diff --git a/scripts/fix_image.js b/scripts/fix_image.js index cf4738f..9b8fe26 100755 --- a/scripts/fix_image.js +++ b/scripts/fix_image.js @@ -18,7 +18,7 @@ function fix(gameId) { changed = true } if (changed) { - Game.persistGame(gameId) + Game.writeGameToFile(gameId) } } diff --git a/scripts/fix_tiles.js b/scripts/fix_tiles.js index bbb1877..49865b0 100644 --- a/scripts/fix_tiles.js +++ b/scripts/fix_tiles.js @@ -28,7 +28,7 @@ function fix_tiles(gameId) { } } if (changed) { - Game.persistGame(gameId) + Game.writeGameToFile(gameId) } } diff --git a/server/Game.js b/server/Game.js index 2341f24..b3cfccd 100644 --- a/server/Game.js +++ b/server/Game.js @@ -103,11 +103,11 @@ function handleInput(gameId, playerId, input, ts) { function persistChangedGames() { for (const gameId of Object.keys(changedGames)) { - persistGame(gameId) + writeGameToFile(gameId) } } -function persistGame(gameId) { +function writeGameToFile(gameId) { const game = GameCommon.get(gameId) if (game.id in changedGames) { delete changedGames[game.id] @@ -126,11 +126,11 @@ function persistGame(gameId) { } export default { + loadGameFromFile, + writeGameToFile, createGameObject, loadAllGames, - loadGameFromFile, persistChangedGames, - persistGame, createGame, addPlayer, handleInput,