renaming stuff
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883e2a8d7a
commit
f67215c892
2 changed files with 28 additions and 23 deletions
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@ -519,7 +519,7 @@ async function main () {
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// initialize some view data
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// this global data will change according to input events
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const cam = new Camera(canvas)
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const viewport = new Camera(canvas)
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conn.onSocket('message', ({data}) => {
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const d = JSON.parse(data)
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@ -528,12 +528,12 @@ async function main () {
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switch (change.type) {
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case 'change_player': {
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if (players[change.player.id]) {
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rectPlayer.add(cam.translateMouseBack(players[change.player.id]), cursorGrab.width)
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rectPlayer.add(viewport.worldToViewport(players[change.player.id]), cursorGrab.width)
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}
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players[change.player.id] = change.player
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rectPlayer.add(cam.translateMouseBack(players[change.player.id]), cursorGrab.width)
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rectPlayer.add(viewport.worldToViewport(players[change.player.id]), cursorGrab.width)
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} break;
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case 'change_tile': {
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@ -710,8 +710,8 @@ async function main () {
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last_y = _last_mouse_down.y
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}
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for (let mouse of evts.consumeAll()) {
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const tp = viewport.viewportToWorld(mouse)
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if (mouse.type === 'move') {
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const tp = cam.translateMouse(mouse)
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changePlayer({ x: tp.x, y: tp.y })
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if (_last_mouse) {
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rectPlayer.add(_last_mouse, cursorGrab.width)
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@ -727,8 +727,7 @@ async function main () {
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}
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if (grabbingTileIdx >= 0) {
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let tp = cam.translateMouse(mouse)
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let tp_last = cam.translateMouse({ x: last_x, y: last_y })
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let tp_last = viewport.viewportToWorld({ x: last_x, y: last_y })
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const diffX = tp.x - tp_last.x
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const diffY = tp.y - tp_last.y
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@ -742,7 +741,7 @@ async function main () {
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// move the cam
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const diffX = Math.round(mouse.x - last_x)
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const diffY = Math.round(mouse.y - last_y)
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cam.move(diffX, diffY)
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viewport.move(diffX, diffY)
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rerender = true
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}
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}
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@ -756,7 +755,6 @@ async function main () {
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last_y = mouse.y
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}
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let tp = cam.translateMouse(mouse)
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grabbingTileIdx = unfinishedTileByPos(puzzle, tp)
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console.log(grabbingTileIdx)
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if (grabbingTileIdx >= 0) {
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@ -794,8 +792,6 @@ async function main () {
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y: srcRect.y0 + boardPos.y,
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})
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finishGroupedTiles(tile)
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let tp = cam.translateMouse(mouse)
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rectTable.add(tp, puzzle.info.tileDrawSize)
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} else {
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// Snap to other tiles
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@ -832,14 +828,13 @@ async function main () {
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}
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}
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grabbingTileIdx = -1
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console.log('up', cam.translateMouse(mouse))
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console.log('up', tp)
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} else if (mouse.type === 'wheel') {
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if (
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mouse.deltaY < 0 && cam.zoomIn()
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|| mouse.deltaY > 0 && cam.zoomOut()
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mouse.deltaY < 0 && viewport.zoomIn()
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|| mouse.deltaY > 0 && viewport.zoomOut()
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) {
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rerender = true
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const tp = cam.translateMouse(mouse)
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changePlayer({ x: tp.x, y: tp.y })
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if (_last_mouse) {
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rectPlayer.add(_last_mouse, cursorGrab.width)
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@ -949,7 +944,7 @@ async function main () {
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// atm it is pretty slow (~40-50ms)
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mapBitmapToAdapter(
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puzzleTable,
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cam.rect(),
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viewport.rect(),
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adapter,
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adapter.getBoundingRect()
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)
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@ -959,7 +954,7 @@ async function main () {
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checkpoint('afterclear_2')
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mapBitmapToAdapterCapped(
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puzzleTable,
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cam.rect(),
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viewport.rect(),
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adapter,
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adapter.getBoundingRect(),
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rectPlayer.get()
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@ -971,7 +966,7 @@ async function main () {
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for (let id of Object.keys(players)) {
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let p = players[id]
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let cursor = p.down ? cursorGrab : cursorHand
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let back = cam.translateMouseBack(p)
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let back = viewport.worldToViewport(p)
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mapBitmapToAdapter(
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cursor,
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cursor.getBoundingRect(),
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