feature/authoritative-server #1
5 changed files with 448 additions and 413 deletions
412
common/GameCommon.js
Normal file
412
common/GameCommon.js
Normal file
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import Geometry from './Geometry.js'
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const GAMES = {}
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function exists(gameId) {
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return (!!GAMES[gameId]) || false
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}
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function setGame(gameId, game) {
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GAMES[gameId] = game
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}
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function addPlayer(gameId, playerId) {
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GAMES[gameId].players[playerId] = {
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id: playerId,
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x: 0,
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y: 0,
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down: false
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}
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GAMES[gameId].evtInfos[playerId] = {
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_last_mouse: null,
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_last_mouse_down: null,
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}
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}
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function addSocket(gameId, socket) {
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const sockets = GAMES[gameId].sockets
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if (!sockets.includes(socket)) {
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sockets.push(socket)
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}
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}
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function get(gameId) {
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return GAMES[gameId]
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}
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function getSockets(gameId) {
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return GAMES[gameId].sockets
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}
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function changePlayer(gameId, playerId, change) {
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for (let k of Object.keys(change)) {
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GAMES[gameId].players[playerId][k] = change[k]
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}
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}
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function changeData(gameId, change) {
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for (let k of Object.keys(change)) {
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GAMES[gameId].puzzle.data[k] = change[k]
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}
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}
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function changeTile(gameId, tileIdx, change) {
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for (let k of Object.keys(change)) {
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GAMES[gameId].puzzle.tiles[tileIdx][k] = change[k]
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}
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}
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const getTile = (gameId, tileIdx) => {
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return GAMES[gameId].puzzle.tiles[tileIdx]
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}
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const getTileGroup = (gameId, tileIdx) => {
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const tile = getTile(gameId, tileIdx)
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return tile.group
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}
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const getFinalTilePos = (gameId, tileIdx) => {
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const info = GAMES[gameId].puzzle.info
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const boardPos = {
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x: (info.table.width - info.width) / 2,
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y: (info.table.height - info.height) / 2
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}
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const srcPos = srcPosByTileIdx(gameId, tileIdx)
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return Geometry.pointAdd(boardPos, srcPos)
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}
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const getTilePos = (gameId, tileIdx) => {
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const tile = getTile(gameId, tileIdx)
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return tile.pos
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}
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const getTileZIndex = (gameId, tileIdx) => {
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const tile = getTile(gameId, tileIdx)
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return tile.z
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}
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const getFirstOwnedTileIdx = (gameId, userId) => {
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for (let t of GAMES[gameId].puzzle.tiles) {
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if (t.owner === userId) {
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return t.idx
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}
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}
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return -1
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}
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const getMaxGroup = (gameId) => {
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return GAMES[gameId].puzzle.data.maxGroup
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}
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const getMaxZIndex = (gameId) => {
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return GAMES[gameId].puzzle.data.maxZ
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}
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const getMaxZIndexByTileIdxs = (gameId, tileIdxs) => {
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let maxZ = 0
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for (let tileIdx of tileIdxs) {
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let tileZIndex = getTileZIndex(gameId, tileIdx)
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if (tileZIndex > maxZ) {
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maxZ = tileZIndex
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}
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}
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return maxZ
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}
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function srcPosByTileIdx(gameId, tileIdx) {
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const info = GAMES[gameId].puzzle.info
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const c = info.coords[tileIdx]
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const cx = c.x * info.tileSize
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const cy = c.y * info.tileSize
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return { x: cx, y: cy }
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}
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function getSurroundingTilesByIdx(gameId, tileIdx) {
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const info = GAMES[gameId].puzzle.info
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const _X = info.coords[tileIdx].x
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const _Y = info.coords[tileIdx].y
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return [
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// top
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(_Y > 0) ? (tileIdx - info.tilesX) : -1,
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// right
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(_X < info.tilesX - 1) ? (tileIdx + 1) : -1,
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// bottom
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(_Y < info.tilesY - 1) ? (tileIdx + info.tilesX) : -1,
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// left
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(_X > 0) ? (tileIdx - 1) : -1,
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]
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}
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const setTilesZIndex = (gameId, tileIdxs, zIndex) => {
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for (let tilesIdx of tileIdxs) {
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changeTile(gameId, tilesIdx, { z: zIndex })
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}
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}
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const moveTileDiff = (gameId, tileIdx, diff) => {
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const oldPos = getTilePos(gameId, tileIdx)
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const pos = Geometry.pointAdd(oldPos, diff)
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changeTile(gameId, tileIdx, { pos })
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}
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const moveTilesDiff = (gameId, tileIdxs, diff) => {
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for (let tileIdx of tileIdxs) {
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moveTileDiff(gameId, tileIdx, diff)
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}
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}
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const finishTiles = (gameId, tileIdxs) => {
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for (let tileIdx of tileIdxs) {
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changeTile(gameId, tileIdx, { owner: -1, z: 1 })
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}
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}
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const setTilesOwner = (gameId, tileIdxs, owner) => {
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for (let tileIdx of tileIdxs) {
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changeTile(gameId, tileIdx, { owner })
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}
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}
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// get all grouped tiles for a tile
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function getGroupedTileIdxs(gameId, tileIdx) {
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const tiles = GAMES[gameId].puzzle.tiles
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const tile = tiles[tileIdx]
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const grouped = []
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if (tile.group) {
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for (let other of tiles) {
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if (other.group === tile.group) {
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grouped.push(other.idx)
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}
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}
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} else {
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grouped.push(tile.idx)
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}
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return grouped
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}
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// Returns the index of the puzzle tile with the highest z index
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// that is not finished yet and that matches the position
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const freeTileIdxByPos = (gameId, pos) => {
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let info = GAMES[gameId].puzzle.info
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let tiles = GAMES[gameId].puzzle.tiles
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let maxZ = -1
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let tileIdx = -1
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for (let idx = 0; idx < tiles.length; idx++) {
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const tile = tiles[idx]
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if (tile.owner !== 0) {
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continue
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}
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const collisionRect = {
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x: tile.pos.x,
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y: tile.pos.y,
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w: info.tileSize,
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h: info.tileSize,
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}
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if (Geometry.pointInBounds(pos, collisionRect)) {
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if (maxZ === -1 || tile.z > maxZ) {
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maxZ = tile.z
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tileIdx = idx
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}
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}
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}
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return tileIdx
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}
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// determine if two tiles are grouped together
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const areGrouped = (gameId, tileIdx1, tileIdx2) => {
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const g1 = getTileGroup(gameId, tileIdx1)
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const g2 = getTileGroup(gameId, tileIdx2)
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return g1 && g1 === g2
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}
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function handleInput(gameId, playerId, input) {
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let puzzle = GAMES[gameId].puzzle
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let players = GAMES[gameId].players
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let evtInfo = GAMES[gameId].evtInfos[playerId]
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let changes = []
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const _dataChange = () => {
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changes.push(['data', puzzle.data])
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}
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const _tileChange = (tileIdx) => {
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changes.push(['tile', getTile(gameId, tileIdx)])
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}
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const _tileChanges = (tileIdxs) => {
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for (let tileIdx of tileIdxs) {
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_tileChange(tileIdx)
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}
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}
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const _playerChange = () => {
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changes.push(['player', players[playerId]])
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}
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// put both tiles (and their grouped tiles) in the same group
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const groupTiles = (gameId, tileIdx1, tileIdx2) => {
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let tiles = GAMES[gameId].puzzle.tiles
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let group1 = getTileGroup(gameId, tileIdx1)
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let group2 = getTileGroup(gameId, tileIdx2)
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let group
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let searchGroups = []
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if (group1) {
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searchGroups.push(group1)
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}
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if (group2) {
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searchGroups.push(group2)
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}
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if (group1) {
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group = group1
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} else if (group2) {
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group = group2
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} else {
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let maxGroup = getMaxGroup(gameId) + 1
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changeData(gameId, { maxGroup })
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_dataChange()
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group = getMaxGroup(gameId)
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}
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changeTile(gameId, tileIdx1, { group })
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_tileChange(tileIdx1)
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changeTile(gameId, tileIdx2, { group })
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_tileChange(tileIdx2)
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// TODO: strange
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if (searchGroups.length > 0) {
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for (let tile of tiles) {
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if (searchGroups.includes(tile.group)) {
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changeTile(gameId, tile.idx, { group })
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_tileChange(tile.idx)
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}
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}
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}
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}
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let [type, x, y] = input
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let pos = {x, y}
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if (type === 'down') {
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changePlayer(gameId, playerId, { down: true })
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_playerChange()
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evtInfo._last_mouse_down = pos
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const tileIdxAtPos = freeTileIdxByPos(gameId, pos)
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if (tileIdxAtPos >= 0) {
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console.log('tile: ', tileIdxAtPos)
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let maxZ = getMaxZIndex(gameId) + 1
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changeData(gameId, { maxZ })
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_dataChange()
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const tileIdxs = getGroupedTileIdxs(gameId, tileIdxAtPos)
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setTilesZIndex(gameId, tileIdxs, getMaxZIndex(gameId))
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setTilesOwner(gameId, tileIdxs, playerId)
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_tileChanges(tileIdxs)
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}
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} else if (type === 'move') {
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changePlayer(gameId, playerId, pos)
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_playerChange()
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if (evtInfo._last_mouse_down !== null) {
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let tileIdx = getFirstOwnedTileIdx(gameId, playerId)
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if (tileIdx >= 0) {
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const diffX = x - evtInfo._last_mouse_down.x
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const diffY = y - evtInfo._last_mouse_down.y
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const diff = { x: diffX, y: diffY }
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const tileIdxs = getGroupedTileIdxs(gameId, tileIdx)
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moveTilesDiff(gameId, tileIdxs, diff)
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_tileChanges(tileIdxs)
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}
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evtInfo._last_mouse_down = pos
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}
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} else if (type === 'up') {
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changePlayer(gameId, playerId, { down: false })
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_playerChange()
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evtInfo._last_mouse_down = null
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let tileIdx = getFirstOwnedTileIdx(gameId, playerId)
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if (tileIdx >= 0) {
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// drop the tile(s)
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let tileIdxs = getGroupedTileIdxs(gameId, tileIdx)
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setTilesOwner(gameId, tileIdxs, 0)
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_tileChanges(tileIdxs)
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// Check if the tile was dropped near the final location
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let tilePos = getTilePos(gameId, tileIdx)
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let finalPos = getFinalTilePos(gameId, tileIdx)
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if (Geometry.pointDistance(finalPos, tilePos) < puzzle.info.snapDistance) {
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let diff = Geometry.pointSub(finalPos, tilePos)
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// Snap the tile to the final destination
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moveTilesDiff(gameId, tileIdxs, diff)
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finishTiles(gameId, tileIdxs)
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_tileChanges(tileIdxs)
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} else {
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// Snap to other tiles
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const check = (gameId, tileIdx, otherTileIdx, off) => {
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let info = GAMES[gameId].puzzle.info
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if (otherTileIdx < 0) {
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return false
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}
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if (areGrouped(gameId, tileIdx, otherTileIdx)) {
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return false
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}
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const tilePos = getTilePos(gameId, tileIdx)
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const dstPos = Geometry.pointAdd(
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getTilePos(gameId, otherTileIdx),
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{x: off[0] * info.tileSize, y: off[1] * info.tileSize}
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)
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if (Geometry.pointDistance(tilePos, dstPos) < info.snapDistance) {
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let diff = Geometry.pointSub(dstPos, tilePos)
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let tileIdxs = getGroupedTileIdxs(gameId, tileIdx)
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moveTilesDiff(gameId, tileIdxs, diff)
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groupTiles(gameId, tileIdx, otherTileIdx)
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tileIdxs = getGroupedTileIdxs(gameId, tileIdx)
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const zIndex = getMaxZIndexByTileIdxs(gameId, tileIdxs)
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console.log('z:' , zIndex, tileIdxs)
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setTilesZIndex(gameId, tileIdxs, zIndex)
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_tileChanges(tileIdxs)
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return true
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}
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return false
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}
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for (let tileIdxTmp of getGroupedTileIdxs(gameId, tileIdx)) {
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let othersIdxs = getSurroundingTilesByIdx(gameId, tileIdxTmp)
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if (
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check(gameId, tileIdxTmp, othersIdxs[0], [0, 1]) // top
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|| check(gameId, tileIdxTmp, othersIdxs[1], [-1, 0]) // right
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|| check(gameId, tileIdxTmp, othersIdxs[2], [0, -1]) // bottom
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|| check(gameId, tileIdxTmp, othersIdxs[3], [1, 0]) // left
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) {
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break
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}
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}
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}
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}
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}
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// console.log(mouse)
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evtInfo._last_mouse = pos
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return changes
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}
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export default {
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setGame,
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exists,
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addPlayer,
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addSocket,
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get,
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getSockets,
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handleInput,
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}
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@ -15,10 +15,10 @@ function send(message) {
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let clientSeq
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let events
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function connect(gameId, playerId) {
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function connect(gameId, clientId) {
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clientSeq = 0
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events = {}
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conn = new WsClient(WS_ADDRESS, playerId + '|' + gameId)
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conn = new WsClient(WS_ADDRESS, clientId + '|' + gameId)
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return new Promise(r => {
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conn.connect()
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send([Protocol.EV_CLIENT_INIT])
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@ -29,6 +29,11 @@ function connect(gameId, playerId) {
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const game = msg[1]
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r(game)
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} else if (msgType === Protocol.EV_SERVER_EVENT) {
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const msgClientId = msg[1]
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const msgClientSeq = msg[2]
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if (msgClientId === clientId && events[msgClientSeq]) {
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delete events[msgClientSeq]
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}
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changesCallback(msg)
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}
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})
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6
game/Game.js
Normal file
6
game/Game.js
Normal file
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@ -0,0 +1,6 @@
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import GameCommon from './../common/GameCommon.js'
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export default {
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createGame: GameCommon.setGame,
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handleInput: GameCommon.handleInput,
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}
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@ -6,6 +6,7 @@ import Debug from './Debug.js'
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import Communication from './Communication.js'
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import Util from './../common/Util.js'
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import PuzzleGraphics from './PuzzleGraphics.js'
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import Game from './Game.js'
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if (typeof GAME_ID === 'undefined') throw '[ GAME_ID not set ]'
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if (typeof WS_ADDRESS === 'undefined') throw '[ WS_ADDRESS not set ]'
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@ -95,12 +96,13 @@ export default class EventAdapter {
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async function main() {
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let gameId = GAME_ID
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let me = initme()
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let CLIENT_ID = initme()
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let cursorGrab = await Graphics.loadImageToBitmap('/grab.png')
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let cursorHand = await Graphics.loadImageToBitmap('/hand.png')
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const game = await Communication.connect(gameId, me)
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const game = await Communication.connect(gameId, CLIENT_ID)
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Game.createGame(GAME_ID, game);
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const bitmaps = await PuzzleGraphics.loadPuzzleBitmaps(game.puzzle)
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const puzzle = game.puzzle
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@ -110,7 +112,7 @@ async function main() {
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const changePlayer = (change) => {
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for (let k of Object.keys(change)) {
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players[me][k] = change[k]
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players[CLIENT_ID][k] = change[k]
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}
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}
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@ -137,7 +139,7 @@ async function main() {
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for(let [changeType, changeData] of evChanges) {
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switch (changeType) {
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case 'player': {
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if (changeData.id !== me) {
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if (changeData.id !== CLIENT_ID) {
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players[changeData.id] = changeData
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rerender = true
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}
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@ -166,14 +168,16 @@ async function main() {
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let _last_mouse_down = null
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const onUpdate = () => {
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for (let evt of evts.consumeAll()) {
|
||||
|
||||
// LOCAL ONLY CHANGES
|
||||
// -------------------------------------------------------------
|
||||
const type = evt[0]
|
||||
const pos = {x: evt[1], y: evt[2]}
|
||||
|
||||
if (type === 'move') {
|
||||
rerender = true
|
||||
changePlayer(pos)
|
||||
|
||||
if (_last_mouse_down && !getFirstOwnedTile(puzzle, me)) {
|
||||
if (_last_mouse_down && !getFirstOwnedTile(puzzle, CLIENT_ID)) {
|
||||
// move the cam
|
||||
const mouse = viewport.worldToViewport(pos)
|
||||
const diffX = Math.round(mouse.x - _last_mouse_down.x)
|
||||
|
|
@ -197,6 +201,10 @@ async function main() {
|
|||
changePlayer(pos)
|
||||
}
|
||||
}
|
||||
|
||||
// LOCAL + SERVER CHANGES
|
||||
// -------------------------------------------------------------
|
||||
Game.handleInput(GAME_ID, CLIENT_ID, evt)
|
||||
Communication.sendClientEvent(evt)
|
||||
}
|
||||
}
|
||||
|
|
|
|||
414
server/Game.js
414
server/Game.js
|
|
@ -1,419 +1,23 @@
|
|||
import { createPuzzle } from './Puzzle.js'
|
||||
import Geometry from './../common/Geometry.js'
|
||||
|
||||
const GAMES = {}
|
||||
|
||||
function exists(gameId) {
|
||||
return (!!GAMES[gameId]) || false
|
||||
}
|
||||
import GameCommon from './../common/GameCommon.js'
|
||||
|
||||
async function createGame(gameId, targetTiles, image) {
|
||||
GAMES[gameId] = {
|
||||
const game = {
|
||||
puzzle: await createPuzzle(targetTiles, image),
|
||||
players: {},
|
||||
|
||||
sockets: [],
|
||||
evtInfos: {},
|
||||
}
|
||||
GameCommon.setGame(gameId, game)
|
||||
}
|
||||
|
||||
function addPlayer(gameId, playerId) {
|
||||
GAMES[gameId].players[playerId] = {
|
||||
id: playerId,
|
||||
x: 0,
|
||||
y: 0,
|
||||
down: false
|
||||
}
|
||||
GAMES[gameId].evtInfos[playerId] = {
|
||||
_last_mouse: null,
|
||||
_last_mouse_down: null,
|
||||
}
|
||||
}
|
||||
|
||||
function addSocket(gameId, socket) {
|
||||
const sockets = GAMES[gameId].sockets
|
||||
|
||||
if (!sockets.includes(socket)) {
|
||||
sockets.push(socket)
|
||||
}
|
||||
}
|
||||
|
||||
function get(gameId) {
|
||||
return GAMES[gameId]
|
||||
}
|
||||
|
||||
function getSockets(gameId) {
|
||||
return GAMES[gameId].sockets
|
||||
}
|
||||
|
||||
function changePlayer(gameId, playerId, change) {
|
||||
for (let k of Object.keys(change)) {
|
||||
GAMES[gameId].players[playerId][k] = change[k]
|
||||
}
|
||||
}
|
||||
|
||||
function changeData(gameId, change) {
|
||||
for (let k of Object.keys(change)) {
|
||||
GAMES[gameId].puzzle.data[k] = change[k]
|
||||
}
|
||||
}
|
||||
|
||||
function changeTile(gameId, tileIdx, change) {
|
||||
for (let k of Object.keys(change)) {
|
||||
GAMES[gameId].puzzle.tiles[tileIdx][k] = change[k]
|
||||
}
|
||||
}
|
||||
|
||||
const getTile = (gameId, tileIdx) => {
|
||||
return GAMES[gameId].puzzle.tiles[tileIdx]
|
||||
}
|
||||
|
||||
const getTileGroup = (gameId, tileIdx) => {
|
||||
const tile = getTile(gameId, tileIdx)
|
||||
return tile.group
|
||||
}
|
||||
|
||||
const getFinalTilePos = (gameId, tileIdx) => {
|
||||
const info = GAMES[gameId].puzzle.info
|
||||
const boardPos = {
|
||||
x: (info.table.width - info.width) / 2,
|
||||
y: (info.table.height - info.height) / 2
|
||||
}
|
||||
const srcPos = srcPosByTileIdx(gameId, tileIdx)
|
||||
return Geometry.pointAdd(boardPos, srcPos)
|
||||
}
|
||||
|
||||
const getTilePos = (gameId, tileIdx) => {
|
||||
const tile = getTile(gameId, tileIdx)
|
||||
return tile.pos
|
||||
}
|
||||
|
||||
const getTileZIndex = (gameId, tileIdx) => {
|
||||
const tile = getTile(gameId, tileIdx)
|
||||
return tile.z
|
||||
}
|
||||
|
||||
const getFirstOwnedTileIdx = (gameId, userId) => {
|
||||
for (let t of GAMES[gameId].puzzle.tiles) {
|
||||
if (t.owner === userId) {
|
||||
return t.idx
|
||||
}
|
||||
}
|
||||
return -1
|
||||
}
|
||||
|
||||
const getMaxGroup = (gameId) => {
|
||||
return GAMES[gameId].puzzle.data.maxGroup
|
||||
}
|
||||
|
||||
const getMaxZIndex = (gameId) => {
|
||||
return GAMES[gameId].puzzle.data.maxZ
|
||||
}
|
||||
|
||||
const getMaxZIndexByTileIdxs = (gameId, tileIdxs) => {
|
||||
let maxZ = 0
|
||||
for (let tileIdx of tileIdxs) {
|
||||
let tileZIndex = getTileZIndex(gameId, tileIdx)
|
||||
if (tileZIndex > maxZ) {
|
||||
maxZ = tileZIndex
|
||||
}
|
||||
}
|
||||
return maxZ
|
||||
}
|
||||
|
||||
function srcPosByTileIdx(gameId, tileIdx) {
|
||||
const info = GAMES[gameId].puzzle.info
|
||||
|
||||
const c = info.coords[tileIdx]
|
||||
const cx = c.x * info.tileSize
|
||||
const cy = c.y * info.tileSize
|
||||
|
||||
return { x: cx, y: cy }
|
||||
}
|
||||
|
||||
function getSurroundingTilesByIdx(gameId, tileIdx) {
|
||||
const info = GAMES[gameId].puzzle.info
|
||||
|
||||
const _X = info.coords[tileIdx].x
|
||||
const _Y = info.coords[tileIdx].y
|
||||
|
||||
return [
|
||||
// top
|
||||
(_Y > 0) ? (tileIdx - info.tilesX) : -1,
|
||||
// right
|
||||
(_X < info.tilesX - 1) ? (tileIdx + 1) : -1,
|
||||
// bottom
|
||||
(_Y < info.tilesY - 1) ? (tileIdx + info.tilesX) : -1,
|
||||
// left
|
||||
(_X > 0) ? (tileIdx - 1) : -1,
|
||||
]
|
||||
}
|
||||
|
||||
const setTilesZIndex = (gameId, tileIdxs, zIndex) => {
|
||||
for (let tilesIdx of tileIdxs) {
|
||||
changeTile(gameId, tilesIdx, { z: zIndex })
|
||||
}
|
||||
}
|
||||
|
||||
const moveTileDiff = (gameId, tileIdx, diff) => {
|
||||
const oldPos = getTilePos(gameId, tileIdx)
|
||||
const pos = Geometry.pointAdd(oldPos, diff)
|
||||
changeTile(gameId, tileIdx, { pos })
|
||||
}
|
||||
|
||||
const moveTilesDiff = (gameId, tileIdxs, diff) => {
|
||||
for (let tileIdx of tileIdxs) {
|
||||
moveTileDiff(gameId, tileIdx, diff)
|
||||
}
|
||||
}
|
||||
|
||||
const finishTiles = (gameId, tileIdxs) => {
|
||||
for (let tileIdx of tileIdxs) {
|
||||
changeTile(gameId, tileIdx, { owner: -1, z: 1 })
|
||||
}
|
||||
}
|
||||
|
||||
const setTilesOwner = (gameId, tileIdxs, owner) => {
|
||||
for (let tileIdx of tileIdxs) {
|
||||
changeTile(gameId, tileIdx, { owner })
|
||||
}
|
||||
}
|
||||
|
||||
// get all grouped tiles for a tile
|
||||
function getGroupedTileIdxs(gameId, tileIdx) {
|
||||
const tiles = GAMES[gameId].puzzle.tiles
|
||||
const tile = tiles[tileIdx]
|
||||
|
||||
const grouped = []
|
||||
if (tile.group) {
|
||||
for (let other of tiles) {
|
||||
if (other.group === tile.group) {
|
||||
grouped.push(other.idx)
|
||||
}
|
||||
}
|
||||
} else {
|
||||
grouped.push(tile.idx)
|
||||
}
|
||||
return grouped
|
||||
}
|
||||
|
||||
// Returns the index of the puzzle tile with the highest z index
|
||||
// that is not finished yet and that matches the position
|
||||
const freeTileIdxByPos = (gameId, pos) => {
|
||||
let info = GAMES[gameId].puzzle.info
|
||||
let tiles = GAMES[gameId].puzzle.tiles
|
||||
|
||||
let maxZ = -1
|
||||
let tileIdx = -1
|
||||
for (let idx = 0; idx < tiles.length; idx++) {
|
||||
const tile = tiles[idx]
|
||||
if (tile.owner !== 0) {
|
||||
continue
|
||||
}
|
||||
|
||||
const collisionRect = {
|
||||
x: tile.pos.x,
|
||||
y: tile.pos.y,
|
||||
w: info.tileSize,
|
||||
h: info.tileSize,
|
||||
}
|
||||
if (Geometry.pointInBounds(pos, collisionRect)) {
|
||||
if (maxZ === -1 || tile.z > maxZ) {
|
||||
maxZ = tile.z
|
||||
tileIdx = idx
|
||||
}
|
||||
}
|
||||
}
|
||||
return tileIdx
|
||||
}
|
||||
|
||||
// determine if two tiles are grouped together
|
||||
const areGrouped = (gameId, tileIdx1, tileIdx2) => {
|
||||
const g1 = getTileGroup(gameId, tileIdx1)
|
||||
const g2 = getTileGroup(gameId, tileIdx2)
|
||||
return g1 && g1 === g2
|
||||
}
|
||||
|
||||
function handleInput(gameId, playerId, input) {
|
||||
let puzzle = GAMES[gameId].puzzle
|
||||
let players = GAMES[gameId].players
|
||||
let evtInfo = GAMES[gameId].evtInfos[playerId]
|
||||
|
||||
let changes = []
|
||||
|
||||
const _dataChange = () => {
|
||||
changes.push(['data', puzzle.data])
|
||||
}
|
||||
|
||||
const _tileChange = (tileIdx) => {
|
||||
changes.push(['tile', getTile(gameId, tileIdx)])
|
||||
}
|
||||
|
||||
const _tileChanges = (tileIdxs) => {
|
||||
for (let tileIdx of tileIdxs) {
|
||||
_tileChange(tileIdx)
|
||||
}
|
||||
}
|
||||
|
||||
const _playerChange = () => {
|
||||
changes.push(['player', players[playerId]])
|
||||
}
|
||||
|
||||
// put both tiles (and their grouped tiles) in the same group
|
||||
const groupTiles = (gameId, tileIdx1, tileIdx2) => {
|
||||
let tiles = GAMES[gameId].puzzle.tiles
|
||||
let group1 = getTileGroup(gameId, tileIdx1)
|
||||
let group2 = getTileGroup(gameId, tileIdx2)
|
||||
|
||||
let group
|
||||
let searchGroups = []
|
||||
if (group1) {
|
||||
searchGroups.push(group1)
|
||||
}
|
||||
if (group2) {
|
||||
searchGroups.push(group2)
|
||||
}
|
||||
if (group1) {
|
||||
group = group1
|
||||
} else if (group2) {
|
||||
group = group2
|
||||
} else {
|
||||
let maxGroup = getMaxGroup(gameId) + 1
|
||||
changeData(gameId, { maxGroup })
|
||||
_dataChange()
|
||||
group = getMaxGroup(gameId)
|
||||
}
|
||||
|
||||
changeTile(gameId, tileIdx1, { group })
|
||||
_tileChange(tileIdx1)
|
||||
changeTile(gameId, tileIdx2, { group })
|
||||
_tileChange(tileIdx2)
|
||||
|
||||
// TODO: strange
|
||||
if (searchGroups.length > 0) {
|
||||
for (let tile of tiles) {
|
||||
if (searchGroups.includes(tile.group)) {
|
||||
changeTile(gameId, tile.idx, { group })
|
||||
_tileChange(tile.idx)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let [type, x, y] = input
|
||||
let pos = {x, y}
|
||||
if (type === 'down') {
|
||||
changePlayer(gameId, playerId, { down: true })
|
||||
_playerChange()
|
||||
evtInfo._last_mouse_down = pos
|
||||
|
||||
const tileIdxAtPos = freeTileIdxByPos(gameId, pos)
|
||||
if (tileIdxAtPos >= 0) {
|
||||
console.log('tile: ', tileIdxAtPos)
|
||||
let maxZ = getMaxZIndex(gameId) + 1
|
||||
changeData(gameId, { maxZ })
|
||||
_dataChange()
|
||||
const tileIdxs = getGroupedTileIdxs(gameId, tileIdxAtPos)
|
||||
setTilesZIndex(gameId, tileIdxs, getMaxZIndex(gameId))
|
||||
setTilesOwner(gameId, tileIdxs, playerId)
|
||||
_tileChanges(tileIdxs)
|
||||
}
|
||||
|
||||
} else if (type === 'move') {
|
||||
changePlayer(gameId, playerId, pos)
|
||||
_playerChange()
|
||||
|
||||
if (evtInfo._last_mouse_down !== null) {
|
||||
let tileIdx = getFirstOwnedTileIdx(gameId, playerId)
|
||||
if (tileIdx >= 0) {
|
||||
const diffX = x - evtInfo._last_mouse_down.x
|
||||
const diffY = y - evtInfo._last_mouse_down.y
|
||||
const diff = { x: diffX, y: diffY }
|
||||
const tileIdxs = getGroupedTileIdxs(gameId, tileIdx)
|
||||
moveTilesDiff(gameId, tileIdxs, diff)
|
||||
_tileChanges(tileIdxs)
|
||||
}
|
||||
|
||||
evtInfo._last_mouse_down = pos
|
||||
}
|
||||
} else if (type === 'up') {
|
||||
changePlayer(gameId, playerId, { down: false })
|
||||
_playerChange()
|
||||
evtInfo._last_mouse_down = null
|
||||
|
||||
let tileIdx = getFirstOwnedTileIdx(gameId, playerId)
|
||||
if (tileIdx >= 0) {
|
||||
// drop the tile(s)
|
||||
let tileIdxs = getGroupedTileIdxs(gameId, tileIdx)
|
||||
setTilesOwner(gameId, tileIdxs, 0)
|
||||
_tileChanges(tileIdxs)
|
||||
|
||||
// Check if the tile was dropped near the final location
|
||||
let tilePos = getTilePos(gameId, tileIdx)
|
||||
let finalPos = getFinalTilePos(gameId, tileIdx)
|
||||
if (Geometry.pointDistance(finalPos, tilePos) < puzzle.info.snapDistance) {
|
||||
let diff = Geometry.pointSub(finalPos, tilePos)
|
||||
// Snap the tile to the final destination
|
||||
moveTilesDiff(gameId, tileIdxs, diff)
|
||||
finishTiles(gameId, tileIdxs)
|
||||
_tileChanges(tileIdxs)
|
||||
} else {
|
||||
// Snap to other tiles
|
||||
const check = (gameId, tileIdx, otherTileIdx, off) => {
|
||||
let info = GAMES[gameId].puzzle.info
|
||||
if (otherTileIdx < 0) {
|
||||
return false
|
||||
}
|
||||
if (areGrouped(gameId, tileIdx, otherTileIdx)) {
|
||||
return false
|
||||
}
|
||||
const tilePos = getTilePos(gameId, tileIdx)
|
||||
const dstPos = Geometry.pointAdd(
|
||||
getTilePos(gameId, otherTileIdx),
|
||||
{x: off[0] * info.tileSize, y: off[1] * info.tileSize}
|
||||
)
|
||||
if (Geometry.pointDistance(tilePos, dstPos) < info.snapDistance) {
|
||||
let diff = Geometry.pointSub(dstPos, tilePos)
|
||||
let tileIdxs = getGroupedTileIdxs(gameId, tileIdx)
|
||||
moveTilesDiff(gameId, tileIdxs, diff)
|
||||
groupTiles(gameId, tileIdx, otherTileIdx)
|
||||
tileIdxs = getGroupedTileIdxs(gameId, tileIdx)
|
||||
const zIndex = getMaxZIndexByTileIdxs(gameId, tileIdxs)
|
||||
console.log('z:' , zIndex, tileIdxs)
|
||||
setTilesZIndex(gameId, tileIdxs, zIndex)
|
||||
_tileChanges(tileIdxs)
|
||||
return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
for (let tileIdxTmp of getGroupedTileIdxs(gameId, tileIdx)) {
|
||||
let othersIdxs = getSurroundingTilesByIdx(gameId, tileIdxTmp)
|
||||
if (
|
||||
check(gameId, tileIdxTmp, othersIdxs[0], [0, 1]) // top
|
||||
|| check(gameId, tileIdxTmp, othersIdxs[1], [-1, 0]) // right
|
||||
|| check(gameId, tileIdxTmp, othersIdxs[2], [0, -1]) // bottom
|
||||
|| check(gameId, tileIdxTmp, othersIdxs[3], [1, 0]) // left
|
||||
) {
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// console.log(mouse)
|
||||
evtInfo._last_mouse = pos
|
||||
|
||||
return changes
|
||||
}
|
||||
|
||||
|
||||
export default {
|
||||
createGame,
|
||||
exists,
|
||||
addPlayer,
|
||||
addSocket,
|
||||
get,
|
||||
getSockets,
|
||||
handleInput,
|
||||
exists: GameCommon.exists,
|
||||
addPlayer: GameCommon.addPlayer,
|
||||
addSocket: GameCommon.addSocket,
|
||||
get: GameCommon.get,
|
||||
getSockets: GameCommon.getSockets,
|
||||
handleInput: GameCommon.handleInput,
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue