game stuff
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07da40dce7
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20 changed files with 1527 additions and 387 deletions
503
game/game.js
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503
game/game.js
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"use strict"
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import {run} from './gameloop.js'
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import Camera from './Camera.js'
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import Graphics from './Graphics.js'
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import Debug from './Debug.js'
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import Communication from './Communication.js'
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import Util from './../common/Util.js'
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import PuzzleGraphics from './PuzzleGraphics.js'
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import Game from './Game.js'
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if (typeof GAME_ID === 'undefined') throw '[ GAME_ID not set ]'
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if (typeof WS_ADDRESS === 'undefined') throw '[ WS_ADDRESS not set ]'
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if (typeof DEBUG === 'undefined') window.DEBUG = false
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let RERENDER = true
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function addCanvasToDom(canvas) {
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canvas.width = window.innerWidth
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canvas.height = window.innerHeight
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document.body.appendChild(canvas)
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window.addEventListener('resize', () => {
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canvas.width = window.innerWidth
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canvas.height = window.innerHeight
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RERENDER = true
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})
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return canvas
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}
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function getActivePlayers(players) {
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const ts = Util.timestamp()
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const activePlayers = []
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for (let id of Object.keys(players)) {
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const player = players[id]
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if (player.ts >= ts - 30000) {
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activePlayers.push(player)
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}
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}
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return activePlayers
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}
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function addMenuToDom(previewImageUrl) {
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function row (...elements) {
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const row = document.createElement('tr')
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for (let el of elements) {
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const td = document.createElement('td')
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td.appendChild(el)
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row.appendChild(td)
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}
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return row
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}
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function colorinput() {
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const input = document.createElement('input')
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input.type = 'color'
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return input
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}
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function textinput(maxLength) {
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const input = document.createElement('input')
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input.type = 'text'
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input.maxLength = maxLength
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return input
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}
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function label(text) {
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const label = document.createElement('label')
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label.innerText = text
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return label
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}
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const bgColorPickerEl = colorinput()
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const bgColorPickerRow = row(
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label('Background: '),
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bgColorPickerEl
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)
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const playerColorPickerEl = colorinput()
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const playerColorPickerRow = row(
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label('Color: '),
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playerColorPickerEl
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)
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const nameChangeEl = textinput(16)
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const nameChangeRow = row(
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label('Name: '),
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nameChangeEl
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)
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const settingsEl = document.createElement('table')
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settingsEl.classList.add('layer', 'settings', 'closed')
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settingsEl.appendChild(bgColorPickerRow)
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settingsEl.appendChild(playerColorPickerRow)
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settingsEl.appendChild(nameChangeRow)
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const previewEl = document.createElement('div')
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previewEl.classList.add('preview')
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const imgEl = document.createElement('div')
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imgEl.classList.add('img')
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imgEl.style.backgroundImage = `url(${previewImageUrl})`
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previewEl.appendChild(imgEl)
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const previewOverlay = document.createElement('div')
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previewOverlay.classList.add('overlay', 'closed')
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previewOverlay.appendChild(previewEl)
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previewOverlay.addEventListener('click', () => {
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previewOverlay.classList.toggle('closed')
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})
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const settingsOpenerEl = document.createElement('div')
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settingsOpenerEl.classList.add('opener')
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settingsOpenerEl.appendChild(document.createTextNode('🛠️ Settings'))
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settingsOpenerEl.addEventListener('click', () => {
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settingsEl.classList.toggle('closed')
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})
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const homeEl = document.createElement('a')
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homeEl.classList.add('opener')
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homeEl.appendChild(document.createTextNode('🧩 Puzzles'))
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homeEl.href = "/"
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const previewOpenerEl = document.createElement('div')
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previewOpenerEl.classList.add('opener')
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previewOpenerEl.appendChild(document.createTextNode('🖼️ Preview'))
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previewOpenerEl.addEventListener('click', () => {
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previewOverlay.classList.toggle('closed')
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})
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const tabsEl = document.createElement('div')
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tabsEl.classList.add('tabs')
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tabsEl.appendChild(homeEl)
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tabsEl.appendChild(previewOpenerEl)
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tabsEl.appendChild(settingsOpenerEl)
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const menuEl = document.createElement('div')
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menuEl.classList.add('menu')
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menuEl.appendChild(tabsEl)
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const scoresTitleEl = document.createElement('div')
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scoresTitleEl.appendChild(document.createTextNode('Scores'))
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const scoresListEl = document.createElement('table')
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const updateScores = (players) => {
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const activePlayers = getActivePlayers(players)
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const scores = activePlayers.map(p => ({
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name: p.name,
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points: p.points,
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color: p.color,
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}))
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scores.sort((a, b) => b.points - a.points)
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scoresListEl.innerHTML = ''
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for (let score of scores) {
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const r = row(
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document.createTextNode(score.name),
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document.createTextNode(score.points)
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)
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r.style.color = score.color
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scoresListEl.appendChild(r)
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}
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}
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const scoresEl = document.createElement('div')
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scoresEl.classList.add('scores')
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scoresEl.appendChild(scoresTitleEl)
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scoresEl.appendChild(scoresListEl)
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document.body.appendChild(settingsEl)
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document.body.appendChild(previewOverlay)
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document.body.appendChild(menuEl)
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document.body.appendChild(scoresEl)
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return {
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bgColorPickerEl,
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playerColorPickerEl,
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nameChangeEl,
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updateScores,
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}
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}
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function initme() {
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// return uniqId()
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let ID = localStorage.getItem('ID')
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if (!ID) {
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ID = Util.uniqId()
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localStorage.setItem('ID', ID)
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}
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return ID
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}
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const getFirstOwnedTile = (puzzle, userId) => {
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for (let t of puzzle.tiles) {
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if (t.owner === userId) {
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return t
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}
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}
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return null
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}
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export default class EventAdapter {
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constructor(canvas, viewport) {
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this.events = []
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this._viewport = viewport
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canvas.addEventListener('mousedown', this._mouseDown.bind(this))
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canvas.addEventListener('mouseup', this._mouseUp.bind(this))
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canvas.addEventListener('mousemove', this._mouseMove.bind(this))
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canvas.addEventListener('wheel', this._wheel.bind(this))
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}
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addEvent(event) {
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this.events.push(event)
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}
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consumeAll() {
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if (this.events.length === 0) {
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return []
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}
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const all = this.events.slice()
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this.events = []
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return all
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}
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_mouseDown(e) {
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if (e.button === 0) {
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const pos = this._viewport.viewportToWorld({
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x: e.offsetX,
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y: e.offsetY,
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})
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this.addEvent(['down', pos.x, pos.y])
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}
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}
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_mouseUp(e) {
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if (e.button === 0) {
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const pos = this._viewport.viewportToWorld({
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x: e.offsetX,
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y: e.offsetY,
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})
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this.addEvent(['up', pos.x, pos.y])
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}
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}
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_mouseMove(e) {
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const pos = this._viewport.viewportToWorld({
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x: e.offsetX,
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y: e.offsetY,
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})
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this.addEvent(['move', pos.x, pos.y])
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}
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_wheel(e) {
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const pos = this._viewport.viewportToWorld({
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x: e.offsetX,
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y: e.offsetY,
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})
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const evt = e.deltaY < 0 ? 'zoomin' : 'zoomout'
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this.addEvent([evt, pos.x, pos.y])
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}
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}
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async function main() {
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let gameId = GAME_ID
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let CLIENT_ID = initme()
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const cursorGrab = await Graphics.loadImageToBitmap('/grab.png')
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const cursorHand = await Graphics.loadImageToBitmap('/hand.png')
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const cursorGrabMask = await Graphics.loadImageToBitmap('/grab_mask.png')
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const cursorHandMask = await Graphics.loadImageToBitmap('/hand_mask.png')
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const cursors = {}
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const getPlayerCursor = async (p) => {
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let key = p.color + ' ' + p.d
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if (!cursors[key]) {
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const cursor = p.d ? cursorGrab : cursorHand
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const mask = p.d ? cursorGrabMask : cursorHandMask
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cursors[key] = await Graphics.colorize(cursor, mask, p.color)
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}
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return cursors[key]
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}
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const game = await Communication.connect(gameId, CLIENT_ID)
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Game.createGame(GAME_ID, game);
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const bitmaps = await PuzzleGraphics.loadPuzzleBitmaps(game.puzzle)
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const puzzle = game.puzzle
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const players = game.players
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let bgColor = '#222222'
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const changePlayer = (change) => {
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for (let k of Object.keys(change)) {
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players[CLIENT_ID][k] = change[k]
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}
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}
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const {bgColorPickerEl, playerColorPickerEl, nameChangeEl, updateScores} = addMenuToDom(game.puzzle.info.imageUrl)
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updateScores(players)
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// Create a dom and attach adapters to it so we can work with it
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const canvas = addCanvasToDom(Graphics.createCanvas())
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const ctx = canvas.getContext('2d')
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// initialize some view data
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// this global data will change according to input events
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const viewport = new Camera(canvas)
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// center viewport
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viewport.move(
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-(puzzle.info.table.width - viewport.width) /2,
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-(puzzle.info.table.height - viewport.height) /2
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)
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const evts = new EventAdapter(canvas, viewport)
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bgColorPickerEl.value = bgColor
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bgColorPickerEl.addEventListener('change', () => {
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evts.addEvent(['bg_color', bgColorPickerEl.value])
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})
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playerColorPickerEl.value = players[CLIENT_ID].color
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playerColorPickerEl.addEventListener('change', () => {
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evts.addEvent(['player_color', playerColorPickerEl.value])
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})
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nameChangeEl.value = players[CLIENT_ID].name
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nameChangeEl.addEventListener('change', () => {
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evts.addEvent(['player_name', nameChangeEl.value])
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})
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Communication.onServerChange((msg) => {
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const msgType = msg[0]
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const evClientId = msg[1]
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const evClientSeq = msg[2]
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const evChanges = msg[3]
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for(let [changeType, changeData] of evChanges) {
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switch (changeType) {
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case 'player': {
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if (changeData.id !== CLIENT_ID) {
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players[changeData.id] = changeData
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RERENDER = true
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}
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} break;
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case 'tile': {
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puzzle.tiles[changeData.idx] = changeData
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RERENDER = true
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} break;
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case 'data': {
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puzzle.data = changeData
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RERENDER = true
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} break;
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}
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}
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})
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const tilesSortedByZIndex = () => {
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const sorted = puzzle.tiles.slice()
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return sorted.sort((t1, t2) => t1.z - t2.z)
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}
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let _last_mouse_down = null
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const onUpdate = () => {
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for (let evt of evts.consumeAll()) {
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// LOCAL ONLY CHANGES
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// -------------------------------------------------------------
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const type = evt[0]
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if (type === 'bg_color') {
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const color = evt[1]
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bgColor = color
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RERENDER = true
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} else if (type === 'move') {
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const pos = { x: evt[1], y: evt[2] }
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RERENDER = true
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changePlayer(pos)
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if (_last_mouse_down && !getFirstOwnedTile(puzzle, CLIENT_ID)) {
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// move the cam
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const mouse = viewport.worldToViewport(pos)
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const diffX = Math.round(mouse.x - _last_mouse_down.x)
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const diffY = Math.round(mouse.y - _last_mouse_down.y)
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viewport.move(diffX, diffY)
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_last_mouse_down = mouse
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}
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} else if (type === 'down') {
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const pos = { x: evt[1], y: evt[2] }
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_last_mouse_down = viewport.worldToViewport(pos)
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} else if (type === 'up') {
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_last_mouse_down = null
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} else if (type === 'zoomin') {
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if (viewport.zoomIn()) {
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const pos = { x: evt[1], y: evt[2] }
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RERENDER = true
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changePlayer(pos)
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}
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} else if (type === 'zoomout') {
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if (viewport.zoomOut()) {
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const pos = { x: evt[1], y: evt[2] }
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RERENDER = true
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changePlayer(pos)
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}
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}
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// LOCAL + SERVER CHANGES
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// -------------------------------------------------------------
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const changes = Game.handleInput(GAME_ID, CLIENT_ID, evt)
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if (changes.length > 0) {
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RERENDER = true
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}
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Communication.sendClientEvent(evt)
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}
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}
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const onRender = async () => {
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if (!RERENDER) {
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return
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}
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let pos
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let dim
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if (DEBUG) Debug.checkpoint_start(0)
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// CLEAR CTX
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// ---------------------------------------------------------------
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ctx.fillStyle = bgColor
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ctx.fillRect(0, 0, canvas.width, canvas.height)
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if (DEBUG) Debug.checkpoint('clear done')
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// ---------------------------------------------------------------
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// DRAW BOARD
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// ---------------------------------------------------------------
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pos = viewport.worldToViewport({
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x: (puzzle.info.table.width - puzzle.info.width) / 2,
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y: (puzzle.info.table.height - puzzle.info.height) / 2
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})
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dim = viewport.worldDimToViewport({
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w: puzzle.info.width,
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h: puzzle.info.height,
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})
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ctx.fillStyle = 'rgba(255, 255, 255, .5)'
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ctx.fillRect(pos.x, pos.y, dim.w, dim.h)
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if (DEBUG) Debug.checkpoint('board done')
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// ---------------------------------------------------------------
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// DRAW TILES
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// ---------------------------------------------------------------
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for (let tile of tilesSortedByZIndex()) {
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const bmp = bitmaps[tile.idx]
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pos = viewport.worldToViewport({
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x: puzzle.info.tileDrawOffset + tile.pos.x,
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y: puzzle.info.tileDrawOffset + tile.pos.y,
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})
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dim = viewport.worldDimToViewport({
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w: puzzle.info.tileDrawSize,
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h: puzzle.info.tileDrawSize,
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})
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ctx.drawImage(bmp,
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0, 0, bmp.width, bmp.height,
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pos.x, pos.y, dim.w, dim.h
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)
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}
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if (DEBUG) Debug.checkpoint('tiles done')
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// ---------------------------------------------------------------
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// DRAW PLAYERS
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// ---------------------------------------------------------------
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for (let p of getActivePlayers(players)) {
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const cursor = await getPlayerCursor(p)
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const pos = viewport.worldToViewport(p)
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ctx.drawImage(cursor,
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Math.round(pos.x - cursor.width/2),
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Math.round(pos.y - cursor.height/2)
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)
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if (p.id !== CLIENT_ID) {
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ctx.fillStyle = 'white'
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ctx.font = '10px sans-serif'
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ctx.textAlign = 'center'
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ctx.fillText(p.name + ' (' + p.points + ')',
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Math.round(pos.x),
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Math.round(pos.y) + cursor.height
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)
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}
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}
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if (DEBUG) Debug.checkpoint('players done')
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// DRAW PLAYERS
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// ---------------------------------------------------------------
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updateScores(players)
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if (DEBUG) Debug.checkpoint('scores done')
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// ---------------------------------------------------------------
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RERENDER = false
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}
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run({
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update: onUpdate,
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render: onRender,
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})
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}
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main()
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