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gamelog-db
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08b332ac6f |
5 changed files with 142 additions and 2 deletions
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@ -1730,6 +1730,9 @@ var GameSockets = {
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};
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const log$1 = logger('Db.ts');
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// assume 32766 SQLITE_MAX_VARIABLE_NUMBER
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// @see https://sqlite.org/limits.html
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const SQLITE_MAX_VARIABLE_NUMBER = 32766;
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class Db {
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constructor(file, patchesDir) {
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this.file = file;
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@ -1855,6 +1858,9 @@ class Db {
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}
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return this.get(table, check)[idcol]; // get id manually
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}
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/**
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* Inserts data into table and returns the last insert id
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*/
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insert(table, data) {
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const keys = Object.keys(data);
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const values = keys.map(k => data[k]);
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@ -1863,6 +1869,41 @@ class Db {
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+ ' VALUES (' + keys.map(k => '?').join(',') + ')';
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return this.run(sql, values).lastInsertRowid;
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}
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/**
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* Inserts multiple datas into table. Returns the total number
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* of changes.
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*/
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insertMany(table, datas) {
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if (datas.length === 0) {
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return 0;
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}
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const keys = Object.keys(datas[0]);
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const runChunk = (vars, values) => {
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const sql = `INSERT INTO ${table}
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(${keys.join(',')})
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VALUES ${vars.join(',')}`;
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return this.run(sql, values).changes;
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};
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let len = 0;
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let vars = [];
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let values = [];
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let changes = 0;
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for (const data of datas) {
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if (len + keys.length > SQLITE_MAX_VARIABLE_NUMBER) {
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changes += runChunk(vars, values);
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len = 0;
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vars = [];
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values = [];
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}
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len += keys.length;
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vars.push('(' + keys.map(_ => '?').join(',') + ')');
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values.push(...keys.map(k => data[k]));
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}
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if (len > 0) {
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changes += runChunk(vars, values);
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}
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return changes;
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}
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update(table, data, whereRaw = {}) {
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const keys = Object.keys(data);
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if (keys.length === 0) {
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47
scripts/import_game_logs.ts
Normal file
47
scripts/import_game_logs.ts
Normal file
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@ -0,0 +1,47 @@
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import { DB_FILE, DB_PATCHES_DIR, DATA_DIR } from '../src/server/Dirs'
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import Db from '../src/server/Db'
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import fs from 'fs'
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import { logger } from '../src/common/Util'
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const log = logger('import_game_logs.ts')
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const db = new Db(DB_FILE, DB_PATCHES_DIR)
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db.patch(true)
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for (const file of fs.readdirSync(DATA_DIR)) {
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const m = file.match(/^log_(.*)\.log$/)
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if (!m) {
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continue
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}
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const gameId = m[1]
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log.info(`Importing log for game ${file}`)
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const contents = fs.readFileSync(`${DATA_DIR}/${file}`, 'utf-8')
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let t = 0
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let datas = []
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for (const line of contents.split("\n")) {
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if (line === '') {
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continue
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}
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let parsed
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try {
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parsed = JSON.parse(line)
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} catch (e) {
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log.error('bad game', e)
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break
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}
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if (t === 0) {
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t = parsed[4]
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} else {
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t += parsed[parsed.length - 1]
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}
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datas.push({
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game_id: gameId,
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created: t / 1000,
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entry: line,
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})
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}
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db.insertMany('game_log', datas)
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log.info(`Done.`)
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}
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7
src/dbpatches/02_gamelog.sqlite
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7
src/dbpatches/02_gamelog.sqlite
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@ -0,0 +1,7 @@
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CREATE TABLE game_log (
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game_id TEXT,
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created TIMESTAMP DEFAULT CURRENT_TIMESTAMP,
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entry TEXT NOT NULL
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);
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@ -5,6 +5,10 @@ import { logger } from '../common/Util'
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const log = logger('Db.ts')
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// assume 32766 SQLITE_MAX_VARIABLE_NUMBER
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// @see https://sqlite.org/limits.html
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const SQLITE_MAX_VARIABLE_NUMBER = 32766
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/**
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* TODO: create a more specific type for OrderBy.
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* It looks like this (example):
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@ -186,6 +190,9 @@ class Db {
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return this.get(table, check)[idcol] // get id manually
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}
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/**
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* Inserts data into table and returns the last insert id
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*/
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insert (table: string, data: Data): Integer.IntLike {
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const keys = Object.keys(data)
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const values = keys.map(k => data[k])
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@ -195,6 +202,45 @@ class Db {
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return this.run(sql, values).lastInsertRowid
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}
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/**
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* Inserts multiple datas into table. Returns the total number
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* of changes.
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*/
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insertMany (table: string, datas: Data[]): number {
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if (datas.length === 0) {
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return 0
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}
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const keys = Object.keys(datas[0])
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const runChunk = (vars: string[], values: any[]) => {
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const sql = `INSERT INTO ${table}
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(${keys.join(',')})
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VALUES ${vars.join(',')}`
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return this.run(sql, values).changes
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}
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let len: number = 0
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let vars: string[] = []
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let values: any[] = []
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let changes = 0
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for (const data of datas) {
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if (len + keys.length > SQLITE_MAX_VARIABLE_NUMBER) {
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changes += runChunk(vars, values)
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len = 0
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vars = []
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values = []
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}
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len += keys.length
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vars.push('(' + keys.map(_ => '?').join(',') + ')')
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values.push(...keys.map(k => data[k]))
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}
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if (len > 0) {
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changes += runChunk(vars, values)
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}
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return changes
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}
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update (table: string, data: Data, whereRaw: WhereRaw = {}): void {
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const keys = Object.keys(data)
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if (keys.length === 0) {
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@ -16,8 +16,7 @@ import {
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DB_FILE,
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DB_PATCHES_DIR,
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PUBLIC_DIR,
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UPLOAD_DIR,
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UPLOAD_URL
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UPLOAD_DIR
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} from './Dirs'
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import { GameSettings, ScoreMode } from '../common/GameCommon'
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import GameStorage from './GameStorage'
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