add move by arrows, add space for preview toggle
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3 changed files with 101 additions and 11 deletions
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@ -438,11 +438,11 @@ function handleInput(gameId, playerId, input, ts) {
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let changes = []
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const _dataChange = () => {
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changes.push(['data', puzzle.data])
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changes.push([Protocol.CHANGE_DATA, puzzle.data])
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}
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const _tileChange = (tileIdx) => {
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changes.push(['tile', getTile(gameId, tileIdx)])
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changes.push([Protocol.CHANGE_TILE, getTile(gameId, tileIdx)])
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}
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const _tileChanges = (tileIdxs) => {
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@ -452,7 +452,7 @@ function handleInput(gameId, playerId, input, ts) {
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}
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const _playerChange = () => {
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changes.push(['player', Util.encodePlayer(getPlayer(gameId, playerId))])
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changes.push([Protocol.CHANGE_PLAYER, Util.encodePlayer(getPlayer(gameId, playerId))])
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}
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// put both tiles (and their grouped tiles) in the same group
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@ -58,6 +58,11 @@ const INPUT_EV_ZOOM_OUT = 5
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const INPUT_EV_BG_COLOR = 6
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const INPUT_EV_PLAYER_COLOR = 7
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const INPUT_EV_PLAYER_NAME = 8
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const INPUT_EV_MOVE = 9
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const CHANGE_DATA = 1
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const CHANGE_TILE = 2
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const CHANGE_PLAYER = 3
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export default {
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EV_SERVER_EVENT,
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@ -72,12 +77,19 @@ export default {
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LOG_UPDATE_PLAYER,
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LOG_HANDLE_INPUT,
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INPUT_EV_MOVE, // move by x/y
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INPUT_EV_MOUSE_DOWN,
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INPUT_EV_MOUSE_UP,
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INPUT_EV_MOUSE_MOVE,
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INPUT_EV_ZOOM_IN,
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INPUT_EV_ZOOM_OUT,
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INPUT_EV_BG_COLOR,
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INPUT_EV_PLAYER_COLOR,
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INPUT_EV_PLAYER_NAME,
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CHANGE_DATA,
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CHANGE_TILE,
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CHANGE_PLAYER,
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}
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