"use strict" import {run} from './gameloop.js' import Camera from './Camera.js' import Graphics from './Graphics.js' import Debug from './Debug.js' import Communication from './Communication.js' import Util from './../common/Util.js' import PuzzleGraphics from './PuzzleGraphics.js' import Game from './Game.js' import fireworksController from './Fireworks.js' import { Rng } from '../common/Rng.js' if (typeof GAME_ID === 'undefined') throw '[ GAME_ID not set ]' if (typeof WS_ADDRESS === 'undefined') throw '[ WS_ADDRESS not set ]' if (typeof MODE === 'undefined') throw '[ MODE not set ]' if (typeof DEBUG === 'undefined') window.DEBUG = false let RERENDER = true let TIME = () => Util.timestamp() function addCanvasToDom(canvas) { canvas.width = window.innerWidth canvas.height = window.innerHeight document.body.appendChild(canvas) window.addEventListener('resize', () => { canvas.width = window.innerWidth canvas.height = window.innerHeight RERENDER = true }) return canvas } function addMenuToDom(gameId) { const previewImageUrl = Game.getImageUrl(gameId) function row (...elements) { const row = document.createElement('tr') for (let el of elements) { const td = document.createElement('td') td.appendChild(el) row.appendChild(td) } return row } function btn(txt) { const btn = document.createElement('button') btn.classList.add('btn') btn.innerText = txt return btn } function colorinput() { const input = document.createElement('input') input.type = 'color' return input } function textinput(maxLength) { const input = document.createElement('input') input.type = 'text' input.maxLength = maxLength return input } function label(text) { const label = document.createElement('label') label.innerText = text return label } const bgColorPickerEl = colorinput() const bgColorPickerRow = row( label('Background: '), bgColorPickerEl ) const playerColorPickerEl = colorinput() const playerColorPickerRow = row( label('Color: '), playerColorPickerEl ) const nameChangeEl = textinput(16) const nameChangeRow = row( label('Name: '), nameChangeEl ) const settingsEl = document.createElement('table') settingsEl.classList.add('settings') settingsEl.appendChild(bgColorPickerRow) settingsEl.appendChild(playerColorPickerRow) settingsEl.appendChild(nameChangeRow) settingsEl.addEventListener('click', (e) => { e.stopPropagation() }) const settingsOverlay = document.createElement('div') settingsOverlay.classList.add('overlay', 'transparent', 'closed') settingsOverlay.appendChild(settingsEl) settingsOverlay.addEventListener('click', () => { settingsOverlay.classList.toggle('closed') }) const previewEl = document.createElement('div') previewEl.classList.add('preview') const imgEl = document.createElement('div') imgEl.classList.add('img') imgEl.style.backgroundImage = `url(${previewImageUrl})` previewEl.appendChild(imgEl) const previewOverlay = document.createElement('div') previewOverlay.classList.add('overlay', 'closed') previewOverlay.appendChild(previewEl) previewOverlay.addEventListener('click', () => { previewOverlay.classList.toggle('closed') }) const settingsOpenerEl = document.createElement('div') settingsOpenerEl.classList.add('opener') settingsOpenerEl.appendChild(document.createTextNode('🛠️ Settings')) settingsOpenerEl.addEventListener('click', () => { settingsOverlay.classList.toggle('closed') }) const homeEl = document.createElement('a') homeEl.classList.add('opener') homeEl.appendChild(document.createTextNode('🧩 Puzzles')) homeEl.href = "/" const previewOpenerEl = document.createElement('div') previewOpenerEl.classList.add('opener') previewOpenerEl.appendChild(document.createTextNode('🖼️ Preview')) previewOpenerEl.addEventListener('click', () => { previewOverlay.classList.toggle('closed') }) const tabsEl = document.createElement('div') tabsEl.classList.add('tabs') tabsEl.appendChild(homeEl) tabsEl.appendChild(previewOpenerEl) tabsEl.appendChild(settingsOpenerEl) const menuEl = document.createElement('div') menuEl.classList.add('menu') menuEl.appendChild(tabsEl) const scoresTitleEl = document.createElement('div') scoresTitleEl.appendChild(document.createTextNode('Scores')) const scoresListEl = document.createElement('table') const updateScores = () => { const ts = TIME() const minTs = ts - 30000 const players = Game.getRelevantPlayers(gameId, ts) const actives = players.filter(player => player.ts >= minTs) const nonActives = players.filter(player => player.ts < minTs) actives.sort((a, b) => b.points - a.points) nonActives.sort((a, b) => b.points - a.points) scoresListEl.innerHTML = '' for (let player of actives) { const r = row( document.createTextNode('⚡'), document.createTextNode(player.name), document.createTextNode(player.points) ) r.style.color = player.color scoresListEl.appendChild(r) } for (let player of nonActives) { const r = row( document.createTextNode('💤'), document.createTextNode(player.name), document.createTextNode(player.points) ) r.style.color = player.color scoresListEl.appendChild(r) } } const timerStr = () => { const started = Game.getStartTs(gameId) const ended = Game.getFinishTs(gameId) const icon = ended ? '🏁' : '⏳' const from = started; const to = ended || TIME() const MS = 1 const SEC = MS * 1000 const MIN = SEC * 60 const HOUR = MIN * 60 const DAY = HOUR * 24 let diff = to - from const d = Math.floor(diff / DAY) diff = diff % DAY const h = Math.floor(diff / HOUR) diff = diff % HOUR const m = Math.floor(diff / MIN) diff = diff % MIN const s = Math.floor(diff / SEC) return `${icon} ${d}d ${h}h ${m}m ${s}s` } const timerCountdownEl = document.createElement('div') timerCountdownEl.innerText = timerStr() setInterval(() => { timerCountdownEl.innerText = timerStr() }, 50) // needs to be small, so that it updates quick enough in replay const timerEl = document.createElement('div') timerEl.classList.add('timer') timerEl.appendChild(timerCountdownEl) let replayControl = null if (MODE === 'replay') { const replayControlEl = document.createElement('div') const speedUp = btn('⏫') const speedDown = btn('⏬') const pause = btn('⏸️') const speed = document.createElement('div') replayControlEl.appendChild(speed) replayControlEl.appendChild(speedUp) replayControlEl.appendChild(speedDown) replayControlEl.appendChild(pause) timerEl.appendChild(replayControlEl) replayControl = { speedUp, speedDown, pause, speed } } const scoresEl = document.createElement('div') scoresEl.classList.add('scores') scoresEl.appendChild(scoresTitleEl) scoresEl.appendChild(scoresListEl) document.body.appendChild(settingsOverlay) document.body.appendChild(previewOverlay) document.body.appendChild(timerEl) document.body.appendChild(menuEl) document.body.appendChild(scoresEl) return { bgColorPickerEl, playerColorPickerEl, nameChangeEl, updateScores, replayControl, } } function initme() { // return uniqId() let ID = localStorage.getItem('ID') if (!ID) { ID = Util.uniqId() localStorage.setItem('ID', ID) } return ID } export default class EventAdapter { constructor(canvas, viewport) { this.events = [] this._viewport = viewport canvas.addEventListener('mousedown', this._mouseDown.bind(this)) canvas.addEventListener('mouseup', this._mouseUp.bind(this)) canvas.addEventListener('mousemove', this._mouseMove.bind(this)) canvas.addEventListener('wheel', this._wheel.bind(this)) } addEvent(event) { this.events.push(event) } consumeAll() { if (this.events.length === 0) { return [] } const all = this.events.slice() this.events = [] return all } _mouseDown(e) { if (e.button === 0) { const pos = this._viewport.viewportToWorld({ x: e.offsetX, y: e.offsetY, }) this.addEvent(['down', pos.x, pos.y]) } } _mouseUp(e) { if (e.button === 0) { const pos = this._viewport.viewportToWorld({ x: e.offsetX, y: e.offsetY, }) this.addEvent(['up', pos.x, pos.y]) } } _mouseMove(e) { const pos = this._viewport.viewportToWorld({ x: e.offsetX, y: e.offsetY, }) this.addEvent(['move', pos.x, pos.y]) } _wheel(e) { const pos = this._viewport.viewportToWorld({ x: e.offsetX, y: e.offsetY, }) const evt = e.deltaY < 0 ? 'zoomin' : 'zoomout' this.addEvent([evt, pos.x, pos.y]) } } async function main() { let gameId = GAME_ID let CLIENT_ID = initme() const cursorGrab = await Graphics.loadImageToBitmap('/grab.png') const cursorHand = await Graphics.loadImageToBitmap('/hand.png') const cursorGrabMask = await Graphics.loadImageToBitmap('/grab_mask.png') const cursorHandMask = await Graphics.loadImageToBitmap('/hand_mask.png') const cursors = {} const getPlayerCursor = async (p) => { let key = p.color + ' ' + p.d if (!cursors[key]) { const cursor = p.d ? cursorGrab : cursorHand const mask = p.d ? cursorGrabMask : cursorHandMask cursors[key] = await Graphics.colorize(cursor, mask, p.color) } return cursors[key] } // Create a canvas and attach adapters to it so we can work with it const canvas = addCanvasToDom(Graphics.createCanvas()) // stuff only available in replay mode... // TODO: refactor let GAME_LOG let GAME_LOG_IDX = 0 let REPLAY_SPEEDS = [0.5, 1, 2, 5, 10, 20, 50] let REPLAY_SPEED_IDX = 1 let REPLAY_PAUSED = false let lastRealTime = null let lastGameTime = null if (MODE === 'play') { const game = await Communication.connect(gameId, CLIENT_ID) game.rng.obj = Rng.unserialize(game.rng.obj) Game.newGame(game) } else if (MODE === 'replay') { const {game, log} = await Communication.connectReplay(gameId, CLIENT_ID) game.rng.obj = Rng.unserialize(game.rng.obj) Game.newGame(game) GAME_LOG = log lastRealTime = Util.timestamp() lastGameTime = GAME_LOG[0][GAME_LOG[0].length - 1] TIME = () => lastGameTime } else { throw '[ 2020-12-22 MODE invalid, must be play|replay ]' } const bitmaps = await PuzzleGraphics.loadPuzzleBitmaps(Game.getPuzzle(gameId)) const {bgColorPickerEl, playerColorPickerEl, nameChangeEl, updateScores, replayControl} = addMenuToDom(gameId) updateScores() const longFinished = Game.getFinishTs(gameId) let finished = longFinished ? true : false const justFinished = () => !!(finished && !longFinished) const fireworks = new fireworksController(canvas, Game.getRng(gameId)) fireworks.init(canvas) const ctx = canvas.getContext('2d') // initialize some view data // this global data will change according to input events const viewport = new Camera(canvas) // center viewport viewport.move( -(Game.getTableWidth(gameId) - viewport.width) /2, -(Game.getTableHeight(gameId) - viewport.height) /2 ) const playerBgColor = () => { return (Game.getPlayerBgColor(gameId, CLIENT_ID) || localStorage.getItem('bg_color') || '#222222') } const playerColor = () => { return (Game.getPlayerColor(gameId, CLIENT_ID) || localStorage.getItem('player_color') || '#ffffff') } const playerName = () => { return (Game.getPlayerName(gameId, CLIENT_ID) || localStorage.getItem('player_name') || 'anon') } const evts = new EventAdapter(canvas, viewport) if (MODE === 'play') { bgColorPickerEl.value = playerBgColor() evts.addEvent(['bg_color', bgColorPickerEl.value]) bgColorPickerEl.addEventListener('change', () => { localStorage.setItem('bg_color', bgColorPickerEl.value) evts.addEvent(['bg_color', bgColorPickerEl.value]) }) playerColorPickerEl.value = playerColor() evts.addEvent(['player_color', playerColorPickerEl.value]) playerColorPickerEl.addEventListener('change', () => { localStorage.setItem('player_color', playerColorPickerEl.value) evts.addEvent(['player_color', playerColorPickerEl.value]) }) nameChangeEl.value = playerName() evts.addEvent(['player_name', nameChangeEl.value]) nameChangeEl.addEventListener('change', () => { localStorage.setItem('player_name', nameChangeEl.value) evts.addEvent(['player_name', nameChangeEl.value]) }) } else if (MODE === 'replay') { let setSpeedStatus = () => { replayControl.speed.innerText = 'Replay-Speed: ' + (REPLAY_SPEEDS[REPLAY_SPEED_IDX] + 'x') + (REPLAY_PAUSED ? ' Paused' : '') } setSpeedStatus() replayControl.speedUp.addEventListener('click', () => { if (REPLAY_SPEED_IDX + 1 < REPLAY_SPEEDS.length) { REPLAY_SPEED_IDX++ setSpeedStatus() } }) replayControl.speedDown.addEventListener('click', () => { if (REPLAY_SPEED_IDX >= 1) { REPLAY_SPEED_IDX-- setSpeedStatus() } }) replayControl.pause.addEventListener('click', () => { REPLAY_PAUSED = !REPLAY_PAUSED setSpeedStatus() }) } if (MODE === 'play') { Communication.onServerChange((msg) => { const msgType = msg[0] const evClientId = msg[1] const evClientSeq = msg[2] const evChanges = msg[3] for(let [changeType, changeData] of evChanges) { switch (changeType) { case 'player': { const p = Util.decodePlayer(changeData) if (p.id !== CLIENT_ID) { Game.setPlayer(gameId, p.id, p) RERENDER = true } } break; case 'tile': { const t = Util.decodeTile(changeData) Game.setTile(gameId, t.idx, t) RERENDER = true } break; case 'data': { Game.setPuzzleData(gameId, changeData) RERENDER = true } break; } } finished = Game.getFinishTs(gameId) }) } else if (MODE === 'replay') { // no external communication for replay mode, // only the GAME_LOG is relevant let inter = setInterval(() => { let realTime = Util.timestamp() if (REPLAY_PAUSED) { lastRealTime = realTime return } let timePassedReal = realTime - lastRealTime let timePassedGame = timePassedReal * REPLAY_SPEEDS[REPLAY_SPEED_IDX] let maxGameTs = lastGameTime + timePassedGame do { if (REPLAY_PAUSED) { break } let nextIdx = GAME_LOG_IDX + 1 if (nextIdx >= GAME_LOG.length) { clearInterval(inter) break } let logEntry = GAME_LOG[nextIdx] let nextTs = logEntry[logEntry.length - 1] if (nextTs > maxGameTs) { break } if (logEntry[0] === 'addPlayer') { Game.addPlayer(gameId, ...logEntry.slice(1)) RERENDER = true } else if (logEntry[0] === 'handleInput') { Game.handleInput(gameId, ...logEntry.slice(1)) RERENDER = true } GAME_LOG_IDX = nextIdx } while (true) lastRealTime = realTime lastGameTime = maxGameTs }, 50) } let _last_mouse_down = null const onUpdate = () => { for (let evt of evts.consumeAll()) { if (MODE === 'play') { // LOCAL ONLY CHANGES // ------------------------------------------------------------- const type = evt[0] if (type === 'move') { if (_last_mouse_down && !Game.getFirstOwnedTile(gameId, CLIENT_ID)) { // move the cam const pos = { x: evt[1], y: evt[2] } const mouse = viewport.worldToViewport(pos) const diffX = Math.round(mouse.x - _last_mouse_down.x) const diffY = Math.round(mouse.y - _last_mouse_down.y) RERENDER = true viewport.move(diffX, diffY) _last_mouse_down = mouse } } else if (type === 'down') { const pos = { x: evt[1], y: evt[2] } _last_mouse_down = viewport.worldToViewport(pos) } else if (type === 'up') { _last_mouse_down = null } else if (type === 'zoomin') { if (viewport.zoomIn()) { const pos = { x: evt[1], y: evt[2] } RERENDER = true Game.changePlayer(gameId, CLIENT_ID, pos) } } else if (type === 'zoomout') { if (viewport.zoomOut()) { const pos = { x: evt[1], y: evt[2] } RERENDER = true Game.changePlayer(gameId, CLIENT_ID, pos) } } // LOCAL + SERVER CHANGES // ------------------------------------------------------------- const ts = TIME() const changes = Game.handleInput(GAME_ID, CLIENT_ID, evt, ts) if (changes.length > 0) { RERENDER = true } Communication.sendClientEvent(evt) } else if (MODE === 'replay') { // LOCAL ONLY CHANGES // ------------------------------------------------------------- const type = evt[0] if (type === 'move') { if (_last_mouse_down) { // move the cam const pos = { x: evt[1], y: evt[2] } const mouse = viewport.worldToViewport(pos) const diffX = Math.round(mouse.x - _last_mouse_down.x) const diffY = Math.round(mouse.y - _last_mouse_down.y) RERENDER = true viewport.move(diffX, diffY) _last_mouse_down = mouse } } else if (type === 'down') { const pos = { x: evt[1], y: evt[2] } _last_mouse_down = viewport.worldToViewport(pos) } else if (type === 'up') { _last_mouse_down = null } else if (type === 'zoomin') { viewport.zoomIn() RERENDER = true } else if (type === 'zoomout') { viewport.zoomOut() RERENDER = true } } } finished = Game.getFinishTs(gameId) if (justFinished()) { fireworks.update() RERENDER = true } } const onRender = async () => { if (!RERENDER) { return } let pos let dim if (DEBUG) Debug.checkpoint_start(0) // CLEAR CTX // --------------------------------------------------------------- ctx.fillStyle = playerBgColor() ctx.fillRect(0, 0, canvas.width, canvas.height) if (DEBUG) Debug.checkpoint('clear done') // --------------------------------------------------------------- // DRAW BOARD // --------------------------------------------------------------- pos = viewport.worldToViewport({ x: (Game.getTableWidth(gameId) - Game.getPuzzleWidth(gameId)) / 2, y: (Game.getTableHeight(gameId) - Game.getPuzzleHeight(gameId)) / 2 }) dim = viewport.worldDimToViewport({ w: Game.getPuzzleWidth(gameId), h: Game.getPuzzleHeight(gameId), }) ctx.fillStyle = 'rgba(255, 255, 255, .5)' ctx.fillRect(pos.x, pos.y, dim.w, dim.h) if (DEBUG) Debug.checkpoint('board done') // --------------------------------------------------------------- // DRAW TILES // --------------------------------------------------------------- for (let tile of Game.getTilesSortedByZIndex(gameId)) { const bmp = bitmaps[tile.idx] pos = viewport.worldToViewport({ x: Game.getTileDrawOffset(gameId) + tile.pos.x, y: Game.getTileDrawOffset(gameId) + tile.pos.y, }) dim = viewport.worldDimToViewport({ w: Game.getTileDrawSize(gameId), h: Game.getTileDrawSize(gameId), }) ctx.drawImage(bmp, 0, 0, bmp.width, bmp.height, pos.x, pos.y, dim.w, dim.h ) } if (DEBUG) Debug.checkpoint('tiles done') // --------------------------------------------------------------- // DRAW PLAYERS // --------------------------------------------------------------- const ts = TIME() for (let player of Game.getActivePlayers(gameId, ts)) { const cursor = await getPlayerCursor(player) const pos = viewport.worldToViewport(player) ctx.drawImage(cursor, Math.round(pos.x - cursor.width/2), Math.round(pos.y - cursor.height/2) ) if (MODE === 'play') { if (player.id !== CLIENT_ID) { ctx.fillStyle = 'white' ctx.font = '10px sans-serif' ctx.textAlign = 'center' ctx.fillText(player.name + ' (' + player.points + ')', Math.round(pos.x), Math.round(pos.y) + cursor.height ) } } else if (MODE === 'replay') { ctx.fillStyle = 'white' ctx.font = '10px sans-serif' ctx.textAlign = 'center' ctx.fillText(player.name + ' (' + player.points + ')', Math.round(pos.x), Math.round(pos.y) + cursor.height ) } } if (DEBUG) Debug.checkpoint('players done') // DRAW PLAYERS // --------------------------------------------------------------- updateScores() if (DEBUG) Debug.checkpoint('scores done') // --------------------------------------------------------------- if (justFinished()) { fireworks.render() } RERENDER = false } run({ update: onUpdate, render: onRender, }) } main()