game stuff

This commit is contained in:
Zutatensuppe 2020-11-25 22:03:35 +01:00
parent 07da40dce7
commit e75cd7406f
20 changed files with 1527 additions and 387 deletions

View file

@ -1,58 +1,91 @@
import WebSocketServer from './WebSocketServer.js'
import fs from 'fs'
import express from 'express'
import multer from 'multer'
import config from './config.js'
import Protocol from './../common/Protocol.js'
import Util from './../common/Util.js'
import Game from './Game.js'
import twing from 'twing'
import bodyParser from 'body-parser'
// desired number of tiles
// actual calculated number can be higher
const TARGET_TILES = 1000
const IMAGES = [
'/example-images/ima_86ec3fa.jpeg',
'/example-images/bleu.png',
'/example-images/saechsische_schweiz.jpg',
'/example-images/132-2048x1365.jpg',
const allImages = () => [
...fs.readdirSync('./../game/example-images/').map(f => ({
file: `./../game/example-images/${f}`,
url: `/example-images/${f}`,
})),
...fs.readdirSync('./../data/uploads/').map(f => ({
file: `./../data/uploads/${f}`,
url: `/uploads/${f}`,
})),
]
const games = {}
const port = config.http.port
const hostname = config.http.hostname
const app = express()
const uploadDir = './../data/uploads'
const storage = multer.diskStorage({
destination: uploadDir,
filename: function (req, file, cb) {
cb(null , file.originalname);
}
})
const upload = multer({storage}).single('file');
const statics = express.static('./../game/')
app.use('/g/:gid', (req, res, next) => {
res.send(`
<html><head><style>
html,body {margin: 0; overflow: hidden;}
html, body, #main { background: #222 }
canvas {cursor: none;}
</style></head><body>
<script>window.GAME_ID = '${req.params.gid}'</script>
<script>window.WS_ADDRESS = '${config.ws.connectstring}'</script>
<script src="/index.js" type="module"></script>
</body>
</html>
`)
const render = async (template, data) => {
const loader = new twing.TwingLoaderFilesystem('./../game/templates')
const env = new twing.TwingEnvironment(loader)
return env.render(template, data)
}
app.use('/g/:gid', async (req, res, next) => {
res.send(await render('game.html.twig', {
GAME_ID: req.params.gid,
WS_ADDRESS: config.ws.connectstring,
}))
})
app.post('/upload', (req, res) => {
upload(req, res, (err) => {
if (err) {
console.log(err)
res.status(400).send("Something went wrong!");
}
res.send({
image: {
file: './../data/uploads/' + req.file.filename,
url: '/uploads/' + req.file.filename,
},
})
})
})
app.post('/newgame', bodyParser.json(), async (req, res) => {
console.log(req.body.tiles, req.body.image)
const gameId = Util.uniqId()
if (!Game.exists(gameId)) {
await Game.createGame(gameId, req.body.tiles, req.body.image)
}
res.send({ url: `/g/${gameId}` })
})
app.use('/common/', express.static('./../common/'))
app.use('/', (req, res, next) => {
app.use('/uploads/', express.static('./../data/uploads/'))
app.use('/', async (req, res, next) => {
if (req.path === '/') {
res.send(`
<html><head><style>
html,body {margin: 0; overflow: hidden;}
html, body, #main { background: #222 }
</style></head><body>
<a href="/g/${Util.uniqId()}">New game :P</a>
${Object.keys(games).map(k => {
return `<a href="/g/${k}">Game ${k}</a>`
})}
</body>
</html>
`)
const games = [
...Object.keys(Game.getAllGames()).map(id => ({
id: id,
title: id,
})),
]
res.send(await render('index.html.twig', {
games,
images: allImages(),
}))
} else {
statics(req, res, next)
}
@ -67,6 +100,15 @@ const notify = (data, sockets) => {
}
}
wss.on('close', async ({socket}) => {
const proto = socket.protocol.split('|')
const clientId = proto[0]
const gameId = proto[1]
if (Game.exists(gameId)) {
Game.removeSocket(gameId, socket)
}
})
wss.on('message', async ({socket, data}) => {
try {
const proto = socket.protocol.split('|')
@ -76,13 +118,12 @@ wss.on('message', async ({socket, data}) => {
const msgType = msg[0]
switch (msgType) {
case Protocol.EV_CLIENT_INIT: {
const name = msg[1]
if (!Game.exists(gameId)) {
await Game.createGame(gameId, TARGET_TILES, Util.choice(IMAGES))
throw `[game ${gameId} does not exist... ]`
}
Game.addPlayer(gameId, clientId, name)
Game.addPlayer(gameId, clientId)
Game.addSocket(gameId, socket)
Game.store(gameId)
notify(
[Protocol.EV_SERVER_INIT, Game.get(gameId)],
[socket]
@ -93,6 +134,7 @@ wss.on('message', async ({socket, data}) => {
const clientSeq = msg[1]
const clientEvtData = msg[2]
const changes = Game.handleInput(gameId, clientId, clientEvtData)
Game.store(gameId)
notify(
[Protocol.EV_SERVER_EVENT, clientId, clientSeq, changes],
Game.getSockets(gameId)
@ -104,5 +146,6 @@ wss.on('message', async ({socket, data}) => {
}
})
Game.loadAllGames()
app.listen(port, hostname, () => console.log(`server running on http://${hostname}:${port}`))
wss.listen()