
|
||||
|
||||
const tilesSortedByZIndex = () => {
|
||||
const sorted = puzzle.tiles.slice()
|
||||
return sorted.sort((t1, t2) => t1.z - t2.z)
|
||||
}
|
||||
|
||||
let _last_mouse_down = null
|
||||
const onUpdate = () => {
|
||||
for (let evt of evts.consumeAll()) {
|
||||
|
||||
// LOCAL ONLY CHANGES
|
||||
// -------------------------------------------------------------
|
||||
const type = evt[0]
|
||||
const pos = {x: evt[1], y: evt[2]}
|
||||
if (type === 'move') {
|
||||
rerender = true
|
||||
changePlayer(pos)
|
||||
|
||||
if (_last_mouse_down && !getFirstOwnedTile(puzzle, CLIENT_ID)) {
|
||||
// move the cam
|
||||
const mouse = viewport.worldToViewport(pos)
|
||||
const diffX = Math.round(mouse.x - _last_mouse_down.x)
|
||||
const diffY = Math.round(mouse.y - _last_mouse_down.y)
|
||||
viewport.move(diffX, diffY)
|
||||
|
||||
_last_mouse_down = mouse
|
||||
}
|
||||
} else if (type === 'down') {
|
||||
_last_mouse_down = viewport.worldToViewport(pos)
|
||||
} else if (type === 'up') {
|
||||
_last_mouse_down = null
|
||||
} else if (type === 'zoomin') {
|
||||
if (viewport.zoomIn()) {
|
||||
rerender = true
|
||||
changePlayer(pos)
|
||||
}
|
||||
} else if (type === 'zoomout') {
|
||||
if (viewport.zoomOut()) {
|
||||
rerender = true
|
||||
changePlayer(pos)
|
||||
}
|
||||
}
|
||||
|
||||
// LOCAL + SERVER CHANGES
|
||||
// -------------------------------------------------------------
|
||||
const changes = Game.handleInput(GAME_ID, CLIENT_ID, evt)
|
||||
if (changes.length > 0) {
|
||||
rerender = true
|
||||
}
|
||||
Communication.sendClientEvent(evt)
|
||||
}
|
||||
}
|
||||
|
||||
const onRender = () => {
|
||||
if (!rerender) {
|
||||
return
|
||||
}
|
||||
|
||||
let pos
|
||||
let dim
|
||||
|
||||
if (DEBUG) Debug.checkpoint_start(0)
|
||||
|
||||
// CLEAR CTX
|
||||
// ---------------------------------------------------------------
|
||||
ctx.clearRect(0, 0, canvas.width, canvas.height)
|
||||
if (DEBUG) Debug.checkpoint('clear done')
|
||||
// ---------------------------------------------------------------
|
||||
|
||||
|
||||
// DRAW BOARD
|
||||
// ---------------------------------------------------------------
|
||||
pos = viewport.worldToViewport({
|
||||
x: (puzzle.info.table.width - puzzle.info.width) / 2,
|
||||
y: (puzzle.info.table.height - puzzle.info.height) / 2
|
||||
})
|
||||
dim = viewport.worldDimToViewport({
|
||||
w: puzzle.info.width,
|
||||
h: puzzle.info.height,
|
||||
})
|
||||
ctx.fillStyle = boardColor
|
||||
ctx.fillRect(pos.x, pos.y, dim.w, dim.h)
|
||||
if (DEBUG) Debug.checkpoint('board done')
|
||||
// ---------------------------------------------------------------
|
||||
|
||||
|
||||
// DRAW TILES
|
||||
// ---------------------------------------------------------------
|
||||
for (let tile of tilesSortedByZIndex()) {
|
||||
const bmp = bitmaps[tile.idx]
|
||||
pos = viewport.worldToViewport({
|
||||
x: puzzle.info.tileDrawOffset + tile.pos.x,
|
||||
y: puzzle.info.tileDrawOffset + tile.pos.y,
|
||||
})
|
||||
dim = viewport.worldDimToViewport({
|
||||
w: puzzle.info.tileDrawSize,
|
||||
h: puzzle.info.tileDrawSize,
|
||||
})
|
||||
ctx.drawImage(bmp,
|
||||
0, 0, bmp.width, bmp.height,
|
||||
pos.x, pos.y, dim.w, dim.h
|
||||
)
|
||||
}
|
||||
if (DEBUG) Debug.checkpoint('tiles done')
|
||||
// ---------------------------------------------------------------
|
||||
|
||||
|
||||
// DRAW PLAYERS
|
||||
// ---------------------------------------------------------------
|
||||
for (let id of Object.keys(players)) {
|
||||
const p = players[id]
|
||||
const cursor = p.down ? cursorGrab : cursorHand
|
||||
const pos = viewport.worldToViewport(p)
|
||||
ctx.drawImage(cursor,
|
||||
Math.round(pos.x - cursor.width/2),
|
||||
Math.round(pos.y - cursor.height/2)
|
||||
)
|
||||
if (id !== CLIENT_ID) {
|
||||
ctx.fillStyle = 'white'
|
||||
ctx.font = '10px sans-serif'
|
||||
ctx.textAlign = 'center'
|
||||
ctx.fillText(p.name,
|
||||
Math.round(pos.x),
|
||||
Math.round(pos.y) + cursor.height
|
||||
)
|
||||
}
|
||||
}
|
||||
if (DEBUG) Debug.checkpoint('players done')
|
||||
// ---------------------------------------------------------------
|
||||
|
||||
|
||||
rerender = false
|
||||
}
|
||||
|
||||
run({
|
||||
update: onUpdate,
|
||||
render: onRender,
|
||||
})
|
||||
}
|
||||
|
||||
main()
|
||||
|
|
|
|||
145
game/style.css
Normal file
145
game/style.css
Normal file
|
|
@ -0,0 +1,145 @@
|
|||
:root {
|
||||
--main-color: #c1b19f;
|
||||
--link-color: #808db0;
|
||||
--link-hover-color: #c5cfeb;
|
||||
--highlight-color: #dd7e7e;
|
||||
--input-bg-color: #262523;
|
||||
--bg-color: rgba(0,0,0,.7);
|
||||
}
|
||||
|
||||
html,
|
||||
body {
|
||||
margin: 0;
|
||||
background: #2b2b2b;
|
||||
color: var(--main-color);
|
||||
height: 100%;
|
||||
font-family: sans-serif;
|
||||
}
|
||||
|
||||
a { color: var(--link-color); text-decoration: none; }
|
||||
a:hover { color: var(--link-hover-color); }
|
||||
|
||||
.scores {
|
||||
position: absolute;
|
||||
right: 0;
|
||||
|
||||
background: var(--bg-color);
|
||||
padding: 5px;
|
||||
border: solid 1px black;
|
||||
box-shadow: 0 0 10px 0 rgba(0,0,0,.7);
|
||||
}
|
||||
|
||||
.menu {
|
||||
position: absolute;
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
background: var(--bg-color);
|
||||
padding: 5px;
|
||||
border: solid 1px black;
|
||||
box-shadow: 0 0 10px 0 rgba(0,0,0,.7);
|
||||
z-index: 2;
|
||||
}
|
||||
|
||||
.closed {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.layer {
|
||||
position: absolute;
|
||||
left: 50%;
|
||||
top: 50%;
|
||||
transform: translate(-50%,-50%);
|
||||
background: var(--bg-color);
|
||||
padding: 5px;
|
||||
border: solid 1px black;
|
||||
box-shadow: 0 0 10px 0 rgba(0,0,0,.7);
|
||||
z-index: 1;
|
||||
}
|
||||
|
||||
.overlay {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
z-index: 10;
|
||||
background: var(--bg-color);
|
||||
}
|
||||
|
||||
.preview {
|
||||
position: absolute;
|
||||
top: 20px;
|
||||
left: 20px;
|
||||
bottom: 20px;
|
||||
right: 20px;
|
||||
}
|
||||
|
||||
.preview .img {
|
||||
height: 100%;
|
||||
width: 100%;
|
||||
position: absolute;
|
||||
background-repeat: no-repeat;
|
||||
background-position: center;
|
||||
background-size: contain;
|
||||
}
|
||||
|
||||
.menu .opener {
|
||||
display: inline-block;
|
||||
margin-right: 10px;
|
||||
color: var(--link-color);
|
||||
}
|
||||
|
||||
.menu .opener:last-child {
|
||||
margin-right: 0;
|
||||
}
|
||||
|
||||
.menu .opener:hover {
|
||||
color: var(--link-hover-color);
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
canvas {
|
||||
cursor: none;
|
||||
}
|
||||
|
||||
input {
|
||||
background: #333230;
|
||||
border-radius: 4px;
|
||||
color: var(--main-color);
|
||||
padding: 6px 10px;
|
||||
border: solid 1px black;
|
||||
box-shadow: 0 0 3px rgba(0, 0,0,0.3) inset;
|
||||
}
|
||||
|
||||
input:focus {
|
||||
border: solid 1px #686767;
|
||||
background: var(--input-bg-color);
|
||||
}
|
||||
|
||||
.btn {
|
||||
font: 15px sans-serif;
|
||||
display: inline-block;
|
||||
background: var(--input-bg-color);
|
||||
color: var(--link-color);
|
||||
border: solid 1px black;
|
||||
padding: 5px 10px;
|
||||
box-shadow: 1px 1px 2px rgba(0,0,0,.5), 0 0 1px rgba(150,150,150,.4) inset;
|
||||
border-radius: 4px;
|
||||
user-select: none;
|
||||
}
|
||||
|
||||
.btn:hover {
|
||||
background: #2f2e2c;
|
||||
color: var(--link-hover-color);
|
||||
border: solid 1px #111;
|
||||
box-shadow: 0 0 1px rgba(150,150,150,.4) inset;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.btn:disabled {
|
||||
background: #2f2e2c;
|
||||
color: #8c4747 !important;
|
||||
border: solid 1px #111;
|
||||
box-shadow: 0 0 1px rgba(150,150,150,.4) inset;
|
||||
cursor: not-allowed;
|
||||
}
|
||||
16
game/templates/game.html.twig
Normal file
16
game/templates/game.html.twig
Normal file
|
|
@ -0,0 +1,16 @@
|
|||
<html>
|
||||
<head>
|
||||
<link rel="stylesheet" href="/style.css" />
|
||||
<style type="text/css">
|
||||
html,
|
||||
body {
|
||||
overflow: hidden;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<script>window.GAME_ID = '{{GAME_ID}}'</script>
|
||||
<script>window.WS_ADDRESS = '{{WS_ADDRESS}}'</script>
|
||||
<script src="/game.js" type="module"></script>
|
||||
</body>
|
||||
</html>
|
||||
21
game/templates/index.html.twig
Normal file
21
game/templates/index.html.twig
Normal file
|
|
@ -0,0 +1,21 @@
|
|||
<html>
|
||||
<head>
|
||||
<link rel="stylesheet" href="/style.css" />
|
||||
<script src="https://cdn.jsdelivr.net/npm/vue@2.6.11"></script>
|
||||
</head>
|
||||
<body>
|
||||
<div id="app"></div>
|
||||
<script type="module">
|
||||
import Page from "/index.js"
|
||||
new Vue({
|
||||
el: '#app',
|
||||
render: (h) => h(Page, {
|
||||
props: {
|
||||
games: {{ games|json_encode|raw }},
|
||||
images: {{ images|json_encode|raw }},
|
||||
},
|
||||
}),
|
||||
})
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
Loading…
Add table
Add a link
Reference in a new issue