move clientId init to index.html, make zoom events only exist when they actually do something
This commit is contained in:
parent
a0118b0bdf
commit
e9129cf049
7 changed files with 106 additions and 111 deletions
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@ -6,6 +6,8 @@ import Util from './Util.js'
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const SCORE_MODE_FINAL = 0
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const SCORE_MODE_ANY = 1
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const IDLE_TIMEOUT_SEC = 30
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// Map<gameId, GameObject>
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const GAMES = {}
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@ -76,18 +78,14 @@ function playerExists(gameId, playerId) {
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return idx !== -1
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}
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function getRelevantPlayers(gameId, ts) {
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const minTs = ts - 30 * Time.SEC
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return getAllPlayers(gameId).filter(player => {
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return player.ts >= minTs || player.points > 0
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})
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function getActivePlayers(gameId, ts) {
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const minTs = ts - IDLE_TIMEOUT_SEC * Time.SEC
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return getAllPlayers(gameId).filter(p => p.ts >= minTs)
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}
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function getActivePlayers(gameId, ts) {
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const minTs = ts - 30 * Time.SEC
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return getAllPlayers(gameId).filter(player => {
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return player.ts >= minTs
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})
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function getIdlePlayers(gameId, ts) {
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const minTs = ts - IDLE_TIMEOUT_SEC * Time.SEC
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return getAllPlayers(gameId).filter(p => p.ts < minTs && p.points > 0)
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}
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function addPlayer(gameId, playerId, ts) {
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@ -722,6 +720,16 @@ function handleInput(gameId, playerId, input, ts) {
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}
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}
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evtInfo._last_mouse = pos
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} else if (type === Protocol.INPUT_EV_ZOOM_IN) {
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const pos = { x: input[1], y: input[2] }
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changePlayer(gameId, playerId, pos)
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_playerChange()
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evtInfo._last_mouse = pos
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} else if (type === Protocol.INPUT_EV_ZOOM_OUT) {
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const pos = { x: input[1], y: input[2] }
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changePlayer(gameId, playerId, pos)
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_playerChange()
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evtInfo._last_mouse = pos
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} else {
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changePlayer(gameId, playerId, { ts })
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_playerChange()
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@ -736,8 +744,8 @@ export default {
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setGame,
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exists,
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playerExists,
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getRelevantPlayers,
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getActivePlayers,
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getIdlePlayers,
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addPlayer,
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getFinishedTileCount,
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getTileCount,
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@ -5,44 +5,48 @@ export default class Camera {
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this.x = 0
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this.y = 0
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this.zoom = 1
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this.curZoom = 1
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this.minZoom = .1
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this.maxZoom = 6
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this.zoomStep = .05
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}
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move(x, y) {
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this.x += x / this.zoom
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this.y += y / this.zoom
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this.x += x / this.curZoom
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this.y += y / this.curZoom
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}
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canZoom(inout) {
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return this.curZoom != this.calculateNewZoom(inout)
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}
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calculateNewZoom(inout) {
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const factor = inout === 'in' ? 1 : -1
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const newzoom = this.curZoom + this.zoomStep * this.curZoom * factor
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const capped = Math.min(Math.max(newzoom, this.minZoom), this.maxZoom)
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return capped
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}
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setZoom(newzoom, viewportCoordCenter) {
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const zoom = Math.min(Math.max(newzoom, this.minZoom), this.maxZoom)
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if (zoom == this.zoom) {
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if (this.curZoom == newzoom) {
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return false
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}
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const zoomFactor = 1 - (this.zoom / zoom)
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const zoomFactor = 1 - (this.curZoom / newzoom)
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this.move(
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-viewportCoordCenter.x * zoomFactor,
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-viewportCoordCenter.y * zoomFactor,
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)
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this.zoom = zoom
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this.curZoom = newzoom
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return true
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}
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zoomOut(viewportCoordCenter) {
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return this.setZoom(
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this.zoom - this.zoomStep * this.zoom,
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viewportCoordCenter
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)
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}
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zoomIn(viewportCoordCenter) {
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return this.setZoom(
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this.zoom + this.zoomStep * this.zoom,
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viewportCoordCenter
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)
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/**
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* Zooms towards/away from the provided coordinate, if possible.
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* If at max or min zoom respectively, no zooming is performed.
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*/
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zoom(inout, viewportCoordCenter) {
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return this.setZoom(this.calculateNewZoom(inout), viewportCoordCenter)
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}
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/**
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@ -65,8 +69,8 @@ export default class Camera {
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*/
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viewportToWorldRaw(viewportCoord) {
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return {
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x: (viewportCoord.x / this.zoom) - this.x,
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y: (viewportCoord.y / this.zoom) - this.y,
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x: (viewportCoord.x / this.curZoom) - this.x,
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y: (viewportCoord.y / this.curZoom) - this.y,
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}
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}
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@ -90,8 +94,8 @@ export default class Camera {
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*/
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worldToViewportRaw(worldCoord) {
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return {
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x: (worldCoord.x + this.x) * this.zoom,
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y: (worldCoord.y + this.y) * this.zoom,
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x: (worldCoord.x + this.x) * this.curZoom,
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y: (worldCoord.y + this.y) * this.curZoom,
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}
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}
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@ -116,8 +120,8 @@ export default class Camera {
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*/
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worldDimToViewportRaw(worldDim) {
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return {
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w: worldDim.w * this.zoom,
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h: worldDim.h * this.zoom,
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w: worldDim.w * this.curZoom,
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h: worldDim.h * this.curZoom,
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}
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}
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}
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100
public/game.js
100
public/game.js
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@ -39,15 +39,6 @@ function addCanvasToDom(TARGET_EL, canvas) {
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return canvas
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}
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function initme() {
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let ID = localStorage.getItem('ID')
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if (!ID) {
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ID = Util.uniqId()
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localStorage.setItem('ID', ID)
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}
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return ID
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}
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function EventAdapter (canvas, window, viewport) {
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let events = []
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@ -107,10 +98,12 @@ function EventAdapter (canvas, window, viewport) {
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})
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canvas.addEventListener('wheel', (ev) => {
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if (viewport.canZoom(ev.deltaY < 0 ? 'in' : 'out')) {
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const evt = ev.deltaY < 0
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? Protocol.INPUT_EV_ZOOM_IN
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: Protocol.INPUT_EV_ZOOM_OUT
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addEvent([evt, ...mousePos(ev)])
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}
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})
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window.addEventListener('keydown', (ev) => key(true, ev))
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@ -157,11 +150,15 @@ function EventAdapter (canvas, window, viewport) {
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if (ZOOM_IN && ZOOM_OUT) {
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// cancel each other out
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} else if (ZOOM_IN) {
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if (viewport.canZoom('in')) {
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addEvent([Protocol.INPUT_EV_ZOOM_IN, ...canvasCenter()])
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}
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} else if (ZOOM_OUT) {
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if (viewport.canZoom('out')) {
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addEvent([Protocol.INPUT_EV_ZOOM_OUT, ...canvasCenter()])
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}
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}
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}
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const setHotkeys = (state) => {
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KEYS_ON = state
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@ -175,16 +172,11 @@ function EventAdapter (canvas, window, viewport) {
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}
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}
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export async function main(gameId, wsAddress, MODE, TARGET_EL, HUD) {
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if (typeof gameId === 'undefined') throw '[ gameId not set ]'
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if (typeof wsAddress === 'undefined') throw '[ wsAddress not set ]'
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if (typeof MODE === 'undefined') throw '[ MODE not set ]'
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export async function main(gameId, clientId, wsAddress, MODE, TARGET_EL, HUD) {
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if (typeof DEBUG === 'undefined') window.DEBUG = false
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const CLIENT_ID = initme()
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const shouldDrawPlayerText = (player) => {
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return MODE === MODE_REPLAY || player.id !== CLIENT_ID
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return MODE === MODE_REPLAY || player.id !== clientId
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}
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const cursorGrab = await Graphics.loadImageToBitmap('/grab.png')
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@ -227,12 +219,12 @@ export async function main(gameId, wsAddress, MODE, TARGET_EL, HUD) {
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let TIME
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if (MODE === MODE_PLAY) {
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const game = await Communication.connect(wsAddress, gameId, CLIENT_ID)
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const game = await Communication.connect(wsAddress, gameId, clientId)
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const gameObject = Util.decodeGame(game)
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Game.setGame(gameObject.id, gameObject)
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TIME = () => Time.timestamp()
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} else if (MODE === MODE_REPLAY) {
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const {game, log} = await Communication.connectReplay(wsAddress, gameId, CLIENT_ID)
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const {game, log} = await Communication.connectReplay(wsAddress, gameId, clientId)
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const gameObject = Util.decodeGame(game)
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Game.setGame(gameObject.id, gameObject)
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REPLAY.log = log
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@ -285,16 +277,6 @@ export async function main(gameId, wsAddress, MODE, TARGET_EL, HUD) {
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const previewImageUrl = Game.getImageUrl(gameId)
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const activePlayers = (gameId, ts) => {
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const minTs = ts - 30 * Time.SEC
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const players = Game.getRelevantPlayers(gameId, ts)
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return players.filter(player => player.ts >= minTs)
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}
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const idlePlayers = (gameId, ts) => {
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const minTs = ts - 30 * Time.SEC
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const players = Game.getRelevantPlayers(gameId, ts)
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return players.filter(player => player.ts < minTs)
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}
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const updateTimerElements = () => {
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const startTs = Game.getStartTs(gameId)
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const finishTs = Game.getFinishTs(gameId)
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@ -308,42 +290,29 @@ export async function main(gameId, wsAddress, MODE, TARGET_EL, HUD) {
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HUD.setPiecesDone(Game.getFinishedTileCount(gameId))
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HUD.setPiecesTotal(Game.getTileCount(gameId))
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const ts = TIME()
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HUD.setActivePlayers(activePlayers(gameId, ts))
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HUD.setIdlePlayers(idlePlayers(gameId, ts))
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HUD.setActivePlayers(Game.getActivePlayers(gameId, ts))
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HUD.setIdlePlayers(Game.getIdlePlayers(gameId, ts))
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const longFinished = !! Game.getFinishTs(gameId)
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let finished = longFinished
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const justFinished = () => finished && !longFinished
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const playerBgColor = () => {
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return (Game.getPlayerBgColor(gameId, CLIENT_ID)
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return (Game.getPlayerBgColor(gameId, clientId)
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|| localStorage.getItem('bg_color')
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|| '#222222')
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}
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const playerColor = () => {
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return (Game.getPlayerColor(gameId, CLIENT_ID)
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return (Game.getPlayerColor(gameId, clientId)
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|| localStorage.getItem('player_color')
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|| '#ffffff')
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}
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const playerName = () => {
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return (Game.getPlayerName(gameId, CLIENT_ID)
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return (Game.getPlayerName(gameId, clientId)
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|| localStorage.getItem('player_name')
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|| 'anon')
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}
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const onBgChange = (value) => {
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localStorage.setItem('bg_color', value)
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evts.addEvent([Protocol.INPUT_EV_BG_COLOR, value])
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}
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const onColorChange = (value) => {
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localStorage.setItem('player_color', value)
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evts.addEvent([Protocol.INPUT_EV_PLAYER_COLOR, value])
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}
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const onNameChange = (value) => {
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localStorage.setItem('player_name', value)
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evts.addEvent([Protocol.INPUT_EV_PLAYER_NAME, value])
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}
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const doSetSpeedStatus = () => {
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HUD.setReplaySpeed(REPLAY.speeds[REPLAY.speedIdx])
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HUD.setReplayPaused(REPLAY.paused)
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@ -382,7 +351,7 @@ export async function main(gameId, wsAddress, MODE, TARGET_EL, HUD) {
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switch (changeType) {
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case Protocol.CHANGE_PLAYER: {
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const p = Util.decodePlayer(changeData)
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if (p.id !== CLIENT_ID) {
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if (p.id !== clientId) {
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Game.setPlayer(gameId, p.id, p)
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RERENDER = true
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}
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@ -468,7 +437,7 @@ export async function main(gameId, wsAddress, MODE, TARGET_EL, HUD) {
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RERENDER = true
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viewport.move(diffX, diffY)
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} else if (type === Protocol.INPUT_EV_MOUSE_MOVE) {
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if (_last_mouse_down && !Game.getFirstOwnedTile(gameId, CLIENT_ID)) {
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if (_last_mouse_down && !Game.getFirstOwnedTile(gameId, clientId)) {
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// move the cam
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const pos = { x: evt[1], y: evt[2] }
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const mouse = viewport.worldToViewport(pos)
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@ -486,16 +455,12 @@ export async function main(gameId, wsAddress, MODE, TARGET_EL, HUD) {
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_last_mouse_down = null
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} else if (type === Protocol.INPUT_EV_ZOOM_IN) {
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const pos = { x: evt[1], y: evt[2] }
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if (viewport.zoomIn(viewport.worldToViewport(pos))) {
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RERENDER = true
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Game.changePlayer(gameId, CLIENT_ID, pos)
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}
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viewport.zoom('in', viewport.worldToViewport(pos))
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} else if (type === Protocol.INPUT_EV_ZOOM_OUT) {
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const pos = { x: evt[1], y: evt[2] }
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if (viewport.zoomOut(viewport.worldToViewport(pos))) {
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RERENDER = true
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Game.changePlayer(gameId, CLIENT_ID, pos)
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}
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viewport.zoom('out', viewport.worldToViewport(pos))
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} else if (type === Protocol.INPUT_EV_TOGGLE_PREVIEW) {
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HUD.togglePreview()
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}
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@ -503,7 +468,7 @@ export async function main(gameId, wsAddress, MODE, TARGET_EL, HUD) {
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// LOCAL + SERVER CHANGES
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// -------------------------------------------------------------
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const ts = TIME()
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const changes = Game.handleInput(gameId, CLIENT_ID, evt, ts)
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const changes = Game.handleInput(gameId, clientId, evt, ts)
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if (changes.length > 0) {
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RERENDER = true
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}
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@ -536,14 +501,12 @@ export async function main(gameId, wsAddress, MODE, TARGET_EL, HUD) {
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_last_mouse_down = null
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} else if (type === Protocol.INPUT_EV_ZOOM_IN) {
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const pos = { x: evt[1], y: evt[2] }
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if (viewport.zoomIn(viewport.worldToViewport(pos))) {
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RERENDER = true
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}
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viewport.zoom('in', viewport.worldToViewport(pos))
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} else if (type === Protocol.INPUT_EV_ZOOM_OUT) {
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const pos = { x: evt[1], y: evt[2] }
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if (viewport.zoomOut(viewport.worldToViewport(pos))) {
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RERENDER = true
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}
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viewport.zoom('out', viewport.worldToViewport(pos))
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} else if (type === Protocol.INPUT_EV_TOGGLE_PREVIEW) {
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HUD.togglePreview()
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}
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@ -639,8 +602,8 @@ export async function main(gameId, wsAddress, MODE, TARGET_EL, HUD) {
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// propagate HUD changes
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// ---------------------------------------------------------------
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HUD.setActivePlayers(activePlayers(gameId, ts))
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HUD.setIdlePlayers(idlePlayers(gameId, ts))
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HUD.setActivePlayers(Game.getActivePlayers(gameId, ts))
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HUD.setIdlePlayers(Game.getIdlePlayers(gameId, ts))
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HUD.setPiecesDone(Game.getFinishedTileCount(gameId))
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if (DEBUG) Debug.checkpoint('HUD done')
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// ---------------------------------------------------------------
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@ -661,9 +624,18 @@ export async function main(gameId, wsAddress, MODE, TARGET_EL, HUD) {
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setHotkeys: (state) => {
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evts.setHotkeys(state)
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},
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onBgChange,
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onColorChange,
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onNameChange,
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onBgChange: (value) => {
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localStorage.setItem('bg_color', value)
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evts.addEvent([Protocol.INPUT_EV_BG_COLOR, value])
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},
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onColorChange: (value) => {
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localStorage.setItem('player_color', value)
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evts.addEvent([Protocol.INPUT_EV_PLAYER_COLOR, value])
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},
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onNameChange: (value) => {
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localStorage.setItem('player_name', value)
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evts.addEvent([Protocol.INPUT_EV_PLAYER_NAME, value])
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},
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replayOnSpeedUp,
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replayOnSpeedDown,
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replayOnPauseToggle,
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@ -18,6 +18,15 @@
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const res = await fetch(`/api/conf`)
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const conf = await res.json()
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function initme() {
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let ID = localStorage.getItem('ID')
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if (!ID) {
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ID = Util.uniqId()
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localStorage.setItem('ID', ID)
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}
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return ID
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}
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const router = VueRouter.createRouter({
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history: VueRouter.createWebHashHistory(),
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routes: [
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@ -37,6 +46,7 @@
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const app = Vue.createApp(App)
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app.config.globalProperties.$config = conf
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app.config.globalProperties.$clientId = initme()
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app.use(router)
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app.mount('#app')
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})()
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@ -82,6 +82,7 @@ export default {
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})
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this.g = await main(
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this.$route.params.id,
|
||||
this.$clientId,
|
||||
this.$config.WS_ADDRESS,
|
||||
MODE_PLAY,
|
||||
this.$el,
|
||||
|
|
|
|||
|
|
@ -97,6 +97,7 @@ export default {
|
|||
})
|
||||
this.g = await main(
|
||||
this.$route.params.id,
|
||||
this.$clientId,
|
||||
this.$config.WS_ADDRESS,
|
||||
MODE_REPLAY,
|
||||
this.$el,
|
||||
|
|
|
|||
|
|
@ -58,7 +58,6 @@ export default {
|
|||
addPlayer,
|
||||
handleInput,
|
||||
getAllGames: GameCommon.getAllGames,
|
||||
getRelevantPlayers: GameCommon.getRelevantPlayers,
|
||||
getActivePlayers: GameCommon.getActivePlayers,
|
||||
getFinishedTileCount: GameCommon.getFinishedTileCount,
|
||||
getImageUrl: GameCommon.getImageUrl,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue